
Steam news
Full Steam announcements and update articles for this title.
Thank you to everyone who has been playing MOLE and taking the time to report issues. This update focuses on stability, gameplay polish, visuals, audio, animations, and a large number of bug fixes. Why is it called 1.7 when the last patch was called 1.1.5? That nobody really knows.
Fixed an issue where the fire extinguisher could stop working after reloading a save.
Fixed an issue where it was possible to pick up items while holding the fire extinguisher.
Fixed an issue where the inventory could become locked after using a cassette.
Fixed an issue where the Vostok cassette could be picked up from the main menu.
Fixed an issue where the final course correction sequence could repeat indefinitely.
Fixed an issue where players could become trapped inside the fuse box.
Fixed an issue where players could become stuck crouching during the ending.
Fixed an issue where players could smoke while carrying a torpedo (probably not the safest idea).
Fixed an issue that could grant an extra fuse after repairing the engine.
Fixed an issue allowing the monster to push the player outside the map.
Fixed an issue where the monster could become stuck in the Twister Room door during the third chase.
Reduced the distance at which the Invisible Kid becomes visible.
Fixed an issue where the targeting reticle could appear in the main menu.
Fixed invisible UI outlines appearing on screen.
Fixed the back button becoming unavailable after resuming the game.
Updated several interaction prompts for improved clarity.
Fixed an issue where the cockpit lever appeared interactable when it wasn't.
Fixed UI elements that failed to rotate correctly.
Fixed an issue preventing the S key from being rebound.
Fixed the throttle indicator lamp displaying incorrect information.
Fixed the throttle lamp failing to update correctly.
Fixed ending text appearing earlier than intended.
Corrected materials on various objects.
Fixed post-processing issues during the Phone Booth sequence.
Fixed lighting issues in the Engine Room.
Fixed camera shake becoming permanently active during the timed drilling sequence.
Fixed a screen shake effect that could persist indefinitely.
Fixed issues affecting autopilot and Continue Cassette audio.
Fixed multiple Laboratory Radio audio issues.
Fixed physics objects repeatedly triggering audio.
Fixed manual piloting audio glitches.
Improved footstep audio balance in several quieter chapters.
Fixed hospital door audio.
Fixed an issue where the announcer system could play when it shouldn't.
Fixed the bunny's animation looping incorrectly.
Updated the weak door shoulder-bash animation.
Updated the Leap of Faith animation in the Burning Apartments chapter.
Updated the monster spawn animation in the Ambush chapter.
Fixed floating arms that could appear during monster attacks.
Fixed a minor animation issue during the Phone Booth sequence.
Fixed a crash caused by uncapped frame rates. ..and dozens of other minor fixes and improvements.
As always, thank you for your support and for helping us improve MOLE. We hope you enjoy the update!
Thank you for all the reports and feedback since launch.
This hotfix focuses on resolving issues reported by the community and polishing several areas of the game experience.
Fixed an issue where keybindings for the Forward key were not applying correctly after reaching the M-12 vessel.
Fixed an issue where some localization entries could disappear.
Fixed a clipping animation during the elevator attack sequence in the Ambush chapter.
Fixed an issue where the cassette panel closing sound could incorrectly play when toggling the dorm floor light switch.
Fixed the dorm speaker break event in Package 18.
Fixed issue where the last phone call could be skipped by holding the phone when you get the call.
Fixed bug where the apartment key would fail to appear
Added camera shake at the start of the Other Ship crash sequence for improved impact.
Added a pickup sound effect for Missiles.
Added a new cutscene animation for the first cassette in Package 32. The sequence now ends with the Developer Credits visible.
Adjusted fade timing for the Dream 2 music sequence to improve transitions.
The looping cut issue is still under investigation and will be addressed in a future update.
Added new animations.
Fixed additional missing translations across supported languages.
Thank you for continuing to report issues and share feedback. Your support helps us improve MOLE with every update.
Thank you for all the reports and feedback since launch.
This is the first hot patch after 2 days of public feedback. We aim to resolve all game breaking bugs as soon as we possibly can. Bug Fixes -Fixed an issue where the "Back Tutorial" event in Chapter 1 could get stuck. -Fixed an issue where removing the cassette while the ping arm was operating could permanently lock the cassette slot. -Fixed an issue where the Engineer cassette could fail to appear when loading chapter 3. -Fixed an issue where the VOSTOK cassette might not be added to the inventory in chapter 3. -Fixed an issue that could render the player unable to move after level transitions -Fixed an issue where unsupported fullscreen resolutions could break UI alignment and subtitles Gameplay & Level Design -Fixed navigation issues affecting the monster. -Added collision to various areas. -Improved various level design details. -Made several timing adjustments to story events. Visual Improvements -Fixed visual artifacts. -Updated some missing textures Localization & Text -Fixed missing and mistranslated localization entries across all supported languages. -Corrected a typos in various notes in English. -Updated Victor's dialogue text color for improved readability.
Today is the day. MOLE is now available on Steam for you to experience!
Thank you to everyone who played the demo, playtested, and motivated us through this journey. We are incredibly excited for you check it out. We previously wrote a post answering Frequently Asked Questions if you are curious about certain topics regarding the game.
Enough talking, it's time to dig. See you down below.
Hey everyone,
The reception to the launch announcement has been absolutely crazy, we've seen a ton of people playing the demo and joining the discord since last week. Thank you to everyone for supporting MOLE ahead of its launch!
There have been a lot of questions floating around, so here's a little FAQ for the curious:
How long is the game?
MOLE takes about 4 - 5 hours to complete.
How much will the game cost?
12.99 USD with a 10% discount (and regional pricing of course).
When does MOLE release?
MOLE launches at 5pm CEST / 11am EST on Monday, June 15th.
Will the demo still be available after launch?
No. The current version of the game has changed a lot since the original release of the demo. So the demo will be taken down on the 15th.
Do demo saves carry over to the main game?
No. Since there have been so many changes, it is best to experience the game from the start. You will see why.
Check out the new trailer and screenshots on the main game page to see what's waiting for you in the full game. See you soon!
Today, we're finally ready to share what we've been working toward: MOLE launches on June 15th.
To mark the occasion, we've put together a new trailer offering another glimpse into the depths, the vessel, and the mysteries waiting below. Thank you to everyone who has wishlisted the game, played the demo, shared feedback, and followed our journey, thank you. Your support has helped make this possible.
Watch the Release Date trailer:
As the main game releases on June 15th, this means the demo will also be taken down on that day. The game has changed a lot (for the better) since the original demo was published 5 months ago. We hope you enjoy MOLE to the fullest, prepare yourselves.
We're incredibly excited to finally put the full experience in your hands. The signal grows stronger.
See you in two weeks, June 15th.
Hey everyone!
Good news, MOLE is almost done. Yes, things are coming together, and soon you will be able to dig through the impossible depths.
As the development of MOLE is nearing completion, we have something to ask of you. If you’d like to playtest and help making sure the experience is as best as it can be, we would love to hear from you. Our goal is to provide a game that is challenging in the right areas, and a heart-tearing journey that leaves you with a memorable impression.
Playtest Information
MOLE is about 4 to 5 hours long
You have to sign an NDA to playtest
The playtest will take place in the community Discord
The game is available in multiple languages, however the testing is in English
There are limited spots available, please fill out this form https://forms.gle/xXtnYpWVpYcdGJY46
Submissions close May 25th
Apologies for being so secretive about the full game, we really don’t want to spoil what is in store for you! And thank you to all of you have played and have sent us kind messages. It is truly special to share this game with you, and we can’t wait for everyone to play soon. Here is a little sneak peak of what is to come:
Hey everyone,
We are happy to reveal the brand new MOLE demo that is now available for everyone to play. Here's a trailer that shows a little bit of what is in store.
Alongside this news, we are also excited to announce that we have teamed up with Oro Interactive as the publisher for MOLE!
The demo is localized in 11 languages, we hope you have a wonderfully horrifying time in MOLE as you operate failing machinery, and a failing psyche. Enjoy!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for MOLE, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main MOLE statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.