
Steam news
Full Steam announcements and update articles for this title.
Translations are finally in!! There are 12 official translations:
🇺🇸 English
🇪🇸 Español (España & LATAM)
🇫🇷 Français
🇩🇪 Deutsch
🇧🇷 Português (Brasil)
🇷🇺 Русский
🇺🇦 Українська
🇨🇳 简体中文
🇹🇼 繁體中文
🇰🇷 한국어
🇯🇵 日本語
And 8 unofficial translations that are just machine translated:
🇮🇹 Italiano
🇹🇷 Türkçe
🇵🇱 Polski
🇨🇿 Čeština
🇸🇦 العربية
🇮🇩 Bahasa Indonesia
🇹🇭 ภาษาไทย
🇻🇳 Tiếng Việt
A lot of features have been added to the game since launch, so calling this 1.1 now! This update specifically adds a number of new things (including switching between number formats!), plus some bug fixes as always.
Can now switch between abbreviated (14.7 M) and scientific (1.47e7) number formats
Sliders to control the automatic production rates
Darker dark mode
Added a setting to control the format numbers are displayed with, abbreviated (14.7 M) or scientific (1.47e7)
Changed the default renderer to DirectX3D 12, should help with some of the issues caused by Vulkan (specifically crashing or not launching)
Added sliders to control the auto production rates, to help balance things if you'd like
Darker dark mode
Nukes can be made (only manually though) after continuing from the ending
Added more \ tutorial reminders to various systems
Research will apply to new/existing if that is all there is but the slider is set all the way to the opposite (no more wasted research)
Acquire Research upgrade can be bought from the research tab now too
Can research and buy bigger amounts of materials and mines/refineries
The number of auto upgrades bought is now listed when hovering over that upgrade
Added some extra checks to help unlock the new achievements
Added cheat codes for adding money or products (use "showmethemoney" to get $1 million, you'll have to figure out the others ;)
Fixed auto production turning off on load
Contracts now scale off of the max rate you've attained for each product and material, so that you can't cheese them by not producing things for a little bit
Another small update, we've got more of these coming! We're also working on some of the most-requested QoL features. Join our discord (https://discord.gg/unp9BR69cA) if you'd like to suggest or vote on new features to be added!
New Features:
The main big money label font is now monospaced, so it won't jump around as it changes values
The Lobbying tab will flash when you gain a Political Favor
Bug Fixes:
Gold Rush prestige perk was causing some issues, it's been reworked to give a permanent boost to mines of 2% per golden clicked, up to 10,000%
Research sometimes being discovered and then purchasable twice (especially after loading) is now fixed
X makes Y overflow fixed
If the Contract rewards are both for the same weapon, they both apply (it was just applying 1)
The scroll wheel will no longer slide sliders (was annoying for refinery sliders as you're scrolling through the list)
Custom Fursuits option 2 is now fixed
Tooltips that were too long have now been wrapped around
Contracts working - Price bounding removed
Upgrades like Boom-o-nomics and Artillery Arbitrage were coded to raise a weapon’s price up to the next tier’s value - but if they exceeded it, the system snapped the price back down.
This made contract price buffs vanish instantly.
This wasn’t technically a bug… just a bad design. This is now fully removed and Contract buffs are working properly. Our bad guys. 😅
Click-and-hold is now much faster, scaling with prestige tiers. By Tier 5, it auto-clicks as fast as the engine can possibly process.
Computerized Trading Stock perk should work much better now 🙂
Computerized Trading now continues running until the perk is actually lost.
Previously, it would shut itself off whenever no stocks were available and required a manual “restart.”
Computerized Trading no longer affects IDLE or AFK stocks.
This prevents accidental loss of Goldenes/Fear when those stocks were purchased automatically.
Weapon sell prices should scale almost infinitely with Contracts, now that other upgrades aren't removing their affects.
Major click-and-hold speed increase, with smoother scaling across prestiges.
Boom-o-nomics and Artillery Arbitrage both received:
+5% higher weapon price caps
Faster ramp-up to reach their maximum bonus values
The Related Products stock upgrade no longer decreases Ammo prices during privatization.
Stock dividends now accrue every 1.5s (previously 1.25s).
After Privatization 9, stock dividends now apply a slightly stronger decay for better late-game balance.
Contract buffs now give 5%–25% (previously 5%–40%) to reduce extreme spikes.
Computerized Trading was slowed down by 50%
Old: Every 30s base speed, increaseing up to 5s/2.5s (with perks)
New: Every 45s base speed, increaseing up to 10s/5s (with perks)
Fixed several Ship research upgrades not increasing price correctly.
Fixed an issue where Ammo’s “Use Two Hands” QOL upgrade wasn’t activating after the last patch.
Fixed an issue where the Auto-Sell checkbox couldn’t drop below 4 clicks/sec.
It can now correctly scale all the way down to the engine’s internal limit.
Fixed an issue where Bombs would fail until 1 was manual produced
The Ship production sound effect has been lowered
Fixed the lobbying timer sometimes starting before the tab was unlocked
Fixed Gun Boat Diplomacy making the Lobbying Timer be stuck at 0 seconds
"Another Automated X" production upgrades can now be clicked and held to trigger clicks
Here's our first update that isn't just bug fixes!!
Once you’ve automated a weapon at least once, future prestiges will unlock the weapon with automation enabled.
To activate this new behavior: prestige your current run once → re-automate your weapons → all future prestiges will unlock with automation automatically.
All manual-production quality-of-life upgrades now appear much earlier, making early clicks faster and far less grindy.
Automation now persists across prestiges (unlocked with Free Prestige Tier 1).
To make early-game and post-prestige ramp-up smoother, automation unlock thresholds have been significantly lowered across the board:
Grenades automate at 90 (was 100)
Guns automate at 80 (was 100)
Bombs automate at 80 (was 100)
Jeeps automate at 80 (was 100)
Artillery automate at 70 (was 100)
Missiles automate at 70 (was 100)
Tanks automate at 60 (was 100)
Jets automate at 60 (was 100)
Ships automate at 50 (was 100)
Stock dividends now pay out every 1.25s (was 1.0s)
Positive Feedback now removes only 10 successes on failure(previously reset all the way to 0)
Positive Feedback now requires 20 successes to reach max(previously was 25)
Make $42,990,532.27 and beat ImCade's high score!
Check out his video here!
We’re absolutely blown away by today’s launch!! In just a few hours MIC has already reached:
4,700 copies sold
1,700 concurrent players
23 Reviews - 82% Positive
Our interns aren’t entirely sure what’s going on, but they can tell it’s good. They were so excited they even skipped nap time!
We just pushed a small update with some of the issues y'all have found today too. Thanks for reporting those!
Thank you to every creator who made videos showing off MIC. Please give them a shout out if you find their "special" achievements while playing!
-- Note: We fixed the lag Blitz was running into, sorry for that one Blitz 😅
Huge thanks to everyone who picked up the Supporter Pack. Your names are now permanently inside the game, forever — right where they belong.
You all built this game with us. Special shout out to playtesters: Your dedication to breaking the game has been helpful… and mildly terrifying.
hotfixes
balance changes
community events
…and much more!
Thank you for making this launch unforgettable. — The MIC Team
The game is out!! Go buy it and play it!!
We're super proud of the full game. We've been having a great time playing it, and think you will too 🙂
If you haven't already joined the discord, we'd recommend it https://discord.gg/unp9BR69cA
That's the best place to talk about the game, share feedback, report bugs, and see how your money-making empire stacks up against others 😏
Get hype!!
We're very happy with the full game, and hope y'all enjoy it as much as we do!
Make sure to wishlist the game if you haven't already, so that you’ll be notified as soon as it launches (and more wishlists helps the game be shown to more people, greatly helping us out)
Here's a small update, mainly to help with performance. Changes:
Vsync is now enabled by default (I totally thought it was already 🙃). This will help prevent excessive GPU usage. There is a setting to turn it off now too though.
Added options to decrease or fully remove the production visual (flying weapons). This should help performance even more if needed.
Added an option to make the production visual "mixed" instead of each weapon being on its own line. No performance gains here, you can just pick which one you like more
This update adds a lot! New systems, reworked systems, way better performance, and even a new weapon to produce.
🌟 Prestige! Restart your progress, but with new, very powerful prestige upgrades. We have a lot more coming, but these will change how you play the game.
😱 Fear! A new system to engage with, that will increase the sell prices of all weapons as you boost fear higher.
🪙 Golden Weapons! An idle game staple. Each weapon produced has a small chance to be golden. When clicked, it’ll boost the sell price for that weapon. This can be stacked with the boost from the Fear system
🧪 Research Rework! Research now gives you the choice of 2 options to pick from. This will make research more interesting, and allow for prioritizing different builds.
🚙 Jeeps! The next weapon to make.
⚒️ All Materials Production Unlocked! Automate your entire supply chain.
🎛️ Performance Improvements! Lots of improvements here, the game should run a lot better.
Also, we’re running 2 contests for this demo update in our discord!
A randomly drawn sweepstakes where the winner gets to name an upgrade in the game. Post a screenshot of your end-screen from the demo to enter
A speed-run contest, where whoever posts the fastest time to beat the demo gets an achievement named after them. Instructions and rules can be found here on the submission form.
More details on both in our discord, join here: https://discord.gg/unp9BR69cA
Quick update just to say thanks to everyone for making Next Fest incredible!! We're super grateful for everyone who played the demo, wishlisted the game, gave feedback, reported bugs, helped us playtest, told your friends about it, joined the discord, or just generally talked about the game :)
Next Fest was one of our best weeks yet for the demo. We had:
7,200 people play the demo
1,600 players beat the demo
4,000 people wishlist the game
400 people join the discord
Those are crazy numbers, thanks for helping make that happen.
In case you didn’t see it in the demo, we’re running a name-an-upgrade-after-you Sweepstakes. To enter, beat the demo (there’s an “end of demo” research you’ll eventually discover), take a screenshot of the ending screen, and submit it to the “Sweepstakes” channel in our discord. We’re going to do the drawing this Friday, to give everyone a little more time to beat the demo if you haven’t already. And! We’ve decided to pick 3 winners, instead of just 1, since we’ve had so many people submit screenshots already!
Here’s a link to the discord if you aren’t in there already:
This is the biggest demo update yet, featuring a new weapon to produce, new systems, lots of balancing and bugfixes, performance upgrades, and lots more!
Bombs! A new weapon to produce, with its own unique way of being made, new upgrades, and new research
Materials Production! Open mines and refineries to make all of the materials for you, allowing you to automate your entire production line
A Stock Market! Buy stock in various companies to earn passive dividends, unlock incremental upgrades, and acquire capital gains once you privatize the company
A visual for the Research Tab!
Tons of new research upgrades
Auto-selling weapons
Over a dozen achievements to unlock
Global leaderboards to see how you compare to other players
An initial storyline
Dark mode
Lots of performance improvements
Lots of bug fixing
Lots of balancing
Our Discord members have been playtesting the update for the past 2 weeks. Huge thanks to them for helping out, and if you'd like early access to further demo updates, join the discord here: 💬 - https://discord.gg/unp9BR69cA
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Military Incremental Complex, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Military Incremental Complex statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.