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Greetings, Adventurers!
Thank you for playing Lost Castle 2 1.0! We've reviewed all your reports and fixed the issues you've reported. We really appreciate your feedback!❤️
The Soulstone Smelting list now marks already-socketed Soulstones and displays which Soul Inscription each one is socketed into.
Fixed an issue where the actual effect cap of “Shadowweave's Essence V” was lower than stated in its description.
If you run into anything, let us know! Thanks for keeping us in the loop❤️
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Greetings, Adventurers! Thank you for playing Lost Castle 2 1.0! We've reviewed all your reports and fixed the issues you've reported. We really appreciate your feedback!❤️
Adjusted Soulstone socketing rules. The same Soulstone can now be socketed into different Soul Inscriptions at the same time.
Added a protection feature that lets players mark Soulstones as favorites.
Added “Hide All Teammates' Effect”, “Hide Ally Summons”, and “Other Player Opacity” options to the settings menu.
Fixed an issue where changes to room rules in the Online Room List would not take effect.
Fixed an issue where the settlement flow could be triggered outside Adventure Mode.
Fixed an issue where several disc-type items could be duplicated infinitely in shops under certain conditions.
Fixed an issue with key rebinding in the pause menu.
Fixed an issue where the screen could turn black after defeating the Chaos God in Challenge Mode.
Adjusted fallback handling in the Chaos God battle flow to reduce the risk of progression locks.
Fixed an issue where the Musket’s Special Gunner Inscription Resonance, Grenadier, would only consume one third of the heat when throwing grenades while holding Dragon Blaster or Crystal Dragon’s Head.
Fixed an issue where rolling with the Musket without pressing the forward direction could occasionally play a slide action instead of a backstep.
Fixed an issue where the Staff’s Arcane Master Inscription would fail to trigger Satellite attacks when casting skills while the Potent Spellcasting enchantment was active.
Fixed an issue where Pumpkin Stove’s skill for Turbo Lance did not grant additional pressure.
Fixed an issue where the Staff enchantment Magic Reflux could stack infinitely.
Fixed an issue where the Soulstone effect “Mana Gain” was always treated as level 1.
Fixed an issue where the Soulstone effect “Mage's Essence II” would override effects of the same type, and its effect would not be removed after the Soulstone was unequipped.
Fixed an issue where the Soulstone effect “Unbreakable” had no effect.
Fixed an issue where the Soulstone effect “Redeem” was always treated as level 1.
Fixed an issue where the Soulstone effect “Item Mast” had no effect.
Fixed an issue where Enchanted Boomerang and several other Hunter Gear items did not benefit from Hunter Gear damage bonus affixes.
Attempted to fix an issue where Ethereal Coin drops or pickups could behave incorrectly in multiplayer if the player had not yet gone through the stage that unlocks Ethereal Coin drops.
Attempted to fix an issue where repeatedly picking up Demon-Siphoning Blade Oil could cause its effects to stack.
Attempted to fix an issue where players could end up in different maps during multiplayer.
Attempted to fix a data error that could cause a lock-up when a client returned to single-player mode during multiplayer.
If you run into anything, let us know! Thanks for keeping us in the loop❤️
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Greetings, Adventurers!
Thank you for playing Lost Castle 2 1.0! We've reviewed all your reports and fixed the issues you've reported. We really appreciate your feedback!❤️
Fixed an issue with changing key bindings in the Settings menu.
If you run into anything, let us know! Thanks for keeping us in the loop❤️
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Greetings, Adventurers!
Thank you for playing Lost Castle 2 1.0! We've reviewed all your reports and fixed the issues you've reported. We really appreciate your feedback!❤️
Adjusted online server verification rules. Online multiplayer rooms can no longer be created in offline mode or when platform verification cannot be passed. LAN multiplayer is unaffected.
Fixed an issue where the settlement screen could appear repeatedly after reconnecting.
If you run into anything, let us know! Thanks for keeping us in the loop❤️
🐦 Follow us on X: @LostCastle2Game
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No ocean? No problem!
Lost Castle 2 is splashing through the muddy swamps on Tidal Splash 2026 by Southeast Asia Games Aesthetic!🌊
Grab Lost Castle 2 and drag your friends through the muddy waters NOW:
Greetings, Adventurers!
Thank you for playing Lost Castle 2 1.0! We've reviewed all your reports and fixed the issues you've reported. We really appreciate your feedback!❤️
For Boss Lord Alfred, lightning strikes generated after certain attacks now land at random positions instead of tracking targets, reducing the information load during some combat sequences.
Fixed an issue where the damage increase from the Treasure “Venom Catalyst” did not apply to some projectiles.
If you run into anything, let us know! Thanks for keeping us in the loop❤️
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Greetings, Adventurers!
Thank you for playing Lost Castle 2 1.0! We've reviewed all your reports and fixed the issues you've reported. We really appreciate your feedback!❤️
Nightmare 4: Added 1 extra Soulstone drop to Stages 5 and 6. Nightmare 5: Added 1 extra Soulstone drop to Stages 4, 5, and 6. Nightmare 4 and 5 Stages 4 and 5 now drop Soul Flower Lv. 3.
Attempted to optimize lag when opening Soulstone-related interfaces with a large number of Soulstones.
Added a Copy Preset function to the character preset screen.
Turbo Lance:
“Akhil’s Red Axe”: No longer requires treasures with the “CRIT” tag to appear.
Reduced controller vibration intensity when the Katana misses.
Fixed repeated triggering of the Main Story reset function.
Fixed an issue where, if the story for the quest “Ethereal’s Message” triggered early in multiplayer, accepting the quest afterward would not trigger it.
Fixed repeated triggering of the Camp Decoration tutorial story.
Fixed an abnormal trigger chance for the Cursed Treasure “Cursed Parchment.”
Fixed an issue where the curse purification of the Cursed Treasure “Glacial Corrupted Blade” became invalid after purifying the curse and discarding the item.
Fixed an incorrect drop interval value for the treasure “Supply Beacon.” After meeting the Runestone requirement, the actual drop interval is 10 seconds.
Fixed an issue where “Warlord’s War Drum” did not sync stats to the Arcane Mech in some cases.
Fixed an issue where the effect of “Wretch’s Stone” could not trigger after piloting the Arcane Mech.
Fixed an issue where, after activating the Musket “Golden Destroyer” skill, the final bullet of normal attacks lost its Skill Intensity bonus.
Fixed an issue where some visual effects could not display while the Staff “Arcane Master Inscription” resonance “Floating Ether” was active.
Hunter Gear “Unstable Alchemist Barrel”: It now prioritizes adjusting direction based on input when used. Fixed an issue where the Dual Blades “Blade Dancer Inscription” resonance “Wasp Tail Needle” sometimes did not explode when using this gear.
Fixed an incorrect display issue when opening the Soulstone interface for the first time.
Fixed an issue where the Soulstone “Heavy Warrior’s Essence IV” did not take effect.
Fixed an issue where the crystal above the boss “Treasure Anglerfish” could not be hit while it was stunned.
Fixed abnormal AI when challenging the boss “The Deceitful Chaos God” in Boss Challenging.
Fixed an issue where a “Cursed Area” appeared early in the Black Forest after leaving a team and returning to single-player from multiplayer.
Fixed abnormal character weapons after leaving a team and returning to single-player from multiplayer.
Fixed abnormal reconnection in multiplayer under some circumstances.
Fixed an issue where Chaos God Corruption effects in boss areas were incorrectly reset after continuing a game.
Attempted to fix an issue in multiplayer where Rune Slash and some other effects could repeatedly trigger at abnormally high frequency.
Attempted to fix some abnormal AI behavior that could occur after “Mire Catfish” entered the mounted state.
Corrected and adjusted text and formatting in some non-Chinese languages.
If you run into anything, let us know! Thanks for keeping us in the loop❤️
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Greetings, Adventurers!
Thank you for playing Lost Castle 2 1.0! We've reviewed all your reports and fixed the issues you've reported. We really appreciate your feedback!❤️
Attempted to fix abnormal Main Quest progress for some players. To avoid certain data issues, some abnormal progress will be reset.
Corrected the Memory Shard acquisition guide text for the boss “Mad Gardener”: the required difficulty is Nightmare 2, not Nightmare 1.
Fixed some text errors.
Fixed an issue where the visual effect of the “Ironbone Brute Inscription” resonance “Giant’s Wrath” disappeared too quickly.
Fixed a text issue for the Soulstone “Blaster’s Essence Ⅰ”: the affix level cap is 5, not 10.
Fixed an issue where the Soulstone “Blaster’s Essence Ⅵ” did not take effect.
Fixed an issue in multiplayer where Lucky Bullet triggered at different frequencies on different machines.
Fixed an issue where the quest “Ethereal’s Message” could not be completed in multiplayer.
Attempted to fix compatibility issues with some Xbox controllers.
Fixed incorrect Nintendo controller button prompts. Please pay attention to the XYAB inversion setting in Steam Input.
If you run into anything, let us know! Thanks for keeping us in the loop❤️
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Greetings, Adventurers!
Thank you for playing Lost Castle 2 1.0! We've reviewed all your reports and fixed the issues you've reported. We really appreciate your feedback!❤️
Phantom Lanterns with special normal attacks, such as “Nightmare Puppet” and “Mjolnir,” can now also trigger the “Dark Flame Walker’s Inscription” resonance effect “Release of Fury”.
Musket: Heat gained from the “Dragon Blaster” skill increased from 60 to 100. The explosion radius of the “Glacier Launcher” skill’s ice pillar increased by 20%.
Fixed an issue where summoned spirits of each element could not trigger “Rune Quake” when the treasure “Ivilia’s Torrent Lantern” triggered its effect.
Fixed an incorrect icon for the treasure “Broken Parati’s Insignia.”
Fixed an issue where the text of the Cursed Treasure “Apocalyptic Wedge” did not change after its curse was removed.
Fixed an issue where phantom attacks could not charge the treasure “Broken Demon Blade.”
Fixed an issue where the Soulstone “Elem Master” damage bonus did not take effect when enemies were poisoned.
Fixed an issue where players could not restore mana through attacks while riding the Arcane Mech from “Reinforcement Beacon.”
Fixed an issue where the Musket’s special attack consumed extra Heat when the enchantment “Quick Charge” was active.
Fixed incorrect button icons for DualSence controllers.
Fixed abnormal random stage configuration loading in multiplayer.
Fixed an issue in local multiplayer where only 1P could use the Classify Filter in the Codex.
Fixed a crash after creating a LAN room.
Fixed an issue where Easy Mode and Challenge Mode could be enabled during multiplayer.
Fixed an issue where Memory Shards could drop and treasure unlocks could trigger during Boss Challenging.
Attempted to fix abnormal progress in some Main Quests.
If you run into anything, let us know! Thanks for keeping us in the loop❤️
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Greetings, Adventurers!
Thank you for playing Lost Castle 2 1.0! We've reviewed all your reports and fixed the issues you've reported. We really appreciate your feedback!❤️
Fixed an issue where enhanced ammo shots from the Musket’s “Lucky Hunter Inscription” could cause the game to crash in some cases. If Enhanced Ammo Supplies are incorrectly thrown out of bounds, they will now be automatically pulled back into the arena. When Enhanced Ammo triggers “Lucky Bullet,” it can now ignore the ammo cost of that shot, just like normal shots.
Fixed a text error for the Soulstone “Swift Blade’s Essence IV.” Its effect should be: Perfect Dodge grants Combo Accumulation.
Attempted to fix several potential main quest progression issues.
If you run into anything, let us know! Thanks for keeping us in the loop❤️
🐦 Follow us on X: @LostCastle2Game
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Greetings, Adventurers!
Thank you for playing Lost Castle 2 1.0! We've reviewed all your reports and fixed the issues you've reported. We really appreciate your feedback!❤️
Fixed an issue where the cutscene might not play properly after defeating the boss Wandering Knight for the first time.
Fixed an issue where the camera could behave abnormally after defeating the boss Wandering Knight.
Fixed an issue where the screen blur effect from throwing the Apocalyptic Spear summoned by treasure Apocalypse Wedge in online play would affect other players.
Fixed an issue where Japanese subtitles could become garbled during the opening story.
Fixed minor text errors.
Fixed an issue where only mouse input was available when triggering the camp decoration tutorial.
Fixed an issue where the unlockable armor for the boss Giant Huntspider Queen was unlocked by default.
Attempted to fix an issue where the Hunter Gear chest failed to appear.
If you run into anything, let us know! Thanks for keeping us in the loop❤️
🐦 Follow us on X: @LostCastle2Game
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👾 Revived Reddit Community: r/LostCastle – Join the discussion, share your tips, and show off your best loot!
Greetings, Adventurers!
Thank you for playing Lost Castle 2 1.0! We've reviewed all your reports and fixed the issues you've reported. We really appreciate your feedback!❤️
Reduced controller vibration intensity for certain attack animations of Lantern, Dual Blades and other weapons.
Fixed an issue where players had to wait several seconds after defeating the boss “Mutated Priest” before they could move to the reward point.
Attempted to fix an issue where the boss “The Deceitful Chaos God” encounter flow could get stuck.
If you run into anything, let us know! Thanks for keeping us in the loop❤️
🐦 Follow us on X: @LostCastle2Game
🌌 Check out our BlueSky: LostCastle2Game
👾 Revived Reddit Community: r/LostCastle – Join the discussion, share your tips, and show off your best loot!
Greetings, Adventurers!
Thank you for playing Lost Castle 2 1.0! We've reviewed all your reports and fixed the issues you've reported. We really appreciate your feedback!❤️
Fixed an issue where new Soulstones could not be obtained. Hexagon Soulstones from task rewards will be reissued.
Fixed an issue where Inscription effects could behave abnormally after switching character presets.
Fixed an issue where randomly encountered NPCs could appear incorrectly.
Fixed an issue where recruited NPC support allies could disappear after continuing a game.
Fixed an issue where the game could get stuck at 9% when loading.
If you run into anything, let us know! Thanks for keeping us in the loop❤️
🐦 Follow us on X: @LostCastle2Game
🌌 Check out our BlueSky: LostCastle2Game
👾 Revived Reddit Community: r/LostCastle – Join the discussion, share your tips, and show off your best loot!
Greetings, Adventurers!
Thank you for playing Lost Castle 2 1.0! We've reviewed all your reports and fixed the issues you've reported. We really appreciate your feedback!❤️
If you run into anything, let us know! Thanks for keeping us in the loop❤️
🐦 Follow us on X: @LostCastle2Game
🌌 Check out our BlueSky: LostCastle2Game
👾 Revived Reddit Community: r/LostCastle – Join the discussion, share your tips, and show off your best loot!
Adventurers, it's finally time.
From the very beginning of development to today, your support has meant everything to us. We're thrilled to finally share the complete Lost Castle 2 experience with you. So, thank you so much, Adventurers! ❤️
Adjusted most existing Weapon Inscription Resonances alongside several Soul Stone mechanics, and added new Soul Stone types.
We added dozens of new Soul Stones that reshape your combat experience! They change skill rhythm, attack styles, and survival strategies, enabling tons of unique builds and playstyles.
Players can follow quest guides to advance the storyline, unlock advanced game content and learn mechanics step by step, instead of having all content presented all at once.
On top of the Soul Inscription revamp, we added 33 new random loot items that enhance basic attacks for direct-damage builds. You're also getting 6 new weapons and 1 new armor piece!
Redstone Knuckles; Broken Blade Shard; Sheath of Valor; Ornate Hilt; Hero Sword; Last-Stand Bracers; Red Soul Relic; Redstone Carver
Brawler Belt; Mana-Siphon Blade Oil; Assault Vest; Soul-Eating Ring; Meteor Shard; Ruin Evil Spike; Brutal Punch BadgeVenom Catalyst; Rotted Bone Spell Disk; Fetid Leather Spaulder; Venom-Devouring Wraith; Bright-Tainted Hammer; Blue Soul Relic; Mana Circuit; Overload TalismanCharged Scepter; Wounding Evil Dagger; Energy-Concentrating Crown; Mass-Produced Frisbee; Kinetic Recovery Harness; Maintenance Kit; Rune Blade Sheath; Green Soul Relic
Reinforcement Beacon
Unstable Alchemist Barrel
(Two-handed weapon) Chaos Destroyer
(Dual-blades) Chaos & Deceit
(Katana) Chaos Reaper
(Phantom Lantern) Shadow of Chaos
(Staff) Chaos Soul-Vanisher
(Single-handed weapon) Chaos Blade
(Light Armor) Insidious Chaos Armor
Chaos Heart
Apocalyptic Wedge
Nightmare IV and VI offer greater challenges for Treasure Hunters who pursue extreme difficulty! There will also be new monsters in these difficulties:
Nightmare Thunder Ring
Nightmare Blaze Wheel
Nightmare Venom Swarm
Nightmare Frost Wedge
Everything you've learned leads to this. Your builds. Your combat. Your strategy. It all gets tested on Nightmare V. And that's not even the biggest part: the main story concludes here. Every mystery, every secret about the lost castle, finally revealed! ⚔️
Treasure Hunters can decorate their camps in their own style. This place is no longer just a staging area before departure, but also a keepsake of your adventure!
Revamped camp layout.
Added new camp decorations system.
Revised the camp upgrade talent tree. Key camp facilities will receive subtle visual detail changes as they level up.
Adjusted the unlock progression of early content and added more tutorial guidance.
Balanced skill values for certain weapons, mostly Staffs and Turbo Lances.
Modified numerical attributes of some treasures.
Big thanks to everyone who supported Lost Castle 2 through Early Access until now.
You tested, reported bugs, shared your brilliant feedback, and kept us going. We truly appreciate your support, and we can't wait to show you what we made together.
Now, the adventure officially begins. Time to loot the dungeons!⚔️
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Greetings, Adventurers! With our 1.0 release coming on June 11, we're holding a playtest so you can try out the new content before it officially launches! We're hoping to use this as an opportunity to work with the community and polish the game even further before release. This playtest will run for 14 days, from May 8 to 22, 2026. Follow these steps to access the playtest branch:
Go to your Library > click the gear icon on the right > Properties
Select Game Versions & Betas
Choose the "betatest branch"
This will launch the playtest build of the game the next time you play. You can opt out of the playtesting anytime by choosing the "Default Public Version" option. We'd like to ask for your honest feedback by sending them through our Discord. If anything feels off or could be improved, don't hesitate to let us know! During this Playtest, you can also take a look at of some of the content coming in 1.0, such as:
More challenging combat
Further expansion of the in-game weapon, loadout, and skill building and progression systems
Advancement of the storyline
Optimization on out-of-battle progression and overall flow
A round of polishing for the combat experience and game mechanics
Of course, the official release will include even more content, but we won’t share more to save some surprises for June 11~😋 We truly appreciate everyone’s support since our very first build; we couldn't be here without you. With this playtest, we hope to continue working with you to polish Lost Castle 2 into an even better state, so that on 1.0 release, we can deliver a better experience for everyone.❤️ See you in the dungeons! 🐦 Follow us on X: @LostCastle2Game 🌌 Check out our BlueSky: LostCastle2Game 👾 Revived Reddit Community: r/LostCastle – Join the discussion, share your tips, and show off your best loot!
Adventurers, it's time!
We can't believe we're almost there. The development journey has been a fantastic ride, we truly appreciate all your reports and feedback throughout early access. As part of the Triple iii Showcase, check out our release date trailer here:
Polish your armor, sharpen your blades, and gather your party for the journey ahead! The lost dungeons await.⚔️
Adventurers, we're excited to announce that Lost Castle 2 is a part of Indie Jam 2026 and will be showcased on Indie Jam Direct by The Magic Rain!
Mark your calendar and don't miss out on exciting indie game announcements!
📅 Saturday, March 28
🕗 9PM GMT+8
See you there!👋
Thank you so much for your recent feedback! With this new patch, we made a few tweaks, a few fixes, and a ton of dungeon adjustments to keep your runs fresh and fun!
Fixed an issue where the effect of the treasure “Dangerous Ignition Potion” triggered abnormally.
Fixed an issue where the Cursed Treasure “Chaos Cocoon” could drop repeatedly.
Fixed an issue where the armor “Ominous Maid Outfit” failed to summon the little maid companion.
Fixed an issue where the weapon modification quest from NPC “Nadia” in camp would occasionally not appear.
Fixed incorrect display of Alchemy Talismans in the inventory during local play.
Thanks for keeping the feedback flowing, just like dungeon lava~ We’re listening, we’re patching, and we’ll see you in the depths! Don't forget your snacks and sharp objects!⚔️
🐦 Follow us on X: @LostCastle2Game 🌌 Check out our BlueSky: LostCastle2Game 👾 Revived Reddit Community: r/LostCastle – Join the discussion, share your tips, and show off your best loot!
In the hidden Mage Tower elevator level, adjusted the laser pattern of certain “Phantom Eyes” enemies; the X-axis hit detection range of laser impact points has been reduced.
Slightly increased the recovery time (post-attack lag) for some attacks during Phase 2 of Boss “Lord Alfred”.
Refined the interaction flow when the effect of the treasure “Chaos Cocoon” is triggered.
Increased drop weight bonuses for the treasures “Cryovore Fur Gloves”, “Exotic Beast Skull” and “Devouring Fang” when the player has the “Injury” playstyle tag.
For the katana “Ghost Muramasa”: after activating its skill, movement speed is no longer reduced, and dodge distance is increased by 10%.
Fixed a hang at 9% when entering camp after selecting a save file.
Fixed missing “Kill” playstyle tag on the treasure “Fallen Mage's Cloak”.
Fixed an issue preventing direct sharing of Cursed Treasures when selected.
Fixed an issue where the treasure “Vengeful Thorn Seed” failed to trigger the one-handed weapon enchantment “Charged Defense”.
Fixed an issue where the treasure “Shield Charger” would still consume its shield even after a successful block with a one-handed weapon.
Fixed incorrect stat display when comparing the dual blades “Dance of Ice & Fire".
Fixed an issue where performing a mid-air dodge followed by Special Action + Dodge with a one-handed weapon incorrectly triggered a Shield Charge.
Fixed missing “Special Action” tag on the special move hitbox of the katana “Marrow of Evil Dragon" while its skill is active.
Fixed an issue where the weapon modification quest from NPC “Nadia” in camp would occasionally not appear.
Fixed an issue where the first-time dialogue with the Phantom Narsil in camp did not use the correct initial conversation lines for new saves.
Fixed abnormal NPC teammate counts after continuing a saved game.
Fixed progression block in the “Monster-Occupied Zone” of the Hidden Mage Tower—players couldn’t advance after continuing a game post-reward collection.
Fixed an issue where, after clearing the elevator area in the Hidden Mage Tower, the elevator failed to move upward upon continuing the game.
Fixed a hang at 20% during online co-op reconnection.
Fixed abnormal behavior when triggering the Saltpeter Desert unlock cutscene in online co-op.
Fixed UI display issues for recruited NPC teammates in local multiplayer.
Fixed UI abnormalities after returning to camp following a local multiplayer run completion.
Fixed incorrect completion rating tags for Player 2+ in local multiplayer settlement.
Fixed display issues when selecting “Soul Blessing” in the Mage Tower during local multiplayer.
Fixed incorrect loading of Hunter item save data for newly joined characters in local multiplayer.
Attempted to fix occasional character animation freezes.
Thanks for keeping the feedback flowing, just like dungeon lava~ We’re listening, we’re patching, and we’ll see you in the depths! Don't forget your snacks and sharp objects!⚔️
🐦 Follow us on X: @LostCastle2Game 🌌 Check out our BlueSky: LostCastle2Game 👾 Revived Reddit Community: r/LostCastle – Join the discussion, share your tips, and show off your best loot!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Lost Castle 2, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Lost Castle 2 statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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