
Steam news
Full Steam announcements and update articles for this title.
adjustments to difficulty parameters of bots
fixed bots flying into zone after respawn
increased bot looting distance to prevent more bots running around without weapons
performance optimizations for bots
Progression System Rework
We’ve overhauled how progression rewards (such as skins and XP from the Season Pass and quests) are granted. You can now manually claim your unlocked rewards directly in their respective menus, making the process much more reliable and easier to understand. This major backend rework not only improves stability but also helps us better understand which rewards you enjoy the most!
Offline Play Expansion
Offline play has been expanded with new game modes and settings. We’ve also introduced our next generation AI bots to offline Deathmatch and Gun Game, which allows us to safely fine-tune their behavior in future updates. We’ll be adding offline progression soon to reward players who prefer playing solo. Further down the road, we plan to fully support playing the game without a login or network connection, though this will take some time to implement.
Anti-Cheat Improvements
Our Anti-Cheat system has received a major update. We’ve significantly enhanced server-side gameplay detection, improved ban evasion and client-side protection. Additionally, we've optimized the performance of our client-side anti-cheat to ensure a smoother experience for everyone.
Other notes
Fixed an animation issue when sprinting in Third Person that causes the left arm to wiggle around
Fixed input bindings being displayed in random order
Set minimum Limit from "3D Resolution" to 40% to avoid extreme visual artifacts
Fixed "3D Resolution" slider in settings not being able to being dragged smoothly without lag hitches
Reworked the Sniper Scope Glint from enemies
Added option to copy Player-ID from within Report UI Overlay
Added skin ownership check to selected outfit
Fixed not being able to properly report killer while waiting for respawn
Fixed Vote-Overlay conflicting with other UIs
Added spawnpoints on school map
Fixed crash in VOIP processing
Fixed smoke grenade from bonus of 'Cheat Death' perk falling through objects
Fixed bonus of 'Steady Aim' perk not adjusting the clip size of the picked up pistol
Add bonus to perk "Marathoner": Reloading will no longer interrupt your tactical sprint.
Military flusk speedbost when player has more than half energy will also affect sprint speed now
Fixed 'Medic' perk not properly sharing military flusk speed boost with nearby teammates
Added Full Level Bonus to 'Lightweight' Perk: You will no longer be slowed down after a heavy landing.
Fixed footsteps not properly being silenced with bonus from 'Sneaky' perk
Fixed Zone-shield healthbar not being properly displayed with Bonus from 'Researcher' perk
Fixed 'Plumber' not increasing grapple speed properly
Fixed 'Demolition' not launching hit players in the air when fully leveled
Fixed 'Airborne' speedbost while parachuting not working properly
Fixed 'Guardian' perk not granting full Health to revived players when perk is fully leveled
Self Reviving with 'Survivor' Perk will restore full Health now
Fixed timing and animation playrate of equipping shields when Player has Bonus from 'Resilient' Perk
If a perk is already in the selection when receiving that Perk via the Spin-Wheel, the selection will be updated now
Localization update
Fixed Armor Plate not dropping from Buy menu when having full shields of equal or better quality
When only having shields left in the Upgrade Menu, refreshing the selection will always get you another shield option now
Fixed sunglasses collision on Sandbox arena
Party chat now works when solo in party
Now showing some Easy Anti Cheat integrity issues before connecting to a server, then scheduling an integrity check for game files once the game closes
Anti Cheat Update
Fixed collision for train tracks
Fixed only having one passive ability upgrade option when having all Perks fully leveled
Changed maximum time a player is credited for an elimination when the other player dies through Fall damage / Zone / etc. from 30 to 15 seconds
Player name and badge changes will now update instantly locally after switching. They also received an UI overhaul.
Fixed a UI glitch regarding selected game modes that triggered when a player joined a party.
Updated presence systems to also work in discord, steam and ingame
Fixed issue where the stats of gungame would not properly show
Fixed not being able to interact with Player-Name in chat when they don’t have any badge equipped
Fixed wrong icon in killfeed when player self-dissamebles
Added proper Spectator-only chat for players that have been eliminated
Added configuration to disable all-chat for eliminated players (e.g. for later tournaments or other high-stake formats)
Fixed Player badge color being tinted / affected by chat channel color
Fixed Health & Shield value not properly going down to 0 when being eliminated
Fixed TT Level 3 Camo Icon in wardrobe
Added option to toggle Aim Assist on knocked players (enabled by default)
Fixed chat only opening every other time when using Controller
Fixed weird diagonal movement of Analog Cursor
Fixed wrong Navigation and blurry screen when navigating the Social bar in the Main Menu with Controller
Fixed “Master Volume” not properly affecting Ambient sounds
Fixed projectile impact holes from shotguns from other players not being rendered
Added basic Volume slider for Hitmarker sounds
Fixed equip animation of weapon not being played when previous weapon was the same
Addressed bugs related to the Microtransactions
Improved server startup stability
Anti Cheat Update
Added better Error Logs for Server disconnects
After disconnecting from the server due to corrupt game files steam automatically verifies the file integrity on next start
Train Track collision fixes
Worked on initialization of clients on servers to improve reliability
When inviting a friend on steam you now too send the steam invite
Fixed issue where you could not invite a friend again when he didn't react
Fixed initial incorrect first person weapon offset
Fixed issue where party would be corrupt after promoting another member to the leader
Anti Cheat Update
Massively decreased to time it takes to connect to a server
Fixed bug where mouse cursor was laggy while game was in background
Fixed small carpet misalignment on Battle Royale Map
Fixed bug where you could not connect to Battle Royale servers via Browser
Hey Soldiers!
After a long wait, we are thrilled to finally release this update. Mini Royale now features Gun Game as an Arcade game mode - just like many of you requested! This update also brings tournament features, an improved server browser, and several major bug fixes.
Also, a quick heads-up on the Map Editor: we are still hard at work on it, and it’s becoming more feature-packed and production-ready by the day!
Thanks to all players for providing their feedback and helping our community!
Update Notes
Gun Game
Added new game mode Gun Game. You start with a red ak47 and need to work through all other red weapons - then the same again but with blue weapons. This will make it harder to get more kills later on and allows newer players to also eliminate better players. You will also get reset with a melee death.
Tournament System
Added support for password protected Tournament Rooms
Fixed issue where a tourney match finishing wouldn't affect the tournament
Better tournament room join handling
Added support to create multiple tournaments from one tourney room - we can create a tournament room with 300 players and then start 10 tournaments with 30 players each from that
Party
Added support to change party leader
Server Browser
Added Filters
Added Sorting
Faster game data update & realtime updates
Added support for game titles
Friends
Fixed issue where a friend accept would not properly
Fixed crash when getting recent players
Anti Cheat
Update to newest Easy Anti Cheat Version
Anti Cheat Updates
Improved performance by asynchronously
Misc
Fixed crash when getting invalid cross platform id
It is possible now to open Scoreboard and change Loadout in Deathmatch while being dead
New Scoreboard Preview for Deathmatch
Fixed Custom Game Invite Code not working
We disabled the team invites for custom game for now due to technical limits
Minor server performance improvements for Proxy Chat
Added PSO Shader Compiling active display to see if that is causing stutters
Improved profanity system
Removed custom game button from offline play menu
Update to newest EOS SDK 1.19.0.3 (mainly for id query fix)
Fixed issue when joining a Battle Royale too late and then getting stuck at the origin
Fixed Crash when getting latency for regions and shutting down the game
Faster latency gathering by measuring all regions concurrently
Better server management when AWS or EOS have an outage
Worked on server join initialization order which leads to the bug where you join a session but cant do anything
Hey Soldiers!
Quick heads-up on the latest update. We’ve mainly focused on reworking game sessions and Custom Games to pave the way for the Map Editor. We’re still hard at work on the map editor to make sure the release is as smooth as possible—we’re seriously hyped to see what you guys create with it.
We’ve also upgraded the tournament system based on our recent tests. Rooms can now hold up to 300 players and will automatically split into fair brackets at the start. This is a huge step toward us running weekly or bi-weekly tournaments!
We also switched to Solo again.
In-Game Browser (Early Preview)
We completely overhauled how servers talk to our backend for game session details
You can now see all sessions (pending and running) in the browser
No more long queues during quiet hours—hop straight into pending games
Crashed servers won't keep showing up or timing out when you try to connect
Custom games can now be password-protected
Note: We’ll add filters and other bells and whistles once we’re sure the core browser is stable
Misc & Fixes
Some of you reported weird lag spikes in specific sessions. Thanks to your reports, we have better data and have added a server tool to help us squash this bug for good
Fixed a race condition where achievements sometimes wouldn't update after a match
General performance improvements
Anti Cheat updates
Fixed issue with backend communication
Small UI fixes in the tourney system
Enhanced Tournament System
We previously had support for tournaments where tournament hosts needed to enter all players via the playerId. Now there is a new system, where they can create a tournament room. All players can join this room to participate in the tournament. We are gonna do some test tournaments soon.
Tournaments can now have rewards that are automatically granted when finished
Added more settings to tournaments
We can hand out selective access to create tournament rooms to eligible players
Other Changes
We now periodically update player data, so if somethings changes while already ingame, you get notified without needing to restart the game like previously
Snowman, Pumpkin Muncher and Mummy are now colorable
Fixed issue with Audio Compression that lead to 99% of players sounding like a robot in proximity chat
Fixed Ping endpoint inaccuracy when one ping fails
Small server performance improvements
Increased error tolerance for backend calls
Adjusted AGC in proximity chat to help with different volumes
Added a button in the ingame pause menu to report a server. This will do a tracert on your machine and will send to data to us. This will help us figure out why that server has an unexpected ping due to routing issues.
Fixed crash that sometimes happened when connected to a server
Anti Cheat Update
Hey Soldiers!
The Double XP + Camo Points Weekend is live now! Trios is also open for the duration of the event.
Reminder: the free skins are available through this weekend only—they won’t be available after.
Have fun!
Happy New Year!
Next weekend we’re running an in-game event: we’re switching the game mode to Trio and enabling Double XP + Double Camo for the entire weekend (02.01 – 04.01)
Also in this update: more Offline vs Bots options, including Team Size, FP/TP, Bot Count
See you in-game!
Fixed bug where grenades and melee would not work
Fixed issue when updating DDOS protection in game
Fixed Map bug in Sandbox Deathmatch Map
Fixed a bug in server code where we used old damage data for the stat/quest/achievement processing. For example if you hit someone with the ak47, then finish him with a kar98 - you don't get a kar98 kill instead you got an ak47 kill. This made certain achievements massively harder (like pyromantic expert) and that's how we found this bug.
Hey Soldiers!
Merry Christmas! Today’s update brings a bunch of features you’ve been asking for:
Fully customizable viewmodel + inspects
Offline play with bots
Christmas-themed skins in the shop (including a big free skin)
It also contains some minor and QOL fixes, so hopefully the game feels a bit more polished. Based on the discord vote we switched the gamemode to solo for now.
Looking ahead: we’re very close to shipping our new tournament system, and it’ll likely be the next proper update. You’ll be able to join a tourney room, the room host can start it, and the tournament will run automatically — with automatic, customizable rewards handed out based on placement.
Have a great holiday season, and thanks for playing!
Added prototype for "Play with Bots" in the Offline Play section
Rechambering no longer interrupts sprinting. Weapons that can be rechambered (Kar and Italian Shotgun no longer interrupt sprinting after firing a shot)
Added option to overwrite ADS Toggle Behavior for specific Weapons
Added Inspect functionality. This can be accessed in the Emote / Communication wheel or can directly be bound in the settings. Some Skins (right now Sugar Cane and Snowglobe Staff) have their own inspect animations
Added Viewmodel settings. These allow the player to customize their Weapon Viewmodels (position on screen / rendered FOV) for every weapon. Those can also be changed with chat commands:
viewmodel.fov
viewmodel.forward
viewmodel.up
viewmodel.side
viewmodel.ads
List of Viewmodel ids: base, Ak47, M16A4, MP34, MP40, M1Garand, Kar98, TT, Magnum44, ItalianShotgun, Bulldog
Fixed step size for adjusting Voicechat Volumes with Controller Fixed unbound Inputs not displayed properly in Keyboard & Mouse Settings
Slightly adjusted Movement behavior on Controller to ensure minimum movement-speed (Controller setting to use raw input is available)
Fixed Texture compression for all Weapon / Character skins to ensure less compression artifacts
Fixed attachments starting to float when picking up / auto equipping while using a Consumable
Fixed other players shadow being visible through the floor they are standing on
Fixed messages sent not being displayed in the preview Chat messages
Fixed overlapping UI on top of Deathmatch Leaderboard
Fixed super high FOV after respawning when died while being in ADS Fixed keybinds for Sprays, Voicelines, Emotes, Communication actions.
Finally properly fixed that stale configs in localappdata corrupts game config and leads to disconnects
Added a better login failed message with troubleshooting steps
Fixed infinite loading screen when maintenance check fails initially
Fixed MMR calculations failing always (its not used right now for matchmaking)
Adjusted initial loudness indicator for proximity chat
Localization update
Anti Cheat update
Fixed Pyrotechnics Expert Achievement not triggering sometimes
Fixed bug that the last steam achievement update would happen too late and the client missed it
Added hint why game modes may be temporarily disabled
Microphone Tester in Settings (with amplitude and echo)
Fixed wrong descriptions in settings
Fixed crash related to using Team and/or Party Voice Chat
Fixed crash that happened when connecting to multiple servers shortly after each other
Fixed crash when opening the Settings too early when to local player is not initialized
Added Auto Gain on Proximity Voice
Small general performance updates
FIxed issue where joining a battle royale server from deathmatch results in connection drop by DDOS protection
We are happy to announce a big step towards the full Mini Royale release completed! We now have a new partnership with a premium server provider. This allows us to have servers in all regions with the same management. We can deploy updates faster, better debug bugs and better optimize server performance. Additionally, we integrated an advanced DDOS protection system that will greatly help us fight malicious attacks on release (like we experienced on Early Access Launch). The new servers should also help us address the routing issues some players had in SA that lead to a MUCH higher ping than expected.
We also switched to the modern replication system Iris that will help us keep server performance under control with many players on a server.
Server
Integrated complete new server system for the new provider
Integrated advanced DDOS protection
Cross Platform Progression
For the consoles we reintegrated the cross platform progression login workflow. We integrated a new optional way to link your Epic Games Account (which is our Cross Platform Provider) via the Account Settings to your already existing Mini Royale account. When you have done that, you can use it to login to your account on any other platform!
Replication
Switched our replication system to the modern Iris system from unreal - in our internal tests this massively improved server performance when a server had lots of connections. We are able to disable this new System at runtime, so if there are any netcode related bugs we will be able to revert to the original system till we fix those bugs.
Maps
Reworked Lighting and Post Processing on all Maps
Fixed some small map areas
Misc
Faster login due to parallelization of initial requests
Fixed some missing icons
Small additional server performance optimizations
Fixed connection issues with the server when optional services are down (like so many times in the last time)
Integrated new system for our server registration, this will allow us to increase our total active servers significantly
Fixed server issue resulting in unexpected shutdown while active
Crashes
Fixed rare crash related to Item Drop Skins
Anti Cheat
Anti Cheat updates
More granular Client Validation
Hey Soldiers!
We know it’s a bit late for Halloween …but better late than never, right?
There’s a new free skin in the shop: Pumpkin Muncher! Grab him for free for a limited time in the shop.
This update also includes several bug fixes and some groundwork for our next update, where we’ll be switching to improved game servers - more details soon.
Patch notes
Fixed an issue where joining custom games via ID was not working
Fixed joining custom games as an observer not working
Fixed health kits in Deathmatch not appearing correctly
Fixed a small typo in the “vote for bots” overlay
Added missing skin icons
Fixed a crash related to proximity voice chat
Reworked map post-processing for improved visuals
See you on the battlefield!
Hey Soldiers, we deployed an server only hotfix that finally fixes the revive counter bug - again (╯°□°)╯︵ ┻━┻ It also contains a fix for a crash that could happen when too many player connect simultaneously Have fun!
Hey Soldiers! We pushed another update containing many fixes:
Fixed Revive Achievement & Stat Broken
Worked on server initial connection stability. Some players got disconnected because the connection was not properly initialized, It should now be better handled but also logged better, so if it happens again, we can better debug the problem
Anti Cheat Update
Fixed Player Count sometimes not updating in Game Session Browser
Fixed Performance stats display not updating directly when changed in settings
Set default ADS Behavior to "Toggle"
Fixed inconsistent look for displayed Keyboard keys
Fixed crashing deathmatch server during new map loading and a player grappling
Fixed issue where the region latency measurement would fail because sometimes the socket would not contain all needed details
Fixed critical bug where players that had played the game a long time ago had stale user configs which would lead to the user unable to connect to game sessions or other weird bugs
Fixed Bug where you could not use mouse wheel as input
Fixed crash referencing the grapple hook That's it for today, sorry for the double update - but they should be small. Have fun :)
Now fully fixed critical bug where sometimes the map would not load on server join
Fixed Bug where downloading a replay would not appear under local replays
Fixed Bug where crash reports would be corrupt, making it impossible to fix those bugs
Fixed critical bug where somtimes the map would not load on server join
Greetings Soldiers!
It's been a long time since we gave you guys any update on the game or the current development state.
First of all, we are still actively working on the game. The reason we didn’t deploy any updates over the past few months is that we had to restructure a lot of code and other parts of the project, which took a lot of time and produced many new bugs we needed to fix. The main reason for this is that we started work on consoles, which also required an engine upgrade to a newer version.
As you might have already seen in previous messages, we started to deploy an update this morning. Unfortunately, AWS (Amazon Web Services), which we use for different services, had a major outage today and it’s still ongoing. Third-party services like Epic Online Services are also affected by this issue. So if you face any login or server issues in the near future, the reason is most likely AWS/EOS. I hope everything will be 100% functional again tomorrow. This update doesn’t feature any major new content, as you can see in the patch notes. We started to rework all weapon animations, but we’re not finished yet—so if you have any feedback or thoughts about the new animations, let us know.
Now that we have the big “compatibility” update deployed, we’ll start deploying updates (QoL, fixes, etc.) more frequently. Besides working on consoles at the moment, we’re reworking the whole custom game system. This will include adjustable custom-game presets and an in-game custom-level creator. Once we get into the flow again, we also want to start organizing community events (tournaments, giveaways, etc.).
If you have any ideas for that, feel free to let us know!
If you find any new bugs, please let us know so we can fix them ASAP. P.S. Max and I experienced that our settings were reset for some reason. I’m not sure if this is a global issue, but please back up your save folder before starting the game after the new update:
C:\\Users\\AppData\\Local\\MiniRoyale\\Saved\\SaveGames (Make sure to copy the whole SaveGames folder. If you start the game once with the new update and your settings (including equipped skins) are reset, close the game and replace the SaveGames folder with your backup.)
Thank you, everyone, for being so patient and for playing!
Upgrades
Upgraded to the newest EOS SDK
Upgraded to the newest version of Easy Anti Cheat
Upgraded to Unreal Engine 5.6 (previously 5.3). This alone changed a LOT of stuff in the game. Note that this should also improve performance.
Proximity Voice Chat
The voice system has been rewritten for console support, we also fixed bugs & added features while doing that. The input & output device changing has been improved, more dynamic voice chat indicators, better quality & more bandwidth.
Animation Update
Reworked all first person animations, including reloading, shooting, handing and more
Custom Games
You can now create deathmatch games on custom games.
Party
Fixed issue where party invites would not show up for friends
Fixed issue where party members would not connect to a game when they should have
Fixed placement of the party players in the main menu
Anti Cheat
Updated anti cheat components to the latest versions
Misc
We now allow games to start with just one team if no other player joins the game during low player count periods. This will automatically spawn bots regardless of the poll that is usually used.
During low player count periods, we now show every warmup server that is currently allocated. This will help players find a more populated server, because it is really hard to tune the matchmaker for high & low player count.
Fixed several achievements that would not progress under certain circumstances
Fixed friend list not updating friend presence status
Completely rewritten the profanity system which should lead to fewer false positives and false negatives
Due to the improvements in map loading, we lowered the timeout for connecting to a server
Instead of ICMP pings for the region's ping, we now use more modern UDP packets. This improves the reliability and stability for the latency measuring, and also allows ipv6 only connections.
The remote time is now calculated securely on our backend, which should lead to less time screws for events & time based features
Fixed bug where custom games would not show up in the browser
Fixed some minor tutorial bugs
Added more details to the game version tag
Added more support for controllers in the menus
Added new toast notification when crashing due to anti cheat
Fixed issue where the steam_installscript would not install dependencies
Cleaned up the server startup code, this leads to a much faster startup which decreases connection time on initial join
several different performance improvements
Fixed bug where player data would not update correctly after loading the main menu from a game
Minor collision fixes
Fixed EAC bug that prevented native linux support
Better handling login failures
Fixed bug where bots would not react to damage
Fixed custom friend code & invite code not viewable on small monitors
Crashes
Fixed EOS Ecom crash when failed to query currency
Fixed crash on startup when login would fail silently
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Mini Royale, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Mini Royale statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.