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Full Steam announcements and update articles for this title.
Thank you to the entire community for your continued support and feedback. Here are the details of all new features, balance changes, and fixes in this update:
🚀 Major New FeaturesGuild SystemYou can now create and join Guilds!
Creating a guild requires sacrificing 10 Exceptional turrets — choose wisely.
Guild features include:
A customizable 16×16 pixel icon for your guild.
A Guild Turret that every member buy and can place on their map.
A daily Guild Event where all members fight a shared Titan together — the guild that deals the most damage wins the day.
A weekly ranking based on cumulative daily scores.
Members can sacrifice their personal towers to upgrade the shared Guild Turret.
Each tower type contributes points toward one of five stats: Damage, Attack Rate, Range, Fire, or Freeze.
This is a long-term guild progression goal — reaching the cap requires a massive collective effort.
Any guild member can invest gold directly into the guild to improve it.
The guild has three upgradeable stats that improve as gold is invested:
Member Capacity — increases the maximum number of guild members (+1 per level, up to 30 members at max level).
Loot Bonus — increases gold and item drop rates for all members (+1% per level, up to +10%).
Turret Limit — increases how many Guild Turrets each member can place (+1 per level, up to 6 per member).
Upgrade costs scale exponentially (+50% per level), making higher levels a significant collective investment.
After reaching the maximum level in all four Prestige categories, you can keep prestiging indefinitely.
Each Overflow level grants:
+2 bonus HQ damage
−0.01 HQ attack rate (faster attacks)
There is no cap on Overflow levels — a true endgame goal for dedicated players.
Hey Titans!
We know we've been quiet lately, but we want to assure you that we're hard at work behind the scenes on the next major update for Last Hit Titan: the Guild System!This update will introduce a whole new layer of cooperation and strategy, allowing you to team up with other players, coordinate defenses, and dominate titans together.🎯 Our Goal: We're pushing to release this update before March 8th - though we can't make any promises, as we want to ensure everything is polished and stable before it goes live.🎮 Tower Defense Fest: Last Hit Titan is participating in Steam's Tower Defense Festival! This is a fantastic opportunity for new players to discover the game and for our community to show what makes LHT special.We're working around the clock to squash bugs, balance gameplay, and deliver an update worthy of your patience. Thank you for sticking with us!Stay tuned for more updates soon. See you on the battlefield! 💪
Highlights
Chest price increases disabled.
Titan kill counter made robust for very large counts.
Note: prestige system tied to chest price scaling will be revised in the upcoming 1.5 "Guild Update".
Chest pricing
Chest prices will no longer increase starting with this update. Players will not see progressive price inflation for chests from this patch onward.
The prestige mechanics that depend on the previous chest-price scaling will be reviewed and reworked in Patch 1.5 (Guild Update). Expect more details and adjustments in that future update.
Titan kill counting
The titan kill counting system has been rewritten to handle very large numbers of titan kills reliably.
This change prevents failures or inaccuracies when players have extremely high titan kill totals.
This is a minor/maintenance update focused on stability and balancing groundwork for the 1.5 Guild Update.
If you encounter any issues related to chest pricing or titan kill counts after the update, please report them with relevant logs and reproduction steps.
Hey Titans! We're thrilled to announce that we've officially started work on the next major update for Last Hit Titan - v1.5: The Guild Update! To be completely transparent with our amazing community, we don't have a concrete release date to share just yet. But what we can tell you is that this update will bring a whole new social dimension to the game that we've been dreaming about for a long time. We wanted to let you know that we've been just as frustrated as you about the slower pace of development lately. Behind the scenes, we've been eager to do so much more for Last Hit Titan and implement the features you've been asking for. The good news? We can finally invest more time and resources into the game again! We're back with renewed energy and commitment to make Last Hit Titan even better. Stay tuned for more details about the Guild Update and other improvements coming in v1.5. We'll be sharing more information and possibly some sneak peeks in the coming weeks. Thank you for your continued support and patience. This community means the world to us!
The Summoning Systems Team
Now Available: Players can now use the same token multiple times to stack and cumulate their effects
Important Exception: This stacking feature does not apply to tokens that add types to turrets
Example: Using multiple damage boost tokens will now provide cumulative damage increases
Thank you to the entire community for your feedback and ongoing support. Here are the details of the new features, balance changes, and fixes:
- Introduction of the Prestige system:
- Damaging or defeating Titans now grants you Prestige points.
- Once your XP bar is full, you can advance to the next Prestige level.
- When you Prestige:
- Chest prices are reset (chest prices now increase with each purchase).
- Choose one upgrade from four options:
- Chest upgrade
- HQ upgrade
- Financial Center upgrade
- Military Center upgrade
- These upgrades unlock highly anticipated features, such as the ability to buy different types of chests, buy multiple chests at once, and, most importantly, unlock Token slots.
- New Token feature:
- Fuse a large number of towers to obtain Tokens.
- Tokens can be used to upgrade various aspects of the game and further customize your experience.
- Added 3 new towers with a brand new rarity: **Exceptional**.
- These Exceptional towers can only be looted from Titans.
- You can now fuse up to 100 towers at once!
- The fusion UI has been completely revamped for a clearer and faster experience.
- Theme saving fix: your chosen theme is now correctly saved.
- Removed a stray white pixel from the splash screen.
- Small UI improvements for a more comfortable gameplay experience.
We’re eager to hear your thoughts on the new Prestige and Token systems! Thank you for playing Last Hit Titan, and good luck hunting Titans!
*The Summoning Systems Team*
Hello everyone,
We’re excited to share that development on update 1.4 is progressing well! As of now, about 80% of the development work is complete. What remains is mostly the integration phase and the production of new graphic assets by EscobaladoSupremo. Depending on the pace of this asset production, the 1.4 release may be pushed to the last week of June.
Complete overhaul of the merge system
New types of chests
Prestige & Tokens (these two major features will be detailed upon official release)
The final patch notes will provide in-depth information about all the new features and changes in this major update.
Thank you for your patience and continued support, The Development Team
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Last Hit Titan, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Last Hit Titan statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.