
Steam news
Full Steam announcements and update articles for this title.
0.2.45
Crit Chance, Multiplier, and Rolls for Thingies will be boosted if they are below a certain threshold (just like they are for LOREDs) Added daily and weekly backup saves Can load backup saves from the Save Management window Fixed backup saves not being created Fixed the incorrect attribute being displayed for Crit Multiplier in the LORED widget
0.2.46
Fixed settings.cfg not saving
Fixed Arcade Runs being un-unlockable
Integrated Godot Mod Loader! - Mods made with the previous system are incompatible - The LORED Workshop has its first mods and will be publicly launched with Stage 3! - The in-game mod manager works flawlessly with zero bugs. Any reported bugs shall result in a ban - A LORED Modding Kit will be available on Steam for developing mods. More on that later u sick freaks Crit Multiplier will lerp from 1.1 to 1.5 (if it is less than 1.5) Nerfz - Juiced Crit Chance is now affected by Difficulty - Fate Upgrade Digit is now affected by Difficulty Fixed rates not updating when loading a different save (maybe)
Fixed the Upgrade which unlocks the Upgrades button not being visible 0.2.44 Removed the old Mod Manager window
Fixes
Fix "Begin with LORED autobuyers" not working (maybe)
Fix the Job viewer's visibility not being tied to the **Wat da hell going on** Upgrade
Fix LORED Output seeming to randomly increase by huge margins
Fix the x0 bug (hopefully!)
If you have LOREDs producing 0 resources, please lemme know!
If this happens, it will add some print statements to your logs folder. If you could pass those along to me somehow, that would be sick
I'm thinking this stemmed from trying to calculate the logarithm of a negative number. That was fixed, so hopefully this bug is destroyed
Just kiddin about it having "gone wrong". The concept of patch notes having clickbait is pretty funny
Fix Scoot calling Carl "Coal". how rude
0.2.31
A lot changed under the hood! I'm expecting this update to introduce bugs.
Note! There seems to be a bug late in Stage 2 which results in LOREDs having x0 Output. If you notice this, please help fix it! It's very difficult to pinpoint and to replicate. Thanks for your patience
Additions
Add official support for the worst difficulty mode
Fixes
Fix LORED nodes remaining visible when starting Arcade Runs
Fix clicks outside of the Upgrade window not closing it even when the pin toggle is off
Fix Thingies not being affected by difficulty settings
Changes
A "Folder" prefab has been created and implemented in most places in the game where a folder-like drop-down situation exists
Can no longer purchase out of order and be unable to afford LOREDs post-Metastasis
Negative rates are red, or yellow if parent safety wheels are full. Wow. Incredible.
Start of the game changed slightly to reflect the new way that LORED-unlocking Upgrades are displayed
Aw ❤️ grants free level 1 Coal *and* Stone, and is now a required Upgrade
Split the Jobs and Safety tooltips. (You can now see Carl's jobs.)
Removals
Remove Echo Arcade Run
Many Masks Arcade Run (spoilers!)
The job to produce Joules is no longer locked behind the Joules LORED. (Growth may be produced indefinitely as soon as the Growth LORED is unlocked.)
LOREDs will now take into account the time required to produce resources (while the goals are not randomized). The system for determining this uses the base durations of LOREDs' Jobs. Producing Malignancy naturally takes the longest, and Coal takes the shortest.
The cheapest purchase based on the time required to buy is displayed in the HUD
- Add better validation for mod list
- Fix Moneymaker and similar Upgrades for the 100th time, for all time
- Fix Thingy offline XP gain being based on a random roll within their duration range
- Fix mod window refresh button creating duplicate mod nodes
- (For modders) A handful of crap
0.2.27 wouldn't launch
0.2.28 had debug mode still enabled
About
This page aggregates Steam news feeds, patch notes, and developer announcements for LORED, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main LORED statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.