MELIGO Creator v1.2.6 Update Notes
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MELIGO Creator v1.2.6 Update Notes
Hello, this is the MELIGO team. The MELIGO Creator v1.2.6 update was released on July 16, 2026.New Features
- Resolution Upscaling Support (GPU Optimization) Added an upscaling option under 'Display/Performance' in the options menu. The screen is rendered at a lower resolution and upscaled, preserving image quality while improving frame rates. Only the methods supported by your graphics card and environment (NVIDIA DLSS, AMD FSR, etc.) are shown in the list. Choose a quality preset to balance image quality and performance. Screen sharpness can be adjusted with a slider or by entering a number.
- Head Motion Position Reset Shortcut The position reset in can now be triggered with a shortcut. (Default: Ctrl+R) The shortcut can be changed in the same panel. If the default key is already used by another shortcut, it is registered as unassigned.
Changes
- Changed How API Interaction Items Are Loaded (Memory Optimization) Before: all interaction items were loaded at program startup → After: only items registered to an interaction group are loaded. Unregistered items still appear in the list and are loaded the moment they are registered to a group. Memory usage is reduced because unused items are no longer preloaded.
Bug Fixes
- Fixed a blank screen appearing when background placement fails If changing the background fails, the previous background is now restored automatically. Fixed an issue where, after one failure, subsequent background changes kept failing.
- Fixed the program shutting down while changing backgrounds with certain characters Fixed the program becoming unresponsive while changing the background when using characters with special effects such as particles or trails. e.g. '여름의 물결'
- Fixed faces not being displayed correctly Fixed faces becoming distorted when using .
- Fixed an orthographic projection issue with special facial expressions Fixed perspective correction not being applied to certain parts of some avatars during animations.
- Fixed layer handling for props attached to avatars Fixed props attached to an avatar being processed on the wrong layer.
