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First off, congratulations to the following players for winning the Volcanic Depths competition:
Each of the winners will receive a special badge to commemorate their achievement, and $10 Steam CAD!
XP rocks no longer spawn if the Miner is at the level cap
Chests no longer grant weapons for the player
Mage clone ability invincibility time buffed to 1/3 of the active CDs
Added commas to long form damage texts (summary + damage), see an example below!
Indicators no longer appear when ‘HIDE ALL’ is enabled when they spawn
Purifying Light legendary text fixed
Builder turrets damage calculations incorrectly boosting damage by too much
Conduit Purify now properly gated behind upgrade
Conduit now benefits from Circle of Power upgrade \
Conduit now properly swaps it’s weapon just like the player
Boomerang properly hidden with opacity slider
Validation spawning for Pirate Invasion event
Moving forward, I will be trying to move the patching cadence to a weekly timeframe. I will expect this may slow down as I approach 1.2.0 and there are less fixes I want to add before the full release.
With 1.2.0, I am currently planning the introduction of two new levels after our final map, including endless for both - so stay tuned!
It has been really fun hosting the competitions, and I hope to do another one for 1.2.0 - but maybe a slightly different style.
Thanks for everything so far - everyone! And don't hesitate to reach out with questions or concerns!
Expect the next major update to drop in June alongside the Bullet Hell festival!
Hey Lone Survivors!
Haven't had a chance to enter the competition for $10 CAD? There's still time - but it's running out!
To enter the competition, you just need to play the Volcanic Depths endless level!
To win, you need to get rank 1 (or 2 - but we'll cover that later)!
Currently, Sokka is winning with almost 1 million points!
I've decided that I will also be rewarding the second place player as well as rank 1 - due to the specific Barbarian build in play being particularly strong.
Want to see what the standings are without having to launch Lone Survivors?
Join my Discord here,
and you can ask our very own Lone Survivors bot:
After the competition, I'll continue to work away on the next release - 1.2!
With 1.2, I'm planning on new levels, new classes, and new enemies - so stay tuned!
fixed freed prisoner chain texture
fixed freed prisoner abusing you into the environment
added indicator visibility slider (check it out in accessibility)
added option to hide AFFIX names (check it out in accessibility)
attempted Boss Rush -> Hub freeze fix
fixed alignment issue with IMMUNE affix
Hello Lone Survivors!
This is going to be a lot, and there will be spoilers, so please just get playing if you want to experience the new stuff!
With Patch 1.1 also comes another competition! Compete to get rank 1 in the Volcanic Depths to win $10 CAD! I look forward to seeing all the builds, the new stuff, and what's strong vs weak!
Without further ado,
Added three new bosses,
Freed Prisoner: Locked in the Dungeon, he has escaped and is ready for revenge! Face him in Ascension 4 in the Dungeon!
Sandcastle: Play time is over in the beach, at least for you! Face him in Ascension 4 in the Beach!
Lava Titan: The fires have brought forth something menacing, and only the Lone Survivors can rise to the challenge! Face him in Ascension 4 in the Volcanic Depths!
Once these bosses are defeated, expect to encounter them in Endless as well!
Added one new Ascension difficulty:
Ascension 4: Your hardest fight yet!
Face off against the three new bosses above
Enemies have 150% extra health!
Unlock new rewards for beating the ascension levels, such as Boss Chests → with 3 upgrades each!
Added one new enemy:
Beach Buckethead: Find him when you’re fighting against the Sandcastle!
Added one new weapon,
Lock down even the strongest enemies with the Chains weapon… I wonder how you could unlock this?
Added a new Upgrade History screen:
Upgrade history now shows at the end of a level
Upgrade history will showcase the upgrades chosen by the player and arrive in the order they were picked
Added the Damage Summary screen to the main game:
Damage summary screen is moved off of experimental!
Damage summary screen now shows at the end of a level, telling you just how good your weapons are!
Added 54 new meta progression upgrades for the classes! (That’s 6 each!),
Added upgrades for the Warrior for the following challenges:
20 minutes endless Grasslands survival: Basic Shield Upgrades Up!
20 minutes endless Dungeon survival: Sword Wave Size Up!
20 minutes endless Beach survival: Basic Anvil Upgrades Up!
20 minutes endless Lava survival: Sword post-legendary upgrade, Flying Swords!
Boss Rush completion: Reflection enhancement - barrage of reflections
Ascension 4: The Great Bolt! Post-legendary for the Crossbow
Added upgrades for the Barbarian for the following challenges:
20 minutes endless Grasslands survival: Spear Volley upgrades up!
20 minutes endless Dungeon survival: You’re JACKED! 15% damage up as the Barbarian
20 minutes endless Beach survival: Passive axe scales off of Active axe damage!
20 minutes endless Lava survival: Club post-legendary upgrade: Spike Shot!
Boss Rush completion: Active Axe sends out a flying axe in your direction
Ascension 4: Axe Me One More Time - post-legendary for the Axe
Added upgrades for the Necromancer for the following challenges:
20 minutes endless Grasslands survival: Pestilence Speed Up!
20 minutes endless Dungeon survival: Scythe basic upgrades up!
20 minutes endless Beach survival: Pestilence basic upgrades up!
20 minutes endless Lava survival: Cursed Candles post-legendary: Burning Flames
Boss Rush completion: Army of Bones - minions shoot out scythes on activate
Ascension 4: Consume the Enemy - post legendary for pestilence
Added upgrades for the Mage for the following challenges:
20 minutes endless Grasslands survival: Meteor Upgrades up!
20 minutes endless Dungeon survival: Meteor post-legendary: Eruptions!
20 minutes endless Beach survival: Laser Eye sweep upgrade up!
20 minutes endless Lava survival: Laser Eye: Trichloria
Boss Rush completion: Pulsating Clone upgrade!
Ascension 4: Annihilation Beam - post-legendary for Magic Beam
Added upgrades for the Builder for the following challenges:
20 minutes endless Grasslands survival: Dynamite Upgrades Up!
20 minutes endless Dungeon survival: Active Turrets +3 Upgrades!
20 minutes endless Beach survival: Drone: Laser Sweep!
20 minutes endless Lava survival: Defense Drone post-legendary: Mini drone!
Boss Rush completion: Turret: Drone Protection!
Ascension 4: BOOMerang - post-legendary upgrade for the boomerang
Added upgrades for the Miner for the following challenges:
20 minutes endless Grasslands survival: Rockfall Start for Miner
20 minutes endless Dungeon survival: Unstable Minecarts - post-legendary upgrade
20 minutes endless Beach survival: Minecart Upgrades up!
20 minutes endless Lava survival: Cave In - mining rocks triggers rockfall
Boss Rush completion: Seismic Swing - swinging pickaxe sends out rocks!
Ascension 4: Consistency is Key! - post-legendary upgrade for the Daggers
Added upgrades for the Knight for the following challenges:
20 minutes endless Grasslands survival: Flail Upgrades Up!
20 minutes endless Dungeon survival: Lance Puncture Up!
20 minutes endless Beach survival: Flail post-legendary: Sticky Flails
20 minutes endless Lava survival: Strengthened Resolve: Bonus Damage per Armor active
Boss Rush completion: Valiant Charge - extra fast lances while charging!
Ascension 4: Anvil Storm - post-legendary for the anvil!
Added upgrades for the Controller for the following challenges:
20 minutes endless Grasslands survival: Looting Conduit
20 minutes endless Dungeon survival: Lightning Sparks Upgrade Up!
20 minutes endless Beach survival: Bat Swarm Basic Upgrades Up!
20 minutes endless Lava survival: Lightning: Thunder Strike post-legendary
Boss Rush completion: Conduit: Purification
Ascension 4: Frosty! Post-legendary for the Ice Spikes
Added upgrades for the Frog for the following challenges:
20 minutes endless Grasslands survival: Tongue Lick Upgrades Up!
20 minutes endless Dungeon survival: Lilypad Start!
20 minutes endless Beach survival: Lilypad Poison Up!
20 minutes endless Lava survival: Smelly Frog Buff!
Boss Rush completion: Lilypad: Baby Froggies!
Ascension 4: Uncontrollable Poison - Toxic Slippers post-legendary upgrade!
Added 9 new meta progression upgrades generally:
General
Enhanced Bleed: Bleed effects now deal 1% current health or their regular damage output, capped at 500*level
Enhanced Burning: Enemies on fire now explode when they die, dealing 1% of their max health in an area around them
Chains: Unlock chains from defeating a certain boss!
Boss Chest: contains three rewards!
Gold Coin Chest: Way more money!
Mega Experience Jugs: jugs of 25XP can drop from enemies now!
Endless: your survival gets better as you survive longer in different maps! Check out some of the rewards below,
Endless Level Cap Up!: Higher level cap from shrines after surviving in the Grasslands for 20 minutes!
Trials: Trials can occur in endless now! Unlock them by surviving in the Dungeon for 20 minutes, then purchasing the upgrade!
Circle of Power: Higher Rare Chance!
Base Endless Level Cap Up! Expect survivability to increase all-around with this upgrade!
Fixed issue where Knight charge bar didn’t appear above enemies / effects
Attempted new method of collision detection to lighten the performance load late-game between enemies (hopefully)
Ascension and level selection should save on a per-character basis
Ascension cannot be skipped on individual classes (must progress through each ascension with each class in order)
Fixed issue where active ability showed above damage summary box
Fixed issue where @Character or @Node would show in the damage summary
Attempted performance fix on mini/mega dynamite
Workaround for missing ‘Furnace’ achievement on Steam
Added boss health bars to upper portion of screen in campaign mode
Added Boss Rush Activator - can use it in the hub to initiate boss rush mode without talking to Librarian
More optimizations for late game
Added sprite for Shields after Shield of Virtue upgrade
Added visualization for shielding claws upgrade
Fixed NPCs being pushed by the Frog jump in final map
Fixed passive Axe upgrades obtained before passive Axe resulting in not showing the proper level for the axe
Dynamite performance adjustment -- added delay before explosion to prevent insta-explosions
Reduced damage from Sword Golden and Sword Diamond upgrades from x2 to +5 per upgrade
Adjusted knight charge to have diminishing returns on the charge duration extension, so you can’t charge forever (caps at ~5seconds extra of duration)
Added IMMUNE affix, should begin appearing in endless >30min; preventing bosses with it from being affected by status effects (balance for late-game)
Improved the Pestilence ability, increased speed of flies and also made them re-target faster. Hopefully this makes them more viable
Interested in seeing what you can unlock?
Check out the trophy in the Hub - and go to the Classes section.
Each class will have unlocks (that then needs to be purchased) with explicit requirements.
Typically, you should be able to unlock everything by playing the campaign as all classes, and then surviving with all classes for 20min in each endless map, and completing the boss rush with each class.
I wanted to add achievements for everything new added (e.g. surviving >20min on all endless for all classes), but I hit the limit of ~100 achievements.
Hello Lone Survivors!
I hope we're all doing well.
Patch 1.1.0 is coming soon, releasing on March 27, 2026 - at 12pm EST!
With the patch, a few things will be coming,
I'll have a larger post on March 27 to talk about all of the changes coming in 1.1, but for now I wanted to remind everyone that you have until March 27 at ~12:00pm EST to solidify your leaderboard rankings for Patch 1.0!
Just like with Early Access, once we move to 1.1 I will be freezing the leaderboard standings, and resetting for 1.1.
This means that if you want to be rank 1 on 1.0 forever, you have roughly two days left to do so! (this applies to all the leaderboards!)
Just like with 1.0, I am doing another competition for 1.1!
The Volcanic Depths will be the battleground, and your goal will be to get the highest score (aka rank 1) on the leaderboard!
I'm hoping the meta shakes up a little bit with the new upgrades / character changes - looking forward to seeing everyone play!
The competition will go on for 10 days - just like before - and will reward the highest ranked player on the leaderboard!
That's all for now, but I'll post more information on release day, and I look forward to hearing everyone's experiences (and getting bug reports!!)
Take a sneak peek below at some of the content coming,
Here's a bunch more bug fixes, and a performance optimization.
Let me know if you run into any issues!
fixed lava campaign tilemap inconsistency
fixed blacksmith name in damage summary
performance optimization: removed enemy:enemy collision and use separation logic instead
fixed shrines not despawning if re-rolled
fixed 1.1 meteor upgrade showing in upgrade screen
fixed scythe offset in blacksmith
fixed builder offset in blacksmith
show sprite of class on blacksmith
fixed level misnaming on maxed blacksmith
fixed offset on miner in blacksmith
Scenes like this should be a little more playable with less performance options on:
Hello Lone Survivors,
Patch 1.1 will be releasing on March 27th, 2026, as a one month celebration of Lone Survivors!
In addition to releasing the patch, I'll be hosting another competition!
This one will be **strictly endless-focused.**
For 1.1, you'll have to battle it out amongst your friends, loved ones, and enemies, for** rank one in either the Beach or the Volcanic Depths**!
You'll have two weeks starting March 27th to compete for Rank 1, and then the winners will be awarded $10 Steam CAD.
- Three new bosses, one in the Dungeon, the Beach, and the Volcanic Depths
- Ascension 4 difficulty: The hardest one yet!
- **54 new upgrades**!
- **45 class specific upgrades, 5 for each class** for completing endless runs of a certain time as well as completing the Boss Rush as each class
- Some weapons have additional post-legendary upgrades, such as the Club, the Sword, Cursed Candles, and more!
- Surviving in earlier endless levels rewards more generic upgrades, while surviving in the Volcanic Depths grants better rewards!
- **5 general upgrades**: unlock the Chains, boss chests, gold chests, MEGA experience jugs, and increase the power of the Bleed status effect
- **4 endless upgrades**: unlock Trials! a new type of shrine that will spawn, and upgrades to the level cap as well as rarity buff to the circle of power!
- Some nerfs: Knight charge is nerfed, as well as the Warrior's sword
- Hopefully some performance enhancements with late game performance
- Roughly 50 more steam achievements, related to class unlocks and progression!
Stay tuned for more news about this!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Lone Survivors, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Lone Survivors statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.