
Steam news
Full Steam announcements and update articles for this title.
1.61.2 → 1.61.3
・Added random pitch variation to the Custom Footstep Actor. Even when the same footstep sound is played repeatedly, slight pitch variation can now be applied to make the sound feel more natural.
・Added the ability to collapse categories in the property window. Actors with many settings are now easier to edit, as you can hide categories you do not currently need.
・Added support for importing WAV files. Imported WAV files are automatically converted to MP3 internally.
・Fixed an issue where audio files were not copied when copying and pasting a Custom Footstep Actor through G-OBJ.
・Fixed an issue where image files with the uppercase “.JPEG” extension could not be imported.
・Fixed a Fatal Error that could occur when importing certain MP3 files. A fallback to the WMF decoder has been added for MP3 files that cannot be decoded correctly by the default decoder.
1.61.1 → 1.61.2
・Added the Ruler Actor
Added the “Ruler Actor,” which allows you to easily measure the height of objects and the distance between them.
・Fixed an issue with thumbnail uploads in LIMSCAPERS
Fixed an issue where the thumbnail was not uploaded when uploading a level for the first time after saving it as a draft in LIMSCAPERS.
・G-OBJ entries can now be created with a single object
Previously, multiple objects were required to register a G-OBJ. It is now possible to register a G-OBJ containing only one object.
・Fixed an issue with the delete button in the Custom Footstep Actor
Fixed an issue where the button for deleting registered sounds could not be used in the Custom Footstep Actor.
・Fixed sound playback issues in the Custom Footstep Actor
Fixed an error that could occur in the Custom Footstep Actor, as well as an issue where sounds would not play in downloaded or duplicated levels.
・Fixed an issue where the Linear Cloner Actor could become unresponsive
Fixed an issue where the Linear Cloner Actor could become slow or freeze after repeatedly changing its settings or using drag input to adjust numerical values. ・Fixed an issue where crossfades were not smooth during looped sound playback
Fixed an issue in the Sound Player Actor and Overlap Sound Maker Actor where crossfades were not smooth when sounds were played on a loop.
1.61.0 → 1.61.1 ・Fixed localization issues for newly added actors.
・Fixed an issue where the World Generator Actor was not displayed in the Actor Content Browser. 1.60.0 → 1.61.0
・Added the World Generator Actor Added the “World Generator Actor,” which can randomly generate basic dungeons. By quickly generating dungeons with different layouts, you can start creating your own original levels more easily and efficiently.
・Added the “Auto Generate” option to the template selection screen Added an “Auto Generate” option to the template selection screen in Sandbox Mode. This allows you to begin creating an original level by freely modifying rooms and objects within a randomly generated dungeon created by the World Generator Actor.
・Added the Achievement User Actor Added the “Achievement User Actor,” which allows creators to add custom achievements to user-created levels. These achievements are local to each user level and are not linked to Steam Achievements.
・Added a Custom Footstep Actor, allowing you to add your own original footstep sounds. ・Added an option to reset textures to “None” Added an option to the texture property settings that allows you to remove an assigned texture and reset it to “None.”
・Increased the maximum import size for mesh files Increased the maximum file size for imported mesh files from 5 MB to 30 MB per file. A warning will now be displayed when importing files larger than 5 MB. To maintain stable performance and improve compatibility when sharing levels with other users, we still recommend keeping each mesh file under 5 MB.
Emergency update from 1.59.3 to 1.59.4.
Fixed an issue where gizmos could not be selected when the Lens Distortion value was high.
・Added a global setting to adjust overall footstep volume.
This can be changed from Settings → Movement → Footstep Volume.
・Fixed an issue where drag input did not work in numeric input fields.
・Added a feature that snaps rotation in 45-degree increments when holding Shift while rotating.
・Fixed an issue where backups were not saved correctly.
・Fixed an issue in 1.59.2 where fog volumes were not displayed.
・Fixed an issue where the name entered when creating a level was not applied.
・Improved the LIMSCAPERS screen so that level titles can now be changed there as well.
・Fixed an issue where the final position of the Lerp Position Actor did not follow after being moved.
・Fixed an issue where thumbnails in the Group Library appeared too dark.
・Fixed an issue where search did not work correctly in the Group Library.
・Added localization for the Group Library UI.
1.58.0→1.59.2
・Added End Margin and Crossfade options to the Sound Player and Overlap Sound Maker. This helps reduce gaps and delays when looping sounds.
・Added sounds for wooden doors.
・Added small-object collision sounds for user meshes when physics simulation is enabled.
・Added an Autosave Actor. It is automatically added to newly created levels.
・Added an autosave loading screen to the Sandbox menu. If autosave data exists, a tab button will appear at the bottom of the screen.
・Added a Duplicate button to the Sandbox menu. This makes it easier to duplicate levels.
・When multiple objects are selected, outlines can now be displayed in addition to point gizmos. This greatly improves visibility when selecting objects.
・Registered actors, such as Object Grouper actors and Overlap Physics On actors, can now be highlighted by mouse-over.
・When selected, registered actors are now shown with a blue outline. This makes it easier to visually identify which actors are registered.
・When you mouse over the selection count indicator, it changes into a Clear Selection button. You can use it to deselect all currently selected objects.
・Pressing the Gizmo button again now hides the gizmo. This is useful for precise selection work.
・Ctrl + Click can now be used to deselect objects. This improves usability when working with multiple selections.
・The Undo / Redo system has been significantly reworked.
・Added Undo and Redo count indicators.
・Added a function to clear the Undo / Redo stack.
・Improved smoothness when adding group objects.
・Added a loading process to support large group objects.
・Improved the movement smoothness of Object Grouper actors.
・Added six built-in group object templates.
・Added baseboard meshes.
・Added wooden door meshes.
・Fixed an issue where some TextGen actors could disappear after reloading when many TextGen actors were placed.
・Fixed an issue where landing sounds could play on invisible objects.
・Fixed an issue introduced in Ver. 1.58 where the climb function became difficult to use in some locations.
1.57.3 → 1.58.0
This update includes expanded render settings, editor improvements, new actor features, and various bug fixes.
・Fixed an issue where disabling Screen Space Reflections in the render settings was not properly applied during playtime ・Added a toggle for Screen Space Reflections to choose whether it is enabled only on Epic settings and above, or enabled on all quality settings ・Added a Fixed Exposure feature to the Render Setting Actor ・Added an Overlap feature to the Render Setting Actor ・Added a Repetitive Animation Actor ・Added spherical HDRI maps and HDRI maps with floor support to the EnvironmentSetting Actor ・Addressed an issue where multiple textures could not be loaded properly ・Fixed a bug where the falling sound would not stop if the game was saved while falling during playtime ・Fixed an issue where custom door sounds were reset when re-entering a level
・Added a button in the editor to restore values to their defaults ・Added Undo / Redo buttons ・Fixed issues with Undo / Redo itself ・Addressed an issue where objects could vibrate when inserting group objects ・Improved movement speed when moving groups containing many objects
1.57.2 → 1.57.3
・Fixed a bug in WarpPosition’s ResetGravity feature. This also resolves a level-specific issue in Level 5 at the point where you fall into the sea.
・Added Low Power Mode. When FPS drops below 15, glass material refraction is automatically disabled, and reflections fall back to Screen Space Reflections.
・Experimentally introduced non-public features in preparation for multiplayer functionality. Please see the Discord community for more details.
1.57.0 → 1.57.2
We sincerely apologize for the wait. Following a critical issue in 1.57.1, we temporarily rolled back the public build to 1.57.0. We are pleased to announce the release of 1.57.2, which resolves these issues.
User mesh behavior has been completely overhauled, enabling smoother loading of heavy levels and resolving editor instability.
1.57.1
Fixed issue where user meshes were not searchable in the mesh content browser
Added user content load amount indicator at the bottom of the content browser
Added Collision and Receive Decal properties to User Mesh Actors
Added Collision property to NPC Character Actors
Added NoiseContrast and NoiseExpose properties to TextureNoise feature in Tex and SSS materials
Fixed issue where TextureScale1 could not be modified in TextureNoise feature of Tex and SSS materials
1.57.2
Fixed an issue where meshes would not load correctly
Fixed an issue where images would fail to load correctly in the Image Browser, causing the level to reload
Fixed an issue where inserting a Group Object containing materials would cause a large positional offset
Fixed an issue where exiting to Play Mode or similar without pressing OK in an actor's Pickup Mode would leave the actor unselectable (the UI now requires OK to exit)
Fixed an issue where Undo would stop working after copy-pasting a Slider
Fixed an issue where memory would accumulate and cause freezing after pausing for an extended period
=========================== We sincerely apologize for the inconvenience.
While the 1.57.1 update brought faster loading times, we have identified several critical bugs in Sandbox Mode and have rolled back the default version to 1.57.0.
Official levels are unaffected, however users utilizing custom meshes may experience display issues.
If you are already on 1.57.1 and experiencing problems, please downgrade to 1.57.0. (Restarting Steam will apply the update.)
We are working urgently to resolve these issues. Please look forward to the 1.57.2 release.
Thank you for your patience. =========================== 1.57.0 → 1.57.1
Fixed issue where large .limscape project files (300MB+) could not be loaded
Reduced mesh loading cost by 50% through StaticMesh conversion of UserMeshActors
Rewrote mesh analysis and assembly programs for improved performance
Changed loading method to separate mesh and texture loading, performing batch loading before object instantiation
Updated loading screen
Fixed issue where user meshes were not searchable in the mesh content browser
Added user content load amount indicator at the bottom of the content browser
Added Collision and Receive Decal properties to User Mesh Actors
Added Collision property to NPC Character Actors
Added NoiseContrast and NoiseExpose properties to TextureNoise feature in Tex and SSS materials
Fixed issue where TextureScale1 could not be modified in TextureNoise feature of Tex and SSS materials
1.56.1 → 1.57.0
Successfully implemented static mesh conversion for user meshes. You can now use your own custom meshes with various actors in LIMSCAPE!
User meshes can now be uploaded from the Mesh screen in the Content Browser.
Geometry uploaded via the User Mesh Actor is now automatically added to the Mesh Content Browser.
When editing large objects with the scale gizmo, corners were difficult to align — added scale gizmos at object corners to address this.
Fixed an issue where the Object Grouper Transform caused positional offset.
Fixed an issue where objects could be launched by Physics during LerpPosition.
Disabled player character physics collision on Invisible Wall Actors. (Characters are now affected by query collision only.)
Added 2 new SMOOTH SLOPE meshes. (Makes it easy to create slopes like those found in multi-story parking structures.)
Added a Safety Glow toggle to Settings > Graphics, which provides a faint glow in particularly dark areas.
Changed the display to show the number of currently selected objects when objects are selected.
Fixed an area in Level 4 where players could enter a narrow space they shouldn't be able to access.
1.56.0 → 1.56.1
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・Fixed an issue where ray tracing shadows were enabled on actors such as fluorescent light actors, resulting in a major FPS decrease.
1.55.2 → 1.56.0
・Changed the glass material rendering method to Unreal Engine’s latest approach, Hardware Ray Tracing Translucency ・Added normal map support for glass materials ・Enabled World UV / Local UV support for glass material textures ・Fixed missing localization for several texture names ・Fixed multiple locations in Official Level 2 where players could fall outside the level ・Fixed an issue in Official Level 2 where the Object Grouper handle remained visible after gameplay ・Added PNG format support to the user texture feature ・Added a texture noise feature to TEX and SSS materials (useful for reducing visible tiling on large surfaces such as walls) ・Updated the launcher so that Low DPI Mode is enabled by default on machines with 8GB VRAM or less ・Fixed an issue (missed in the previous update) where environmental sounds near water surfaces could not be fully muted in the Sound Actor
■ Branches
Starting with this update, the following branches will be hosted:
・Previous: 1.55.2 ・PrePrevious: Unreal Engine 5.4 final build (1.32)
In this update, we revisited the core systems of LIMSCAPE and implemented significant performance improvements along with numerous bug fixes.
Most notably, collision processing has been fully optimized, resulting in approximately 2x faster loading times. Hitching during gameplay has also been significantly reduced.
While many of the changes are behind the scenes, the overall experience should feel noticeably smoother and more stable.
・Reworked and optimized the entire collision system → Approximately 2x faster loading times → Reduced in-game hitching
・Mouse input is now available during level loading
・Fixed an issue where logos and assets would stream in at low resolution immediately after launch ・Fixed an issue where water areas sometimes did not respond on first launch
・Fixed an issue where ambient sound near water surfaces could not be muted in Sound Player Actor ・Added an option to mute sound while underwater in Sound Player Actor ・Added sound occlusion by obstacles option to Sound Player Actor ・Fixed an issue where footstep sounds would stop when walking uphill ・Fixed an issue where movement speed would not change when pressing Shift underwater
・Fixed collision issues affecting NPC characters when scaling or rotating ・Fixed an issue where crouching near shallow water would incorrectly trigger splash sounds ・Fixed an issue where crouching in tight spaces could cause clipping ・Improved Ocean Actor behavior to follow wave motion when near the water surface
・Added Point Light Actor ・Added collision disable option for Cloner ・Normal maps now automatically disable sRGB when importing (File name must contain "_Normal") ・Added “Invert G Channel” option for normal maps in materials
・Fixed an issue where gizmo lines became too thick when editing large objects far from the center in Edit Mode ・Fixed an issue where stage names were not displayed in the pause screen for user stages
1.53 → 1.54.1
・Fixed a billboard collision bug in the Water Zone ・Improved stability in levels where a large number of objects become visible at once ・Fixed an issue where the player could get stuck on hidden objects while climbing ladders ・Minor fixes in the official levels ・Identified and addressed the cause of Xbox controller input issues (An alert is now displayed asking users to disable Steam Input when using an Xbox controller) ・Minor FPS improvements
・Fixed issues with the Trampoline Actor in Gravity Mode, including problems when landing ・Improved overall stability of behavior in Gravity Mode ・Improved stability of underwater movement ・Improved stability of Ladder Actor behavior ・Fixed an issue in Edit Mode where the camera direction was not maintained in Gravity Mode (The button to reset gravity direction is now also usable)
※ The Previous branch will continue to host version 1.50. ※ The Pre-Previous branch will continue to host version 1.32 (final build on Unreal Engine 5.4).
・An issue with Xbox controller mapping has been postponed to a future update. We apologize for the delay and appreciate your patience.
This update includes patches for issues found in version 1.51, as well as several new features and improvements.
• Added Low DPI Mode (selectable from the launcher) to reduce load on low-spec machines • Improved stability around resolution changes when using Low DPI Mode • Fixed an issue where water shaders were broken in version 1.51 • Fine-tuned Trampoline behavior while in the air • Added Visible Distance property to NPC Character Actors • Fixed an issue where step length changes were not applied in Character Movement Actors • Partial fixes for issues caused by AMD graphics card drivers
Notes • The Previous branch will continue to host version 1.50 • The Pre-Previous branch will continue to host version 1.32 (final build on Unreal Engine 5.4)
Known Issues • An issue with Xbox controller mapping has been reported. This will be investigated in the next update.
1.50 → 1.51 • Added new primitive meshes: Cone and Square Pyramid
• Fixed Undo / Redo issues • Fixed blackout on pool side walls
• Added caustics strength adjustment
• Added Trampoline Actor
• You can now set the pool’s visible area and water area from the icon
• Fixed blackout on the sides of water
• The Back button now works in Boolean Box, Material settings, and internal Actor scalers
• Fixed a display bug on the New Level screen
• Fixed issues related to DPI scaling
In version 1.51, an issue was fixed where the actual rendering resolution was lower than the resolution shown in the settings. As a result, even with the same graphics settings, the number of rendered pixels is now higher than in previous versions, which may lead to lower FPS.
To compensate for this, the default Screen Percentage in the Performance preset has been reduced by approximately 10. With a fresh installation, the perceived performance should be similar to previous versions. However, if you keep the same Screen Percentage as before, you may experience a decrease in FPS.
In addition, between versions 1.40 and 1.50, there was a DPI-related issue where a resolution shown as 3860p was actually rendered at approximately 2440p. This issue has now been corrected, and since the GPU is processing a significantly larger number of pixels, some level of performance decrease is unavoidable.
If you lower the Screen Percentage until you reach the same FPS as before, you should be able to maintain image quality that is equal to or better than previous versions.
1.49 → 1.50
・Added realistic playroom mat materials (includes red, blue, and yellow templates) ・Added a Round Box Actor with adjustable corner roundness ・Improved crouching behavior to allow entering tight spaces smoothly ・Added a Christmas tree mesh ・Added the Group Object Library feature — save groups of objects as reusable presets and load them across different levels. Includes several built-in presets. Accessible from the top-right button in Edit Mode.
1.48 → 1.49
・\ The climbing system has been revamped, allowing you to climb places that were previously unreachable (such as edges of deep pits or overhangs that don’t reach your feet). This expands the possibilities for stage design.
・\ Added two new color tile variants and a useful painted metal panel material.
Because the risk of major issues with this update is very low, there will be no update to the Previous version.
• \ Added an opacity mask property to the SSS material, allowing creation of net-like materials.
• \ Added new material presets for fences and nets.
• \ Added a plane mesh to make creating nets easier.
• \ Added new properties to the Water Zone Ocean actor for adjusting flow and related settings.
• \ Water Zone actors can now use custom water colors.
• \ Added a brick material preset.
• \ Fixed a bug where gizmos or objects could not be selected from a long distance.
• \ Fixed an issue where Object Grouper actors could not rotate when a ladder object was included.
• \ Fixed a bug where sliders inside Object Grouper could not move correctly.
• \ Added a tab feature to organize menus, preventing menu overflow when creating many levels.
LIMSCAPE 1.46 → 1.47
・Light Flicker (Light Noise) feature is now available for all light types. ・Fixed text overflow issues on the level selection screen in LIMSCAPERS. ・Bundled core libraries for upcoming VR support (not yet usable). ・Fixed a spot in Level 2 where the player could fall through. ・Improved performance of the level deletion command.
Default Branch 1.32 → 1.46
Implemented frame generation via FSR
Optimized glass material refraction for improved performance
Optimized bloom effect processing
Enabled convolution bloom
Improved underwater bubble effects
Adjusted global illumination, color grading, and in-level lighting
Optimized Lumen, VSM, and internal variables for significant speed and memory improvements
Added support for Unreal Engine 5.6’s native upscaler (faster than DLSS)
DLSS enabled by default for higher image quality, with denoising reducing artifacts
Fixed issue where DLSS quality settings were not applied
Adjusted control smoothing curves to be firmer
Movement smoothing set to “0” now bypasses all smoothing for ultra-sharp controls
Made Hit Lighting optional and re-enabled Screen Space Reflections (toggle added to Render Settings Actor)
Added “No Shadow” option (in response to glass material specification changes)
Added ray-traced shadow option for certain lights
Added a button to allow selection after object search without moving objects
Added a puddle actor
Changed transparent material shading to legacy mode for performance reasons (refraction remains enabled)
Fixed black edge issue on TextGen actor, improved resolution, added metallic and emissive support
Light emission now affects GI and reflections by default; added “Non-Reflective Emission” option to revert to previous behavior
Adjusted and updated lighting in official levels
1.45 → 1.46
Fixed an issue where controls became unresponsive when mouse sensitivity was set below 1.
Fixed unnatural reflections occurring in transparent materials when IOR was set to 1 or lower.
If no issues are found, this version will be released on the default branch within 1–2 days.
1.43 → 1.45
Major performance improvements through Lumen, VSM, and internal variable optimizations, along with reduced memory usage.
Unreal Engine 5.6’s native upscaler is faster than DLSS. However, since DLSS denoising produces fewer artifacts and cleaner visuals, DLSS remains enabled by default.
\ Added Hit Lighting as an optional toggle for performance considerations. Screen Space Reflections re-enabled (with an enable button inside the Render Settings Actor).
\ Fixed an issue where large Rect Lights would shine through walls.
\ Added “No Shadows” option (necessary because glass materials now cast shadows by default).
\ Added ray-traced shadow option for certain lights.
\ Added a “Select Only” button after object search to allow selecting without moving the object.
\ Added a puddle actor.
\ Changed transparent material shading algorithm to legacy mode for performance reasons (refraction remains supported).
\ Fixed an issue where TextGen actors had black edges, improved resolution, and added support for metallic and emissive properties.
\ Light emission now affects global illumination and reflections by default. Added a Non-Reflective Emission option to revert to the old behavior. (Note: this may cause some areas to appear brighter than before. If areas look too bright or you want highlights to blow out in dark scenes, enable Non-Reflective Emission.)
Adjusted and updated lighting in official levels.
Performance Measurements
NVIDIA RTX 3090 Ti Scalability: High Screen Percentage: 50 Resolution: 4K
First Level Opening
Frame Generation Off: ~100 FPS
Frame Generation On: ~180 FPS
AMD RX 7600 Scalability: High Resolution: 4K Screen Percentage: 30
First Level Opening
Frame Generation Off: ~70 FPS
Frame Generation On: ~130 FPS
This version is scheduled to be released to the Default branch within the next few days, provided no issues are found.
Optimization and bug fixes after upgrading Unreal Engine from 5.42 to 5.61 in LIMSCAPE 1.40:
Frame Generation implemented via FSR
Added Render Settings Actor, enabling bloom, tint, and contrast adjustments in Sandbox Mode
Fixed issue where DLSS quality selection had no effect
Resolved excessive VRAM usage (~6GB) in versions 1.40 and 1.41
Improved performance of glass material refraction
Improved performance of bloom effects
Adjusted control smoothing curve for a firmer feel
Movement Smoothing 0 now bypasses all smoothing for ultra-sharp controls
How to Access the Beta Restart Steam (if it’s running in the background, right-click the Steam icon in the taskbar and choose "Exit") Right-click LIMSCAPE in your Steam Library Select Properties > Betas > Choose “beta” from the dropdown list
・Upgraded Unreal Engine from 5.42 to 5.61
・Graphics adjustments to global illumination, color grading, and more due to the upgrade
・Lighting adjustments across levels to match the new engine
・Enabled convolution bloom for more natural light glow
・Improved underwater bubble effects
・Glass materials now support refraction
※Internally, a wide range of fixes and changes have been made. If you encounter any issues or bugs, we would greatly appreciate it if you could report them on the official Discord.
※How to Access the Beta Restart Steam (if it’s running in the background, right-click the Steam icon in the taskbar and choose "Exit") Right-click LIMSCAPE in your Steam Library Select Properties > Betas > Choose “beta” from the dropdown list
LIMSCAPE Version 1.32 Official Update ・Added the ability for the Sound Player Actor to follow the player and to disable default ambient sounds, allowing for fully custom ambient audio. ・Warp Actors now support viewpoint adjustment, letting you lock the camera to the warp point’s direction upon arrival. ・Fixed an issue where stuttering occurred when starting to run. ・Added a feature to warp directly to cleared save points from the in-level pause menu. ・Resolved an issue where the level name was reset when downloading a level from a URL. ・Implemented measures against an issue where, in some environments, Sandbox Mode characters would automatically move in one direction. ・Added a confirmation prompt when pressing the shutdown button.
In this update, we’ve added a DirectX 11 Compatibility Mode that allows gameplay even on PCs that do not support DX12. In addition, the user level-sharing site LIMSCAPERS has finally launched in beta! Uploading and downloading levels is now dramatically easier.
🆕 Main Updates
■ Main Application (LIMSCAPE 1.30) ・Added DX11 fallback mode (lower quality, but playable on PCs without DX12 support) ・Fixed an issue where the key mapping menu could not be closed with ESC ・Added a button in the UI to directly connect to LIMSCAPERS ・Added support for automatically loading linked content from external URLs and files ・Added a LIMSCAPERS button to the "Create New" screen in SANDBOX MODE
■ Launcher ・Added the ability to load levels from LIMSCAPERS using a URL scheme ・Added support for opening .limscape files by double-clicking them ・Added a launch menu option for DirectX 11 compatibility mode ・Added registry registration for URL/file schemes and icons
■ LIMSCAPERS (External Sharing Site) ・Account registration with Email and Google login support ・Upload levels directly from the game ・Search, edit, and delete levels ・Comment function (can be enabled/disabled) ・Reporting system, status feature, and various counters ・Additional thumbnail settings ・Established EULA and Privacy Policy
With this update, we’ve added DirectX 11 Compatibility Mode, allowing even PCs without DX12 support to play. In addition, the user level sharing site LIMSCAPERS has officially launched in Beta! Uploading and downloading levels is now dramatically easier.
🆕 Key Updates
■ Main Application (LIMSCAPE 1.29) ・Added DX11 fallback mode (lower quality, but playable on PCs without DX12 support) ・Fixed an issue where the key mapping menu could not be closed with ESC ・Added a button in the UI to connect directly to LIMSCAPERS ・Added support for automatic loading from external URLs and files
■ Launcher ・Implemented URL scheme loading from LIMSCAPERS ・Added the ability to open .limscape files by double-clicking ・Added launch menu option for DirectX 11 Compatibility Mode ・Registry registration for URL/file schemes and icons
■ LIMSCAPERS (External Sharing Site) ・Account registration with email or Google login ・Upload levels directly from the game ・Level search, edit, and delete functions ・Comment feature (can be enabled or disabled) ・Report function, status display, and various counters ・Support for additional thumbnail images ・Established EULA and Privacy Policy
About
This page aggregates Steam news feeds, patch notes, and developer announcements for LIMSCAPE : THE LIMINAL SPACE EXPLORER, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main LIMSCAPE : THE LIMINAL SPACE EXPLORER statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.