
Steam news
Full Steam announcements and update articles for this title.
1. Added Pet Training to improve Growth, Properties, and Passive Effects.
2. Reworked Pet Expeditions with Expedition Progress, Offline Rewards, and additional rewards.
3. Added Pet Fusion, allowing pets to pass on some of their Growth and Properties.
4. Updated Advanced Filter options with “All” for Category and Type.
5. Fixed several minor UI, interaction, and gameplay issues.
1.Added an advanced loot filter. Drops can now be filtered by item type, quality, tier, and affixes. Improved the loot filter UI and usability.
2.Improved class reset. Resetting class advancement now resets the second advancement first while keeping the first advancement.
1. Added transmogrification function.
2.The Demon Abyss now drops two new materials: Mirror Crack Stone and Legendary Blending Stone. Mirror Crack Stones can be used to duplicate equipment; Legendary Blending Stones can be used to reset the stats of legendary equipment.
3. Cloaks now have bleed damage attribute, and Focus now have chaos damage attribute.
1.Add chaos damage and poison damage affixes to some equipment.
2.Add a preview of obtained affixes in the forging interface.
3.Add talent tree export and import functionality.
1. Added automatic potion usage thresholds. Potions can now be consumed automatically when Health or Mana falls below a specified percentage.
2. Added an option to continue using potions while a recovery effect is already active.
3. Improved the blacksmith refinement confirmation prompt. It can now be configured to appear only when an affix reaches 100% value.
4. Added a new combat strategy option to allow skill usage without a target. Summoning and buff skills can now be cast even when no enemies are present.
5. Added Cloak entries and detailed information to the pedia.
1. Fixed an issue where cloak suffix Total Multiply (More) values were calculated incorrectly, which could cause certain values to overflow. Total Multiply (More) values are now calculated after stat conversion.
2. Fixed an issue where preset talent trees could be switched during combat.
3. Changed the Fire Dragon Bow’s “Ignites always pierce” effect to a chance-based pierce effect to ensure smoother game performance.
4. Fixed the “Ignore Skill Mana Cost” modifier on 【Holystride Boots】. Skills can now be cast even if their mana cost exceeds the character’s maximum mana.
1. Fixed an issue where the Strength Cloak suffix was not taking effect. The attribute will now correctly participate in calculations and bonuses.
2. Cloaks can no longer be used as materials to be devour by other Cloaks.
We’re excited to roll out this major update, bringing new content and system improvements to the game.
This update includes:
Cloak is a brand-new progression-based equipment that gains experience through combat and levels up over time, granting increasing stat bonuses as it grows. It also features a “devour” mechanic, allowing it to consume legendary items to further enhance its power, adding more depth and strategic choices to progression paths.
In Demon Abyss mode, enemies have significantly higher base stats and gain additional buff, greatly increasing overall difficulty. It is also important to note that high-level Cloaks can only gain experience in Demon Abyss, making this mode both the primary source of Cloak progression and a core endgame challenge.
In addition, this update introduces the ability to save and switch talent trees, allowing players to freely experiment with different builds and playstyles. We have also added over a dozen new legendary items, further expanding build diversity and equipment combinations. Alongside these additions, we have fixed several known bugs and improved overall system stability, resulting in a smoother and more reliable gameplay experience.
(Due to strong demand from German players, we’ve decided to add localization support. This is the first version of the German translation, generated with the help of AI as our team is understaffed. There may be inaccuracies or unnatural phrasing. If you notice any issues or have suggestions, please let us know on Discord — we truly appreciate your feedback )
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Thank you all for your continued support and for playing the game. Your feedback keeps improving the game with every update.
Happy hunting
1. The Plague and Thunder effects in the Wasteland no longer directly consume HP and now deal normal damage.
2. Ancestral Banner can now properly benefit from the \ buff.
3. Fixed an issue where the Hellfire passive skill could not be triggered in certain situations.
4. Fixed an issue where character appearance could not be changed in the character creation screen under certain conditions.
5. The effect of the Ring of Seals now also applies to its own Chaos affixes.
1. Fixed a bug that could occasionally cause sudden death.
2. Increased the mana cost of summoned units’ skills.
3. Fixed an issue where Star Map attribute points could not be selected or removed properly.
4. Enhanced the skill \. It now inherits more player attributes as the skill level increases.
5. Fixed a bug in the Lich talent tree \ where buffs were applied incorrectly when multiple summoned units were present.
1. Added a Class Reset feature.
2. Added equipment sorting by Tier rank.
3. Fixed an issue where summoned units' attack power could become negative after leveling up. Summoned units' skills now scale with the level of their summoning skill.
4. Added a new Legendary equipment item: \.
5. Fixed an issue where the Arcane Mage talent node \ did not apply its damage bonus properly.
6. \ now uses the summon's MaxHP instead of Attack Power.
1. Fix the issue where excessive life steal in the same time frame may lead to sudden death
2. Modify the pet merge egg to directly enter the inventory
3. Add the setting to hide the inventory item T-tier display
4.Fix the text prompt for currency stone
1. Added right-click quick crafting functionality for some currencies.
2. Using currencies can now directly consume items from the currency storage.
3. Fixed an issue where some equipment modifiers would not reset after battle.
4. Changed the repeated cast logic of the Mummy Staff to cast once every 0.2s interval.
5. Switching between Blacksmith Polish and Refine no longer automatically unequips equipment.
6. Fixed an issue where simultaneously Fired Missiles would incorrectly stack damage bonuses multiple times.
7. Fixed incorrect connection points in the talent tree.
8. Reduced cooldowns for Bravery-type skills.
9. Changed the Beastmaster talent node “Inspire” into a passive effect.
10. Modified the Berserker talent node “Bloodforged Will” so it is no longer affected by any attribute scaling.
11. Increased the attack power granted by WarCry.
1. Add the Currency Repository page, allowing unlimited stacking of forging stone materials
2. Fix the issue where Kirin has no effect
3. Fixed the issue where the Forged Iron Ring effect was inactive when wear no weapon
4. Enhance the attack range of Inferno's Normal attacks
5. Adjust the hammer's posture
6. Adjust the attribute modification effect of the Chaos/Abyss Stone to slightly increase the probability of beneficial effects
1. Fixed issues where bleeding, ignite, poison, and potion effects were not functioning properly due to previous updates
2. Increase the tier level display of items in the inventory
3. Fix abnormal damage issues with Cleave, Explosion, Splash, and Thorns.
1. Increase the growth coefficient of all magic-based skills
2. Fix the bug where Rage contains the Fire Damage by default
3. Fixed bugs related to abnormal skill values
4. Modify the Layer requirement for the Bounty Board's Wasteland
1. Fixed the issue where switching characters caused some attributes to be lost.
1. Lifted monster HP scaling on higher floors, and significantly reduced monster damage.
2. Greatly enhanced Talent Tree nodes; some nodes have been changed to multiply(more).
3. Added filtering for special nodes in the Talent Tree.
4. Adjusted damage coefficients for all skills.
5. To reduce performance stuttering, Lightning Chain cast time increased from 1s to 2s. Aiming Stance has been redesigned: each click now increases projectile damage. Projectile duration has been reduced, and multi-cast no longer affects charge-based auto-cast skills.
6. Fixed an issue where Potion Chaos affixes were not functioning.
7. Fixed an issue causing repeated Altar challenges.
8. Added a one-click “Sort All Items” prompt in the stash.
9. Adjusted summon unit attack growth curve.
10. Focus now grant Magic Skill Level.
11. Added purchase prompts for Black Market merchant items.
12. Temporarily removed unit shield value display.
13. Added encyclopedia entries for Siege and other status effects.
14. Fixed an issue where Talent Tree node removal sometimes did not take effect under certain conditions.
15. Fixed an issue where Shadows were not summoned in Altar mode.
1. Adjust the calculation method for Accuracy and evasion rates, now high-tier monsters will significantly reduce evasion rates as long as they meet the Accuracy threshold.
2. Add the Function to restart challenges and automatically summon altars
3. Add the Function to end the invasion early after completing three full Chest
4. Fix the issue where pet skills are not affected by the skill level increase from potential stones
5. Fixed the issue where explosion damage was counted within the skill rather than being tracked separately
6. Fix the issue where chaotic skill stones can be updated in level.
7. The Mana Lock of Arcane Sage is now changed to ensure guaranteed hits for Fire, Ice, and Thunder skills
1. Increase Dps statistics Functions (change colors based on damage, and display specific damage information for skills)
2. Added one-click repository sorting.
3. Added text input layer jump for Wasteland
4. Modify the layout of settings
1. Increase Dps statistics (still need work: the logs of the last 10 battles, change colors based on damage, and display specific damage information for skills)
2. Add the Setting for blocking VFX
3. Fix the bug that the Thorns Increase effect of Crimson Thorn Boots is "Multiply", but now it is an "increase"
4. Increase the generate probability of Forged Iron Ring
5. Increase the drop rate of Blending Stone and Cutting stones
6. Fix the bug that Abyss Stones may not be effective
1. Replaced the damage display method; you can now adjust the specific conversion formula in the settings.
2. Fix the issue where Clear Mind still provided attributes even when a weapon was equipped.
3. Fix the issue where claiming quest rewards was ineffective when the inventory was full.
4. Modified the effect of Frost Spear skill.
5. Fix the issue where currency was sometimes not consumed.
6. Fix the issue where pet normal attacks did not scale with level; adjusted the coefficient for pet normal attacks.
7. Fix the issue where nested equipment attribute requirements caused the game to freeze when resetting talent points.
Add 4 Inventorys.
Add an encyclopedia that can be viewed in the menu bar (to be expanded later).
Fix the issue where the Earthshaker skill could receive double damage bonuses.
Fix the issue where some buffs like “Protective War Cry" failed to be removed properly after expiring, causing monsters to get stuck.
Fix the issue where Unstoppable Rage was not taking effect.
Fix the issue with Infusion skills.
Fix the issue where Expedition rewards were occasionally not obtainable (planned to allow offline accumulation in the future).
1. Modify the Talent tree filter to support fuzzy search
2. Modify the Pickup filter to allow specifying multiple categories, and can have 10 filtering rules max.
2. Fix the issue where increasing the Soulpoints requirement through potential crystals for already activated Soulpoints skills results in negative Soulpoints values
3. Fixed the abnormal stats issue with Gauntlets of Explosion and Assassin’s Gloves (will take effect with future new drops)
4. Fixed the issue where the "Protective War Cry" effect was affected by buff's layers
5. Increase the drop rate of Ascension Stone and Basic Socket Punch
6. Fix the attribute requirement for Click Trinket to Agility
7. Fixed the issue where cooldown reduction was not taking effect
8. Increase the equipment requirement for summoning skills to a wand
9. Fixed the issue of excessively high damage caused by the interaction between Earthshaker Boots and Fire Overkill
1. Enhance the effects of Clear Mind and Elemental Ring.
2. Fixed the issue where the auto-usage panel would display prematurely when not unlocked.
3. Correct some translation errors
4. Fixed the issue where unstable Steam connections might cause tasks to fail to complete.
5. Increase the length of the talent filtering options
Thank you, Wanderers of the Wasteland, for your unwavering support. Today, we are thrilled to announce Legends of Wasteland has launched its full v1.0.0 version on Steam!
100+ Legendary Equipment: Brand‑new legendary items with unique affixes and effects to deepen your build crafting.
Endgame Mode: “WasteLand” + Altar System – Challenge high‑difficulty Barren Domain dungeons, activate ancient altars, and earn exclusive endgame rewards.
12 Second‑Advancement Classes – Each base class offers two advanced paths, resulting in 12 distinct specializations that completely transform combat styles.
6 Complete Skill Trees – Every class now has its own full skill tree, featuring over 100 active and passive skills to mix and match.
Complete Main Storyline – Chapters 1 through the final chapter unlocked, revealing the ultimate mystery of the fallen realm.
We won't stop at v1.0.0. The journey continues – check out our post‑launch roadmap below:
Thank you all again. Legends of Wasteland is complete because of you.
Head to Steam now to download/update and begin your adventure!
Chill Studio
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Legends of Wasteland, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Legends of Wasteland statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.