
Steam news
Full Steam announcements and update articles for this title.
Update Ver. 1.0.05 has been released.
To improve game stability and address crashes occurring during extended play sessions, we have updated the version of Unity used to develop and build the game to the Unity 6000.3 series.
Based on our investigation, we determined that the previously used Unity version was highly likely to be one of the causes of these crashes.
We have therefore updated the Unity version as part of this release.
However, we have not yet been able to confirm whether this change has completely resolved the crash issue.
We will continue to closely monitor player reports and gameplay conditions, and will carry out further investigation and additional measures as necessary.
We sincerely apologize for the prolonged inconvenience caused by the crash issue.
Thank you for your continued support of Limitless Survivor.
Update Ver. 1.0.04 has been released.
As a temporary measure to address crashes occurring during extended play sessions, the following visual effects have been removed.
Title screen effects
Defeat effects
Attack hit effects
Enemy defeat effects
Effects for dropped treasure chests and Artifacts
Prestige effects
This change has improved the memory leak observed in our development environment, and we have confirmed that one possible cause of the crashes has been removed.
However, we have not yet been able to confirm whether the crash issue has been completely resolved.
We will continue investigating and monitoring the issue.
Fixed an issue where certain Steam achievements were not unlocked even after their requirements had been met.
If you have already met the requirements for the following achievements, they will be checked and unlocked together when you reach the Results screen of any floor.
Just Warming Up
Only the Beginning
The End...?
Limit Breaker
The following achievements will be checked based on your total number of Prestiges the next time you perform a Prestige.
A Fresh Start
Here We Go Again!
The following achievement will be unlocked after meeting its requirement again and reaching the Results screen of any floor.
Filthy Rich!
The following achievements will each be checked again when you open the Home screen while their requirements are met.
Is That Everything?
Maxed Out!
The following achievements will be unlocked after meeting their requirements again.
Signature Move
Hit the Motherlode!
Loot Goblin
Fifty-Fifty
Two hidden achievements
We sincerely apologize for the inconvenience caused by the crash and achievement issues.
Thank you for your continued support of Limitless Survivor.
We have received reports of the game crashing during extended play sessions and are currently working to identify the cause and prepare a fix.
We have also received reports of players losing progress as a result of these crashes, and we sincerely apologize for the inconvenience this has caused.
Once the issue has been resolved, we will provide further information through a game update and a Steam announcement.
We apologize for the inconvenience and appreciate your patience while we work on a fix.
Update Ver. 1.0.03 has been released.
You can now hold the Ctrl key on your keyboard or the RB button on your controller while enhancing a stat to raise it instantly to the highest level possible with your currently owned Crystals.
This feature is especially useful when enhancing multiple stats at once after Prestige.
Thank you for your continued support of Limitless Survivor.
Update Ver. 1.0.02 has been released.
Artifacts were designed to have powerful effects in exchange for a low drop rate. However, I had set the drop rate too low, resulting in Artifacts dropping far less frequently than intended during actual gameplay.
To address this, the base Artifact drop rate has been increased by 67%.
Yellow Crystals, which are used for Prestige, have a higher drop rate on later floors. However, I had also set their base drop rate too low, causing it to take too long to reach Prestige.
As a result, the Yellow Crystal drop rate has been doubled on all floors.
Yellow Crystals can drop from Normal Floor 7 onward.
Fixed an issue where Yellow Crystals could rarely drop on Normal Floor 4.
Thank you for your continued support of Limitless Survivor.
Limitless Survivor is now available as of July 24, 2026, at 12 AM PDT / 8 AM BST.
The full version includes the following additions and changes from the demo:
Expanded the selection of playable weapons to six.
Added numerous new enemies, including bosses.
Added a large number of in-game achievements.
Added eight Normal floors, eight Hard floors, and an unlimited number of Extra floors.
Adjusted randomized item affixes so that special effects are more likely to appear.
Strengthened Artifact effects while reducing their base drop rates.
Removed the system that reduced Artifact drop rates based on the number of Artifacts owned.
Reduced the Artifact drop rate bonus granted by Prestige.
Rebalanced skills around progression through Artifact upgrades.
Added a cap to Attack Count. Any Attack Count above the cap is converted into a separate Attack Power multiplier, providing the same DPS increase that additional attacks would have provided.
Various other balance adjustments and improvements have also been made.
Thank you for your continued support of Limitless Survivor.
Limitless Survivor will launch on Steam on Friday, July 24, 2026, at 12 AM PDT / 8 AM BST.
Thank you for your continued support of Limitless Survivor.
Based on player feedback, this update includes several quality-of-life improvements and stability updates.
Main changes include:
Added a notification in dungeons to indicate when you have enough Crystals to Prestige
Unidentified Artifacts are now temporarily saved immediately upon pickup
This helps prevent Artifacts from being lost due to unexpected crashes or accidentally returning to the title screen
Limited dropped Artifact effect rendering to a maximum of 20 at once
Added a limit of 150 dropped Artifacts existing simultaneously in a dungeon
Thank you to everyone who helped by reporting issues and assisting with testing. We’ll continue working on further improvements.
Based on player feedback, this update includes several quality-of-life improvements and bug fixes.
Main changes include:
Added the ability to skip Artifact Appraisal animations
Fixed an issue where Crystal values were not displayed correctly
Adjusted item drops near the edge of the map so they are repositioned further inside the playable area
Fixed several minor UI issues
Thank you again to everyone who submitted crash reports and testing information. We will continue working on further stability improvements.
We investigated several crash reports and logs submitted by players and made improvements across multiple systems.
While we have not yet been able to consistently reproduce the reported crashes internally, we reviewed the provided crash logs and investigated several systems that could potentially lead to instability or unexpected behavior.
Based on that investigation, we implemented a number of stability improvements and additional safeguards in potentially affected systems.
Improved safety handling for UI initialization and panel animation processing
Added safeguards for certain skill effects and chain-processing behavior
Improved stability of the object pooling system
Fixed potential issues caused by overlapping enemy death processing
Improved autoplay level-up effect handling
Strengthened Tween and Coroutine cleanup behavior
Improved stability in high-refresh-rate environments through adjusted frame rate control behavior (Additional update added on May 15, 2026 at 13:30 UTC)
This update mainly focuses on improving stability during situations with rapid state changes, heavy combat, and large amounts of simultaneous effects.
If you still encounter crashes or abnormal behavior after updating, please share your logs and reproduction details if possible. They are extremely helpful for further investigation.
Thank you again to everyone who submitted crash reports and testing information. We will continue working on further stability improvements.
Today, we are excited to announce that our game’s title has been officially changed to better align with our core vision and gameplay experience.
Old Title: Limitless Survivors
New Title: Limitless Survivor
This change was made to more accurately reflect the game's content and development concept.
Thank you for your ongoing support!
This post summarizes updates made to the Limitless Survivor demo between May 4 and May 7, 2026.
The current latest demo version is Ver. 0.9.66.
Fixed an issue where the player could still take damage after defeating a boss
Fixed an issue where an incorrect bonus multiplier was displayed on the Prestige information screen
Fixed an issue where kill count and Skill Damage statistics could be reset for the most recently loaded save data when closing the application from the title screen
Added a panel on the right side of the screen to display Skill Damage in dungeons
Added a Stats panel on the left side during auto-play
Skill gains and upgrades are now shown above the player during auto-play
Stat increases are now displayed above the player during auto-play
Added a feature to display all collected artifacts at once on the results screen
Repositioned the Start and Load buttons on the title screen
Updated the color of the Load button
Status upgrades can now be performed continuously by holding down keys, buttons, or mouse clicks
A portion of your stats eligible for Crystal enhancement will carry over after Prestige
Increased the default Time Limit from 10 to 20
Increased Pickup Range growth from 3 to 4
We will continue to make improvements based on your feedback.
Limitless Survivor is a high-octane Roguelite that blends the thrill of survivor-style combat with the addictive scaling of incremental games.
■ What’s in the Demo?
Infinite Growth: Use your hard-earned resources to scale your stats beyond imagination.
Treasure Hunting: Slay enemies to loot rare and powerful Artifacts.
Prestige System: Reset to reach even greater heights. The grind never ends!
Idle Farming: Prefer a more relaxed approach? Let the Auto-play handle the farming for you.
This demo is a work-in-progress, and your feedback is vital to us. Let us know what you think in the Community Hub or on our social channels!
From the very first second, the screen is flooded with enemies, overwhelming visual effects, and massive damage numbers.
This is the true scale of limitless progression — no stat cap, no ceiling, just continuous growth.
If you enjoy survivors-style action and infinite scaling, wishlist Limitless Survivors and follow development on Steam.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Limitless Survivor, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Limitless Survivor statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.