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Full Steam announcements and update articles for this title.
Finally have reached v1.4.0!
It's been a super long time since a major update, but here we are.
This update bring various world-generation improvements, new buttons, new slots, new items, and adjustments to hard-mode random generation for you to experience.
Happy to hear any and all feedback in the discord. Happy gaming!
Oli
This update introduces a new starting item, a new curse, a new button, various fixes and improvements, and localization for Simplified-Chinese and Russian.
People have long asked for an infinite mode...
Well today, you are going to get it.... if you are willing to take on some evil agreements.
The new reversal-button will reverse the round count, but will cost you a lot of cash, potentially drawing you into debt.
With a sufficiently large income engine, you can make the game last forever.
Alongside this is the Azazel-Ball, (new starting item) where you can choose to steal treasure from the Shop Demon curse (for a cost).
Will you take the deal? Is it worth it?
Are you ready for some TRIALS???
I bet you aren't....
In this update, you'll be, ahem, "TRIALLED" with new starting scenarios that provide EPIC gameplay.
4 New Starting item scenarios:
3-ball: Race against time, reach the other side of the map before the bomb goes off
Aether-ball: Floating items only!
Negative-One-Ball: Start with $750, money cannot go up!
Eden ball: Less rounds per level... but start with a selection of items
3 New Curses
Visual update for stone-slots
New items and balancing of existing items
Made it so beating a level on HARD unlocks easier difficulties too
Thanks for sticking with me throughout development o7.
I think the game is at a point where it's ready to be lifted out of EA. I won't stop updating the game, but I think it's ready for full release.
Again, if you encounter any bugs/suggestions/ideas, please don't hesitate to join le discord.
In this update, I added a bunch more DOOMED items that synergize with existing stuff.
Includes doomed-sword, doomed-scythe, doomed-shield, helmet, and crossbow.
I also added a few other changes here and there:
- Fixed a bunch of bugs
- Clarified some unclear descriptions
- Made early-game less punishing for noobs by removing negative-bonus items
Happy gamin, folks ːsteamhappyːːsteamhappyː
- Added new trigger: "Buffed".
- Added a bunch of new items.
- A lot of bug fixes and small QoL tweaks.
Urn items: Activate when an item is buffed.
This has many many use-cases, and can help with your economy early.
Log / Sword hilt: Buffs sword/axe items.
Mini-shield: A friendlier replacement to the early-game wooden-shield.
Short little weekly update for ya:
After popular request, There's FINALLY an item compendium, and sandbox mode.
Also added a few new stuffs:
Black bean
Chilli Pepper
Big Rare Sack / Big Food Sack
Cursed Button
Hoo boy, this was a BIG BIG update.
Daily runs were added, alongside a TONNE of new content, features, cosmetics, and systems.
Created randomized daily-runs
Added new Curses system
Added over 30 new items
Added 6 new slots
Added new music
Alongside a plethora of other improvements and fixes.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for LOOTPLOT, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main LOOTPLOT statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.