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This update is for everyone who has already explored the kinds of cities Microlandia lets you build. We wanted to add fresh challenges to dig into, plus a couple of new ways to make your cities prettier.
Velaria is the first Microlandia map with water. A river cuts the city clean in two, so the challenge isn't only keeping a bridge standing, it's how you connect the two halves, how you route traffic between them, and how you zone each side so the whole city still works as one. It's also a very windy place, and wind makes fire far more dangerous: blazes spread faster and cost more to put out, so a well-organized fire service stops being optional.
Of course, this also means you can now build bridges.
Just as farming needs water, manufacturing now needs electricity. Before you can build more factories, your city has to be able to power them. The easiest way to get electricity is to import it from a neighboring city: drop a transmission tower on the edge of the map and it pulls in enough power for around eight factories. You can build up to four towers. Once you've maxed out everything you can import, the only way to keep growing your industry is to go nuclear. Nuclear plants are expensive, slow to build, and your neighbors don't love living next to one, so it's a real decision if you want to turn your city into an industrial powerhouse.
Don't worry, your old cities with factories will work fine. This is just for the new ones.
It's your city, so your City Hall should give off the vibe you want. If the classic default doesn't fit your style, you can now remodel it. There are three looks to choose from: Neoclassical, Brutalist, and Gothic. Each costs $300 million and is purely cosmetic, so if you'd rather keep the money, the default City Hall is still a perfectly handsome building.
Dozens of bug fixes
Performance improvements that lets cities pass 50,000 citizens without turning your computer into a deep fryer
A better-looking game and UI
Two new gift buildings: The Cat Casino and the Pixiu Statue. Both with special abilities that will bring you luck and toxoplasmosis (yes, the parasite that all cats carry)
New fiscal policy: Universal Basic Income. When enabled, pays every adult an unconditional monthly income, with no job or age test.
That's it. We really hope you enjoy it and expect more updates about water, energy and city customisations, as this version was all about adding the systems that will enable us making new content for this features. As always, we are hard at work, and updating often.
Happy building!
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This page aggregates Steam news feeds, patch notes, and developer announcements for Microlandia, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Microlandia statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.