
Steam news
Full Steam announcements and update articles for this title.
We got a couple of small things to update for you all.
Gotcha Pods - Now fixed! The rewards should now stay on the bookcase in the bedroom across days.
Cycler In Tutorial - During the tutorial, there is a Cycler prompt that pop us as the player works on the miso soup recipe. The player can now access the TAB menu during this time, in case they need to set miso soup as a menu item. (This is still done automatically, adding this change just helps in case something comes up with the menu items)
Miso Paste - we have heard that there have been issues with the miso paste mini game during the tutorial of the game. Sadly, we haven't been able to replicate this issue and others we have asked haven't been able to replicate the issue. Without being able to replicate or see the problem, it's really hard to track it down. If ANYONE has experienced this issues and is willing to send us a recording of you having this problem ([email protected]) that would be INCREDIBLE!! We would love to fix the problem.
We hope these updates help you enjoy our game even more!
If any of these don't seem fixed to you, or you are experiencing other issues, please keep letting us know!
As always, we appreciate you! Axie & Leaf
We heard, thanks to some lovely discord folks, that there were a couple small issues popping up over the last month.
Vsync Added - Now, in the setting and options menus, you can either enable or disable Vsync. The game, at base and with Vsync off, should run at 60fps. Enabling Vsync will set the fps to that of your monitor, whether that is above or below 60fps. We hope that this will fix some of the screen tearing issues we heard about. If you have any issues with this, please let us know!
Less Upgrade Point Grind - Previously, the XP amount that you would need to earn an upgrade point would increase over time. Now, once you earn a certain amount of upgrade points, the amount of XP needed will remain the same. Hopefully this makes the mid-to-late game a little less grinding and earning higher cost upgrades will be a little easier.
Little Buddies Speed - Some have indicated that the little buddies move a bit slow, so we increased their speed. Additionally, we set it so that you can add up to 9 items into their basket. So if you fill them and their basket then this is basically 4 trips for the little buddies. That's so much time saved with the garden!
End of Day: Meals in Oven - If you had a meal cooking in the oven when the day ended, it seemed to be getting stuck there. Now, the contents of the oven resets at the end of the day so this shouldn't be a problem any more.
End of Day: Watering Can in Hand - If you happened to be holding the watering can while the day ended, this would cause the watering can to disappear from the garden. Now, the watering can should be reset correctly.
Serving Customer Patience - There was a weird, perfect timing bug that would happen if you served a customer right when their patience had ended. This should be fixed now! A little difficult to test since it involves such precise timing, so if anyone notices this bug again please let us know!
We hope these updates help you enjoy our game even more!
If any of these don't seem fixed to you, or you are experiencing other issues, please keep letting us know!
As always, we appreciate you! Axie & Leaf
Hey Little Chefs,
We hear some rumblings that our tutorial was a bit buggy. While we couldn't find any bugs, we recognized that it could get a little confusing. So, we added some UI to hopefully make it, and some other elements of the game, more clear. Please let us know if this helped or if there is anything else we are missing!Checklist UI - Added a checklist for the important steps during the tutorial! (All localized by the amazing team over at LocQuest, they did it so fast!) Now, you should have a reference of what step in next if your not able to progress or have some trouble knowing what to do next. This is just a part of the tutorial, so this does not include following Alan through the rooms, and you won't see them if you skip the tutorial.
Changed "Skip Tutorial" Question - We changed the wording for the Skip Tutorial question, now you don't have to think about a double negative! It just askes "Start the Tutorial?" and you can say yes or no, skip.
Alan Eating Animation - We added an animation to Alan so that you can know he's eating and enjoying your meals once they are served.
Recipe Menu UI - Added a reminder at the start of Day 1 AND a permanent UI indicator of the button to press to access this menu in the upper right corner.
Prep Ingredient UI - Added some UI to the lower left corner to indicate which prep ingredients you've make and to indicate that, once the mini-game is done once, these ingredients are infinitely avaliable.
Button Inidicator UI - Added a indicator to the bottom right corner whenever you are able to interact with something. It shows you the interaction button, mix button, and more.
Soy Sauce Mini-Game - There were issues with the timers and the UI disapearing randomly. We got this fixed and it should be working as intended now!
Hey Little Chefs,
A little bit of optimization, small updates, and a little expansion on the tutorial in this update.Updated boing bones, characters had more than they needed
Updated Setting/Pause menu - time stop seemed to be causeing some problems. Time still stops everywhere that is necessary but it shouldn't spike the game now. (you may see some things still moving like Alan hopping, smoke coming out of the cooking stations - but be assured that time is actually not moving if you are in this menu)
Added a force to use TAB button (or controller version) to open the menu
Added Miso soup to tutorial to help teach about the preparation stations and how prep ingredients work
Updated to tutorial! - added a force to use TAB button (or controller version) to open the menu. Added Miso soup to tutorial
Tighter hit boxes on the wood
Tighter hit boxes on little buddies so you can pick up items from them without (or at least with limited) picking up of other nearby items
Trash indicator added to Tool Tip
Updated dash so that you can do it a bit more frequently
Moved some Tool Tips to fit better on Steam Deck
Changes how the Regular's story is diplayed in the book - arrows to cycle to the different lines so that the text could be bigger
Fixed the freezer allowing you to put in multiple food mush mixes in to make meals
Small indicator now when there is something in the Freezer
Cloud saving update
Hey Little Chefs,
Thank you all so so much for letting us know about the bugs that you have been experiencing. We have been working on getting those fixed, so here is an update that we have so far.
Fixed jumping issue when using the mouse wheel to scroll and select recipes (this has been an issue since the beginning!! It feels so good to have figured out a fix, ya'll have no idea).
Updated button navigation so it should be a little easier to get to the Open Shop button.
Added a basket to the Little Buddies to make it a bit clearer that you have to give them stuff from the garden for them to move.
You can now pick up items from the Little Buddies, if you gave them something you don't need or just want to.
Matcha Souffle Pancakes - using a weird font on the e
Updated Wood hit boxes so you hopefully can't
Update Dishwasher show it shows dirty plates inside
Controller Stick now also works for the Soy Sauce mini-game (D-pad still works too).
Fixed issue with Omurice always burning
Fixed issue were you could add the raw prep ingredients to the assembly station
Fixed issues with Red Bean paste not registering as made
Resolved issue where 50XP achievement wasn't triggering
Decreased the upgrade cost of the Sprinkler and Watering Can + upgrades
If any of these don't seem fixed to you, or you are experiencing other issues, please keep letting us know!
As always, we appreciate you! Axie & Leaf
Hey Little Chefs! We are so happy with how release day is going so far. Thank you so so much for playing our game and we hope you are still enjoying it. A couple of our wonderful players have let us know about a few issues they were running into. We wanted to work on updating those as soon as possible, so you all can continue to enjoy the full game
Increased the price of getting your own Gotcha from the Gotcha Pods upgrade.
Tutorial error that would removed recipes from your menu if you clicked on them yourself (Alan was just trying to help you out!). This shouldn't happen anymore. Feel free to click them yourself or let Alan do it for you :)
Cow upgrade would stop working if you closed the play session. This should be working now.
There was also a bug that would error the game if you purchased the cow upgrade before getting the cow. This should be fixed now.
Added "Controls" buttons to the Options and Settings menu, so you can easily find what keys/controls so what.
Small error on the Banker Hint localization to Japanese - this should be updated now.
Achievement error that wasn't giving you the achievement when you purchased all the upgrades.
This update shouldn't mess with any of your saved files - if it does, you may sadly have to delete and restart. Please reach out to us first to be sure!
We are gonna take a little break now to focus on celebrating and recovery! Keep the errors, bugs, and needs improvement suggesting coming - we really love hearing from you and getting the game to the best it can be! We appreciate you! Axie & Leaf
Hey Little Chefs!
Wow you all have been cooking the last couple of days - thank you so so much for helping us reach 21K wishlists before launch! We are truly blown away. Our biggest hope was 7k - between 7 to 10k is what you need to get the Steam algorithm going on launch day. This is literally 3 times what we expected!
Thank you thank you thank you!! We really hope you all enjoy the game on launch day!
We appreciate you!!
Axie & Leaf
Hey Little Chefs🍜
✨ Release is just a few days away (12! 🎉), and we wanted to share the price of our game with you.
🍳 Kokoro Kitchen will cost $11.99 USD (full price list below).
💖 We’re also doing a release week discount of 25%! That means you can grab the game for just $8.99! 🥢🍜
We appreciate you! Hope you are looking forward to our little game 💖
-Axie & Leaf
U.S. Dollar $11.99
British Pound £10.99
Euro €12.79
Russian Ruble 490 ₽
Brazilian Real R$ 41.99
Japanese Yen ¥ 1,500
Indonesian Rupiah Rp 114,999
Malaysian Ringgit RM 34.00
Philippine Peso ₱424.00
Singapore Dollar S$13.00
Thai Baht ฿275.00
Vietnamese Dong 180,000₫
South Korean Won ₩ 14,500
Ukrainian Hryvnia 285₴
Mexican Peso Mex$ 157.99
Canadian Dollar CDN$ 16.99
Australian Dollar A$18.95
New Zealand Dollar NZ$ 18.99
Norwegian Krone 145.00 kr
Polish Zloty 59.99zł
Swiss Franc CHF 14.50
Chinese Yuan ¥ 52.00
Indian Rupee ₹ 610
Chilean Peso CLP$ 7,300
Peruvian Sol S/.29.50
Colombian Peso COL$ 33,000
South African Rand R 127.00
Hong Kong Dollar HK$ 83.00
Taiwan Dollar NT$ 238
Saudi Riyal 28.75 SR
U.A.E. Dirham 37.00 AED
Israeli New Shekel ₪47.95
Kazakhstani Tenge 3,600₸
Kuwaiti Dinar 2.45 KD
Qatari Riyal 30.99 QR
Costa Rican Colon ₡5,800
Uruguayan Peso $U399
CIS - U.S. Dollar $7.49
South Asia - USD $6.49
LATAM - U.S. Dollar $7.29
MENA - U.S. Dollar $7.29
🎉 Big News, Little Chefs! 🎉
Today is a huge day for us! Kokoro Kitchen is officially launching on October 17th, just 4 weeks away! ✨
It feels totally surreal to be this close to the finish line. There's still a bit of polishing and cozy chaos ahead, but we’re feeling really good about where things are heading. That said, you know us. We like to keep things chill and flexible. If anything unexpected pops up and we need a little more time, we’ll keep you in the loop.
Thank you so so much for being on this journey with us. Your support means the world, and we seriously can’t wait for you to step into the warm, delicious world of Kokoro Kitchen. 🥰💕
Let the countdown begin!
We appreciate you!
Axie & Leaf
Hey Little Chefs!
Kokoro Kitchen Demo 2.0 is live now! This little taste of our game will cover 5 in-game days and includes:
🎬 starting cut scene and tutorial
🍳 15 recipes
🛠️ 8 upgrades
✨ 1 very special NPCs
We really hope you enjoy this little slice of what our game has too offer.
Mac and Linux versions are also available! These have not been tested, so if you have any issues please reach out to us in our discord. We would really love to hear from you and it would be really helpful as we finish up the game
We hope you have fun!
Appreciate you!
Axie & Leaf
Hey Little Chefs!
The last puzzle pieces are clicking into place and our game is almost ready! Last weekend, we kicked off a full-game playtest with a small, and very important, group of testers. Within just a few hours, they had uncovered some silly bugs we were sure we had fixed. Thank goodness for their feedback, we couldn’t bring this game to life without them!
We also have a brand-new trailer to share! 🎥 It’s live on our Steam page now, along with fresh screenshots and spruced-up videos in our game description. The updates to the game might seem small, but to us, they make the whole game sparkle just a little more.
In more exciting news, it looks like we can whip up a second demo for you! 🥳 We’re aiming to have it ready in time for the Cozy Jobs Simulator event kicking off this weekend. This little slice of our game game will cover 5 in-game days and includes:
🎬 starting cut scene and tutorial
🍳 15 recipes
🛠️ 8 upgrades
✨ 1 very special NPCs
There will almost certainly still be some bugs hiding in there, and we’d love your help in catching them. Your feedback means the world to us, and it’s how we make the game the best it can be! We appreciate you all!
Axie & Leaf
P.S. You might want to keep an eye out for a special announcement next Friday!
Hey Little Chef! Since our demo, we’ve really been cooking up a storm with this game! ✨ All 42 recipes are now in, along with a whole range of upgrades and our special NPCs (aka the Regulars). We even added two new hairstyles for your customization!
In this video, you’ll catch a glimpse of some of the little touches we've added:
✨ Tabs in your recipe book that slide out and let you sort recipes
💨 Dash trails on your character
🍲 Trails on items when you pick them up and put them down
👻 Floating ghostly prep ingredients on the prep table that populate with the real version once you play the mini-game
Here’s what we are working on next:
🍴 Regulars reacting when your menu doesn't have what they want
🥢 A brand new mini-game for making Miso Paste
📖 The long-awaited tutorial (finally!)
We’re right on track for our planned release date, which we’ll be announcing soon! Thank you for sticking with us. We can’t wait to serve this game up to you. 💛 We appreciate you! Axie & Leaf
Thank You for an Amazing Demo!
Our first demo has now officially closed, and we just want to say a huge thank you to everyone who played and shared their feedback! Your support means the world to us.
Over the past two weeks, we’ve experienced some amazing growth thanks to you all: 🌟 8,326 new wishlists (totaling 15,264 now!) and ranked 2,153 in wishlists on steam!
This wouldn’t have been possible without you, and we’re so grateful for all the insights, encouragement, and suggestions you’ve given us.
We’ll be running another demo/playtest closer to launch — and this one may only be open to our Discord community. If you’d like to get early access, help shape the game, or just stay chat about recipes, be sure to join us on Discord (here).
Thank you again for making this first playtest such a success. We can’t wait to show you what’s next! 💚
We appreciate you!
Axie & Leaf
Hey Little Chefs!
💖 Thank you all so much for the incredible love and support you've shown our game during the events we’ve been part of this past week! From sweet messages to thoughtful feedback and just taking the time to check out our demo—it truly means the world to us.
As a small thank you, we’ve decided to leave our demo up for another week! So if you haven’t had a chance to play yet (or want to dive back in), now’s the perfect time.
From the bottom of our hearts—thank you. 💐
We appreciate you!
Axie & Leaf
Hey Little Chefs!
The Kokoro Kitchen demo is out NOW! We hope you enjoy playing it, and please share it with your friends.
The Demo is pretty small but it should allow you to touch each of the important parts of our game - cooking, serving, farming, special NPCs, and more! We also pushed a little update yesterday:
Fix of issue that was preventing launch or causing trouble when switching resolutions/screen mode.
Please reach out to us using the survey in the game or our email ([email protected]) if any issues come up!
Appreciate you!
Axie & Leaf
Hey Little Chefs!
We’re so excited to share that we’re part of the Women-Led Games Sale event on Steam, starting today! It’s an incredible celebration of games led by women creators — and we’re honored to be included. 💪💖
To mark the occasion, we’ve also unveiled our brand new Steam capsule art! We wanted the new look to capture the cozy, heartfelt spirit of our game — and we hope you love it as much as we do. Koda Constellation is the amazing artist that created this for us - if you are interested in a commission of your own check out Koda here: https://vgen.co/KodaConstellation
But that’s not all...
📺 Tune in tomorrow - Saturday, June 7 at 11:00 AM for the official Women-Led Games Showcase, where we’ll be showing off something new we’ve been working on!
👉 Watch it live here:
Thank you so much for supporting indie devs and women-led teams. We’ve got our demo coming soon, so stay cozy and keep cooking! 🍳🌿
We appreciate you!
-Axie & Leaf
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Kokoro Kitchen, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Kokoro Kitchen statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.