Hello, Your Majesty!
A huge content drop has just landed: the paid DLC Whispers from the Crypt arrives together with the free Ritual update. New faction, new mode, day-night cycle, and fresh maps – your kingdoms will never be the same.
Free Ritual Update
Adds a new game mode with bots – Ritual. All sides fight for control of the altar in the center of the map. The first player to complete 3 stages of the ritual at the altar wins.
Day-night cycle has been added. Besides the visual effect, it can positively or negatively affect certain characters.
Sandbox, Survival, and Ritual modes are now united in the Sandbox lobby.
4 new maps have been added for Sandbox.
DLC: Whispers from the Crypt
Adds a fully playable Undead faction with the following heroes:
Zombie – a tough, stinking fighter who simply refuses to die.
Necromancer – raises dead servants from fallen enemies. Allied heroes should also keep their distance, as he forcibly turns them into undead.
Vampire – master of blood and nightmares who drains the life from his foes.
New spell – Raise Undead – a special delayed resurrection for Undead heroes.
Living heroes received an alternate Undead skin and a set of perks that activate if the Necromancer gets to them.
2 new maps have been added for Sandbox.
Time to defend your kingdom… or join the ranks of the dead.
See you on the battlefield, Your Majesty! ⚔️
Fixes:
Fixed hero navigation issues on some maps.
Added missing dialogue voiceovers for defeat screens.
Balance adjustments for the Balance faction.
Fixed inflated cost of level 2 armor.
Improved building placement logic for bots in Sandbox/Ritual modes.
Heroes now reset aggression if the target teleports to their castle.
Added individual portal circles for the player and NPC factions in Sandbox.
Fixed map restart issues in Sandbox.
Fixed hero movement during push and knockdown effects.
Fixed incorrect reward calculation for killing mobs.
Improved hero following of attack flags set on moving targets.
Auto-save interval increased to 7 minutes.
Reduced map loading times.
Fixed effect timer behavior in battles with large numbers of units.
