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As it's highly requested by the community, I've implemented a "Store Shutdown" feature.
When you go to your tablet, you'll see a new folder called "Store Shutdown".
Here you'll see all your active stores in the mall.
When you click on "Shut down the store", a pop-up will explain to you how the process will go.
Here are the rules/explanations:
A store can be shut down in the morning at 9.00 while the mall is closed.
When you shut down a store, all cash registers, store racks, and warehouse racks will automatically be boxed up and left in front of the store.
Your first payment to set up the store will be refunded.
The cashier and stocker will be automatically dismissed. Your first-time hiring payment will be refunded.
Your signed contracts will be active again when you set up the same store.
Your already purchased design elements will be kept, and they can be used when you open the same store again.
Your store and warehouse expansion payments will be refunded.
Extra space between the warehouse racks has been removed
Vinyl Records in the music store have been changed to be easily noticed on the store racks.
If you haven't already, please consider leaving a Steam review. Even if it's a few sentences on how you feel about my game, I'd appreciate hearing your thoughts!
All the best
Slower days
After receiving too many complaints/suggestions about "time is too fast", I've lowered the pace.
Customers should behave and leave the mall after it's closed
After receiving too many complaints/suggestions about "customers taking too much time in the mall after closing time 22", I've convinced customers to leave the mall after 22, but they can do one more activity right after closing time, and then leave. This last activity may be visiting another store, using a vending machine, or going to a boxing machine, massage chair, or photo booth.
Also, I should clarify that if there is "0 customers" written and you still see someone in the mall, it means that they are about to leave. Therefore, you don't have to wait for them. They won't spend money :)
Auto-removal of empty boxes while loading a save file
This was implemented, especially for the players who left the empty boxes in the restrooms.
When the mall is closed at 22.00, you can see how many customers are still shopping. You'd better wait until they complete their shopping.
When you have products in your cart, it'll be shown on the right side of the screen, and you can buy all the products in your cart with the Y-key (by default).
(Also, as a reminder, you can add to cart any product by pressing the T-key when you hover on)
It's the Y-key by default. You can change it from the Options-Controls.
Keybinding: Options -> Controls -> Buy (Shopping Cart)
You can pause any stocker from the store-workers section.
When you pause a store stocker, he'll wait outside the store. Please go to the store-workers section and press the start button to make him work again when you're done with your work.
When you pause a vending machine stocker, he'll wait outside the mall. Please go to the machines-workers section and press the start button to make him work again when you're done with your work.
After some complaints about the text sizes for rack types on each rack, I've reduced them to half.
If you haven't already, please consider leaving a Steam review. Even if it's a few sentences on how you feel about my game, I'd appreciate hearing your thoughts!
All the best
I've added warehouse racks near the restrooms so that you can keep your toilet paper and hand soap boxes.
Now the stocker won't stand with a box until there is a free spot on the warehouse racks, but he will leave the box as in Stocker Workflow-2.
This was updated because too many players who selected Stocker Workflow-1 were confused by the "standing with a box" behaviour; most of them called it "stuck".
After some complaints about "stockers not considering minimum-amount boxes first", I've changed it and made it that way. So the stockers should go to the minimum amount box first when they try to fill the racks.
If you haven't already, please consider leaving a Steam review. Even if it's a few sentences on how you feel about my game, I'd appreciate hearing your thoughts!
All the best
You can check the required rack types before signing a contract.
You can check the rack type on the box and also on the store rack.
You can check the rack type before purchasing one.
If you haven't already, please consider leaving a Steam review. Even if it's a few sentences on how you feel about my game, I'd appreciate hearing your thoughts!
All the best
There is a new setting in the Options-Gameplay.
If you want to HOLD to SPRINT, you should leave the box checked.
If you want to use the TOGGLE SPRINT, you should leave the box unchecked.
When you accidentally try to throw a box into the trash, you'll get a pop-up.
If you haven't already, please consider leaving a Steam review. Even if it's a few sentences on how you feel about my game, I'd appreciate hearing your thoughts!
All the best
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Mall Together, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Mall Together statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.