Hello my Kritters!
I know it's been a while and I'm sorry for that but we had to take a break after the release and debugging month that followed. But during our absence, we did take some rest and, we worked hard on the next updates for Kritter.
The 1.0.15 update will just bring more bug fixes, optimization and first attempt of anti cheat to avoid poluting the leaderbaords.
Feel free to check the patch note below.
What about the 1.1?
Of course we didn't spend all that time just on those nasty bugs. We've been working on the 1.1 and its biggest feature, the local co-op. It has been a huge challenge as we had to entirely redo all of the UIs in the game and adapt a ton of things. But we are almost there and we soon will open again the playtest branch so you can try it and give us your feedback.
As this feature took longer than what we anticipated, some others might not be in the 1.1 and will be postponed to the 1.2. We will tell you more on our discord so don't hesitate to join! https://discord.gg/xjyEBWUpes Have fun whith this update, we can't wait to show you the next ones :)
Patchnote v1.0.15
Optimizations:
The third act has been greatly optimized and its memory usage has been divided by 5.
Other textures optimizations have been made on the second act as well.
The game now needs less memory to run and also lost 1 Go of memory disk needed for installation.
Anti cheat:
We added cheating detection to avoid having cheaters in the leaderboard. It's still experimental so we won't reset the leaderboard untill the 1.1 update. Until then, please give us your feedback in case the anti cheat detects a false positive.
Bug fixes:
Fixed a huge bug that could stuck the player forever at the start of the tutorial if the player had previously restarted the game during the first steps of the tutorial.
The screen resolution issue that reseted after each act change is now fixed.
Building more than three Tar Trap would often cause the game to crash due to a Graphic memory issue, which is now fixed. Tar Traps would globaly slow the game and are working properly.
Loading Act 3 could sometimes crash the game for the same reasons or stay stuck in the loading screen, mostly in multiplayer, which is now fixed.
The anti soft lock system has been updated and will now work differently. Instead of waiting an amount of time before auto validating the wave, it now detects stuck enemies and will kill them automatically.
