Attention Pilots:
Mecha BREAK will undergo scheduled maintenance starting August 4 at 12:00 (UTC+8). Login and gameplay will be unavailable during this period. Estimated downtime: 8 hours (subject to change—check official announcements for updates). All Pilots who log in within 14 days after maintenance will receive routine compensation via mail.Below are the main changes in this update:Season 5 Delay Compensation
To make up for the inconvenience caused by the season extension, all Pilots will receive the following via mail once Season 5 launches:Supplies:
Supply Crate · S5 (Not Tradable) ×50
Credits ×100,000
Mission Tokens ×5,000
Mod Crate · Perfect ×10
Mod Crate · Flawless ×20
Eligibility: All Pilots who registered and created a character before 12:00 AM (UTC+8) on September 3, 2026.
Synchro Nexus
Synchro Nexus is a new virtual combat environment developed by the S.H.A.D.O.W. maintenance team, iterated from the Spectral Nexus. In this environment, enemy deployment patterns and compositions are more diverse; the mode places greater emphasis on coordinated multi-Striker squad operations.Access
Pilots can navigate to the Operation STORM — Synchro Nexus tab to participate in the challenge. Synchro Nexus currently supports solo or three-player squad challenges (team recruitment can be initiated in the lobby).How It Works
Basic Rules
Pilots can participate in Synchro Nexus battles solo or recruit a three-player squad (duplicate Strikers cannot be selected in multiplayer mode). Fight through consecutive waves of enemy Strikers to challenge higher combat levels and earn corresponding completion rewards.Each operation is time-limited. Successfully neutralizing targets during a match earns Virtual Tokens, which can be exchanged at shop Supply Crates on the map for performance enhancements or supplies after each level.Battle Prep
Pilots may use Modular Weapons, Gliders, and Mods during matches without consumption. Striker Calibration attributes are also active. Boosts, ammo, and other items obtained during the match are only valid for this challenge and will not carry over.Usable Airdrops: Weapon Airdrop, Ammo Airdrop, Glider, Repair Beacon, Decoy Beacon, Recon Beacon.Restricted Airdrops: Cargo Rocket Beacon, Restricted Zone Beacon, Extraction Beacon.Upgrade Selection
Pilots earn Virtual Tokens by neutralizing enemies. After completing this level, pilots may proceed to the supply crates in the area and use Virtual Tokens at shop supply crates to purchase upgrades, ammo, items, weapon durability repairs, teammate recalls, and more. Performance enhancement effects and items obtained during the match are only valid for this challenge.In both Solo and Co-op Mode, Credits cannot be exchanged for Virtual Tokens. In Co-op Mode, Virtual Tokens can only be obtained by defeating enemy units; in Solo, in addition to defeating enemy units, a set amount of Virtual Tokens is granted at each level.In Co-op Mode, after all enemies are defeated on every 5th level, 3 friendly Upgrades (shared among all three players; members vote to select one, and in the event of a tie, one is chosen at random) and 3 enemy buffs (also selected by vote) will automatically refresh. The selected friendly buffs affect all team members. This upgrade is selected by team vote and cannot be refreshed.In Solo, 3 enemy buffs will refresh every five levels; friendly buffs will not appear.Enemy buffs of different difficulties grant Score bonuses at varying multipliers; the higher the difficulty, the greater the Score multiplier. Score is the criterion for the Leaderboard; the higher the Score, the higher the ranking.Biweekly Challenge Upgrades
To provide Pilots with a more diverse gameplay experience, a new challenge will be issued every two weeks following the Season 5 update. Please allocate your combat resources accordingly.Phase 1 Impact ProtocolMelee Boost: Ally Striker Melee Damage +30%
Impact Chip: Starts with the Sword Shockwave Chip
Damage Suppression: Enemy Damage -20%
Energy Resistance: Enemy Energy Resistance +15%
Mobility Boost: Enemy Movement Speed +50%
Squad Deaths & Respawns
In Co-op Mode, squad members enter spectate mode after being neutralized and can be recalled by teammates during the resupply phase.Random Missions
In Synchro Nexus Solo and Co-op, in addition to defeating all enemies in each wave, certain levels feature additional challenges.Primary and additional missions are active simultaneously; failing the latter will not affect level completion.
Completing missions earns Score rewards.
Settlement
When all Pilots are neutralized, or when the team votes to end the challenge, the current challenge will conclude and be settled.After completing Level 40, you may choose to conclude the challenge and proceed to settlement, or enter Endless Mode with unanimous team consent (neutralized members must also vote; disconnected members default to accept), and continue pushing toward higher levels.Rewards
Upon challenge completion, rewards will be distributed based on the highest level reached in the current run and your performance. Rewards include Supply Crate ·S5, Mission Tokens, Mod Boxes, Corite Ore, Modular Weapons, Glider parts, and more.
The leaderboard for Synchro Nexus is available exclusively in Solo and is settled every two weeks. The ranking criterion is Pilot Score.
Score Calculation Rules: base score for eliminating enemies × score multiplier from enemy buff modifiers × floor multiplier upon settlement (the higher the floor, the greater the score multiplier).
Availability: Permanently available after the Season 5 update.
Operation Daybreak
After the Season 5 update, "Operation Daybreak" will commence. Complete gameplay matches, or reach the target score in Spectral Nexus or Synchro Nexus, to receive rewards.Event Period: From the start of Season 5 until the August 18 maintenance begins.
Mission Attribute: One-time mission; will not refresh during the event.
Mission Details:
Participate in any gameplay match: 2/4/6 times to receive: Mission Token ×3,000 / Supply Crate · S5 ×10 / Title · Hope
Reach 6,000/12,000/30,000 points in Synchro Nexus to receive: Credit ×30,000 / Modular Weapon Upgrade Module V ×6 / Mod Box · Perfect ×3
New Upgrades
New Upgrades: New modifiers will be added after the Season 5 update and will only take effect in Synchro Nexus Solo and Co-op.In Synchro Nexus, in addition to new Upgrades, the bonus values of certain existing modifiers will be reduced in this mode (e.g., Crit, Range, and Evade bonuses). Therefore, compared to Spectral Nexus, Synchro Nexus is more challenging, while mission rewards are also more abundant.Energy Chip: Increases Striker Max Energy.Mobility Chip: Increases Striker movement speed.Resource Boost Chip: Increases Virtual Token gain; does not take effect while neutralized.Trade Protocol Chip: Reduces chip prices.Supply Search Chip: Increases the number of shop free refreshes.Solidify Chip: Increases Max HP and reduces movement speed.Heavy Fire Chip: Increases Striker base damage and increases reload and charge time.Diversion Chip: Increases Max Fluid Armor and Fluid Armor Regeneration, while reducing Max Energy.Focus Chip: Increases the Striker's Critical Rate, and reduces the effective range of area attacks.BREAK Override
A hallmark technology that defines third-generation BREAK Strikers, capable of unlocking a Striker's combat potential within a short time; it drastically enhances the Striker's mobility and survivability for a short duration while simultaneously boosting weapon performance.After the Season 5 update, except for Ace Arena Ranked Mode, Operation VERGE Ranked Mode, Basic Tutorials, and Advanced Training, all other modes will feature the BREAK Override system. The Striker's BREAK Override Energy Gauge will increase gradually over time. Additionally, neutralizing opponents, assisting, dealing damage, repairing, and taking damage will all increase BREAK Override energy.In Operation VERGE, upon reaching 25%, 50%, and 75% of the victory point score, all Strikers on the team will receive additional BREAK Override energy, for a total of three times.Additionally, in Ace Arena and Operation VERGE, when the team is at a disadvantage in victory points, the overall charging speed of BREAK Override increases (including victory point charging).Below are the specific BREAK Override details for each Striker:FALCON
Duration: 12 seconds
Basic Attributes Upgrade: Removes and grants immunity to Immobilization and Stagger, immediately restores all Energy, and reduces Total Energy Consumption by 50%.
Autocannon (Main Weapon): Shooting no longer consumes ammo; damage +20%.
Light Missile Launcher (Sidearm): Instantly refreshes cooldown; cooldown reduced by 4s.
Recon Kit (Aux 1): Resets usage state and refreshes cooldown; radius increased by 25%.
Heavy Missile Launcher (Aux 3): Fully reloads ammunition; reload time reduced by 1s.
PANTHER
Duration: 12 seconds
Basic Attributes Enhancement: Removes and grants immunity to Immobilization and Stagger. Instantly restores all Energy. Overall energy consumption reduced by 50%. Additionally regenerates 10% max Energy per second.
Lance (Main Weapon): Instantly refreshes cooldown; damage +50%, ignores Fluid Armor to directly damage HP, cooldown reduced by 1s; structural damage effect applied on hit lasts 6 seconds.
Complex Shield (Sidearm): Instantly restores all capacity.
Shield Blade (Aux 1): Damage +100%; forced Stagger from first strike and downward slash extended by 0.3s.
Reinforced Complex Shield (Aux 3): Instantly restores all capacity.
ALYSNES
Duration: 12 seconds
Basic Attributes Enhancement: Removes and grants immunity to Immobilization and Stagger. Instantly restores all Energy. Overall energy consumption reduced by 50%. Additionally regenerates 20% max Energy per second.
Energy Autocannon (Main Weapon): Charge time and reload time both reduced by 0.5s; charged shot spread reduced by 75%; charged bullet projectile speed increased by 100%.
Complex Shield (Sidearm): Instantly restores all capacity.
Battle Halberd (Aux 1): Damage increased by 50%; attack speed increased.
Gauss Cannon (Aux2): Reload time reduced by 5s.
Armor Purge: Activating the enhanced state grants an additional 40% all damage reduction; Induced Sword (Sidearm) damage increased by 100%.
TRICERA
Duration: 12 seconds
Basic Attributes Upgrade: Removes and grants immunity to Immobilization and Stagger; instantly restores all Energy and Reinforced Complex Shield capacity; Energy consumption reduced by 50%; Movement Speed increased by 30%; Camera Turning Speed increased by 50%.
Gatling Gun (Main Weapon)/ Heavy Gatling Gun (Sidearm): Fully reloads ammo; shooting no longer consumes ammo; damage increased by 50%; bullets gain Fluid Armor penetration, allowing partial damage to bypass Fluid Armor.
Repair Drone (Aux 1): Loads 2 rounds of ammo.
Howitzer (Aux 3): Fully reloads ammo; blast radius increased by 100%; reload time reduced by 5s.
NARUKAMI
Duration: 12 seconds
Basic Attributes Upgrade: Removes and grants immunity to Immobilization and Stagger; instantly restores all Energy and enters enhanced stealth mode; movement no longer reveals the Striker's silhouette; attacking temporarily disables Stealth; Energy consumption reduced by 50%.
Charged Beam Cannon (Main Weapon): Damage increased by 40%; Fluid Armor penetration increased by 20%; in Sniper Mode, lock-on time for moving targets reduced by 0.8s; Reticle Size increased by 40%; aiming in Sniper Mode no longer affects movement.
SERENITH
Duration: 12 seconds
Basic Attributes Upgrade: Removes and grants immunity to Immobilization and Stagger. Instantly restores all Energy. Energy consumption reduced by 50%. All damage reduction +10%.
Energy Autocannon (Main Weapon): Charge time −0.75s, reload −0.5s; instant shots are replaced with Level 1 charged rounds, and Level 1 charged shots are replaced with Level 2 charged rounds; Area damage and blast radius of Level 2 charged shots are increased by an additional 100%.
Orbital Targeting System (Sidearm): Reload −1s, damage +30%; charged shots consume 2 fewer rounds, blast radius +50%.
Recon Kit (Aux 3): Resets and auto-activates.
LUMINAE
Duration: 12 seconds
Basic Attributes Upgrade: Removes and grants immunity to Immobilization and Stagger. Instantly restores all Energy. Energy consumption reduced by 50%. All damage reduction +25%. Lock-on time −0.3s.
Drone Launcher (Main and Sidearm): Fully reloads, reload −4s; Repair +75% in Support Mode, target Energy and Fluid Armor Regen +50% for repaired targets; damage +75% in Corruption Mode, target Energy and Fluid Armor Regen −25% for attacked targets.
Haze Diffuser (Aux 1): Repair +150% in Support Mode; damage +150% in Corruption Mode.
Support Jetwing (Aux 2): Cooldown reset.
PINAKA
Duration: 12 seconds
Basic Attributes Upgrade: Removes and grants immunity to Immobilization and Stagger. Instantly restores all Energy. Energy consumption reduced by 50%. All damage reduction +30%. Movement speed +20%, Repair +30%.
Rapid Repair Grappler (Main Weapon): Lock-on Range +100m.
Splitter (Sidearm): Scatter reduced by 75%, reload time reduced by 1.2s, damage increased by 20%.
Cover Airdrop Kit (Aux 2): Reload time reduced by 8s.
Emergency Support Drone (Aux 3): Instantly restores full Forcefield capacity; restores an additional 6,000 points of Forcefield capacity per second.
INFERNO
Duration: 12 seconds
Basic Attributes Upgrade: Removes and grants immunity to Immobilization and Stagger, immediately restores all Energy, reduces overall Energy consumption by 50%, and increases Camera Turning Speed by 50%.
Charged Splitter (Main Weapon/Sidearm): Loads 6 rounds each; damage increased by 20%, charge time reduced by 0.6s, snap fire bullets gain piercing.
Split Emitter (Aux 1): Cooldown refreshed; can direct 6 plasma beams at a single target.
Focused Emitter (Aux 2): Cooldown refreshed.
Booster Kit (Aux 3): Resets and auto-activates; enters a 9-second cooldown after BREAK Override ends.
SKYRAIDER
Duration: 12 seconds
Basic Attributes Upgrade: Removes and grants immunity to Immobilization and Stagger, immediately restores all energy, and reduces Total Energy Consumption by 50%.
Energy Autocannon (Main Weapon): Charge time reduced by 0.5s, damage increased by 10%, reload time reduced by 1.5s.
Energy Missile (Sidearm): Fully reloads, reload time reduced by 3s; fires an extra missile on release.
Missile Dispenser (Aux 3): Fully reloads, reload time reduced by 6s; fires an extra carrier missile on release.
NORNE
Duration: 12 seconds
Basic Attributes Upgrade: Removes and grants immunity to Immobilization and Stagger. Instantly restores all Energy. Energy consumption reduced by 50%. Reticle Size +50%. All attribute damage reduction +40%.
Sniper Bow (Main Weapon): Fully loaded with ammo; reload time reduced by 2s; charged shots fire 3 Arrows in a frontal cone per volley.
High-Explosive Arrow (Aux 1) / Impulse Arrows (Aux 2): Fully loaded with ammo; effective range +30%.
Optical Camouflage (Aux 3): Resets cooldown and auto-activates.
WELKIN
Duration: 12 seconds
Basic Attributes Enhancement: Removes and grants immunity to Immobilization and Stagger. Instantly restores all Energy. Overall energy consumption reduced by 50%. Additionally regenerates 10% max Energy per second.
Heavy Battleaxe (Main Weapon): Damage +40%; Whirlwind can spin indefinitely, range +20m.
Heavy Howitzer (Sidearm): Damage +50%, blast radius +50%.
Dueling Forcefield (Aux 1): Capacity +40%.
Defense Field (Aux 3): Refreshes cooldown and Force Field capacity, and auto-activates.
AQUILA
Duration: 12 seconds
Basic Attributes Upgrade: Removes and grants immunity to Immobilization and Stagger. Instantly restores all Energy. Overall energy consumption reduced by 50%.
Mobile Beam Cannon (Main Weapon): Loads 6 rounds; Close-Range Mode damage +75%;Sniper Mode fire rate increased, hits trigger a 40m radius EMP Blast, dealing 8,000 base Energy damage.
Pulse Claw (Aux 1): Reloads 1 round.
Airborne Kit (Aux 2): Charges 40% Energy.
Multi-Lock Kit (Aux 3): Resets cooldown and auto-activates.
STEGO
Duration: 12 seconds
Basic Attributes Upgrade: Removes and grants immunity to Immobilization and Stagger. Instantly restores all Energy. Energy consumption reduced by 50%. Movement speed +30%. Grants 25% all-attribute damage reduction.
Rocket Pod (Main Weapon): Fully reloads, reload time reduced by 1s, blast radius +150%.
Rapid-Fire Rocket Pod (Sidearm): Fully reloads, reload time reduced by 4s, blast radius +150%.
Jamming Haze Diffuser (Aux 1): Refreshes cooldown.
Micro Missile (Aux 3): Fully reloads, usable in Biped Form, reload time reduced by 6s; can allocate up to 18 missiles to attack a single target.
STELLARUS
Duration: 12 seconds
Basic Attributes Upgrade: Removes and grants immunity to Immobilization and Stagger. Instantly restores all Energy and Fluid Armor. Energy consumption reduced by 50%. Regenerates 10% max Energy per second. Movement speed +20%. Grants 40% all-attribute damage reduction. Weapon Crit Rate +20%, Crit Damage +50%.
Composite Tactical Claw (Aux 1): Reloads 1 round, reload time reduced by 6s; forced Stagger on hit extended by 0.3s.
Optical Camouflage (Aux 2): Resets and auto-activates; enters a 9-second cooldown after BREAK Override ends.
Sword Drone (Aux 3): Reloads 1 round; reload time reduced by 6 sec.
HURRICANE
Duration: 12 seconds
Basic Attributes Upgrade: Removes and grants immunity to Immobilization and Stagger; instantly restores all Energy; overall energy consumption reduced by 50%; movement speed increased by 30%; lock-on time reduced by 0.3 sec.
Energy Blaster (Main Weapon): Reload time reduced by 3 sec; charge time reduced by 0.6 sec; blast radius increased by 50%.
Complex Shield (Sidearm): Instantly restores full capacity; additionally regenerates 3,000 shield capacity per second.
Defense Field Drone (Aux 1): Instantly restores full capacity; additionally regenerates 6,000 forcefield capacity per second.
Turret Drone (Aux 2): Reloads 3 rounds.
Focused Emitter (Aux 3): Resets cooldown; can direct up to 2 plasma beams at a single target.
ALPHARD
Duration: 12 seconds
Basic Attributes Upgrade: Removes and grants immunity to Immobilization and Stagger, immediately restores all energy, and reduces Total Energy Consumption by 50%.
Autocannon (Main Weapon): Fully reloads; shooting no longer consumes ammo; damage increased by 20%.
Rocket Pod (Sidearm): Fully reloads; reload time reduced by 2 sec.
Light Multilock Missile (Aux 1): Reloads 2 rounds; reload time reduced by 8 sec.
Rapid Assault Mode (Aux 2): Lock-on range greatly increased.
Electro-trail (Aux 3): Reloads 2 rounds; reload time reduced by 8 sec.
FREYR
Duration: 12 seconds
Basic Attributes Upgrade: Removes and grants immunity to Immobilization and Stagger, immediately restores all Energy, and reduces Total Energy Consumption by 50%.
Beam Cannon (Main Weapon): Reload time reduced by 3 sec, charge time reduced by 0.5 sec, damage increased by 40%.
Complex Shield (Sidearm): Instantly restores all capacity.
Bastard Sword (Aux 1): Damage increased by 25%.
Buzzsaw Shield (Aux 2): Refreshes first Shield Throw cooldown; damage increased by 40%, first Shield Throw cooldown reduced by 6 sec, secondary Saw forced Stagger extended by 0.5 sec.
Phantom Jetwing (Aux 3): Resets cooldown and auto-activates.
HEL
Duration: 12 seconds
Basic Attributes Upgrade: Removes and grants immunity to Immobilization and Stagger. Instantly restores all Energy and Fluid Armor. Energy consumption reduced by 50%, movement speed increased by 25%, Lock-on Range increased by 160m, and Fluid Armor Regen increased by 100%.
Long-range Emitter (Main Weapon): Reloads 3 rounds.
Ricochet no longer reduces damage, hits reduce target movement speed by 30%, damage increased by 50%.
In Close-Range Mode, Electric Arc ricochet range and reflection range via Reflector Drones (Aux 1) both increase by 140m.
In Sniper Mode, the plasma beam gains penetration. When aiming in Sniper Mode, targets behind obstacles within 400m are revealed. This effect applies only to this unit.
MIKILLJA
Duration: 12 seconds
Basic Attributes Enhancement: Removes and grants immunity to Immobilization and Stagger. Instantly restores all Energy and Reinforced Complex Shield capacity. Energy consumption reduced by 50%. Additionally regenerates 15% of max Energy per second.
Brawl Kit (Main Weapon): Refreshes cooldown. Damage increased by 40% in Biped Form and 20% in Chariot Form. Thrust range increased by 150m. Cooldown reduced by 3s.
Rocket Fist Launchers (Sidearm): Loads 2 rounds. Reload time reduced by 1s in Biped Form. In Chariot Form, reloads an additional 1 round per second. Fire Rate is significantly increased, but damage is reduced by 20%.
Sling Grappler (Aux 1): Capture range increased by 100m.
Refraction Field (Aux 3): Resets cooldown.
Shop
New Arrivals:
The shop has been updated with new items. Following Season 5, the Outfit Set Windchaser and the new Supply Crate · S5 will be available.The Windchaser Outfit Set includes: Windchaser (Outfit), Street Sight (Eyewear), Iron Rose (Face), Brass Knuckles (Leg), Voice of the Lost (Leg), and Windchaser (Pattern). Accessories and Patterns from this set can be purchased individually with Corite in the General Shop.
Supply Crate · S5 (10/week limit, purchasable with Tokens): Guaranteed to contain a random themed Pattern and random-quality Corite Ore. Additionally has a chance to drop one of the following:
Black Box, Corrupted Cascade Engine
Random Lv. I–VI Modular Weapons
Random Mods with random stats
Seasonal Pattern · Swordvane (guaranteed within 160 opens).
Merch: MOSHOW Illustrious-Class FALCON · Custom Type 1/64 Movable Alloy Finished Model, Mecha BREAK PANTHER × 8BitDo Retro87 Collaboration Mechanical Keyboard, MOSHOW Illustrious-Class Mecha BREAK UBP-R02T FALCON Alloy Model, Mecha BREAK Striker Avatar Metal Pin Badge Set, Mecha BREAK Striker 3D Paper Artwork.
Matrix Contract
The Season 5 Matrix Contract rewards will be adjusted to further focus on Modular Weapons and Striker progression, while also adding exclusive Pilot cosmetics.Advanced Progression Reward Boost: The Matrix Contract will now include Mod Box · Perfect rewards and improve the overall drop quality of Modular Weapon Upgrade Modules. Pilots can obtain more Lv. IV–VI Modular Weapon Upgrade Modules.
Seasonal Supply Update: The free track offers a total of Supply Crate · S5 ×95; after signing the Matrix Contract, you can additionally receive Supply Crate · S5 ×100.
Currency and Supply Adjustment: Compared to the previous Matrix Contract, the Season 5 Matrix Contract will include more Credits, Restricted Zone Keys, Extraction Beacons, and Tier Protection Cards.
Season-Exclusive Rewards: Upon signing the Matrix Contract and reaching the specified level, you can obtain Bear's Senses, Forgotten Voice, Signal Tail, and other exclusive rewards; the free track also allows you to claim Frame · BREAK at Level 51.
General Store > Limited Edition > Limited Sets will rotate after the update. Current outfit sets and accessories will be removed and replaced with returning sets and matching themed accessories.
Ace Recruitment discount rotation:
Sale Ends: STRIKER ARCHIVES: TRICERA & LUMINAE
Discount Launch: After the S5 season update, all Striker Archives will be offered at a discount for two weeks.
The Supply shop now offers Collector's Crate · Rhythm, with a Weekly Purchase Limit of 20.
Collector's Crate · Rhythm: Guaranteed to contain a random themed Pattern of random quality. Additionally has a chance to drop one of the following:Bastard Sword · Rhythm (FREYR)
Dueling Forcefield · Rhythm (WELKIN)
Complex Shield · Rhythm / Shield Blade · Rhythm Set (PANTHER, two-piece set)
System Adjustments & Upgrades
Marketplace Adjustments
After the season update, the base price and price fluctuation range of Marketplace items will be lowered, allowing Pilots to set more precise prices. Regarding maximum price settings, except for certain device-type items affected by price rounding rule adjustments, the maximum listing prices for all other items will remain unchanged.The following items will not be affected by this Min. Selling Price adjustment:Certain items obtained via Corite or direct purchase;
Seasonal crates, Event-Exclusive items, and other high-value items (such as the "Rain of Fire" frame);
Seasonal Weapons;
Corite Ore series.
Sortie Mission Reward Upgrade
Following the season update, Sortie Mission rewards will be adjusted, with mission rewards further increased while match requirements remain unchanged. Below are the updates to the total rewards for each mission type:Daily Login: Credits x2,000, Paint Kit x1, Supply Crate · S5 x1, Modular Weapon Upgrade Module II x1, Modular Weapon Upgrade Module III x1, Mod Box · Flawless x1
Operation VERGE Victory: Mission Tokens x1,500, Credits x15,000
Achieve MVP in Operation VERGE: Mod Box · Rare x4, Mod Box · Flawless x1
Successful Evacuation from Mashmak: Mod Box · Rare ×4, Mod Box · Flawless ×1
Spectral Nexus Level 20 Challenge: Modular Weapon Upgrade Module II ×5, Modular Weapon Upgrade Module III ×3, Modular Weapon Upgrade Module IV ×2
Skirmish
After the version update, Skirmish will be available as a permanent mode.How It Works:
Skirmish is a 12-player free-for-all. Deploy solo against 11 other Pilots. Each Striker may only be deployed once per match.
Earn Combat Points through assists, kills, or opening supply crates. The first Pilot to reach 1,000 Combat Points wins, and the match ends immediately.
At match end, all Pilots earn Mission Tokens and Upgrade XP based on their final Combat Point total.
Mod effects are active in this mode. Tuning stats are not.
Access: Pilots can enter Operation STORM > Skirmish mode to participate.
Striker Balance Adjustments
PANTHER
Main Weapon: Lance
When charging is passively interrupted by an attack, the cooldown is adjusted from 3 seconds to 1 second. When actively released or actively interrupted, the cooldown remains 3 seconds.
NORNE
Main Weapon: Sniper Bow (Close-range Mode)
Burst Damage: 8,000 → 9,500; Charged Damage: 5,500×3 → 6,500×3.
Main Weapon: Sniper Bow (Sniper Mode)
Burst Damage: 15,500 → 17,000; Charged Damage: 9,500×3 → 10,500×3.
PINAKA
Sidearm: Splitter
Damage per shot adjusted from 1,050 to 1,250.
LUMINAE
Base Stats
Corruption Mode lock-on time adjusted from 0.7s to 0.5s.
Main/Sidearm: Drone Launcher
In Corruption Mode, damage per second adjusted from 1,000 to 1,250.
Aux 1: Haze Diffuser
In Corruption Mode, weapon damage per second adjusted from 2,400 to 2,800.
Bug Fixes
Fixed an issue where ammo counts displayed abnormally on certain weapons for ALPHARD and FALCON.
Fixed an issue where the Main Weapons for ALPHARD and FALCON could not reload under certain conditions.
Fixed an issue where FREYR's Aux 1 and Aux 2, and HEL's Aux 2 exhibited abnormal deployment timing.
Fixed an issue where WELKIN's Aux 3 effect failed to deactivate immediately after its duration ended.
Fixed an issue where FREYR's Sidearm charge attack would abnormally penetrate the Shields of certain Strikers.
Fixed an issue where SERENITH could not use Aux 1 normally when equipped with the Complex Shield (Modular Weapon).
Fixed an issue in Operation STORM: Mashmak where destroying vehicle NPCs left players unable to interact with vehicles.
Fixed an issue where NORNE, ALPHARD, and HEL displayed abnormal hand animations when equipped with the Jamming Missile Launcher (Modular Weapon).
