I’m happy to announce that the game is out!
To celebrate the launch, the game is available at 25% off!
Thank you to everyone who shared feedback and helped with testing during the early stages of development :)

Steam news
Full Steam announcements and update articles for this title.
To celebrate the launch, the game is available at 25% off!
Thank you to everyone who shared feedback and helped with testing during the early stages of development :)
I’ve released a major game update and am opening sign-ups for playtesting. Key changes include:
Progress saving
Ability to expand the tavern and kitchen
Comfort system - comfort can be increased by decorating the tavern. If comfort is too low, customers may leave negative reviews.
Mailbox added - some NPCs can now send letters to the player.
Calendar and weekly events added
New NPCs and quests
Sleep effects - effects are applied after sleeping.
More food recipes and new crops for garden beds
Menu variety system - the number of active menu items can influence whether customers leave positive or negative reviews.
Bonuses and penalties for positive/negative reviews
You can now chop down trees
Cave location updated
Customers now have more reasons to leave negative reviews
Customer spawn rate now depends on tavern reputation
More tavern levels
The character can upgrade stats or unlock new effects after sleeping via the offering system
Numerous bug fixes
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Long Live My Lady! 🍻 Tavern Simulator, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Long Live My Lady! 🍻 Tavern Simulator statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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Final demo update before the playtest launch with a major update (including progress saving)
Backpack added
Tutorial reworked
Customers will now leave if they wait too long for their order or if the tavern closes
Reputation changes now show a notification explaining why it changed
Wheat is now harvested automatically when collected
Mouse wheel inventory scrolling added
You can now collect dirty dishes or order payments while holding a rag (previously you had to put it away)
Fixed an issue where it was impossible to pour a different drink into the same barrel after the previous one ran out
Fixed an issue where the number of cooked dishes in the oven was restored if you didn’t take all of them at once on the first interaction
Fixed an issue where finished resources in the mortar table could be replaced by others if you started grinding a different material without collecting the previous one
Fixed untranslated words in the English localization
Various bug fixes and minor improvements
Thank you for leaving feedback after trying the demo! I’ve made several changes to the demo based on the responses I received.
The game interface has been updated - cells are now larger, and items inside them are easier to see.
When hovering over item slots, tooltips now display the item’s name.
Item descriptions have been added to the Workshop.
The tutorial has been slightly updated - more hints were added to moments that players found most confusing.
When opening the Brewing Cauldron or the Oven, their recipes now appear in the side panel.
The inventory has been expanded a bit more (a backpack feature is planned for the future).
The tavern’s customer system has been improved. Guests now arrive even when all seats are occupied - they’ll wait until a table becomes available.
Mushrooms can now be collected with a click.
New decorative items have been added. Decorations are now purchased from the merchant.
Dirty footprints on the floor appear less frequently (a bug where they didn’t appear at all has also been fixed).
The appearance of dirt spots has been updated - they are now much easier to see.
Various bug fixes.
Fixed bugs and made minor changes based on the received feedback. Further adjustments received through the feedback form and related to improving the gameplay will be implemented in future updates.
Fixed an issue with automatic language detection based on the system language
Fixed a bug where all tavern visitors would leave after refusing the goblin's takeaway order
Fixed a crash that occurred for some users
Expanded the inventory
I'm excited to announce that the demo is now available! You can start playing it right away.
Feel free to share your feedback and add the game to your wishlist :)
https://store.steampowered.com/app/3893050/Long_Live_My_Lady__Tavern_Simulator_Demo/