Okay, yes, more like day 3 patch but better late than never, right? Oh, no, "Never" is not something you'll get in regards to Lifeslide update - that's a promise!
First of all, thank you all so much for the amazing feedback and support throughout the launch days! Our team is humbled by the positive reception and we want to keep delivering new things to keep everyone smile!
Change log
Throughout the launch, we spotted a bunch of issues that we wanted to fix right away and so here we go:
Fixed unloading sky textures
We're so sorry to let this slip upon release. This glitch was caused by looping through the entire game or going to the main menu and returning to the game. It was not game breaking but it was very ugly. The sky is now here to stay!
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Fixed the In Love achievement
The In Love achievement rewards you for passing the "Loving" level without collecting a single Integrity or Matter gem. Or at least it was supposed to. We found out that the achievement was being rewarded to everyone regardless. This is now fixed and now you gotta work for it!
Fixed Zen Crash
There was a critical issue with one of the levels in Zen mode where it caused the entire game mode to stop working. We have patched it. Zen is now stable!
Small fixes
- Fixed the description of one of the plane's skins
- Fixed some spawn points on Story that were sketchy
- Fixed plane selection rendering the paper planes gray-ish
- Fixed some animations in the "Creating" level. Giant falling blocks from the sky are no joke!
- Tweaked the mountain ridge before the ending so that it doesn't cause halts
- Reduced the long delay after the ending sequence
- Fixed a graphical glitch where a black thing was flashing on screen every once in a while
Well, that's it for now.
What's next?
We are in dire need of a break and will take this week off to regenerate. We'll be keeping an eye on the community during the break.
After that, well, we have plans for some CONTENT AND FEATURE UDPATES! Yes, new level content, more plane appearances, new music, UI/UX improvements and more is coming in about a month and a half! Stay tuned for this!
And after that?
Did you know we have multiplayer racing in the works? Yes! If the game does well, we will be able to further develop it:
MULTIPLAYER FOOTAGE
If you haven't yet joined the Discord community - that's the best place to give feedback and discuss the future of Lifeslide: https://discord.gg/bkYDq8v