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Full Steam announcements and update articles for this title.
This update was targeted toward resist exp as it slows down in later levels.
It wasn't gaining combat exp bonuses because those first few levels could be trivialized, but once your level is high enough, it can still be fun to see numbers go up and make stuff like fear or nausea less problematic.
It now benefits from your combat exp bonus, but it scales with your resist level up until 50 where it reaches the full amount of the bonus.
Your combat exp bonus is actually pretty substantial as it is all multiplicative with each other. Not to mention how your total class levels and total kills increase indefinitely. This means some people might see numbers even higher than 500% more resist experience.
To make it more obvious, your combat exp bonus now shows up in your combat stats.
Plus some other changes and bugfixes that can be seen below.
Build 0.5.10
Combat exp bonuses (Soul Dagger/rift talent/etc) will now benefit resist exp, however, this bonus scales with your resist level, reaching the full amount at level 50 to ensure earlier levels aren't too fast when introducing new resists.
Combat exp percent now shows up in combat stats (It's multiplicative with rift talents / soul dagger / gear).
If you kill an enemy too quickly, sometimes you could miss resist exp as it ticks every 2 seconds. It will now award you exp on kill if the enemy died too fast.
Crafting locks now show level requirements for everything on mouse hover
Medium bowls are now tagged T2 and large bowls T3.
Mouse hover description delay reverted to zero.
Fixed a bug with offline combat where the kill count tracked data only added toward the initial enemy.
This update brings some quality of life features!
You can now access vault menus from your inventory! Left click an item and look at the right. You can deposit or withdraw items!
If you do not have the item unlocked in the vault yet, these two buttons are replaced with a different button to unlock it.
Storage items now will show green text when you have enough storage items for the next storage upgrade! Increase your storage discount from gathering skills or the rift. (It still shows red when full)
You can also mouse hover enemies to see what they drop!
Plus other changes listed below.
Note: Testing how it feels with mouse hover descriptions having a slight delay before popping up to see how people like it.
Build 0.5.9
You can now use the vault from inventory by left-clicking an item and accessing the vault/inventory buttons on the right of the item selected menu.
You can now unlock vault storage in inventory.
Storage will now show green text when you have enough of that item to upgrade it.
Combat enemy will show its loot on its portrait mouse hover.
Item Focus Menu reworked a little bit.
Fixed some zone 1 crafted gear of higher tiers having higher than expected stats.
Some text now has a shadow to pop out better.
Fixed a building being reachable early.
Additional optimizations for gathering.
Fixed a memory leak related to combat when it was in the background that could cause increased RAM usage during extended play sessions and could cause small stutters on attacks.
Build 0.5.8 -Additional optimizations for game performance, specifically with combat
There's two new quests at the quest board to incentivize you to push forward with the rift.
Additionally, there is now a combat crystal tool found in the market place.
There was also a push to try and optimize the game like so when it runs for days that it doesn't get bogged down too much, or other areas that can be generally be more resource heavy that include the world map, gathering, and combat. I'll continue monitoring it and see how it goes or if there are other improvements.
There was also some minor bugfixes.
Two new quests added to the quest board with their own item rewards.
Crystal combat tool has been added to the market.
Renamed second woodcutting zone since spruce was confusing.
Lots of optimizations for game performance, including some memory leaks, or laggy spikes optimized.
Fixed gathering zone titles not swapping.
Fixed some minigame buttons not going back.
Meat has had its art updated and you can now also grill it!
It is designed to give you that extra oomph to conquer your current zone for the first time. It reduces the cooldown for eating food by 1 second, and 3 seconds for the longer abilities.
Crystal tools have also had their placeholder art updated
Note: One way to actively farm crystals is to farm chests from combat zones you can complete quickly.
You can now grill meat which gives a new buff that lowers the cooldown on active abilities to help you beat a zone for the first time.
Crystal tools now all have their own unique art.
New filters for the vault that you toggle through: Show all / Show inventory (not equipped) / Show Vault that has at least 1 item. This will make it easier to clean up your inventory or manage vault items.
Disable Offline gains setting added.
Bonemeal adjustments (ingredients increased, time decreased)
Fixed a bug with bowls not properly refunded under specific circumstances.
Bugfixes for farming for setting seeds when jumping between masteries and removing plants.
New crops to grow your own food!
Make some delicious stews with a variety of buffs to gather, crafting, and essence!
(Bowls can be made with woodworking and are reusable)
A new recipe can be found at the beginning of island 3!
Your castle vault now shows the number of items you have both in inventory and in the vault simultaneously to quickly understand what you have
Crafting rift talents have had their max level increased from 8 to 10.
Farming mastery for food is out. See the end of the first island to unlock it.
Cooking mastery for stewing is out. See the end of the first island to unlock it.
Rift talents for crafting has had the max level increased from 8 to 10.
A new transmutation recipe has been added to Badlands Bluff!
Meat can now drop from certain enemies.
Three bowl sizes added to woodworking for making stews.
Vault now shows an item count for inventory and stored in the vault for all items simultaneously.
Resist trinkets now have a base 15 resist, up from 10.
Spin the wheel has had coin value boosted significantly.
Superior seeds are now more rare, but initial health is increased to compensate to help early game.
Fixed a bug with farming where the timer could freeze (visual bug)
Gemcutting first building merged with beginning of island 2 gemcutting building due to the new farming and cooking buildings taking its place.
Other minor changes.
You can now check if you have unlocked an inventory slot from a pouch from the description. This can be useful when in the leatherworking menu as you can select the pouch item and see the status before crafting it in case you forgot whether you used it or not.
Build 0.4.11
-Bugfix for tutorial when in a different screen that could cause issues.
-Bugfix with sliding bar not always saving properly.
-Bugfixes for cave minigames.
Build 0.4.10
-Bugfix for attacks in combat.
Build 0.4.9
-Leather Pouches now show in tooltip if they have been used yet to unlock an inventory slot. You can also view this in the crafting page when you select it.
-Fertilize All button will now only fertilize unfertilized plots.
You can now filter your progress in the Altar and Vault using the checkmark.
The Vault can now hide any items not upgraded.
The Altar cycles through three different stages since you can upgrade more than once.
Build 0.4.7
-Added a filter to show/hide completed items in the altar and vault.
-Fixed an issue with crafting throwing items giving exp in the wrong mastery.
Vault unlocks will now show an icon similar to infusion:
Some two-handed weapon balance as well, like infusion giving double the stats to help balance out with the fact you can only use one item instead of two.
-Vault unlocks now show up in crafting, similar to altar infusion levels. -Two-handed weapons now get double the infusion boost (Bows treated separately because of quiver). -Quiver can now only be paired with bows or crossbows. -Transmutation page now properly shows your vault and infused status in the crafting page.
You can now show all items you do not have in the vault.
The game will now remember which panel you locked it on between game sessions, so you can keep it on Overview or whatever you prefer. The slider bar for that panel will also remember its location.
There are also additional settings like hiding the side panel buttons.
-Vault show all filter now enabled and functional.
-Toggle left/right panel fixed for castle and crafting.
-The scroll slider on the right panel will now remember where you left it off between sessions.
-Locked panels will now remember where you left it off between sessions
-Toggle left/right panels now has a hide button to hide the buttons. The buttons are disabled by default now for new saves.
A new update is here! You can now unlock the castle from the first island!
Inside the castle, you will find a brand new feature, the vault!
Here you can store your items to free up your inventory space!
When you unlock the item for the vault, you also get additional options that allow you to control the items when obtained. You can either redirect them to your inventory, the vault, or sell them instead
The castle will get more features and decorations over time, however you will notice your key items will be on display. You can even go find a lost painting stolen by some mischievous miscreants on the first island to display.
Throwing weapons have been added to the game! Check out woodworking to find them!
Train them and you will unlock a new active combat ability that dramatically increases your accuracy for your next attack!
Who doesn't like reduced costs for upgrading your storage?
The rift has some new talents to reduce the requirements for hunting supplies!
Farming also got a couple more as well!
Over 100 million monsters have been slain. Wow! Keep slaying!
You can now unlock the castle from the first island!
The Castle has a new feature, "The Vault". This lets you store items in there and choose options per item on how they are handled when obtained. More features for the castle including decoration will come with time.
A vault achievement has been added.
Throwing items have been added to the game. There are now 27 new throwing items, check out woodworking to make them.
A new combat ability has been added. Level up your throwing ability to unlock it.
A painting has been stolen by some mischievous miscreants on the first island, recover it for decoration.
4 new rift talents for hunter storage
Added an extra two farming storage talents
Fixed zone 1 stats for leatherworking and tailoring for t2/t3 gear.
Fixed an issue with coins where it displayed a decimal at the end when the next digit was 0.
Fixed some typos
Fixed a bug where crafting with an item with a second ingredient could get experience if lacking the materials.
I've been busy with a new feature but felt like there was some things I could add to hold you over!
Check out the Quest Board, you'll notice a new quest for those who have at least reached the fifth zone.
I wonder what it could do?
For those who have reached the third island might also notice someone locked up
The Focus Ambush also got modified a bit, how it works will be more obvious, taking time off the initial attack (not a percentage), and will now always work even when the passive isn't on like other passives. It will also grow in power quicker at earlier levels.
Energy will now also get offline exp and show that exp in the offline rewards. The individual activities will level up too, but there's too many to display in that window, so just the main energy levels are shown.
Build 0.3.43
-Added a new quest in the quest board to get a new item to aid you in combat.
-Added a jail to the first zone in island 3 for a character cosmetic.
-The passive "Ambush" has had some changes. It now grows in value quicker. The text has been modified since it takes time off your first attack rather than a percentage. How this is displayed in combat has also changed, it will lower the attack speed number rather than just having the bar start at a higher percentage. It also used to require the passive to be enabled to benefit from it, but now it works regardless like other passives.
-Energy experience now is gained and displayed in offline rewards. Note: The abilities gain exp too, but there's too many to display so just the main levels are shown.
-Fixed the graphics in a waterfall in fishing zone 7.
-Some gathering talent description changes.
Build 0.3.40
Well fed buff no longer shows seconds if your time exceeds days
"Use" option on inventory items now shows the use action name like eat/open/inspect to make it more obvious and hides time for non-eat actions.
Various hotkeys added and can be viewed in Settings Help Page:
X/Space: Left click spam for gathering/crafting
Right Click Storage: Jump to area
1-9: Crafting
qwerty: Gathering
Esc: World Map
C: Combat
A: Altar
Tier 2 and tier 3 smelting and weaving options are now live. This allows you to create more bars at one time at either 10x or 100x the rate!
With the combination of the tier 2 and tier 3 rift talents that increase crafting speed, this can massively speed up the pace at which you craft your materials. Additionally, these higher tiers of crafting will have more effort required to match the production amount, meaning your excess damage that goes beyond 100% or waiting for the next item to begin production are a thing of the past!
These higher tiers will in addition require the mastery for that specific item type. So a tier 1 copper bar requires no copper mastery, but tier 2 would require 20 copper mastery, and tier 3 would require 40 copper mastery.
Build 0.3.37
Smelting and Weaving now have tier 2 and tier 3 crafts. This produces many in bulk. This will help with rift tier talents. You also will benefit from it having a larger health pool so less damage is wasted on overkills or waiting for the next craft. These have the same level to craft as well as the associated mastery requirement of 20 and 40.
Rift inventory talent T3 fixed
Build 0.3.33 -Offline gather and crafting now work better in sync when gathering and crafting from the same storage source at the same time
-Offline Crits now work with the 4x damage
-Fixed market bug where if you bought out all of one item the button didn't refresh
-Updated how extremely rare item drops are calculated to improve accuracy and consistency across large combat sessions and offline progress. Things like the rift recipe should feel more obtainable when offline now.
The crafting power formula has been revisited with the goal of making mastery levels and tools feel more rewarding and easier to understand.
Before, mastery levels helped you, but it was minor and multiplicative. It has been separated and has become additive but with much larger values and to make it easier to understand.
Each mastery level will grant you an extra damage. So at level 50, you would do a base of 10 damage + 50 extra damage due to your mastery level.
Tools now add a larger amount of additive damage. A copper saw would add +1 damage, and iron +2, mithril +3, etc.
Someone new to the game with no tools would quickly see their base damage quickly grow, while a veteran would see some bigger numbers with all their tools and levels combined. Your base power and tools will still multiply with your rift talents.
When you click and hold or just get lucky, you would hit much harder with your critical strikes in crafting. In gathering, it clicks many times per second, but crafting only increases the speed slightly in comparison. To better bring crafting active gameplay up to par especially for beginners, critical strikes in crafting do 4x the damage, up from 2x.
12 new inventory slots have been added to the market, 8 of them are bought with gold, the last 4 are with crystals.
Build 0.3.31
12 more inventory spaces from the market (8 gold, 4 crystal)
Crafting Damage formula reworked, mastery level now gives +1 damage per level.
Crafting tools now give +1 damage for each iteration
Critical strikes in crafting now do 4x damage, up from 2x, making active gameplay more rewarding similar to gathering. This should help with early gameplay.
Some market UI changes.
Build 0.3.30
-Fixed left-click to speed up gathering that appeared in 0.3.29
Build 0.3.29 -Fixed a bug with enemies benefitting from player accuracy boost. -Minigames now give 20% of a level when a vanity token is obtained to better scale with higher levels. -Language games had vanity tokens added for when a battle is completed and when a floor is cleared -Fixed a bug with language games where movement happened behind UI when clicking
Some updates to help you on your journey are here!
The Dark Kobold now drops a recipe, but this recipe is not a trinket item, but a combat item to help you on your hunts like gaining more leather!
Leatherworking also has another tool you can craft with the combination of daggers and leather
Gathering like crazy and want to tone down the loot messages? You can now hide common loot messages, such as storage items, coins, etc!
Wanted to see your offline rewards one more time? Check the message log in Settings to view it again.
Plus many more changes like Rift Crafting Talents going to 8 max levels now and more!
Added a new item to help with hunting, increase the drop amounts. Dark Kobold drops the recipe.
Added 9 skinning knives to leatherworking
Talent Rifts for exp and power have had their max level increased to 8.
Added a setting that hides common loot like storage items, coins, etc.
Fixed bonus leather obtained while offline
Offline Rewards is now viewable in Settings -> Message Log
Jewelcrafting exp boosted significantly, building requirements lowered.
Fixed a cooking bug showing a catfish when being cooked.
Silence/Curse now properly disable the two new active abilities.
Speed boost to bone needle and chef's hat.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Land Drifters, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Land Drifters statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.