
Steam news
Full Steam announcements and update articles for this title.
Newest MAGE Patch with more small fixes centered mostly around online play and certain visuals that we not properly synced. Here is what we fixed:
Mage books now screenwrap correctly online.
Online hosts can now kick people from their lobbies.
Online deathmatch wins now match correctly online.
Lag compenstation for online, mainly noticeable in the wands.
Nature grapple was fixed for online.
Unlocking Mages and maps is much more consistent online.
Beach Balls now animate correctly for online play.
Magic Macguffin timer now works correctly for online play.
Are you a big fan of MAGE's Soundtrack? Do you want to help support the devs of your favorite new indie game? I have great news for you! the official MAGE Soundtrack is available now to purchase on Steam! Buying the soundtrack will go directly to funding the development of future projects, porting MAGE to consoles, and DLC. In case you weren't aware, the MAGE soundtrack is surprisingly in-depth. Each mage has their own unique instrument and theme that only plays when they are alive in the match. These themes help give the mages or personality and makes them stand out and more identifiable. With 21 different mages, that is 5985 unique combinations of music that you can hear in 4 player matches. The MAGE Soundtrack features a curated selection of 32 tracks of our favorite combos. As an extra incentive for anyone that is interested in the soundtrack: if enough people buy the soundtrack on Steam, we will create a recorded version of the MAGE theme! This would be really fun to do but only possible if there is enough interest and support. If you don't want to buy the soundtrack don't worry, it will be releasing on Spotify and other music streaming platforms in the near future so you can still listen to the MAGE music.
New patch of MAGE just dropped! Here's what we added:
A vSync toggle was added.
Binding keys can no longer be interrupted.
Sensitivity in the character select menu was lowered.
Blood Mage and Gravity Mage were fixed for online play.
Various bug fixes.
The list of known issues is growing thin! If you find anything while playing make sure to let us know in our discord server!
More very exciting news in coming in the near future for MAGE fans, especially fans of the music, so look out for that within the next few days!
New MAGE Patch just dropped! Here is what we fixed this patch:
Snow Mage visuals are fixed for online play.
Ghost Mage’s music volume lowered.
Shockwaves created by books colliding are now yellow to better differentiate them from spell collisions.
Tightened up when you can join and remove players in online play to prevent accidental bugs.
Mage gloves/cursors moving on various menus now show movement much more consistently for online play.
In online play, the host can now have multiple players on their one machine.
Online data sending was made more efficient, online should be less laggy.
Keep letting us know of any bugs you find! Online is reaching a more polished state
We have been hard at work to fix the issues that have been found in the first few days. Thank you to everyone in our community and discord that have helped us identify bugs and glitches. Please keep the feedback coming!
Here is what has been fixed in this patch!
Heal on kill now works correctly in online mode (The source of the "ghost player" glitch)
Winning in the tutorial no longer grants a win in online mode
Dying actually removes your last heart now
Online players no longer hear others unlocking Mages (thank you for the tip off, melancholylemons)
Lag should be slightly better online, mainly in the wand
Screenwrap is no longer be ever altered or messed up by screen size/ratio (Very helpful video Pwaña)
Slight UI button fixes for better clarity and use (Like Remap to Rebind, thanks for the suggestion Phoenix)
Players can no longer join you online if you're not in the character select menu, which would break them
More patches coming soon so if there is an issue you are aware of please let us know in our community discord! https://discord.gg/sr46Up5tW3
Thank you to everyone that has purchased MAGE today! We already sold over 100 copies in the first 2 hours! With the release of MAGE and our online mode still in beta, we knew there would be some bugs, so thank you to everyone that has played and reported on issues you have found. This is are first of many small patches addressing the issues that we have found.
What was fixed:
Players can no longer join games that are in progress causing the lobbies to get full of players not connected to the game.
Sound mage now fully functional in online gameplay.
Bug mage now fully functional in online gameplay.
What we plan to work on next:
Fixing Mac build online compatibility
Fixing heal on kill player desync
Ensure all mages are playable and all visuals are synchronized between players
Ensure proper cleanup of lobbies when the host leaves
We know there are more issues than just these ones, but these are what we have deemed to be the most important and where we will be focusing our effort. Hopefully you will see a patch for these issues in the next day or so. Please continue to report on any bugs or issues you find in our discord server so that we can make sure MAGE online has a smooth gameplay experience!
The MAGE full demo is out NOW! We are super excited to be participating in NextFest, and to celebrate, we have expanded our demo to include 10 mages, and 4 unique maps themes totalling in 80 maps. This is just a taste of what is to come in our full game release on June 23rd. Play locally, or online using Steam Remote Play to play with up to 4 players. We are very happy to be able to share this content with you all, and we eagerly look forward to the full game release! Make sure to wishlist MAGE and leave a review for the demo!
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This page aggregates Steam news feeds, patch notes, and developer announcements for MAGE: Mega Awesome Gregarious Encounters, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main MAGE: Mega Awesome Gregarious Encounters statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.