Been a little while since last update - I do apologise for that, this is a spicy update fortunately!
New map
Don't miss the train in this new Metro map - let me know your thoughts. It's the first map to feature environmental damage with its moving trains - so watch out when stepping on the tracks
Weapon balancing
I've got some great feedback from the community, I've now went through and gave most of the weapons a balancing overhaul.
Boxing gloves These now show a combo (mouse 1 or 2 by default) over the head of your target - hit them all in correct order, each hit do damage. If you hit them all without missing a beat, you get a combo bonus.
RPG The RPG now features backsplash that will damage/kill you. Check your back before firing your rockets now.
Katana The katana now shows ALL the crosses you need to hit at once, instead of one at a time. These crosses now also move with the enemy, so make sure to train your fruit-ninja-swiping skills
Dagger/knife The knife's attack is now a charging lunge - hit a opponent with his back turned for extra backstab damage
SMG The SMG now is more accurate (less spread) but has damage falloff - so don't go sniping with it
Read the full changelog for other misc changes to the weapons
Player titles
Spice up your scoreboard entry with a unlockable titles - more to come. Suggest your best ones and how to unlock them and I'll might just implement it
Read below for a full changelog
Added a new metro map with moving trains
Added new unlockable player titles for the scoreboard flex
Reworked the boxing gloves mechanics with combos above the opponent instead of fixed combos
Reworked the knife to do lunges instead of a basic attack - attack an enemy with his back turned for backstab bonus
Made RPG have a lethal backsplash upon firing - don't turn your back against the wall
Reworked the katana to show all the hit markers/crosses and made them follow the opponent
Improved katana's netcode to not be delayed under latency
Made the SMG have a damage fall off but improved it's accuracy/spread
Nerfed the single-fire accuracy of the P90 to avoid single-tap firing
Made the pistol more accurate and increased its fire rate
Increased m4 fire rate slightly
Increased sledgehammer damage radius
Fixed sledgehammer animation getting stuck in fully charged position if player died during in such state
Made the double barrelled shotgun more accurate - reduced its spread
Buffed the LMG damage slightly and made the player move slightly faster with it
Fixed the akimbo headshot UI notification not being instant
Optimised how the scoreboard displays players and ping
Made the tutorial show your current time
Slightly dimmed the office level sprites
Dimmed some of the physics props sprites
Tweaked most of the weapons recoil duration to be more visible
Thanks again to all of you - and thanks for all the reviews, they help a lot
-NF
