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Hello everyone,
Medieval Tavern Simulator was originally planned to release today. However, due to a mistake I made in the Steam backend settings, I unfortunately had to postpone the release.
If everything goes as planned, the game should be released within the next week. I sincerely apologize to everyone who was waiting to play it today.
I am a solo developer, which means I handle the development, testing, updates, and publishing process on my own. Mistakes can sometimes happen during this process, but I take full responsibility for this delay.
I read all of your comments on the demo and the community page. I have noted the important points, the issues you encountered, and the systems you would like to see improved. Your feedback is extremely valuable to me and helps me make Medieval Tavern Simulator a better game.
I have been able to create and continue developing this game thanks to your interest, feedback, and support. Thank you for being here and for your patience.
I will share another announcement as soon as the release date is confirmed.
Thank you again for your understanding and support.
New features added in this update:
Improved click detection for seated customers.
Fixed an issue that could prevent customers from arriving in certain situations.
Fixed an issue where active customers would not appear after leaving and re-entering the game.
Added a well. You now need to collect water from the well to wash dirty dishes.
Fixed an issue where the tavern could appear closed after leaving and re-entering the game, even though it had already been opened.
Fixed an issue where interior doors could appear closed after leaving and re-entering the game, even if they had been opened.
Made various improvements to the tutorial panels.
Made various improvements to the info system.
Fixed an issue that allowed product prices to be changed while customers were inside the tavern.
New features added in this update:
The clickability issue with the sliders in the navbar has been resolved.
Fixed an issue where playtime was not displayed in the save files panel.
Removed unnecessary text from the loading screen and updated the text colors.
Changed the drink pouring button from the Space key to the Left Mouse Button.
Reduced the minimum mouse sensitivity and added decimal precision to the sensitivity values.
Added a new merchant who exchanges Gold and Silver. You can find them just to the left of your tavern.
Added an auto-repeat feature to the Add to Cart buttons when they are held down briefly.
Added a new system for adjusting product sale prices.
Customer arrival frequency is now affected by your sale prices.
Added dust particle effects while cleaning the floor.
Purchased tables are no longer delivered in sacks. They are now added directly to your inventory.
Added text and sound feedback indicating whether a drink was poured as Perfect, Good, or Bad.
Clicking on the storage shelf now opens the inventory panel.
Updated the sack model used for resources purchased from merchants.
Placing a resource sack on the storage shelf now visually fills the shelf with barrels.
Added a sound effect when placing a resource sack on the storage shelf.
Fixed an issue where the mouse cursor was visible every time the game started.
New features added in this update:
Various bug fixes and performance improvements.
New features added in this update:
The dollar currency system has been removed and replaced with a Gold & Silver currency system.
A Satisfaction System has been added.
Income earned from services has been reduced by 50% and now uses randomized values.
An Urgent Order System has been added. Customers will leave if their order is not served within 30 seconds.
The current number of customers inside your tavern is now displayed in the top-right panel.
Visual objects for storage shelves.
New particle effects across many systems.
Economy balancing improvements.
New beers.
New tables.
New decorations.
A Loan Shark character. You'll be able to exchange Silver and Gold currencies.
New card games.
Optimization improvements.
New features added in this update:
Added a Vertical Sync setting.
Added a Target Frame Rate setting.
Added a Shadow Resolution setting.
Added a Texture Resolution setting.
Fixed an issue where the game would fail to reopen after exiting while a glass was placed in the washing area.
New features added in this update:
A man has been added in front of the tavern. You can interact with him to play the Higher or Lower card game.
You can now place filled glasses from the tray onto the drink table.
Fixed an issue where the table license appeared unlocked at the merchant before purchasing it.
Picking up dirty glasses from chairs has been made easier.
Tables can no longer be moved while customers are seated at them.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Medieval Tavern Simulator, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Medieval Tavern Simulator statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.