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This page aggregates Steam news feeds, patch notes, and developer announcements for Mesmalie, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Mesmalie statistics page.
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2 weeks ago, Mesmalie released.
I first wanted to make a game similar to this sometime in 2023, then I actually started working on Mesmalie in 2024 (though it wouldn't be called that until about a year in the making). So it's really weird to have something out there for people to play after working on it daily for years... thank you to everyone who gave the game a chance!!!
The game already has over 500 reviews and currently sits at a 99% "Overwhelmingly Positive" rating. I didn't think this would be that kind of game for the longest time, nor did I expect it to happen so soon after release, being my first full title and all. It's hard to not simply repeat my gratitude everywhere, so indulge me in letting it out for a brief moment: Thank you, Thank you, Thank you, Thank you, Thank you, Thank you, Thank y
...
Anyway. I just wanted to go over a bit of news, share some fan art, and then outline what's next for Mesmalie and beyond.
Trading cards, profile backgrounds, emoticons, and animated avatar items are available right now!!! Go plaster Mesmalie stuff all over your profile. The trading card artworks are really cool... here's a list of the artists who contributed!
ChemicalSushi (Dolls'-eyes)
rosalief (Cage)
ShoppnCart (Bird)
There has been a lot (a lot.) of cool fan art!!! I hope I'm seeing all of it. It's a little hard to keep track of but that's awesome. I'm really happy my game can inspire so many other creative people.
Here are two animations that I wanted to highlight! Spoiler warnings, obviously.
(In case you can't see the video embeds:
"we are made of meat" by silliestbilliest
"Twins at the Carousel" by wahoopaloo)
I'll do another fan art feature in the next big update post. If you post any online, I'm probably seeing & loving it. Just know that.
Mesmalie,,,
I will continue updating Mesmalie with bug fixes and maybe the occasional new bit of content. Something I'd love to expand on is the game's "Extras" room... currently, it lacks some of the minigames you encounter in the game's story, so I'd like to include them there & maybe expand on them in a first big "content update" for Mesmalie, whenever it happens.
I'm also considering avenues for getting translations added to the game. I am aware of multiple concurrent fan translation projects, so evidently there's interest in this... hopefully I can share more translation-specific news in the near future.
Also! I am very eager to compile an art book for Mesmalie, featuring concept art from myself & my friends who contributed to the game, insights into the game's overall development process, as well as some new bits and pieces created solely for the art book. This is probably still a while out too... but I'm very excited to start working on it!
Of course, I'd also love to make more games in this same style. I am drafting a story & prototype for another idea I've had for about as long as Mesmalie, & it's one I'm pretty stoked about... Mesmalie has some things I would like to have done better, but also things I am really proud of. My hope for this next project is to improve both aspects.
If you'd love to support me for whatever I end up making next & have the means for it, I have set up a Patreon where I intend to give monthly updates on whatever I'm doing (though, don't expect news on the next game right away... any support is still much appreciated though!!!)
That's all for now!!! Have fun decorating your Steam profile with Mesma goodies. Show off your profile to your friends & harass them into playing it too (maybe not quite that extreme, but you know, apparently it's a good game.)
Ta, till next time!
- Rain
Make a cup of tea, sit back, and enjoy it at a relaxed pace. Mesmer can't wait,,, If you like the game, make sure to leave a review on Steam and purchase the soundtrack (available on Bandcamp too) <3 See you,,,,!
Hi. One final update post before release. If all goes well, the game will be coming out July 9 at 1:00PM EST/19:00 CEST.
First off, I want to express my gratitude for the support everyone has shown along the way. The demo has 87 positive reviews on Steam,,, 100% of these are positive. That's insane. I know this game is probably not going to be everyone's cuppa tea, but I'm happy it vibes well with the right people.
I also want to say thank you to everyone who bought the demo soundtrack on Bandcamp. Currently, it sits at 133 lifetime sales, which is pretty crazy
Unfortunately I wasn't able to get names for all the people who bought the game for the special thanks credits... If you bought the soundtrack & end up finding that you're not mentioned in the credits, please email me when the game's out! ([email protected])
Anyway,,,, last week, I asked people if they had any questions for Mesmer, this game's beloved iconic primary character. You can read the QnA here: https://orbitaldot.com/posts/mesmer-qna/
With those things out of the way, I thought I should make note of a few things,,,
> Can I transfer my save data over from the demo?
When you start the game for the first time and if demo save data is detected, you'll be asked if you want to carry it over. This might be useful if you've collected all 18 "endings" in the demo. However, I still recommend to play from the beginning, since the full game features a more polished experience and some new interactions that weren't present in the demo. It's short, anyway.
> How long is the full game?
It's not a terribly long game, you can probably finish the main story in an afternoon. It'll probably take a bit longer to find everything else the game has to offer though,,,!
(By the way, the full game's soundtrack is an hour long. You'll be able to get it on Steam and on Bandcamp once the game is out)
> Are there plans for updates after the game is out?
I would love to have the game officially localised when it's out, for one. Aside from that, I'm not opposed to bigger content updates further down the line (such as additional "endings" & new interactions)
> Steam Deck compatible?
The game is playable on the deck, just make sure to use the trackpad for the best experience!
> Mac support?
Not at release, unfortunately.
Hopefully you'll enjoy what I made. The people who have played through the full thing for me had really nice things to say, so it should be alright,,, See you tomorrow, ahe, !
I meant to post this on Thursday when it was exactly 2 weeks before release but the heatwave here #killed me so here it is
I just wanted to give an update for the "special thanks" features & shove some art in your face!
(by the way, before i do that, i just wanted to say it's insane that the release date trailer got 34000 views, thank you all for that)
If you support Mesmalie by purchasing the demo soundtrack on Bandcamp, you'll get a Special Thanks shoutout in the full game's credits. Quite a few people have done this since the release trailer, and I'm really really thankful for the support! You could say im Special Thankful, . ,
I will need to lock in a "final" list for the initial release version of the game, and hope to have this done by Monday, July 6. If you purchase the demo soundtrack between July 6 & July 9 (when the game comes out, remember remember), I can't guarantee your name will be in the initial release, but worst case I can patch it in afterwards (I'll still make an effort to get it in before though!!!). If you got it before July 6, you're good. No worries there.
I am also missing a small handful of names for the credits, if you're one of these people you'll receive an email about it soon!!
Here's some really cool art people have made for the game recently!!!
@Bobben658 (https://x.com/Bobben658/status/2066908499800375758)
@Deciferin (https://x.com/Deciferin/status/2066926814811890078)
@laladaenia.bsky.social (https://bsky.app/profile/laladaenia.bsky.social/post/3mnkbaedcl22q)
I can't include everything people have drawn but I appreciate it all, thank you for showing love for this Thing, At the moment I'm still busy wrapping up the last few bits and pieces for release, but it's almost here. Yay. See you in the next post,,,!
First off, I'd like to thank everyone who played the demo and decided to follow for the game during its development. I am really proud of what I was able to build up with the demo alone, and I am even more eager to see what comes next. Anyway: Mesmalie releases July 9. Yeah! Watch the new gameplay trailer if you haven't!
You can find more information on the revamped website: https://mesmalie.com. Also consider joining the fanmade Discord community, created by MrGameguyC! https://discord.gg/FKHQmYXv9x
See you in a month :) PS: If you buy the demo soundtrack on Bandcamp for $2, you'll receive a "Special Thanks" in the game's credits. If you'd like to support me in this last stretch, that'd be awesome! https://orbitaldot.bandcamp.com/album/mesmalie-demo-soundtrack
hi it's been a few months since the last demo update This isn't a big update, I just wanted to include some polishes in the demo that are included in the full game
Improved various graphics:
Mesmer dance animation (still a placeholder, but nicer to look at- she even talks now!)
Mesmer bedroom background
...other small changes not worth noting here (i.e., cleaning some stray pixels)
Minor adjustments to kitchen scenes
Changed "Quit to Desktop" to "Quit to title" in the pause menu (you can quit to desktop via the options menu)
Version number is now shown on the main menu options screen
Anywho,!
Join the Discord community (not created by the developer, but officially endorsed,!)
I just wanted to give an exciting update on the development of Mesmalie. Development has been going really well, and I'm excited to share that I have finally reached main route credits!
You can now play through (most of) the whole game and reach an ending. Well, more or less,,, many dialogue choices still result in crashes and certain scenes need some revision, but! It's exciting having one of the main endings in place, as now it's easier to go up and down the main road and polish things as needed (rather than having to pave the path ahead first).
Of course there's not only one main route in the game, so there's definitely still some work to. But reaching one of the main endings is a goal I had hoped to achieve in early 2026, and it feels great to have reached it so soon!
To celebrate, here's a little snippet from the full game's soundtrack!
I'd also like to thank everyone who has drawn fanart for the game or otherwise shown interest since the last status update in November. Seriously, there's been a lot,,, and I truly cherish each piece. Also check out the Daily Mesmer Content account on Bluesky, it's totally unaffiliated with me or anyone else behind the game, so it's been kind of bizarre and flattering to see someone enjoy one of my characters that much lol See you next time,! Links,,,
Previous status updates (on Tumblr)
Hi ,! It's been two months since the demo released, so I wanted to post a quick update to everything surrounding the game here. Want to easily keep up with the state of the game ,? Good,. I made some socials for this: - https://bsky.app/profile/mesmalie.com - https://x.com/MESMALIE I will mainly use these for whenever I have something new to share regarding the game. Of course, you can follow my main account for more intermittent updates too,,, I have also been posting more thorough status updates over on Tumblr. For the moment, a new one is published every month. - Status update - September 2025 - Status update - October 2025 TL;DR of these status updates: The game is coming along quite nicely! I am very happy with my progress so far, and with the state of the game beyond the demo. Anywho,