
Steam news
Full Steam announcements and update articles for this title.
Hi all, here's the update this month. It's a full update that covers the OST work that I've been doing for game 3, Nightlanders. I'll now be shifting back from working on music to working on the other parts of the game. https://open.substack.com/pub/illun/p/soundtrack-preview-finishing-up-story?r=46mtlh&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true
Hello all, here is May's update.
Hi all, here's the update for this month. It's a lot simpler, and I predict future updates will be simpler for a while, because I'm mostly working on the soundtrack these days. I expect it to take a while, but I should be able to finish it in the end.
Hello all, here's March's devlog update. https://open.substack.com/pub/illun/p/localizations-soundtrack-work?r=46mtlh&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true
Hello all, Every month I try to write a dev log to keep everyone posted, so here's February's update. It covers what's been done on multiple projects this month, and also some behind-the-scenes stuff. You can access it using the link below: https://open.substack.com/pub/illun/p/progress-continuing-on-game-3?utm_campaign=post-expanded-share&utm_medium=web
Hello all. Once again, thank you to everyone for playing Magellania. This is not a very big patch, but I've seen too much gameplay of units running around named "XXXXXX" (that's the default name on the character creator). It's a fault of the UI design, but I've fixed it, so please go and name / rename your units now at the recruit shop that all the names can be changed.
Allowed units to be renamed at the recruit shop
Ask for confirmation for names given
Changed the store thumbnails
Fixed a music track that did not play
There are a lot of other glaring issues to me, since it is a very old game and I'm not a great programmer (even worse at the time I made it) but for now, this is all I can address. At some point I'd like to go back and make more fixes, but for now my focus has to be on progressing game 3. I may be away for a bit. Progress is continuing and I expect to write the monthly update to that, so look forward to it! Best, - Illun
Hi all, Thank you to everyone who participated in the giveaway! I didn't expect this many people to take notice, or the reception to be this positive. And for everyone who joined, welcome. Here's a few things: 1) Magellania was the first game I made. Actually, it's pretty old by my standards. There was a second tactics game, and now I'm currently working on a third game (an RTS), and you can read the monthly devlog on my substack. https://substack.com/@illun? 2) A few people have asked about it, so I've set up a small Patreon. It's just a tip jar for now, I have some artwork files and archived stuff I'll post on there later, but it won't be on a schedule or anything. https://www.patreon.com/cw/Illunsoft 3) We also have a small Discord server! It's mostly another way to receive updates. https://discord.gg/zMWXZDRRZr As always, thanks for playing! I'll see everyone next time.
Hello all. It's been some time since the last non-devlog post, so here's one to fix some small things that have been bugging me. But first things first.
Giveaway Event
I've decided to run a short event for Magellania. The game will be free-to-keep during the following days: Feb 6 - Feb 9, starting and ending at 10:00 AM PST, so please spread the word! If this event goes well, I may run another event for its sequel, Juno 06, sometime in the future.
As always, thanks for tuning in. Update Changes
This is a minor update that makes some changes, mostly for consistency:
Improvements to performance
The new Illunsoft is used in the startup
The UI and typography have been updated, including the main fonts used
The trailer was remade on the store page
Other minor changes, some backend tweaks
Hello all. I've written another devlog update for game 3. You can find the link here:
Hello all, happy holidays. I've written another devlog update for game 3, this time covering some new artwork. You can find the link here:
Hi all, I've posted another devlog. You can find it on substack via the link below: https://open.substack.com/pub/illun/p/gameplay-rework-continued?r=46mtlh&utm_campaign=post&utm_medium=web&showWelcomeOnShare=false
Hi all, I've posted Game 3's devlog for October. You can find it on substack via the link below: https://illun.substack.com/p/new-buildings-gameplay-rework?r=46mtlh&utm_campaign=post&utm_medium=web&triedRedirect=true
Hi all, I've posted Game 3's devlog for September, which covers sprites for gameplay and also for cutscenes. You can find it on substack via the link below:
I've posted the devlog for August, which covers new spritework and environments. You can find it on substack:
Hello everyone. the update for August is now up on Substack.
Hello all, here's another update. It covers the new logo, the game's name announcement, the new website, new promos, and other things. You can find the link below:
https://illun.substack.com/p/update-7-some-housekeeping?r=46mtlh
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Magellania, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Magellania statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.