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Metal Garden Soundtrack now available on Steam
Hi there!
It has been quite some time since the release of Metal Garden, but I wanted to let you know that its soundtrack is now available for purchase on Steam! It is a brief soundtrack consisting of several atmospheric and combat tracks used in the game. I'm releasing it separately from the game now, in case you ever wanted to save the soundtrack from the game locally, or simply wanted to further support development of my future games. Thank you all again for the support you've shown me and the game throughout the past year. I hope to write to you many more times in the future <3
- Added Italian localization. - The game will now autosave every time player comes upon a new chapter trigger, and not only the first time. So if you come upon a new chapter, then go back into previous chapter to do some additional exploration, the game will now autosave again once you reach the next chapter. - Added Gamepad rumble. - Added additional borders to menu items when using a controller. - Fixed a bug where disabling the HUD in the options menu and then turning it back on had no effect and kept it disabled. - Made Xbox controller icons the default when playing on a PC instead of Dualshock ones, as they are more commonly used on PCs. - Fixed a bug where additional information for settings in the Options menu would get toggled on even if player was hovering over a different setting or submenu.
Hotfix update - fixed a bug where pressing the 'Grenade' key multiple times in quick succession would deplete every single grenade in player's inventory, while actually only throwing a single one.
Collectible community items for Metal Garden are now available! This includes trading cards, badges, emoticons and profile backgrounds! Trading cards should appear retroactively in your inventory if you've played the game in the past. Thank you for your continued support of Metal Garden! <3
VERSION 2.1.1 changes:
Hotfix update - playing the game at more than 144 FPS seemed to break some pieces of rotating geometry (such as the massive drills players have to traverse in chapter 3), by suddenly and randomly changing the axis they rotate around. This essentially made it impossible to progress through the game at above than 144 FPS.
Fixed by replacing old rotation code with a new custom script for rotating geometry, so the game should be playable at high framerates now.
VERSION 2.0.0 changes:
- Added revised weapon animations and audio to all player weapons.
(old animations and audio can still be enabled from the options menu!!!)
- Added ability to toggle HUD 'on' and 'off' while playing the game.
Set to 'T' key by default.
- Tutorials in the 1st chapter will now get closed by pressing the 'Backspace' key instead of 'Escape' key, so that players don't accidentaly close the tutorials while trying to pause the game.
- Slightly optimized performance of enemy collisions - they shouldn't be looking for overlap events at every frame now, so the game might run slightly better at low end hardware.
- Made sniper rifle more accurate in hip-fire (20 -> 15), to make it a bit more usable when hipfiring with the Shoulder Injury.
- Slightly increased enemy damage and speed on Regular difficulty and above.
- Added an 'Additional Information' popup for some settings in the Options Menu that might not be understandable from their short descriptions.
- Autosaves now also save unlocked doors, so if you load a checkpoint in chapters 2, 4 or 5 you can now also go backwards into the previous chapter.
- Added 'Player Volume' control to Audio settings menu.
- Improved collision detection when un-crouching, which should help with players ocasionally clipping out of bounds when un-crouching in tight spaces.
- Fixed a bug that would let players unholster weapons on ladders.
- Fixed several typos.
- Added a console command to let players disable the Ladder Infinite Jump fix that was introduced in the 1.1.4 update (for speedrunning purposes).
- Added an actor beneath the entire game world that returns player to last safe location if they touch it. Essentially, if player falls out of map bounds, they will no longer fall indefinitely and be forced to restart chapter, but will return to the nearest safe place they were at when they fell out of bounds.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Metal Garden, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Metal Garden statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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