
Steam news
Full Steam announcements and update articles for this title.
Howdy! Over the last year, I've been working on two projects, and it's time to finally reveal one of those today!
Worms can now take damage while underground. This should stop Worms from burrowing within range of a dynamite explosion to easily avoid it
The interaction between dynamite explosions and Worms has been moved server-side. You should notice more consistency now, and less issues with higher-ping Worm players avoiding explosions they're clearly inside of from your perspective
The "Worm blasted by dynamite" event feed message no longer shows up if the explosion was nullified by the Worm's armor ability
Misc Changes/Bug Fixes:
Drastically reduced the Sink Hole Pardner movement slow effect from 75% -> 45%. Originally, the cooldown of Sink Hole was so high that using it for an easier Pardner grab felt like a fair trade off. When I added the mesas to the map, and subsequently lowered the Sink Hole cooldown, this slow was never addressed. The Sink Hole + Magma Trail combo is still very potent, but not quite the free kill it used to be
Fixed situations where the Mysterious Concoction liquid was visible to the Worm
Stay safe out there, Pardners!
Howdy! Small update with some balancing and bug fixes: Wormling tweaks:
Added a grace period when frozen by an Ice Wormling, making you immune to another freeze effect for 5 seconds.
Fire Wormling's burn radius reduced from 2.5 > 1.75
Fire Wormling's "camp' time has been drastically reduced from a 10 - 20 second range, to 3 -7 seconds. This means when they reach their destination, they won't linger there for nearly as long.
Misc. Changes:
Added new hint text for "aimed" equipment (Rifles, Cactus Seeds, Dandylions etc.) to show how to aim and use them.
Prior to this patch, the Escape Balloon was coded to never show up if there were only Wormlings and no Worm player, regardless of if the Balloon was checked in the match settings. Now the Balloon respects the match setting and can show up with only Wormlings active. With this in mind, the Balloon gets auto checked off in the settings when Wormlings are added. If you want to play a round with the balloon + Wormlings, you'll need to recheck the box.
Heart Jars are no longer affected by the Sandstorm Tornado
Bug Fixes:
Fixed a bug where picking up a non-burnable object being ejected from the furnace would cause it to continuously be pushed away from the furnace after dropping it.
Howdy, Pardners! I'm excited to announce a new content update for Wormtown!
Wormlings are small AI controlled Worms with unique attacks and behaviors. Wormlings can be played against entirely co-op with a team of Pardners, solo, or added into standard games alongside player-controlled Worms too! Check out the match settings panel for a new section devoted to the Wormlings.
Wormlings first spawn in as eggs that will slowly hatch over time. Throwing an egg into the Train Furnace gives a good chunk of fuel - but beware, the egg can hatch in your hands! Damaging eggs by throwing them also increases how fast they'll hatch.
Dev Note: Since Wormtown first released, common feedback from players has been there isn't a way to play Wormtown solo or with just a couple friends (I mean, you CAN 1v1, but good luck surviving Pardner!). The Friend's Pass was always intended to help alleviate this issue, but I understand sometimes it's difficult getting all the homies together. The Wormlings add many more possibilities and customization for balancing games with all numbers of players now. Have a game where 1 Worm is getting stomped but 2 Worms would be too strong? Add some Wormlings into the mix! Want to play a pure co-op game with maxed out Wormling spawns for sheer chaos and hilarity? Want to speedrun a solo escape against Wormlings? Now you can!
Alongside the Wormlings, this patch brings some bug fixes and quality of life changes
+ Added 5 AI Wormlings (I'll let y'all find out what they do for yourselves!)
Note: Train Horn and Cymbal Monkeys will blind and scare Wormlings, causing them to flee and unable to target Pardners for a time
Snake Oil now gives a permanent +10% move speed buff, alongside the random healing after Worm Escape
Snake Oil random health gain rescaled from 3-13 to 1-10
Right Clicking on a slider in the Cosmetics menu now resets it's value to it's default
Worms no longer see Pardner Heart Jar digestion timers on their HUD
Cactus Fruits are now red again (Rejoice!)
Slightly increased the Pardner camera FOV from 60 > 65 (slightly zoomed out)
The "kicked players" list gets reset only on a full restart of the game now, as opposed to when a new lobby was created. Should help with those rare times when a player keeps attempting to join after being kicked
Replaced the text chat emojis in-game with Wormtown emojis (Shout outs to https://linktr.ee/BillDaDinosaur for the fantastic art!)
You now get +100xp just for finishing a game
Removed collision between Pardners and ragdolls, as they were easy to get hung up on
Fixed Ziplines being unusable if they landed inside of the Train Furnace
Reworked the code on how Worms detect Pardners, this should make visability more consistent (especially in higher latency games) and help players on lower end CPUs who weren't always seeing the pings from Pardners
I hope everyone enjoys the new update! I've been hard at work on my next game as well, hoping to announce more in the coming months. So stay tuned for that! As always, Stay safe out there, Pardners
Howdy! Hope everyone's having a lovely summer! The Steam Summer sale begins today through July 10th, and Wormtown will be 30% off! It's a great time to dust off those ol' cowboy boots (wait... Pardners don't wear clothes...) Additionally, I'm working on a new content update for Wormtown! I was hoping to have it ready to release for the Summer Sale, but it's become a bit more involved than originally planned. Keep an eye out for more details and that new update soon!
I'm also still working on my next game, and hoping for an EA launch later this year. Stay tuned!
Have a great summer everyone, and as always,
Stay safe out there, Pardner
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Last Train Outta' Wormtown, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Last Train Outta' Wormtown statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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