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Full Steam announcements and update articles for this title.
Added Versus gamemode:
Everyone gets their own board with the same seed.
Everyone gets their own lives (if set).
A random cell is opened once a game starts (same cell for everyone).
Your opponent's current scores are shown in a bar at the bottom of the screen; you can toggle it to show their current remaining mines by clicking the bar.
Dying puts you out of the game until everyone else dies or someone wins.
You spectate while dead, and can cycle between players by pressing Q and E or pressing on-screen buttons.
First player to clear the board or highest scoring player wins.
New music for Versus gamemode.
New achievement for winning a versus game.
Added leveling:
You can view your level and XP on the title screen.
You gain XP when a game ends. XP gained is the sum of all visible numbers on the board (XP is divided by 2 if losing).
XP is multiplied by what difficulty you're on:
Easy: 1x
Medium: 1.25x
Hard: 1.5x
Insane: 1.75x
Diabolical: 2x
After gaining enough XP, you level up!
XP requirement per level is logarithmic and you can keep leveling up indefinitely.
You can unlock lobby cosmetics for leveling up:
Frames that go around your avatar.
Nameplates that go behind your username.
There are NO microtransactions.
You can now create/browse public lobbies:
Game Settings now has an option for lobby visibility.
The main "Create Lobby" button has been changed to a "Play" button that takes you to a new play menu for creating or finding lobbies.
The "Lobbies" menu contains all available public lobbies that you can join, and an option to refresh the list.
The menu also auto refreshes every 5 seconds.
You can now start an offline game via the play menu.
You can click a player's name in a lobby to bring up a menu to either kick or ban them from the lobby if you're the host.
You can now customize your glaggles.
You may select any color now, with hex value availability for convenience.
You can pair your color with any face.
Added 5 new faces to choose from:
Creepy
Manic
Lovestruck
Pretty
Devious
You can now select custom faces from the workshop in glaggle customization.
Added 16 new board themes (as an apology for breaking existing workshop themes via refactor):
High Contrast (For accessibility!)
Micro
Notebook
Circuit
Ouija
Arcade
Library
Aero
Vapor
Nostalgia
Handheld
Cavern
Jigsaw
Royalty
Factory
Blueprint
Usernames are now attached to other players' cursors.
Added two new game settings:
You can change the font size of usernames on mice. Set it to 0 to disable usernames.
You can toggle if someone selecting a workshop glaggle face auto downloads it for you.
Added two new video settings:
You can set the size of your local mouse cursor, from 1x-8x scale.
You can now set the default monitor the window opens on.
Added one new audio setting:
You can globally mute/unmute the game. Pressing "M" will also quickly toggle mute.
Added "Stats" category to settings:
Tracks various statistics about the games you've played, such as gamemode or difficulty wins, cells revealed, flags placed, mines tripped, and difficulty highscores.
You can now click someone's avatar in a lobby to view their Steam profile.
You can click the mine icon in the bottom left to toggle between mines left and percentage cleared.
The logo has been redesigned.
Try messing with it and see what happens ːsteamhappyː
The "Customize Glaggle" menu has been generalized to a "Customize" menu.
Added mine buffering.
In co-op, prevents everyone from interacting with the board for a brief period of time when a mine is tripped.
You no longer need to re-open the game to use newly subscribed workshop items.
In addition, unsubscribing will also automatically remove that item from their respective menu.
Board themes have been completely reformatted:
Hidden cells are now on the row with numbers.
Flags have been split into two components:
The base cell.
The part to be colored.
Blame cells are now a single cell to be colored.
Flag and Blame cells are now on the row with mines.
Question and fallback cells have been removed (9 is now the fallback cell).
An additional cell is used for the icon when viewed in settings.
Moved "Board Theme" and "Gameplay Background" settings to the Game tab.
Game tab is now the default tab.
Updated the shader for backgrounds to better represent how it looked before the shader.
Devs & contributors have special username effects in lobbies now.
The current selected gamemode is now visible under the Difficulty Settings in the lobby.
Added some credits that were missing.
Glaggles blinking is slightly more common.
All glaggles have been given new names due to their respective faces no longer being associated with specific colors.
Cute Glaggle's win face wears flower glasses; the heart glasses were given to the newcomer, Lovestruck.
Default volume for all sliders is now 25%.
Debug logging for Discord Rich Presence is now disabled.
Buttons for accessing online menus will be disabled if you lose internet connection.
Likewise, they will be enabled again once gaining a connection.
Slightly adjusted some wording in the tutorial.
The tabs in settings have updated textures.
Game Settings and Customize Glaggle menus no longer remember where you scrolled to when reopening the menus.
Your mouse cursor will switch to a hand sprite while panning the camera.
Fixed missing settings not being repopulated with default values properly.
Fixed Lucky Number 8 achievement not triggering for hosts and in tutorial.
Fixed being able to click the board through the corner HUD elements.
Fixed the settings menu shifting everything to the left when the scroll bar appears.
Fixed pressing escape in game settings/customize not closing the menu.
Updated to Godot 4.6.2.
Updated to .NET 10.
Player names are now linked to their IDs.
Rewrote glaggles and color handling from the ground up.
Rewrote how cells are set on the board.
You can now upload a glaggle face in addition to board themes and backgrounds.
Now supports new board theme sprite size and layout.
Thumbnails are now scaled using nearest interpolation.
Updated to Godot 4.6.2.
Updated to .NET 10.
Minesweeper Together, since the beginning, has been a collaborative effort between me and my friends. From this point onward, I'd like to dedicate a section to each update post to detail exactly what each person contributed, to show appreciation and give credit where it's due!
CyberCorvid
Devious face
Library, Nostalgia, Handheld, and Royalty Board Themes
Helped with Micro, Aero, and Jigsaw Board Themes
Some versus related sprites (opponent mine count, spectator buttons)
Bomb and Mine Avatar Frames
Playtesting
FutureGamer25
Versus music
goldenstein64
Glaggle coloring system
Helped spot and fix some bugs
Landimizer
Edited the update trailer
long_rhode
New logo
Play menu sprites
Creepy, Manic, and Pretty glaggle faces
Circuit and Vapor Board Themes
Helped with Notebook and Aero Board Themes
Arrow, Bubble, Chains, Clover, Heart, Octagon, and Splat Avatar Frames
Playtesting
MrkySpices
Ouija, Arcade, Cavern, Factory, and Blueprint Board Themes
Helped with Jigsaw and Royalty Board Themes
Lovestruck glaggle face
Copper, Iron, Gold, Diamond, and Ruby nameplates
Tatertot200
Helped with High Contrast Board Theme
A lot of playtesting
Hey everyone! I'm super excited to announce that the next major update to Minesweeper Together will be releasing next Saturday on May 16th!! (MST's birthday!!!)
Here's some things you can expect to see in the update while you wait 7 long days:
16 brand new board themes, all including a dark mode
5 new glaggle faces
A ton more customization options
Offline functionality
Statistics
And a ton more I don't want to spoil! (Sorry ːsteamhappyː)
I will admit this update could've been out a lot sooner, but we all took a break from development for about a month and a half. It did help brew some ideas which I'm glad made it in though!
Make sure to join the anchikai Games discord server here to stay tuned for future news and projects!!!!! Thank you for waiting ː8bitheartː
Fixed the uploader allowing you to upload a board theme or background without its type in the file name(s).
Fixed some things in tutorial not behaving.
Added Flag buffering.
Flag buffering prevents others from placing or removing a flag on the cell you just flagged/unflagged.
Added a setting for changing what song plays during gameplay, including nothing.
There is a 1% chance the title screen music is something cool ;)
Fixed the first frame of the background shader having a not as random looking effect.
Fixed host returning everyone to lobby getting errors (probably)
Fixed lives being immediately visible in the tutorial
Changed how data for mice positions is being sent
Fixed background dropdown starting opened causing weird behavior.
You can now select custom backgrounds from the workshop in settings.
Added a new setting for disabling the pixel jumbling effect on backgrounds.
Backgrounds are now rendered with shaders instead of 3 separate images per background.
Fixed an error being caused by Steam Rich Presence.
Reworked glaggle selection screen.
You can now select to upload a background instead of a board theme.
You can now set the visibility of your item through the uploader.
Icons are rescaled to a larger resolution now.
Fixed icons being messed up in the edit item menu when there are multiple items.
When editing a file, you may now edit the icon.
There is now a progress bar while uploading in the bottom left.
When uploading a board theme, you may include its icon in the files.
Added Steam Rich Presence.
Added Steam Player Grouping.
Will show you which friends are playing together on Steam.
Made Rich Presence code in general slightly more efficient.
Fixed Default Board Theme being also selected when a Workshop Board Theme is selected.
Workshop items will automatically update when needed on launch.
You can now edit existing workshop items you've published by pressing "Edit" next to item name.
Fixed not being able to select a background while in-game.
Fixed a board theme not being selected in settings if there is no workshop folder present.
Fixes erase all button not erasing whole board for clients
Added a setting for toggling the rendering of all glaggles.
Added a new category to settings: Game. Added a setting for adjusting camera speed when moving with WASD/arrow keys.
Added checks to make sure settings are regenerated with default values if missing.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Minesweeper Together, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Minesweeper Together statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.