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Full Steam announcements and update articles for this title.
A brand new Backrooms level (Level 37) is now accessible
The Liminal City world has been expanded with a large, interconnected, transitional water complex
Designed around atmosphere, isolation, and spatial disorientation
New ambient, sound and visual details unique to this area
Several new achievements have been added to this level
The achievements are related to exploration, discovery, and reaching specific locations
Minor environment and visual improvements
Minor performance optimizations
Many of you reported that the camera movement and sensitivity felt inconsistent and hard to control — and you were absolutely right.
I’ve reworked the camera system and added adjustable Camera Tilt and Sensitivity settings to give you full control over your experience.
You can access these settings from the Gameplay Settings menu.
This update is a direct response to your feedback. Thank you for helping me make the game better.
Dear Players,
I'm writing to you today with some sadness, but also excitement for a better gaming experience. I've decided to postpone my planned release date by a few weeks. This decision is necessary to ensure the game's technical robustness and smoothness.
The size and dynamic nature of my game involves numerous Backroom levels and seamless transitions. This means a lot of data is processed in the game world, and I've experienced some performance optimization challenges. I need a little more time to manage this process optimally.
Improving gamepad support and completing localization work are also among my priorities. All of these details are essential for the game to provide a smoother and more enjoyable experience.
The game's release date has been postponed by three weeks. I will use this extra time to address any shortcomings. I'm also offering a 20% discount to thank you for your patience and support during this time.
Remember, this game is a solo project. I'm handling the entire development process myself, and every bit of feedback and suggestion is invaluable. The development process can sometimes be more complex than I anticipated, but I'm confident the results will be worth it.
I apologize for this delay, but I needed to use this time to bring you the best version of Liminal City. Thank you so much for your patience, and I hope you'll ultimately experience something worth the wait.
Erdal,
LIGHTWORKER GAMES
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Liminal City, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Liminal City statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.