
Steam news
Full Steam announcements and update articles for this title.
Lunars is featured in #TurnBasedThursdayFest 2026 alongside many amazing turn-based games. Be sure to check them out! #TurnBasedThursdayFest 2026
To mark the event, special Fest Week pricing is available for a limited time.
Thanks for supporting indie games 💛
Hard to believe it's already been a month since Lunars launched.
A month of awesome feedback, bug fixes, and experience improvements. Thank you to everyone who has been playing, streaming, and sending bug reports and feedback. It helps a lot while we continue growing and polishing the game.
Here's a look at what's been happening. As always, looking forward to your thoughts and feedback. Let us know on our Discord!
We've added several new outfits including a special Year of the Horse outfit to celebrate the Lunar New Year. Happy Lunar New Year!
We've also added new base outfit colours for all zodiacs and updated several existing skins.
Weaver's shop is now open and where you can trade Mooncakes for outfits and cosmetics! Let us know your ideas on our Discord!
We've been working on new minigames and experimenting with different mechanics. Some are closer to completion (sneak peeks below).
Looking forward to playtesting these and more soon. Stay tuned for more details!
We've made a number of improvements based on player feedback:
Pipe Dash pipes widened slightly to improve movement
Faster post-minigame result animations
Smoother transitions on the minigame page
Reduced stutter in minigame preview videos
Swingermon network and loading optimisations
Added swing dampening in Swingermon to reduce extreme launches
Sugar Rush door randomisation improved
Added missing sound effects to several minigames
Added an EXP panel in the main menu showing EXP gained after matches
Bug fixes and Stability has been our main focus this month as we address reported issues:
Fixed rare freezes at the end of minigames
Fixed cases where EXP was not granted after matches
Fixed incorrect level, Mooncakes, and Battle Pass information showing when loading the game
Fixed host migration issues that could cause the lobby to hang after matches
Fixed players getting stuck in the lobby after host migration
Fixed rejoining not working in Sugar Bombers
Fixed loading issues between minigames that could trap players on the Game Time screen
Fixed a crash caused by conflicts with some streaming software
Fixed an issue where the game could get stuck if a player disconnected while a minigame was loading
Fixed board spots sometimes skipping prediction or item spots
Fixed Chance Spots not triggering after purchasing a Jade
Fixed Bonus Jades remaining enabled when disabled
Fixed EXP visuals incorrectly showing 0 EXP
Fixed cosmetic item positioning issues
Fixed some cosmetic items not being assigned when clicked
Fixed UI input carrying over into the EXP results page
Fixed UI input issues on the minigame page
Fixed Battle Pass rewards not appearing in Customization after being earned
Fixed Battle Pass final reward displaying incorrectly
Fixed blank blue or black screen in some minigames
Fixed white screen issue in the tank minigame
Fixed random jitter on board spots at the end of turns
Fixed players falling through the ground in Sugar Rush when diving between areas
Fixed AI not moving in Sugar Rush
Fixed Boom Run allowing players to move before the game started
Fixed team minigames freezing when the player count was odd
Fixed incorrect colours shown for Zodiac names
Cleaned up unnecessary board particle objects
We're continuing to polish Lunars and experiment with new minigames, board events, cosmetics, and gameplay improvements. As always, looking forward to hearing your thoughts and feedback!
Thanks again to everyone playing, streaming, and sharing feedback. You are helping us make the game better with every update.
More to come! Stay tuned 😊
~Anubis Arts
To celebrate Lunars launching into Early Access, we're giving away a Steam Deck (512GB OLED), Steam gift cards, and Lunars Steam keys! Winners will be chosen in early February.
ENTER VIA GLEAM
Join the official Lunars Discord for extra "secret code" entries!
Today is a really special day for us… Lunars has officially launched into Early Access!
From playtesters and demo players to community members who’ve shared feedback, clips, and kind words along the way, your support has helped shape Lunars into what it is today. We genuinely could not have reached this point without you!
Early Access marks the next chapter for Lunars, and we’re incredibly excited to continue developing the game alongside you. This is a short, focused Early Access period where we’ll be polishing, expanding, and refining the experience based directly on player feedback.
We look forward to reading your reviews and comments. Don’t forget to tell your friends the party has started!
We’ve planned Early Access across three clear phases, designed to keep improvements consistent while adding meaningful new content along the way:
Phase 1: Foundation & Stability (January - March 2026)
Major bug fixes and hotfixes
Stability, performance, and matchmaking improvements
Core balance passes across minigames
Economy tuning and quality-of-life improvements
Phase 2: First Board & Content Updates (April - June 2026)
First new board added
New minigames
New board events and interactions
Ongoing balance refinements and improvements
Phase 3: 1.0 Release - Major Content Expansion (July - September 2026)
Second new board added
Additional new minigames
Expanded board events and interactions
Progression refinements and final polish
Throughout all phases, we’ll also be rolling out community-driven improvements, UI and onboarding refinements, online play updates, new cosmetic options, and more.
Early Access is all about collaboration. We’ll be listening closely to your feedback and adjusting plans where it makes sense to ensure Lunars is the best possible party game it can be.
If you run into bugs, have suggestions, or just want to share your thoughts, we’d love to hear from you in our Discord, Steam Discussions, and reviews.
Last but certainly not least, we're running a Gleam giveaway for a Steam Deck (512GB OLED), Steam gift cards, and Lunars Steam keys! Winners will be chosen in early February. Good luck!
ENTER GIVEAWAY
Hey everyone,
We are ready to launch Lunars into Early Access, but we are currently waiting on a final store page approval. The game build itself is already approved and ready to go.
We know many of you were hoping to play today, and we are really sorry for the wait. In the meantime, the beta will remain open so you can keep playing.
Once we get the OK we will release immediately. This step is outside of our control, but we wanted to keep you all updated.
Thank you so much your patience, we are very close now and can't wait to launch 💜
We’re back with the Christmas board.
We’ve pushed a new update to the Lunars demo, focused on improving online reliability alongside a festive visual refresh.
What’s new in the demo:
• The Medieval board has been transformed into a Christmas themed version • NEW: Host migration. If the host disconnects, the match will now continue • Improved reconnection stability • Several scenes updated with a festive atmosphere • New outfits added • Performance improvements • General bug fixes and polish
These updates are part of our ongoing work to improve the demo experience and lay the groundwork for the full release.
As always, feedback is very welcome. Thanks for playing and enjoy the festive chaos 🎄
The party starts soon
The countdown has begun. Lunars will officially launch in Early Access on January 19, and we’re excited to finally share the date with you.
To celebrate, we’re opening the doors early with two back to back beta weekends so you and your friends can jump in, play a full set of boards and minigames, and help us polish the final build.
Beta Weekend One Starts Jan 9 AWST 3:05 PM / UTC 7:05 AM / PT 11:05 PM Jan 8 / ET 2:05 AM / CET 8:05 AM / JST 4:05 PM Ends Jan 13 AWST 3:05 PM / UTC 7:05 AM / PT 11:05 PM Jan 12 / ET 2:05 AM / CET 8:05 AM / JST 4:05 PM
Beta Weekend Two (Open Beta) Starts Jan 16
AWST 3:05 PM / UTC 7:05 AM / PT 11:05 PM Jan 15 / ET 2:05 AM / CET 8:05 AM / JST 4:05 PM Ends Jan 19
AWST 12:01 AM / UTC 4:01 PM Jan 18 / PT 8:01 AM Jan 18 / ET 11:01 AM Jan 18 / CET 5:01 PM Jan 18 / JST 1:01 AM Jan 19
Start the hype train
Watch the new release date announcement trailer:
It’s almost time to unleash your zodiac
Spread the word, gather your friends, and prepare for the most chaotic plushie party on Steam. Early Access is only the beginning and we have a lot more content coming throughout 2026.
See you in the minigames.
Lunars has been selected to appear in INDIE Live Expo and will be featured in the INDIE Waves segment.
Indie Live Expo reaches a huge audience across Asia, helping more players discover Lunars. Really grateful to have been selected!
Watch the official stream here:
Stream goes live Saturday, November 29 - 18:00 JST / 01:00 PT / 10:00 CET / 20:00 AEDT
Drop a comment on the showcase stream if you want to show support. Thank you for supporting Lunars as we near release!
🎉 THE OCTOBER CLOSED BETA IS LIVE! 🎉
It’s time to jump in, cause some chaos, and help us polish Lunars for release!
🕒 Runs:
Oct 31, 12:01 AM – Nov 3, 11:59 PM PT
Oct 31, 8:01 AM – Nov 4, 7:59 AM CET
Oct 31, 3:01 PM – Nov 4, 2:59 PM AWST
This build focuses on optimisations, performance, and gameplay balance.
💬 Feedback Welcome Use any of the contacts on the main store page or the in-game feedback form. Tell us what you liked, what felt off, or what made you laugh the most.
🛠️ Found a Bug? If you run into issues, please share your specs and zipped folders from: %UserProfile%\\AppData\\LocalLow\\Anubis Arts\\Lunars %UserProfile%\\AppData\\Local\\Temp\\Anubis Arts\\Lunars\\Crashes
📹 Share Your Clips Tag us \(https://linktr.ee/lunarspartygame)
💳 Giveaway! Chance to win of 3 Steam Gift Cards:🎁 https://gleam.io/CwNoN/lunars-oct-beta
Every wishlist and share helps! Thank you for the support 💞
GLHF!
Leading up to PAX Melbourne, Lunars is featured in the Melbourne International Games Week Steam event.!
Ways to share the Lunars development journey:
⭐Wishlist - Every Wishlist helps us climb Steam’s charts and reach more players.
💬Demo Review - Let others know how much fun you had so they join the chaos!
📢Socials - Catch the next beta date and tag us in your chaos clips!
👾Discord - Got ideas, feedback, or wild party suggestions? We want to know!
The next closed beta for is here!
Dates & Times • Pacific Time: Sep 26, 00:01 AM – Sep 29, 11:59 PM • UTC: Sep 26, 07:01 AM – Sep 30, 06:59 AM
💌 How to Join Head to the Steam Store page for Lunars and sign up for beta access!
We’re proud to stand alongside so many small indie teams launching their first-ever games this week!
💞 Big thanks to gamedev.ist for organizing this event! support like this really means a lot
If you enjoyed the demo and want to support us:
Wishlist - It lets Steam know you liked Lunars and helps boost our visibility!
Demo Review - Let others know how much fun you had - they might just be tempted into joining in!
Socials - Keep an eye out for the next beta announcement for more Lunars chaos!
Discord - Ideas? Feedback? We love to hear what you want more of in Lunars!
We couldn't have reached this exciting milestone without the support of such a wonderful community! Thanks for participating in our betas, being active in Discord / social media, telling your friends about Lunars, and wishlisting.
Every wishlist makes a huge difference!
Reaching this milestone means others are more likely to be recommended Lunars on Steam and makes event/showcase submissions more appealing as we approach launch. More wishlists also mean a bigger player base, faster matchmaking, more content, and more eyes on your amazing fan art and clips!
We have some awesome things to share with you soon, so stay tuned and keep being awesome!
Wild boards to outsmart your friends (or enemies)
30 minigames to win, lose, and absolutely scream over
3 game modes, including the fast-paced, no-wait Blitz Mode
Online multiplayer and local co-op so you can play together wherever you are
Twitch integration for extra chaos
Game modifiers added: try out Big Head Mode and Flat Mode!
More ways to customise your game, including brand new outfits
Twitch integration upgraded: now affects all players with new visual cues
Minigame updates with better balance and visuals
Improved bot behaviour and fixes
UI, visuals, and lighting updates across the game
Language improvements: overhead names now display correctly in Chinese
Bug fixes, stability improvements, and a refreshed loading screen
Steam Deck compatibility is now fixed and ready to go!
Played in May? You’re all set. Just update your build when the beta goes live.
New to Lunars?
Sign up on Steam for a chance to join
Wishlist the game to support us
Join our Discord for updates
Caught a chaotic minigame moment? Emoted at the perfect time? We’d love to see it! Share your clips in the #clips channel on Discord or tag us on socials. We’re making another recap video and might feature your gameplay (with credit, of course)!
We're a small two-person team, and every bit of support helps. If you're enjoying Lunars, review the demo and don't forget to wishlist the game on Steam. It boosts visibility and means the world to us as we work toward launch!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Lunars, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Lunars statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
FAQ
Browse related Steam game intelligence pages and categories.