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Full Steam announcements and update articles for this title.
Merge Maestro has been translated into French, Thai, Japanese, Portuguese - Brazil, Chinese simplified and Chinese traditional.
Thankyou to the wonderful and amazing translators for all their work translating the 1000's of different lines of text required for the game.
Siotouto, FlyyZorx, Townstone, LustHeart and Fêniquis you are all legends for the many hours put into translating and for fixing my own mess of typos and grammatical errors.
Emotions are a whole new mechanic added to Merge Maestro in 1.3 to shake up every run. Emotions come up at the end of Wave 2 and will forecast a benefit at the start of Wave 8. Stronger ones may have conditions that need to be met to get them. 10 are unlocked to begin with, 11 are connected with their individual packs and 20 are unlockable through various feats
A new Daily mode has been added where each day (based on your own timezone) will present a new positive and negative modifier combination. Each win progresses towards facing higher difficulties within the Daily Mode. Difficulties keep scaling infinitely too! Well past existential!
2 New Tokens have been added to every pack as well as 2 New Powers. These Tokens and Powers push more niche synergies in their respective packs and will open up new ways to use each pack and each pack combination. These Tokens and Powers will only unlock once you've unlocked all 11 packs (not including converted enemies) in the game. Speaking off…
The 11th Pack of Merge Maestro has been added. Hobbies! This introduces 2 new keywords, replace and absorb. It has all sorts of crazy combinations built around having a strong presence on the board. City lovers will feel right at home here. The pack comes with it's own set of complexities so it's unlock requirement requires 8 medals to have been won before unlocking.
A lot of bug fixes and QoL changes have been brought in with this patch too. As well as alot of text changes in preparation for the internationalization of Merge Maestro into different languages.
Thankyou for all the support, suggestions and reports from this amazing community. I've incorporated a lot of amazing ideas from you all into this update.
Thankyou for all the Testers for helping me squash so many bugs pre-launch! I know there still will be more but it pales in comparison to the amount of bugs just a week ago.
Thankyou to the Game Doctor always, for the gold mine of analysis from his videos and playthroughs! I've managed to tick off some more of the suggested QoL improvements.
Merge Maestro has hit of 40,000 copies sold across iOS, Android and Windows! It's well beyond my wildest dreams. I didn't expect many people if any to like this silly little idea I used to learn Godot. I'm so grateful for the amazing community that have continually made the game better through their suggestions, bug reports and just overall great vibes.
With all that I am excited to say Version 1.3 is coming in less than a week to Steam, iOS and phone! With it comes the biggest update for Merge Maestro by far, with more content than all the last updates combined.
40+ new Tokens
25+ new Powers
A whole new pack
40 Emotions that will shake up every run
A new daily mode with a unique modifier combination each day!
P.S. Translations are being worked on by an amazing group of translators in the community. Stay tuned as the internationalized versions will start coming out before the end of the year!
You can now click the eyes to keep it toggled on to see the numbers
Bee effect now does 2 damage if you kill it perfectly but has changed to be on the 5 health slot so comes later in the run instead Beetle has now gone down to the 3 Health slot and ability has changed from gain 3 health to gain 2 health at the end of every turn Piranha has gone down to 1 health but remains as a replacement for lizard Locusts now cannot exhaust Spawned Tokens (or any level 0 Token) Feast or Famine blacklists piranhas
Swarm has gone from Every 3rd enemy that spawns gains an extra Fly to Every 4th enemy that spawns gains an extra 2 Fly. Swarm no longer counts spawned Flys towards the Swarm Counter
Fixed Near Death not functioning properly Fixed Bug that allowed you to gain an extra reroll when loading a game from the first market
Turkey: Has gone from 3 to 4 attack base
Water Cup: Awake an adjacent Token to Destroy self -> Awake an adjacent Token to Level Up
Once you've beaten Worried, every 3 runs a new Enemy will be added to the pool of enemies to pick from. 22 new enemies, including 2 new enemies at every level and 4 new bosses (depending on your difficulty) These enemies shake up builds, target certain weaknesses, and even pack on some aggression in the early game.
There's a new "Show Enemies" button in the market. Make sure you click it and hover over the enemies in your run so you can plan your build accordingly.
Your collection has been turned into a collection book.
Now you can see the last 10 games you played, wins or losses.
Your total wins, furthest wave you've gotten to, each of your medals.
You can also see the Enemies you have encountered or discovered in your games.
Hovering! Now the market shows keyword definitions when you hover over them instead of clicking them.
Also you can hover over cards in your deck view to see the same keywords you would in the market
ALSO you can hover over enemies in the wave info page to see what their base abilities are
Disguised has changed so the converted enemies have Levels attached to them.
Ticking Time challenge has changed so the Bomb's countdown is 8 but only does 1 damage to you instead of killing you
Red Board now only works once per turn
Brown Board now gives you 2 extra rerolls as well as the random Tokens
Robotic arm has gone to a Level 2 Token (sorry all your robotic arm abusers)
Crypto Coin has gone to a Level 1 Token
Doctor has gone to +2 Attack for every infected Enemy
Mirage has gone to triggering the Merge effect of all tokens in your set Twice
Jigsaw has gone to +3 attack
Wrench has gone to +4 attack
Strawberry now starts at +2 Attack
Chips now starts at +5 Attack
The event cap has been removed
As a bandage fix to loops a button will now appear when a certain amount of triggers have happened in an action allowing you to end the effects early
Orangutan is now spelt correctly (facepalm)
Speedster achievement has been fixed
Enemies now go to NaN health once they exceed the limit
The Fly evolution now works correctly
Numerous other less important bug fixes
Added a UI highlighter, now when you press a token it shows you what you can merge with. Mostly there for new people to help show when you can merge with the Queue token, when you can merge with other tokens, etc... Honestly when I first put it in I found it annoying cos I already know what to merge but after a run I started finding it satisfying so I hope you guys do too.
Greenboard only uses 1 reroll for powers now
Blueboard changes the lowest token into a Level 9
Disgused Challenge now gives the converted enemies a Level
Game now uses seeds, so less save scamming. You still can't choose a seed though, but that may come in the future.
Just alot. Alot of bug fixes.
Merge Maestro is out now on iOS and Android!
Start merging wherever you go!
Download it now on the App Store
Download it now on the Play Store
Note: Saves do not crossover
Merge Maestro is out now on Mac and Windows! Get it now at a discounted price!
Coming very soon to Android and iOS
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Merge Maestro, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Merge Maestro statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.