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The last content patch made the game significantly easier through access to more economy and CC options. Before making further changes to overall balance, this patch aims to reign in some of the mechanics that are outliers in terms of late-game power.
Corruption explosion damage is now divided across all enemies hit instead of a flat amount
Last Stand: Max Barrier +0 -> +2000
Overcharge: Static +15% -> +10%
Static Finesse: Static Damage +15% -> +25%
Static Expertise: Static Damage +30% -> +50%
Zone Finesse: Zone Damage + 15% -> +10%
Zone Expertise: Zone Damage +30% -> +20%, Zone Weapon Size +25% -> +20%
Chain Lightning: Static 8% -> 4%
Piezostone: Static 5% -> 2%
Storm Wraith: Static 15% -> 8%, Damage 240 -> 250
Lightning Spire: 30% -> 25%, Damage 180 -> 200
Lightning Storm: 60% -> 30%, Damage 400 -> 440
Ice Barrage: Frost +12% -> +10%
Ice Shards: Frost +15% -> +12%
Chilling Touch: Frost +25% -> +20%
Glacier: Frost +60% -> +50%
Ice Wave: Frost +30% -> +25%
Ice Spire: Cooldown 3 -> 9, Damage 1000 -> 2500
Energy Siphon: Restore Barrier +0.4% -> +0.35%
Fixed a bug that caused leaderboard entries since previous patch to not appear
Fixed Codex to update and show freshly unlocked items without having to restart the game
Game over menu will no longer show the "Continue run" button in the Weekly Challenge game mode on round 100
Fixed weapon inventory display to not show an extra empty row when weapon type count is a multiple of 10
Fixed a bug that caused freeze, frost, and stun to have infinite duration on round 100
Fixed Energy Siphon to be tagged as a Barrier related item
Corrected some German translations based on community recommendations
1.4 introduces new relics and items that can be unlocked through achievements. The Codex can help you find out more details. Any items locked behind achievements you've already completed will automatically be available to you. More achievements and items will be added in future patches.
This new set of items introduces some new one-off mechanics. You can expect UX improvements for feedback to help with clarity on these in the next patch.
Flamestream: Single Target Hel Weapon with Burn damage
Piezostone: Splash Stone Weapon with Static
Chilling Touch: Bouncing Soul Weapon with Frost
Voidburst: Splash Arcane Weapon with Corruption damage
These new legendaries are designed to be a bit more situational and provide some new build paths.
Combustor: Single Target Hel Weapon that deals damage equal to 300% of Burn on enemy, if enemy dies the damage explodes onto nearby enemies
Golem: Zone Stone Weapon that summons a golem with 50% of tower's Max HP, Thorns, Regen, and Armor
Contagion: Bouncing Soul Weapon that spreads debuffs between enemies
Ice Spire: Zone Arcane Weapon that summons a decoy that explodes on death, freezing all nearby enemies
Investment upgrades provide a new avenue for economy (they scale with Bounty). Duplicators will help you more easily get the build you're looking for without having to reroll as often.
Ankh: +1 Revive
Frost Finesse: +25% Frost effectiveness
Frost Expertise: +50% Frost effectiveness, +25% damage to Frozen enemies
Coin Flip: 50% chance to receive 250 gold
Basic Investment: Receive 500 gold after 5 rounds
Improved Investment: Receive 1200 gold after 5 rounds
Advanced Investment: Receive 3000 gold after 5 rounds
Perfected Investment: Receive 8000 gold after 5 rounds
Basic Duplicator: Get an extra copy of the next Basic item you acquire
Common Duplicator: Get an extra copy of the next Common item you acquire
Rare Duplicator: Get an extra copy of the next Rare item you acquire
Legendary Duplicator: Get an extra copy of the Legendary item you acquire
For those that want to roll different builds than what the other starter relics help with.
Lich's Favor: Reroll Cost -50%
New options for Thorns lovers and ways to manipulate shop and pact outcomes!
Reactive Barrier: Activate Thorns when Barrier is damaged, Max Barrier +2000, Thorns +100
Sharp Thorns: Thorns Crit Chance +20%, Thorns +100, Crit Rate +25%, Crit Damage +10%
Elitesbane: Damage vs Elites +50%
Omnipotence: All damage multipliers +6%
Hand of Midas: Every round Bounty +0.5%
Hyper Roll: Increase attack speed +100% for 2 seconds after purchasing a shop reroll
Overkill: Spread 100% of excess damage to a nearby enemy on kill
Bonus Pact: Bounty +10%, Shop Level +1
Devil's Advocate: Rerolling pacts no longer increases punishment severity
Glass Cannon: +50% All Damage, +50% Damage Taken
Certain items are now locked behind Achievements and will not appear in runs until the required achievements are completed
New Codex filters for Locked and Unlocked items
Codex filters now show number of items in each category based on current filter
Frozen status effect duration 2s -> 3s
Fixed an issue that caused large numbers with a zero in the ten-thousands digit to display as "3.04m" instead of "3.4m"
This was part of a larger content patch I'm working on, but I decided to carve these changes off so that the time between patches isn't too long. As a sneak peek for next patch (not included in this one): there are 11 new relics and 12 new upgrades to look forward to, in addition to some more new weapons as well.
There are now basic tier weapons of every combination of damage type + attack type in the game now. This should help with the early game of achievement hunting.
Hel Scattershot (Multistrike)
Hel Glaive (Bounce)
Hel Blast (Splash)
Hel Lance (Wave)
Hel Miasma (Zone)
Stone Scattershot (Multistrike)
Stone Glaive (Bounce)
Stone Blast (Splash)
Stone Lance (Wave)
Stone Miasma (Zone)
Soul Scattershot (Multistrike)
Soul Glaive (Bounce)
Soul Blast (Splash)
Soul Lance (Wave)
Soul Miasma (Zone)
Arcane Scattershot (Multistrike)
Arcane Glaive (Bounce)
Arcane Blast (Splash)
Arcane Lance (Wave)
Arcane Miasma (Zone)
Added some base stats to certain relics so that you can still get use out of them if acquired before purchasing relevant upgrades. Also applied a fairly significant nerf to some relics that were overperforming with runaway power scaling (Overcharge, Void Plague, & Harvester).
All healing effects (such as Harvester relic) now have Hell Mode regen effectiveness reduction applied
Burning Thorns: Thorns +0 -> +100, Burn damage +0% -> +25%, Thorns damage as Burn +15% -> +20%
Rapid Barrier: Max Barrier +0 -> +2000
Unstable Barrier: Max Barrier +0 -> +2000
Void Plague: No longer benefits from bonus Corruption Damage, Corruption Spread +20% -> +30%
Overcharge: No longer benefits from bonus Static Damage
Relics will no longer appear for the rest of the run on Power pact when rerolled
Relics and Weapons in the Codex are now sorted alphabetically by name within the same tier
Icons for Glacier and Voidstone updated to better fit color scheme of Stone weapons
Burning Touch icon updated
Fixed a bug that caused fast forward to appear active on first run when it wasn't actually on
Corruption Damage bonuses are now calculated correctly
Static Damage bonuses are now calculated correctly
Fixed an issue causing Unstable Barrier VFX to not appear on first use
Fixed an issue causing Power Up menu to auto scroll when using mouse if a game controller was previously used
The Codex has been added to the game! Available from the main menu or the pause menu, the Codex allows you to look through all items in the game for easier learning and reference. In it you can also find a breakdown of mechanics in the game and various tips for newer players.
In addition, the Boss Damage leaderboards have been split per Gate. This means previous scores have been reset. Now you can flex your scores on Gate 9 without competing against players on Gate 1.
Codex added to main menu and pause menu
Boss Damage leaderboard is now split per Gate
Japanese localization improvements
Fixed bug that caused boss damage to carry over between runs
Fixed bug that could cause leaderboard fetches to fail when playing offline
Fixed animation bug causing enemy attack animations to not play at correct speed when fast forward is active
Fixed a case where leaderboard scores might be posted without run info causing relics to not appear
Occasionally after starting the game the UI will show fast forward mode enabled but still be running at 1X. Still hunting the root cause of this issue, but for now you can work around it by just re-toggling fast forward.
First off, I want to thank everyone for your support with purchasing the game. It's been awesome seeing people already climbing the leaderboards and hearing about the fun builds you put together!
I wanted to let you all know that I've been paying close attention to all of the reviews and feedback that has been shared. The common thread is the lack of meta progression, and understandably so. I apologize that this didn't meet expectations at launch.
Now that the bugs that were reported during launch weekend have been fixed, my top priority is going to be adding more content and adding more meta progression functionality this month. Thank you for your patience. I'm excited to see Lichgate grow and get better with each update!
-Daniel
Run in Background option added to Gameplay Settings menu
Energy Transmutation relic is now mutually exclusive with Unstable Barrier, Rapid Barrier, and Last Stand
Energy Transmutation and Blood Barrier descriptions expanded for clarity
Enemy tooltip now shows damage and HP
Leaderboard now shows what relics were used for a score (only works for entries from v1.0.11 or later)
Leaderboard now supports viewing more than 100 entries
Changed icon for upgrade items to reduce confusion with stat gems
Improved legibility of item counts on inventory HUD
Simplified Chrono Slam description
Added support for Steam rich presence
Scrolling game over screen and leaderboard menu when using controller now uses right thumbstick
Improved localization pass
Gate 3: Starting gold 1200 -> 1500
Hel Curse: Damage 100 -> 140
Imprisonment: Damage 100 -> 130
Lightning Spire: Damage 160 -> 180
Stone Curse: Damage 100 -> 140
Fortifier: Damage 320 -> 350
Soul Curse: Damage 100 -> 140
Burning Touch: Damage 50 -> 80
Life Siphon: Multistrike 3 -> 4, Damage 90 -> 75
Terror: Damage 200 -> 225
Arcane Curse: Damage 100 -> 140
Generator: Damage 320 -> 350
Ice Barrage: Damage 40 -> 42
Flame Spitter: Damage 20 -> 25, Cooldown 0.7 -> 0.5
Ice Wave: 175 -> 180
Fixed bug that caused music to stop playing when too many SFX played at once
Fixed Boss tooltip to show correct name
Fixed enemy tooltip for special enemies to show "None" instead of "Special" for weak/strong vs
Fixed weapon and upgrade inventories to scale with HUD scale setting
Fixed leaderboard display to not cut off 4 digit ranks
Fixed Life Siphon to count as a healing item for Keeping a Safe Distance achievement
Fixed stat gem bonuses from blocking achievements
Fixed bug that caused game over menu to lose selection when playing with a controller
Fixed controller selection focus sometimes being lost when opening or closing the settings menu
Fixed an error that would sometimes occur when attempting to rebind inputs
Replaced icons for the following items:
Necronomicon
Shatter
Splash Expertise
Zone Expertise
Burning Touch
Added missing localization for achievements
Leaderboard menu now refreshes more often
Splash Precision: Splash Size +0% -> +25%
Fixed tooltip scale setting to work on all tooltips
Through the help of a player it was brought to my attention that some of the icons that I had licensed from a 3rd party were likely plagiarized. This was extremely disappointing to discover, and I've done an audit to identify any other icons that might also be problematic and have replaced them. In addition, I have reached out to the company responsible to try to remedy the situation. The icons are the only art assets that weren't custom made for the game due to budget constraints. If anyone identifies any other possible issues like this please do not hesitate to let me know and I will address it as quickly as I can. Thank you for your understanding.
The game is now live!
Try out the weekly challenge to see how far you get with only a single weapon, chase some achievements, and climb those leaderboards.
Join us on Discord to get tips or share your craziest run.
Thank you to everyone playing the game, your support is much appreciated!
Added link to Discord server on main menu
Fixed missing instructions for unlocking starter relics
Removed weapon limit in Standard mode
Default controller binding for fast forward moved to right bumper
All existing achievements now have a Gate 9 version
Added achievements for clearing each Gate
Fixed controller compatibility on game mode menu for Weekly Challenge mode
Standard mode now has a limit of 8 unique weapons each run
Pacts can now be selected using shopping hotkeys (Q, W, E for selection and V for reroll)
Moved attack type descriptions into SHIFT tooltips to make main item descriptions more concise
Added shadow to revive icon to make it easier to see
Increased final boss size and disabled boss health bar
Improved some tooltips for better comprehension
Enemy damage per difficulty Gate 0% -> +1%
XP bonus per difficulty Gate +25% -> +15%
All stat gem bonuses per rank +5% -> +4%
Fire Starter: Range Medium -> Long
Wither: Range Medium -> Short
Chain Lightning: Static +5% -> +8%
Basic Armor: Flat damage reduction 3 -> 2
Advanced Armor: Flat damage reduction 9 -> 6
Perfected Fortifications: Damage per 1k HP +0.2% -> 0.1%
Static Finesse: Static Damage +25% -> +15%
Static Expertise: Static Damage +50% -> +30%
Burning Thorns: Burn damage +20% -> +15%
Unstable Barrier: Max Barrier as damage 20% -> 25%
Wildfire: Spread Burn 100% -> 80%
Fixed hotkey hints to update when keyboard layout changes
Fixed Unstable Barrier and Concussive relics to benefit from various damage multipliers
Fixed Thorns, Unstable Barrier, and Concussive to be affected by hell mode damage decay
Fixed relic inventory UI to scale correctly
Demo now ends at end of round 40 after all enemies have been defeated
Demo main menu now shows what players can expect from the full version
Improved item synergy highlight to be more noticeable
Improved fast forward visual indication
Item synergy highlight now shows when moving the cursor over Power pact items
On-screen button added for accessing Esc menu
Round counter changed to show total number of rounds
Relevant leaderboards now always show on game over screen regardless of new highscore
Difficulty level now shown in game
Improved button for continuing run in Hell Mode and added tooltip to provide context
Environment now visually changes in Hell Mode
Replaced text with icons for health and barrier UI to prevent overlap with large numbers
Added camera transitions before and after runs
Damage type "None" renamed to "Special"
Reroll base cost reduced from 50 -> 10
Enemy spawns per group changed from 1-4 -> 2-3
Enemy spawn count and base damage reduced to make first few rounds easier
Enemy HP scaling per difficulty gate +2% -> +4%
Enemy damage scaling per difficulty gate +2% -> +0%
Difficulty Gate 3 effect: Enemies have more health -> Less starting gold
Difficulty Gate 5 effect: Enemies attack faster -> More elites spawn
Difficulty Gate 7 effect: Enemy damage +15% -> +10%
Knockback distance is now reduced when enemies have stun resistance
Burn Damage Power Up per rank +10% -> +5%
Static Damage Power Up per rank +10% -> +5%
Corruption Damage Power Up per rank +10% -> +5%
Hel Strike: Cooldown 1.2s -> 1s
Pentagram: Burn damage +30% -> +20%
Ice Shards: Frost per hit +12% -> +15%
Stone Strike: Cooldown 1.2s -> 1s
Glacier: Frost per hit +50% -> +60%
Soul Strike: Cooldown 1.2s -> 1s
Void Orb: Damage 75 -> 100, Corruption +80% -> +75%
Void Beam: Base damage 25 -> 20
Arcane Strike: Cooldown 1.2s -> 1s
Energy Siphon: Max Barrier Repair +0.5% -> +0.4%, Max Barrier Repair is now affected by regen decay after round 50
Ice Barrage: Frost per hit +10% -> +12%
Ice Wave: Frost per hit +25% -> +30%
Chrono Slam: Damage 800 -> 700
Echo Strike: Chance to double crit is now fixed at 50%
Overcharge: Static on Static Damage +20% -> +15%
Void Plague: Corruption spread 25% -> 20%
Fixed weapon range preview to work correctly while game is paused
Fixed health and armor upgrades not sorting correctly if purchased in a specific order
Fixed errors caused by reaching round 100
Fixed issue caused by having too many projectiles simultaneously
Fixed damage numbers from continuing to play long after an enemy dies when lots of small attacks stack up
Can now purchase items and rerolls while the game is paused
Burn damage no longer removes frost stacks
Frostfire Relic now does increased damage vs enemies with Frost
Shop reroll now has a very small cooldown (100ms) to prevent accidental double purchase with sensitive input devices
Fixed Ward relics to apply damage bonus to Thorns damage
Settings menus should always start with the scrollbar at the top now
Fixed incorrect Xbox controller glyph for B button
Basic Strike weapon attack cooldown 1.3s -> 1.2s
Regen modifier after round 50 adjusted from (50% - 1% per round) to (100% - 2% per round)
Stat Gem Bonus Thorns: +5% per rank -> +10% per rank
Difficulty Six enemy CC resistance +25% -> +50%
Difficulty levels now add an additional +2% enemy HP and damage per level in addition to existing effects
Pentagram: Damage 15 -> 8
Fire Starter: Damage 35 -> 50
Fire Nova: Damage 20 -> 25
Voidstone: Damage 60 -> 50
Void Orb: Damage 50 -> 75
Glacier: Damage 300 -> 400
Fissure: Damage 70 -> 80
Trebuchet: Damage increased by Max HP +1% -> +2%
Voidscatter: Damage 40 -> 45
Wither: Damage 45 -> 35
Storm Wraith: Static +20% -> +15%
Chain Lightning: Damage 50 -> 55
Energy Siphon: Barrier repair on hit +50 -> 0.5% Max Barrier
Flame Spitter: Damage 10 -> 20
Ice Wave: Damage 200 -> 175
Chrono Slam: Damage 600 -> 800
Blood Barrier: Health To Barrier Conversion 200% -> 240%
Energy Transmutation: Barrier To Health Conversion 50% -> 60%
Wrath of Midas: Damage per 1K Gold: 2% -> 4%
Void Plague: Corruption Spread +20% -> +25%
Last Stand: Damage per 1K Broken Barrier +2.5% -> +3%
Advanced Regeneration: HP Regen +80 -> +100
Perfected Regeneration: HP Regen +0 -> +300
Advanced Fortifications: Max HP +2500 -> +3000
Perfected Fortifications: Max HP +0 -> +7500, Max HP +20% -> +15%, Damage per 1K Max HP +0.5% -> +0.2%
Advanced Barrier: Max Barrier +5000 -> +6000
Perfected Barrier: Max Barrier +0 -> +15000, +20% -> +15%
Basic Armor: Flat Damage Reduction +2 -> +3
Advanced Armor: Flat Damage Reduction +8 -> +9
Crit Expertise: Crit Rate +80% -> +120%
Crit Mastery: Crit Rate +0% -> +200%, Crit Multiplier +25% -> +10%
Stun Expertise: Stun Duration +10% -> +20%
Single Target Expertise: Single Target Damage +30% -> +40%, Crit Damage +0% -> +10%
Wave Expertise: Wave Damage +30% -> 50%
Zone Expertise: Zone Size +10% -> +25%
Hel Expertise: Hel Damage +40% -> 60%
Hel Mastery: Hel Damage +80% -> 125%, Damage vs Undead +20% -> +25%
Stone Expertise: Stone Damage +40% -> 60%
Stone Mastery: Stone Damage +80% -> 125%, Damage vs Creatures +20% -> +25%
Soul Expertise: Soul Damage +40% -> 60%
Soul Mastery: Soul Damage +80% -> 125%, Damage vs Spirits +20% -> +25%
Arcane Expertise: Arcane Damage +40% -> 60%
Arcane Mastery: Arcane Damage +80% -> 125%, Damage vs Demons +20% -> +25%
Basic Thorns: Thorns +50 -> +30
Improved Thorns: Thorns +50 -> +30, Thorns Per Round +10 -> +5
Advanced Thorns: Thorns +250 -> +200, Thorns +5% -> Thorns +10%
Perfected Thorns: Thorns +500 -> +600, Thorns +20% -> Thorns +30%
Lichgate: Tower Survivor is participating in Next Fest from Feb 23 - Mar 2! Join us for a developer stream where I will do a few runs and give some pointers on best strategies for surviving the Lichgate!
User settings are now synced via Steam Cloud
Game will now automatically pause if active controller is disconnected or Steam overlay is opened
Added controller input hints on Audio & Credits submenus
Fixed calculation of unused gems, fixing an exploit that allowed duplicated stat gems
Fixed controller support for Credits submenu
Fixed cursor not being hidden when launching game with a controller active
Last set Fast Forward state now persists across runs and play sessions
Game can now be played while offline
New art for tutorial mentor
Thorns damage power-up reduced from 10% -> 5% per rank
Fixed number abbreviations for 1.01m-1.09m
Fixed the shop to refocus upon continuing a run when playing with a controller
Fixed the revive badge from incorrectly showing after forfeiting a run with Necronomicon and then selecting another starter relic
Removed irrelevant difficulty indicator on Boss Damage leaderboard on the game over screen
Added missing translations for the tutorial across all languages
Inspecting weapons now shows a preview of attack range
Added purchase protection to rerolls when round is about to end or just started to prevent accidentally wasting gold
Improved tutorial to cover more topics and improved brevity
NOTE: Returning players that have already completed the previous tutorials will see the new tutorials appear on the first run after patching.
NOTE: Currently English only; translations for updated tutorial will be added in a later patch.
Fixed Chrono Slam visuals to align with the enemy being knocked back
Fixed bug that caused XP to be awarded twice when continuing past round 50
Added missing translations for Simplified Chinese
Achievements and Steam store page translated for French, Italian, German, Spanish, Chinese (Simplified), Japanese, Korean, Russian, and Portuguese (Brazilian)
- Fixed leaderboard UI error on game start
- Fixed broken description of Curse weapons for Simplified Chinese (zh)
- Added missing translations for Japanese (ja) and Brazilian Portuguese (pt-BR)
The demo for Lichgate: Tower Survivor is now live! 🎉
The demo let's you play up to round 40 for free with full access to all tower weapons and upgrades. The full game at release will include challenges to unlock new relics, higher difficulties, leveling with stat bonuses, leaderboards to compete with your friends, and achievements for using specific builds.
Give it a try and let us know what you think in the forums or on our discord!
If you enjoy the demo, please consider wishlisting the game and telling your friends about it. It's the best way to help support our development!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Lichgate: Tower Survivor, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Lichgate: Tower Survivor statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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