Today’s update deals with performance, reducing GPU usage to less than half what it was before in many cases. We deliver a balance overhaul with a couple of item redesigns, though mostly small changes. We’ve integrated Steam Authentication, improving the security, and therefore competitive integrity, of the game. And finally, of course, many bug fixes.
Bug Fixes
Fixed Troubling sometimes appearing in the Shop
Fixed tooltip for Rebels Repository Plans not showing correct provisions bonus
Fixed Triffid Thruster, Compost Heap, Mystery Meat, Soylant Shield and Wok-It incorrectly triggering off enemy carrier devour
Fixed older saves sometimes failing to load and raising an error
Fixed incorrect tooltip description for Panic Station
Fixed rare crash that could happen when selecting to view completed tournaments
Fixed missing string table entry on Space Bucket tooltip
Fixed Mystery Meats missing image on Item Leaderboard
Fixed Emergency Measures applying its effect to all items on the carrier instead of only generators
Fixed Undo button becoming enabled when there was nothing to Undo
Fixed Undo history retaining cancelled actions
Fixed exploit that allowed YouSellAnySpaceship keeping its effect after an Undo
Fixed error when devouring a crew that was on a Triffid Thruster A tile
Fixed rocket engine PFX of the carriers not rendering correctly
Fixed error: UWarpObjectPoolWorldSubsystem::OnUndoHistoryCleared
Fixed error: UScOptionsMenu::SaveSettings
Fixed errors that were caused by special characters in usernames
Fixed crash that could occur when fusing an item and then entering battle
Fixed reaction speech still displaying when turned off in the Options menu
Fixed some tooltips not showing +/- tag before values
Fixed Autopilots effect applying to all crew instead of just pilots
Fixed error: Duplicate battle index
Fixed cooldown visuals on some spaceships not rendering correctly
Fixed error: Crew in save file were found in invalid positions
Fixed issue where systems that add buffs were not working correctly when another system that removes buffs was active
Fixed Cloning Chamber affecting all factions types instead of only Neutrals
Fixed Ion Maiden passive effect showing as red instead of green in the combat log
Fixed crash when starting a battle with an empty carrier
Balance Notes
Eating things is fun!
Devour can feel overpowered as a mechanic. This is primarily a problem with Baron Harkonion, so he’s been redesigned. We’ve also made some other small adjustments to Devour-based cargo.
Baron Harkonion
Old
Pilot Slot:
On Battle Start: Devours itself.
On Devoured: This Spaceship permanently gains “On Attack: Gain 10 Shield.” Baron Harkonion respawns in your reserve.
New
Pilot Slot:
On Battle Start: Devours itself.
On Devoured: This Spaceship permanently gains “On Attack: Gain 10 Shield.” Create 2 random Common Crew in your reserve.
That should bring Devour mostly in-line, though the following cargo will also be slightly revised:
Triffid Thruster
Old
Once per battle, if a Spaceship on A devours Crew: Spaceships on A permanently gain +10 Attack, and have -15% Cooldown for this Battle
New
Once per battle, if a Spaceship on A devours Crew: Spaceships on A permanently gain +5 Attack, and have -15% Cooldown for this Battle
The Peas Maker
Old
Rarity - Galactic
Price - 130
CD - 19
On Attack - Remove 6 Dread.
On Devour - Permanently Gain +3 Dread Removal and +20 Attack
New
Rarity - Epic
Price - 90
CD - 22
On Attack - Remove 4 Dread.
On Devour - Permanently Gain ~+4 Dread Removal and +25 Attack
Mystery Meats
Old
On Trigger: Gain 4 Provisions and 10 Shield. +4 Provisions and +10 Shield generation for each Restaurant on A. Permanently gains +4 Provisions and 10 Shield generation the first time Crew is devoured each Battle.
New
On Trigger: Gain 4 Provisions and 10 Shield. +4 Provisions and +10 Shield generation for each Restaurant on A. Permanently gains +2 Provisions and +5 Shield generation the first time Crew is devoured each Battle.
Compost Heap
Old
On Trader Enter: Gain 20 Credits. Permanently gains +5 Credits the first time Crew is devoured each Battle.
New
On Trader Enter: If you devoured a Crew of Rare rarity or higher last battle, create a random Common Crew in your reserve.
Star Gourd
Old
Price 20 Credits
New
Price 30 Credits
Now that we’ve perfected Devour, and definitely will not need to adjust these values again in future, we can also talk about changes to other cargo items that are seeing too high a win rate:
Fiery Phoenix
Old
When a Generator on A’s Cooldown triggers: gain +60 Attack
New
When a Generator on A’s generates Shield: gain +50 Attack
Massive Chonker
Old
Passive: +100 Maximum Hull for each Cargo on A
On Battle Start: Gain 3 Space Junk for each Cargo on B
New
Passive: +75 Maximum Hull for each Cargo on A
On Battle Start: Gain 2 Space Junk for each Cargo on B
Unlife Support
Old
Passive: While you have less than 50% Hull, all Spaceships in your Carrier get +10 Attack.
When you Damage yourself with an effect: All Spaceships in your Carrier get +10 Attack on their next Attack.
New
Passive: While you have less than 50% Hull, all Spaceships in your Carrier get +10 Attack.
When you Damage yourself with an effect: All Spaceships in your Carrier get +5 Attack on their next Attack.
Mixed Griller Killer
Old
Passive: +50 and -10% Cooldown for each non-Neutral Pilot in this Spaceship
New
Passive: +40 and -5% Cooldown for each non-Neutral Pilot in this Spaceship
Virus Injector
Old
Passive: Spaceships on A do +45% Hull damage
New
Passive: Spaceships on A do +33% Hull damage
Space Ball
Old
Attack 400-410
New
Attack 350-375
Thunderstrike
Old
Passive: +20 Attack per Generator on A. -20 Attack per Tool on A
New
Passive: +15 Attack per Generator on A. -15 Attack per Tool on A
Temporal Flux Drive
Old
Passive: All Spaceships in your Carrier have +5% Cooldown and +30 Attack
New
Passive: All spaceships in your Carrier have +5% Cooldown and +20 Attack
Scrap Shield
Old
When Attacked: 33% chance to gain 30 Shield and 4 Space Junk
New
When Attacked: 33% chance to gain 30 Shield and 2 Space Junk
Ninelives Armour Plating
Old
Passive: +400 Maximum Hull, +40 for each Mew Republick Cargo on A.
On Trigger: Repair 20 Hull, +4 for each Mew Republick Cargo on A.
New
Passive: +300 Maximum Hull, +30 for each Mew Republick Cargo on A.
On Trigger: Repair 20 Hull, +4 for each Mew Republick Cargo on A.
Warp Core
Old
Passive: Cargo on A have -10% Cooldown
Passive: Spaceships on B get +60 Attack
New
Passive: Cargo on A have -10% Cooldown
Passive: Spaceships on B get +40 Attack
Desanguinator
Old
Passive: Spaceship on A get +40 Attack
Whenever a Spaceship on A attacks: Receive 25 Damage
New
Passive: Spaceship on A get +35 Attack
Whenever a Spaceship on A attacks: Receive 25 Damage
Cream Engine
Old
Passive: Spaceships on A +40 Attack. Mew Republick Spaceships get +60 Attack instead.
New
Passive: Spaceships on A +30 Attack. Mew Republick Spaceships get +50 Attack instead.
That deals with the particularly strong outliers. And high rarity items should be strong. We don’t anticipate our changes to make them any less viable, but we’ll keep an eye on them. What about cargo items that are not as rare, though? We did this:
Phoenix
Old
Whenever a Generator on A’s Cooldown triggers: Gain +20 Attack
New
Whenever a Generator on A generates Shield: Gain +20 Attack
Scrapstorm Furnace
Old
On Trigger: Gain 5 Space Junk. Then if you have 20 or more Space Junk, deal 50 Damage.
New
On Trigger: Gain 4 Space Junk. Then if you have 20 or more Space Junk, deal 50 Damage.
Grubway
Old
On Trigger: Gain 5 Provisions, then deal damage equal to your Provisions to the enemy Carrier.
New
On Trigger: Gain 4 Provisions, then deal damage equal to twice your Provisions to the enemy Carrier.
Assimilator Nest
Old
Passive: If you would gain Space Junk, gain that much +3 instead.
Passive: If you would generate Energy, generate that much +2 instead.
Passive: If you would repair Hull, repair that much +10% instead.
New
Passive: If you would gain Space Junk, gain that much +2 instead.
Passive: If you would generate Energy, generate that much +2 instead.
Passive: If you would repair Hull, repair that much +10% instead.
Coalition Relic
Old
Passive: +75 Maximum Hull for each different Faction on A.
On Battle Start: Distribute an amount of random Buffs on your Carrier and/or random Debuffs on the enemy Carrier equal to 4 times the number of different Factions on A.
New
Passive: +50 Maximum Hull for each different Faction on A.
On Battle Start: Distribute an amount of random Buffs on your Carrier and/or random Debuffs on the enemy Carrier equal to 3 times the number of different Factions on A.
Void Armour
Old
Passive: +20 Maximum Hull for each unlocked Carrier tile that is unoccupied.
New
Passive: +15 Maximum Hull for each unlocked Carrier tile that is unoccupied.
Trashgrabber
Old
Whenever a Generator on A’s Cooldown triggers: Gain 4 Space Junk
New
Whenever a Generator on A’s Cooldown triggers: Gain 3 Space Junk
Recyclotron
Old
On Battle Start: Gain 0 Space Junk. Permanently gains a further +4 whenever you sell a Cargo for the first time in each Trader Phase.
New
Passive: +25 Maximum Hull. Permanently gains a further +25 whenever you sell a Cargo for the first time in each Trader Phase.
On Battle Start: Gain 2 Space Junk. Permanently gains a further +2 whenever you sell a Cargo for the first time in each Trader Phase.
Scrapfield Emitter
Old
Whenever a Spaceship on A with a Pilot of Rare rarity or higher attacks: gain 5 Space Junk.
New
Whenever a Spaceship on A with a Pilot of Rare rarity or higher attacks: gain 4 Space Junk.
Ok ok, that’s enough with the nerfs. We hear you. You want BUFFS. You want to feel STRONK, LIKE BULL. And you love the Grimreaper, but don’t seem to win enough with it. Well, we did this:
Grimreaper
Old
Passive: -3% Cooldown for each other Spaceship in your Carrier (up to a maximum of -50%)
New
Passive: -4% Cooldown for each other Spaceship in your Carrier (up to a maximum of -50%)
Ion Maiden
Old
Passive: The enemy Carrier takes +50% damage from Dread.
Whenever the enemy Carrier gains Dread: Remove 1 Provision from the enemy carrier.
New
Passive: The enemy Carrier takes +50% damage from Dread.
Whenever the enemy Carrier gains Dread: Remove 1 Provision and 1 Space Junk from the enemy carrier.
Bracers of Blasting
Old
On Trigger: Deal 15 Hull damage and gain 10 Shield for each Generator on A
New
On Trigger: Deal 25 Hull damage and gain 15 Shield for each Generator on A
Quantum Entity
Old
Attack 110-115
New
Attack 140-160
Space Bucket
Old
4 Crew Slots
Reduce Cooldown by 10% for each Restaurant in your Carrier (up to a maximum of 50%)
New
2 Crew Slots
Reduce Cooldown by 12.5% for each Restaurant in your Carrier (up to a maximum of 50%)
Dworf
Old
Pilot Slot: Passive: +50 Attack. On Attack: Remove 5 Dread from your Carrier.
New
Pilot Slot: Passive: +65 Attack. On Attack: Remove 5 Dread from your Carrier.
Mewbacca
Old
Rarity: Epic
Cost 70
New
Rarity: Rare (he’s still epic in our hearts, though)
Cost 55
Rebel Plans Repository
Old
Passive: Spaceships with Mew Republick Pilots gain: On Attack: Destroy 50 Shield and Gain 2 Provisions
New
Passive: Spaceships with Mew Republick Pilots gain: On Attack: Destroy 50 Shield and Gain 4 Provisions
Philosopher’s Scone
Old
On Trigger: Gain 15 Shield, +15 for each P.R.O.T.E.C.T. cargo on A
New
On Trigger: Gain 20 Shield, +20 for each P.R.O.T.E.C.T. cargo on A
Troubles
Old
On Battle Start: Apply 3 Dread to the enemy Carrier.
Whenever you damage yourself with an effect: Apply 1 Dread to the enemy Carrier.
On Trader Enter: Create 1 Troubling in your reserve.
New
On Battle Start: Apply 3 Dread to the enemy Carrier.
Whenever you damage yourself with an effect: Apply 1 Dread to and remove 1 random Buff from the enemy Carrier.
On Trader Enter: Create 1 Troubling in your reserve.
Troubling
Old
On Battle Start: Apply 1 Dread to the enemy Carrier.
Whenever you damage yourself with an effect: 50% chance to apply 1 Dread to the enemy Carrier.
Ships on A have +5% Cooldown
New
Whenever you damage yourself with an effect: 50% chance to apply 1 Dread and remove 1 random Buff from the enemy Carrier.
Ships on A have +5% Cooldown
Bigger Troubles
Old
On Battle Start: Apply 2 Dread to the enemy Carrier for each Troubles or Troubling on A.
Whenever you Damage yourself with an effect: Apply 2 Dread to the enemy Carrier.
New
On Battle Start: Apply 2 Dread to the enemy Carrier for each Troubles or Troubling on A.
Whenever you Damage yourself with an effect: Apply 2 Dread to and remove 2 random Buffs from the enemy Carrier.
Duke Skyclawer
Old
Pilot Slot: Whenever the opponent gains Shield: Gain +2 Attack.
New
Pilot Slot: Passive: Shield Damage: +20%
Sproutnik
Old
On Attack - If you have 15 or more Dread, remove 15 Dread from your Carrier and apply 15 Dread to the enemy Carrier
New
Whenever you remove one or more Buffs from the enemy Carrier: Gain +10 Attack.
Whenever you remove one or more Debuffs from your Carrier: Gain +10 Attack
Claw-Wing
Old
On Attack: Consume 5 energy to destroy 85 shield
New
On Attack: Destroy 30 shield
And finally, two additional notes:
MSS Terrorise has been temporarily removed from the game. It will return soon in a new form.
Wrath Of Naan also gets the recognition it deserves, as its rarity is upgraded from Common to Epic (sorry, StarScope fans)