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Full Steam announcements and update articles for this title.
Meltopia Gameplay Stream by Mon EvenStar
Hello everyone!
Whew… it’s been a busy few weeks.
We’ve been heads down working on a brand-new game mode for Meltopia: Expedition Generator.
Ever since launch, the most common request has been simple:
More content.
So that’s exactly what we focused on.
With Expedition Generator, you can now create a new adventure every time you play.
Customize your expedition by choosing:
Level size
Starting upgrade level
Each expedition features a procedurally generated map where you’ll search for scattered Furnace Engine parts. Snow types are randomized between rooms, making every run feel different.
We’ve also added expedition statistics, so you can track all of your completed runs.
Later, the points you collect here will be converted into points for the co-op mode we are currently actively developing.
The mode is already a lot of fun and adds plenty of replayability—and this is only the beginning. We have many more ideas to expand it in future updates.
To celebrate the update, Meltopia is now 40% off!
For just a few dollars, you’ll get 15–20 hours of relaxing gameplay.
If your friends haven’t picked up Meltopia yet, now is the perfect time to join.
Finally, thank you all for your support.
Your suggestions have been incredibly valuable. We read every comment, and many of your ideas make their way into the game.
In fact, Expedition Generator exists because of your feedback.
So…
What should we build next?
Leave your ideas in the comments or join us on Discord—we’d love to hear them!
Hello everyone!
A new update has arrived!
In this update:
- Ice cubes that fall through textures are teleported to the base
- Dropped artifacts are teleported to the base when loading a save
- When attempting to push an artifact into a texture, it is teleported closer to the player to prevent it from falling out of bounds
- Fixed a bug with a closed door when saving
- Fixed cold zones (with 3 snowflakes)
- Fixed artifact icon markers and sounds (now work correctly when loading)
- Fixed exiting the tutorial window
Thanks for following the news and sending us bugs, you're really helping us out!
Hello everyone!
Today we're announcing the next update: Level Generator!
We're preparing to release our first major update.
We'll announce the exact date soon, but it will be sometime this month.
This will be a separate game mode (independent from the story mission).
In it, you'll be able to choose some parameters of the generated map.
For example, the duration and leveling of your character.
It will also feature at least two biomes: the stone walls of the castle and dungeons, and the icy caves and tunnels.
Naturally, this will be a free update, as we promised.
Here's a video from our internal tests:
Tomorrow, there will be a new update for the current version of the game.
Stay tuned!
P.S. Thanks to everyone who reported bugs; you're a huge help!
Hey everyone! We've sold 50,000 copies of our game, Meltopia. 50,000 players! That’s like a whole town somewhere in Austria! We appreciate you so much and are incredibly grateful for the opportunity to do what we love. Thank you! You help us immensely when you report issues and send us your save files. Some bugs are just impossible to fix without them. So, thank you for that as well. Just a reminder: you can get free weapon skins in our Discord-server. (We noticed many of you saying you'd rather not use Discord. Please let us know in the comments what other platforms would be more convenient for you!). Also, a big game update is coming soon: we are working on level generation. This is a fully-fledged game mode where you can customize the game settings to your liking and enjoy melting snow on brand-new, non-repeating levels. We are also preparing an Endless Mode and Co-op, but those will be part of a future summer update. That one will bring even more content, including character selection! These updates will be completely free. We just want you and your friends to enjoy the game without any extra spending. The work continues! Your Meltopia Team
Hey everyone!
There aren't any major changes today, but we fixed a bug you've been reporting for the last couple of days.
Specifically, you couldn't skip the tutorial window and equip the Tesla Gun to melt blue snow.
Really-really sorry about that!
We've fixed it, and everything should be working as expected now.
Also, in one of the next updates, we plan to improve the autosave system so it doesn't freeze the game. This is quite a labor-intensive task, so we can't solve it quickly. But we already know the cause and are working on it.
Thank you for reporting bugs and sharing your saves and logs!
It really helps us.
Hello everyone!
We have another update!
Today's changes:
- Added a new gas station vending machine with a reload animation (you can now reload with a single button)
- Increased inventory capacity
- The minecart menu can now be closed with the Tab key
- Fixed some visual graphical bugs
- Added light sources in dark and significant areas
- Optimized some assets and textures
- Speeded up the meltgun and tesla reload animations
Thanks for following and playing!
Lots of content coming soon!
Hi everyone!
A little over a week ago, we announced that we were preparing a surprise for the players who have been helping us all this time.
And yesterday, that surprise finally arrived — a special skin for all weapons and tools: ICEBREAKER PROTOCOL.
Everyone who wrote comments, reported bugs, created new topics in our community, told bloggers and streamers about the game, and helped Meltopia grow — you can receive this DLC as a gift.
This skin is for you. And only you. It won’t be available in any other way.
We know that what you want most is new levels and new content.
And we’re working hard to release it as soon as possible.
That’s why we came up with something special: our most loyal players will be invited to a closed Discord chat with the developers.
You’ll be the first to play, test, and share feedback on the huge new content mode we’re currently making.
Join our Discord: https://discord.com/invite/MhXKT2rWGC
Write Gift in any chat.
We’ll send you a DLC code and an invite link to the closed Discord chat in private messages.
We truly love and appreciate you.
If you have the opportunity and want to support us financially, you can purchase the Frozen Expedition Cosmetic DLC and our soundtracks.
That would help us a lot.
Because ENDLESS MODE and MULTIPLAYER will be free updates.
We don't plan to charge for these DLCs with new levels, mechanics, and multiplayer. All of this will be included in the base price of the game. We want you to get dozens of hours of fun for a small price.And we couldn't ask for more!Your Meltopia Devs.Hello everyone!
We have another update!
In this update:
We've added the Frozen Expedition DLC.
It includes new skins for the meltgun, Tesla, and shovel.
And a Supporter Bundle for those who want to support us:
Also:
- Dynamite and lanterns can now be thrown while moving.
- Different dynamite explosion radius for each snow and ground type. 300 for white, 150 for blue, 50 for dirt.
- Cold zone bug fix.
- Meltgun skin VFX and lighting fixes.
- Cold zone sound fade-in.
- Shovels now appear on the leveling table.
Thank you all so much for your support!
And tomorrow we'll release an update especially for those who found bugs and helped us!
We continue to improve the game, and thanks to your comments, it's getting better and better!
Hi everyone!
We’re continuing to work on the game: fixing bugs, improving balance, polishing the overall experience, and carefully reading your feedback. Thank you to everyone who is already playing, leaving comments, sharing impressions, and supporting the project — it truly means a lot to us.
Now, to the main news: we’re preparing a free update for Meltopia with a new Endless Mode.
This won’t just be a “play longer” mode. We want to make it feel like a separate, content-rich adventure where you’ll be able to explore the world, face new challenges, experiment with weapons, and keep playing even after finishing the main story. We already have some really cool ideas and mechanics planned that should make this mode genuinely exciting. We think you’re going to like it.
We’re also already working on multiplayer. It won’t be added immediately — it will arrive as the second patch for Endless Mode. This way, we can first polish the foundation, gather your feedback, fix the most important issues, and then add co-op in a better and more stable form.
It’s very important for us to keep developing Meltopia: adding new content, expanding the game’s possibilities, and making it better together with you.
The discount on Meltopia ends in 4 hours. It’s a great chance to grab the game at a lower price, support the team, and join the project at the very beginning of its next stage of development.
Thank you for your support. There’s still a lot of exciting things ahead for Meltopia!
Hello everyone!
Thank you all for your support and comments!
Here's our latest update!
You've been asking for it for a long time, and we've finally delivered!
In this update:
- Navigation in the form of climbing flags has been added. It will now be harder to get lost.
- Jump animations for the Meltagun and Tesla have been adjusted.
And also a major balance update:
- fixed resource spawn zones
- fixed resource rewards
- fixed overall prices for all upgrades
- fixed Tesla power and consumption
- adjusted maximum temperature
- fixed cold effect of the second temperature zone
- increased reward value from chests
- increased reward value from the furnace
There's even more new and exciting things ahead!
We're preparing a really cool upgrade for the entire game.
Thank you for staying with us and helping us make Meltopia better!
And if you want to get even closer to us, join our Discord-server.
Hello everyone!
Our latest update!
Today we finally released a music album:
Also:
Gamepad navigation in the UI has been fixed
Weapon selection buttons
Exit HUD text
Gamepad inputs for weapons
Gamepad weapon switching icons (left to right)
Fixed a bug where it was possible to exit with Tab while upgrading weapons at the workbench
Added a reminder notification that autosave can be disabled in the settings
Fixed a bug with some resources failing through floor
Fixed a bug with the main menu re-animating
Music is now can reduced to 0.01
Crystal and Astrolabe resource sizes have been increased
Thanks to everyone who supports us, writes reviews, shares useful information about the game with us and other players, thanks for your comments and for finding bugs! We're really appreciate you!
Also, don't forget to join our Discord-community if you haven't already.
Hello everyone!
We're continuing to patch the game and reading all your messages (but we don't have time to answer everything but we try).
Thank you for your participation and openness! Thanks to you, Meltopia is getting better and better every day!
In the current update:
- Teslagan animations have been fixed
- Added languages: Arabic, Hungarian, and Indonesian
- Language names in the language selection menu are now displayed in the corresponding language
- Fixed a bug affecting resource spawn balance
- Added missing resource types to lower levels
- Fixed resource spawn rates
- Fixed a bug where exploding dynamite in snow would not yield resources
- Fixed dynamite behavior when the inventory is full (resources lying on the floor are not lost after exploding nearby dynamite)
- Fixed a bug where dynamite explosions did not destroy snow if the snow was melted with a cannon at the same time
Thank you for playing Meltopia and for helping us make the game better. We’ll continue to watch your feedback and release more improvements in future updates.
Hello everyone!
We've released a new patch for Meltopia.
First of all, we'd like to thank everyone who plays, writes reviews, shares their impressions, and leaves feedback in the discussions. We're incredibly grateful to see a stable online presence and nearly 90% positive reviews—this greatly motivates the team to continue developing the game.
We're already preparing something very exciting for players, but for now, we're sharing a new patch with important improvements and expanded language support.
In this update:
The tutorial about surfaces the hook won't stick into has been updated;
The tutorial with the hint about melting blue snow with a teslagan has been updated;
The shovel digging animation and jump with shovel has been fixed;
Jump animations for the meltgun and teslagan have been added;
Fonts have been enabled and new languages have been activated: Japanese, Korean, Chinese, and Thai.
Thank you for continuing to play Meltopia and helping us make the game better.
We're closely monitoring your comments, feedback, and suggestions—there's still much more to come!
Hello everyone! We continue working on the game and read all your messages, even if we can’t reply to each one. Below are the changes we shipped today:
Patch notes — small updateAdded the ability to switch weapons at the upgrade table.
Fixed a bug where saving without a gun in hand (e.g. holding the lantern) caused the gun to be missing after loading.
Fixed an issue where the "I'm Stuck" button label was not translated into other languages.
Added reload SFX for the 1st and 2nd weapons.
Removed the shared/common reload SFX.
Added crafting SFX for the 2nd weapon at the crafting desk.
Removed the journal.
Hello everyone!
Thank you for keeping up with our updates. We released a build update today, but thanks to you, we rolled it back because we encountered some unexpected bugs. We're now rolling out a new update.
Today's hotfix:
Game start fix
Fixed suit loss after loading
Heat slider fix
Updated texts in all languages
English language updated
Brazilian Portuguese language added
Price rounding (no longer uses decimal places)
Hidden button when fully upgraded
Thank you for playing Meltopia! Thanks to you, we can make this game even better!
And if you'd like to share bugs, suggestions, and just communicate with us and other players, join our Discord community. We really appreciate seeing your messages and discussing Meltopia's development with you.
Hello everyone!
Today is another update for Meltopia.
Once again, we thank everyone for their active participation in finding bugs, as well as for discussions, suggestions, and comments.
What’s new in this update:
The Master Collector achievement has finally been fixed (it may take 20-30 seconds at startup when updating this achievement).
IMPORTANT: Achievements related to using lanterns, dynamite, canisters, hook, as well as minecarts and freezing, unfortunately, are not awarded retroactively. But the good news is that they are easy to earn.
Auto-save now triggers during vending sales so as not to interfere with core gameplay. We remind you that auto-save can be disabled in the game settings.
Added the “I’m stuck” button in the pause menu, which teleports the character to the nearest lit furnace. After use, the button becomes inactive for a while.
Additional updates:
Sprint toggle is enabled by default
Fixed the toggle sprint on/off functionality
Localization. Added languages: Dutch, Romanian, Ukrainian
Fixed melting of ice cubes after saving
No longer notifies repeatedly about finding a new resource after loading a save
The startup video in the main menu can be skipped with LMB as well
When opening the trade and upgrade menu, the cursor is centered
Lantern light radius was 400, now 800 cm
Fixed item issue during jumping
Added proper collisions for ladders, ice cubes, doors
Thank you for playing Meltopia! Thanks to you, we can make this game better ːsteamthisː
And if you want to share bugs, suggestions, and just chat with us and other players more quickly — join our Discord community. It’s very important for us to see your messages and discuss the development of Meltopia together with you.
Hello everyone! The Meltopia team is here with another update. We have been working for 15 hours straight without a break to bring you this update.
We’re still closely monitoring all your comments, discussions, and reviews. A huge thank you to everyone sharing details and reporting bugs—your feedback is the main reason we can find and fix issues so quickly. In this update, we’ve addressed several key issues:Retroactive Achievements: Achievements are now correctly granted upon loading your save. If you’ve already met the requirements, they should unlock automatically.
Final Secret: Fixed the issue with the final secret achievement not triggering.
Shovel Polish: Greatly improved shovel mechanics to make them feel more responsive and effective.
Quality of Life (QoL) Interaction: After dropping an item, the game will now automatically re-select your last-used cannon.
Gamepad Fix: Fixed the minecart interaction bug when playing with a controller.
Optimization: Optimized textures for more stable and smoother performance.
Polish 🇵🇱
German 🇩🇪
French 🇫🇷
Portuguese 🇵🇹
Spanish 🇪🇸
Italian 🇮🇹
Turkish 🇹🇷
Hello everyone, the Meltopia team here.
We know many of you encountered bugs during your first sessions, and we’ve been working almost around the clock to fix them. This update includes two major fixes and several smaller improvements.1. Save System Fix You will no longer lose your cannons upon saving. Your progress is now correctly preserved, and the "movement lock" issue after loading should be resolved. Please check your saves — if the problem persists for you, let us know anywhere (Steam Discussions, comments, etc.). We see every message and will take it into work immediately.2. Achievements Achievements are now working stably! Any achievements that should have triggered but didn't will now unlock upon launching the updated game. Again, please check them and let us know if they still feel inconsistent. We won’t rest until EVERY bug you’ve found is fixed. Thank you for your support We want to thank you for the dozens of messages, reports, and detailed descriptions of the issues. This truly helps us find errors faster and improve the game. The updated version is already live — please make sure you have the latest patch installed.A small request If you’ve played Meltopia but haven't left a review on Steam yet, please consider writing one. Right now, it is incredibly important for the project — reviews help other players discover the game and tell us what we should improve next.And if you previously left a negative review due to technical issues that are now fixed, we would be honored if you would consider updating it to a positive one. This truly means the world to our small indie project. Quick milestone update! We’ve reached 77 reviews with an 80% Positive rating. Even more amazing — our concurrent player count just hit 869 and is still growing! Seeing so many of you exploring the world of Meltopia right now is a dream come true. Thank you for playing and for helping us make Meltopia better!The first update with fixes is already available!
Thank you all for reporting bugs and issues you found.
Thanks to you, we were able to fix them quickly:
Fixed saving issues for the second cannon;
Renamed the cannon charge button for better clarity;
Added a tutorial video demonstrating how to charge the cannon;
Fixed issues with the Jump button;
Fixed issues with the Esc key;
Polished the energy tutorial for a smoother experience;
Fixed the underground marker during the dynamite tutorial;
Resolved bugs related to flashlights;
Improved and balanced various sound effects;
Fixed a movement bug that caused character lock-ups;
Added "Auto-Teleport": If you fall through the map textures, you will now be teleported back to base;
Fuel Canister Buff: Charging from a canister now restores 100% energy;
Steam Achievements: Should now trigger correctly. If you're still experiencing issues, please let us know!
The game's price in Poland has been fixed. We are also preparing an update with more languages. Please write in the comments which languages you would like to see added.
Thank you for your support and feedback!
Join our Discord server for discussions: Community
Hi everyone!
Today is a very important day for us — Meltopia has officially launched into full release.
We’ve been working toward this moment for a long time: improving the game after the demo, refining the balance, controls, progression, weapons, visual effects, and the overall gameplay experience.
Thank you to everyone who followed the project, added the game to their wishlist, played the demo, shared feedback, and supported us along the way. For a small team, this kind of support truly means a lot.
To celebrate the release, Meltopia is available with a 40% discount. This discount won’t return later, so now is the best time to pick up the game and enjoy it from the very start.
We would also be incredibly grateful if you could leave a review on Steam. Reviews at launch are extremely important for the project: they help other players discover Meltopia, and they help us understand what you enjoyed and what we can improve in future updates.
Every review means a lot right now.
Thank you for being with us. We really hope you enjoy Meltopia!
Hi everyone! The full release of Meltopia is coming very soon — on May 1.
We’ve been working toward this moment for a long time, actively improving the game after the Demo release. During this time, Meltopia has grown significantly: it’s become bigger, more cohesive, and much closer to the experience we originally envisioned.
The full release brings a lot more content and new features:
reworked early game experience;
a deeper progression system;
an improved meltgun that visually evolves with each upgrade;
a brand-new weapon with its own progression;
more challenges and gameplay scenarios;
a complete ending;
overall polish of balance, controls, and game feel.
A special thank you for your support — Meltopia has already reached over 30,000 wishlists, and that truly motivates us to keep going.
There’s not much time left until release, and we really hope you’ll enjoy the game!
Hey everyone! We’re actively preparing the game for its full release — and the quality level will be noticeably higher than in the demo.
In the demo, we did everything we could within a limited time. But the full release will offer much more:
deeper progression
a reworked game start
a complete ending
more content and possibilities
Everything will feel bigger, more polished, and more cohesive. For example, the weapon upgrade system is already in place — and with each upgrade, the melt gun changes visually.
We’ve also updated the demo — now you can play with a controller and on Steam Deck. If you have a gamepad, we’d really appreciate it if you could test it out.
We’d love your feedback: • is the control comfortable? • are there any bugs? • does the gameplay feel smooth overall?
Thank you so much for your support!
We’ve already reached 25,000+ wishlists — and the best part is, they keep growing every single day since the demo release. It truly motivates us to push even harder.
Release date — May 1
Are you excited?)
Hello everyone!
We have great news for you: we're announcing the release date of Meltopia: May 1st, 2026!
Also, we has update our demo!
So, if you are already played, you can check this out:
- Death from running out of energy has been disabled (this is what you asked for the most)
- updated balance
- the menu works with a gamepad (yes, yes! Now you can play with a gamepad or on a Steam Deck)
- inputs in settings menu (now you can binding your keys)
- the last 10 sec on the timer now is red and flashing
- added animation of freeezing UI
- added new sounds (find new resource, find an artifact, melt the artifact, low fuel, hook,
- updated the steam from melting
- fixed save settings
- added checkbox for running settings (now you can hold or press once on the run-button)
- added inversion for mouse
- the resurces now don't spawn inside the textures
- fixed a few little bugs
- added a finish demo window
Hello everyone!
Thank you for your feedback — it’s great to see so many of you sharing your impressions. It’s clear that the first hour of the game feels cozy and leaves a strong positive impression, but after that, more depth and variety would make the experience even better.
Right now, the focus is on adding more content to make the game something you’ll want to return to again and again.
In this build, we:
rebalanced the game;
fixed the save system;
fixed the bugs you reported;
added a frosty vignette effect when the character is freezing.
We’re very happy that you’ve been enjoying the Meltopia demo!
What keeps us motivated:
97 reviews and VERY POSITIVE. Shall we go for Overwhelmingly Positive? :)
175 concurrent players! Wow!
The game is about to pass 20,000 wishlists. That’s more than we could have dreamed of. And this isn’t even the full release yet!
We’ll be announcing the release date soon. The release will come much sooner than you think.
And we’ve got a question for you: do you want multiplayer here or not?
Would you like to play Meltopia with friends, or is a solo meditative experience just right?
Write to us here or in our Discord channel.
Hello everyone!
Thank you for your feedback in the reviews! We’ve released an update to the demo version where we fixed many issues. In addition:
We’ve adjusted the balance — progression is now easier and more enjoyable;
Improved notifications so you won’t miss important information about your character’s status;
Moved heat recovery for the character and the merchant robot closer to the snow. Now you can recover faster;
Added the ability to refuel the gun.
Try launching the new version and let us know — does the updated balance feel right, and what else should we improve? Your support means a lot to us!
You can discuss the game and chat with the development team in our Discord.
We’ll be happy to see your comments!
Hello everyone! We're happy to announce that the Meltopia demo is now available to everyone! Head to the main Steam page and play for free right now.
Join our Discord to discuss the game, report bugs, or make suggestions for improvement. We look forward to seeing everyone.
Hello everyone!
The big day has arrived — we're opening playtest access to everyone who signed up!If you were on the waiting list — check your inbox. Your invitation is already waiting.What's next? Dive in, explore, and — most importantly — share your impressions. Your feedback is invaluable right now: every bug found, idea, or balance comment will help make the game significantly better.The demo is closer than ever, and its quality depends on you.To make it easier to discuss gameplay, report issues, and stay updated — join our Discord community. There you'll find like-minded players, dedicated feedback channels, and a direct line to us.\Thanks for being with us. Good luck, and we look forward to your reports!Meltopia is now playtesting on Steam!
Ready to explore? Meltopia, an exploration game set in a snowy world, is now in playtest!
What awaits you:
❄️ Explore a serene and mysterious snowy landscape.
🔥 Melt snow and ice to unlock new locations and resources.
🛠️ Collect ancient artifacts and materials.
🎯 Recover the bones of an ancient Mammoth — your ultimate goal!
Be among the first to set foot on these lands. Your impressions and bug reports will help polish the game before release.
Join our community:
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Meltopia, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Meltopia statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.