The time has finally come
It took years of work to reach this point. I kept delaying the release because I wanted to be absolutely sure the game's quality was where it needed to be for players and buyers. My focus has always been delivering a smooth, fluid, responsive RTS experience - and I finally feel the game has reached that level. I hope many of you will find what I’ve created entertaining and engaging. And for those who don’t, I can only promise that I will do my best to improve the game as development continues.
Feature List
Factions
In the current version of Liquidation, three factions are fully playable
each already fleshed out with distinct units, heroes, and playstyles. While the core identity of every faction is in place, there are still improvements planned.
Each faction is expected to receive an additional hero and possibly an extra unit to further expand strategic depth. Some abilities may also change or evolve over time. Now that the game is released, there’s no better way to refine these elements than through direct player feedback. Your experiences, suggestions, and criticisms will help shape how these factions grow and improve.
Campaign
The Early Access campaign includes the first two chapters, each containing three missions. You’ll be introduced to the world through the perspectives of both the Crusade and Scourge factions. The campaign is not linear—you experience each faction’s viewpoint within the same timeline, giving you a broader understanding of the conflict, its motivations, and its consequences.
Skirmish Mode
Early Access launches with six skirmish maps, supporting 2 to 8 players.
Whether you prefer competitive 1v1 duels or the chaotic intensity of 4v4 team battles, there’s a map suited to your playstyle.
Some maps also include a Victory Points mode, offering an alternative win condition: capture and hold critical locations to secure victory through map control rather than pure army elimination.
What’s Next
To be fully transparent: there is no strict update timeline. I want development to remain flexible so I can respond to player feedback and evolving needs.
That said, the story‑driven campaign will always be the main priority. The next chapter will introduce the Legion faction and expand the world even further.
I also plan to explore making the map editor public, and I’m interested in experimenting with multiplayer‑driven co‑op scenarios.
A Final Note
Please remember: this is still an Early Access title. Many aspects are subject to improvement, and I will do everything I can to refine, expand, and polish the game as we move forward.
Join us
We hope to hear your feedback regarding the current version of the game or what comes in the future, you're welcome to join our Discord, follow us on X or Bluesky, or tag us on your favorite platform.
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