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During Early Access, we released around 13 updates, and we now feel that the game has finally come close to the vision and scope we originally had in mind. With that, we are preparing for the full release.
We would like to sincerely thank everyone who has continued to play and support the game throughout Early Access. Since this is a game we have built together with our players, this moment feels even more meaningful to us.
The full release update will include the following:
Abyss Level 5
Final Boss
New Skills
New Traits
UX Improvements
Additional DLC
Thank you, and we look forward to your continued support!
- You can now check **Endless Mode rankings** directly in-game.
- Legacy of Defense now features a **real-time ranking update notification system**.
- Compete with other players and enjoy a more dynamic gameplay experience!
Follow our developer page to get notified about future games!
Follow our developer page to get notified about future games!
A new challenge awaits! Abyss Floor 13 is now available. Can you survive what lies deeper down?
Fixed a bug where class-related achievements were not unlocking correctly.
Fixed an issue where boss passive skills were unintentionally granting extra HP.
Whisper skill now appears slightly less frequently than before.
The Collection Gacha system has been added, along with Abyss Floors 11 and 12! Get ready for even tougher challenges and new things to collect! 💎🌀
Some skill tooltips have been corrected for accuracy.
The Guillotine skill now removes spell shields. Also, the tooltip now displays the bonus HP gained properly.
-- At the start of each round, a large number of snowballs roll in
-- Attacks a random enemy each cooldown, and increases max HP when killing an enemy
-- Reduces cooldowns of skills that have a cooldown time
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Fixed some text errors
Fixed a bug where goblins could not be collected in the collection
Fixed the shield amount not being displayed on the health bar
Thank you
Skill descriptions now reflect the stats modified by Mastery.
The Collection Room has been updated!
Enemies now have a chance to be collected when defeated,
and you can view your collected foes in the Collection Room.
Thank you!
- Fixed an issue where selecting "Whisper" and then choosing "Lightweight" would cause abnormal HP reduction.
- Fixed a bug where Abyss clear was not applied when dying in Endless Mode Stage 2 or higher.
- Fixed an issue where some achievements were not being registered properly.
- You can now continue from where you left off even if you exit Endless Mode using the "Exit" button.
- Speed-up feature now persists into the next stage.
- Fixed an issue where the game would not progress properly in higher stages of Endless Mode.
- Fixed various typos.
- Optimized Chinese language handling.
We just pressed the launch button 🎊
Legacy of Defense is now officially released!
There is a 10% launch discount for a limited time.
It’s been a long — yet somehow short — journey to get here.
Thank you so much for all your support and excitement.
We’ll continue to repay your trust with meaningful updates.
Your feedback is incredibly valuable and helps shape the game’s future.
Important:
The demo and prologue versions will be limited to Stage 3 after today’s update.
This change is intended to encourage engagement with the full version.
We appreciate your understanding.
This update focuses on optimizing the game for better performance. We've especially improved performance issues that caused significant lag in countries using specific languages.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Legacy of Defense, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Legacy of Defense statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.