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Full Steam announcements and update articles for this title.
Krazy Heavily armored inventions from the maddest of scientist are here to stand against you!
This new boss is the biggest and most fearsome bomb of them all! It will put your damage meters to the test!
Play as the Titans of Metal! After defeating them in combat they've decided to join your team, they are powerful but will use more space and cost more gold!
A rogue machine, a failure it its program allow it to break out of the control of the Doc to join your team!!
If you played the demo, you can expect almost double the content!
There are 15 new heroes!
50+ new items!
10+ perks!
You can choose which boss you want to face at the start of the game, customize the difficulty to your liking, and achieve the highest scores.
The next mayor-ish update planed is to add a new faction of enemies! The robots! It may take a couple of weeks to make them with their boss fightigs. You can also expect more heroes, items and perks with each update!
Thanks everybody for your support to get ot this point! <3
Hello, Jorge here! I'm back with another update for Lucha Chess!
From now on, after each battle, you will receive 10 Gold, which you can spend in the shop to buy units, items, consumables, Hands of Midas, and even unlocking a new way to expand your team size!
Now you can equip perks at the start of each run! My intention with them is to offer new ways to play the game, like a little mini-game, for example theres is a perk wich eneables gold interest, wich creates this new balance between greeding while keeping enoght combat power to survive during the early game. They are also ment to bance out by the new difficulty system.
You can unlock more of them by gaining experience at the end of each run based on your high score! As you progress, you'll also unlock new items and units!
2 new heroes! The Boxer and the Bee Queen!!!
30+ new items
10+ perks
Tons of balance changes and slight reworks!!
I really hope you enjoy this update and tell me all the crazy strategies you come up with on the new Lucha Chess Discord server!
Hi! I’m back with a small update as I prepare for Steam Next Fest!
With this update, I tried to improve many of the existing systems based on feedback, while also adjusting things to support future updates.
Instead of having an HP bar with 100 health, you now have 5 lives. Losing a regular combat costs 1 life, and losing a boss fight costs 2 lives! I made this change because it makes the win/lose conditions much easier to understand.
This also means that all rerolls now cost gold instead of HP. I really like this change because previously rerolling was almost always the “right” option since it technically cost nothing. Now you have to think twice, as you’re sacrificing power by potentially not being able to afford items in the shop.
Instead of waiting a set number of rounds before feeding a unit again, food now stays on cooldown until you fight a boss. Previously, you had to use food consumables immediately after getting them to start the cooldown timer, which made buying food in the shop suboptimal. Tracking which units had already eaten was also a nightmare.
Relics took some collateral damage, and almost half of them stopped making sense with these changes for example, relics that healed at the end of combat. Because of this, I had to replace them.
Relics are now more straightforward, you choose one stat to give to your entire team. I still think this is quite interesting!
If you miss the old relics, they will probably return in the form of meta-progression. You would equip them at the start of a run, which also solves issues like seeing an “economy” relic in stage 3. However, this system will take a lot of effort to implement, so don’t expect it anytime soon.
Talents are now written in a more Dota 2–style format, which I think improves readability.
All spells can now critically strike; spell crit is no longer a separate stat.
Dodge can go up to 100%, but it only applies to attacks.
Some items and talents received changes to adjust to these updates.
Hello, Jorge here! I'm back with the first major-ish update!
That the one big thing from this patch, no more uniques! It took quite some time to make bacause I had to rewrite a huge chunk of the code. Even tho it may not seem like a huge change on your side, I'll allow me to make cooler items and units from now on! xD
Hereos Changes!
Red Devil
Huntress
Shadow
Magitian
Rex
Items changes
Holy candle
Blinding darts
Turtle Shell
Cold Heart
There are probably some other changes not listed here. Spect more changes soon!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Lucha Chess, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Lucha Chess statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.