
Steam news
Full Steam announcements and update articles for this title.
added new melee weapons: spear and scythe
improved weapon attack timing by adding option to hold swing before releasing attack
new swing pattern for sword
separated controls for attack and interact
interact/pick up/use is now E instead of left click
swing/fire is still left click
throw item is still right click
improved blast damage calculation for grenade
added hit reactions to most enemies as well as players
improved close-quarters behavior for dangler to prevent certain exploits
added bell that can be rung in church
cornhole balls teleport back to holder when score is made
backend optimizations
fixed IK for some enemies clipping through/above ground on stairs, bridges
fixed issue with flames from weapon damage spawning below enemies
fixed stage description for lumbermill totems quest
fixed issue with unusable quest items
added handcannon
short range ranged weapon with wide hit area
3 shots per day, reload after each shot
added throwable grenade
explodes with area damage after activating and throwing
dangler and angel now killable
angel now teleports further away when fully aggroed
adjusted enemy spawn rates
added lanterns above inner gates to indicate which players are still alive
updated farm layout
adjusted spawn chance for green mushrooms to be different across areas
added random spawners for grenade
slight tweaks to castle area and gatehouse, forest
added signal bell to forest ruins
added new quest types: return chickens to the coop, gather vegetables
quest name now displayed above villager dialog
villager name now more prominent during dialog
added more quest variants to lumber mill, graveyard
added wiggle to flesh pillar puzzle when selecting the incorrect one
tweaks to spawn locations
fix goo juice in gatehouse disappearing when items thrown on it
fix issue where night skip popup would show if spam clicking bed
fixed issue where "using" some quest items would make inventory malfunction
fixed issue with spam-clicking flesh pillars
Join us while we play through upcoming additions to the game!
Testing out some new weapons on the "Unstable" branch!
added option to invert X/Y controls in the settings
updated the penalty for skipping to the next day
cost is 100 honor per "unsafe" player outside the gatehouse, PLUS
100 honor per incomplete quest
added option to use push-to-talk instead of toggle for voice
added field of view setting for players in menu
added new hint system
non-quest hints can now show when e.g. items are picked up
turn them on/off in menu settings
added hints for many items including:
crossbow and flame staff, to say max ammo and that it replenishes on the next day
potions to indicate effect
increase enemy max power on later nights
increase spawn rate of enemies on later nights
flame staff now costs 1600 honor instead of 2000, available from night 14 instead of 15
flame sword now available from night 7 instead of 10
added more sounds and hiding places in forest
added more item spawners in village
fixed angel sometimes getting stuck on dead players
fixed horse quest being broken on second play in the same load
fixed spot in the village ruins where players could get stuck
We are streaming with Drekyll and a few others! You can watch and root us on!
added 3 new wearable helmets
fixed orientation of quest shield on hotbar
tweaked enemy pathing behavior
increased crawler health
fixed followers sometimes stabbing through walls
fixed merchant not always having light on when open
fixed items bought by server host not being equippable by other players
fix for certain quest items being able to complete more stages than they should
added colored cornhole balls to gatehouse for playing cornhole
added more signs pointing to the castle
tweaked random spawners for health potions, health mushrooms, etc.
tweaks to fix players getting trapped inside gatehouse
fixed cauldron not resetting on the next day, if used outside of quest
set default lobby size to 8
changed default backend to DX11 for wider compatibility, will add back option for DX12 soon
add flame sword and fire staff to merchant
add min/max night available for merchant items
increase max quests per day to 7
change quest number to increase every 7 days
tweaks to hollowman to make it slower, have shorter hearing range
updated meatman attack animation
tweak to cultist attack pattern
added global max for enemy spawning
add setting to adjust camera sway intensity
updated some hotbar icons
clean up area across from merchant at the gates
made player bell more obvious
tweaked area leading to beacon at the east tower
adjust log next to the lumbermill that players got stuck on
adjusted pans in the inn's kitchen
replaced many static bottles with equipable ones
adjusted rock players were getting stuck on in the forest
removed blue glowing basin near lumbermill
adjusted castle area props
updated some notes
tweak to bouncy mushroom in lumbermill area
tweak firefly particles
backend performance optimizations
fixed doors sometimes not opening/closing for clients
fixed quest turn-in door sometimes sticking closed/open
fixed issue with spectators not hearing players or seeing certain things happen
fixed questgivers sometimes getting stuck on each other
fixed chicken double-grab duplication and infinite fire death bug
fixed spike wall trap not triggering
fixed bug with getting too much honor from killing enemies
fixed merchant items being grabbable by clients without buying and falling through map
fixed incorrect quest description for one of the quests
crossbow
arrow damage back to 2 on players, unless headshot
fixed animation not resetting on the next day
fixed cooking sound not playing properly on client
fixed cooking sound fading after pulling off early
fixed clients not hearing candles blowing out
fixed torch sound on totem not fading out when broken
added hint for next page in quest journal
day count shows when all players die but game is not over
fixed spectator HUD not disappearing on respawn
fixed crash caused by clicking "Next player" while spectating and all players dead
adjusted spawn points in knight's room
female merchants no longer have helmets due to clipping
fixed player bell not ringing
fixed poppable cork in the inn barrel not popping
players now receive multiple quests per day, starting at different days:
2 quests starting day 10
3 quests starting day 20
4 quests starting day 30
5 quests starting day 50
improved quest selection per day, to minimize repeated quest types
added new faces
added new hair style
added new helmets
fixed bug where quitting to menu from solo would get stuck on loading screen
update hammer texture
fixed issue with voice input not setting properly
adjusted some less obvious spawn locations for items
popup at bed to skip night now says if there are missing knights
adjusted quest picking to repeat areas less frequently
cauldron quest
fixed potion boxes not being interactable
gate sword fetch
adjust spawn points
chop wood
remove quest particles from chopping block
fixed issue with dangler not forgetting player location
reduce crawler health and speed when aggroed, wandering behavior
reduced min and max sprint range for hollowman
reduced health and chance to charge for followers
reduced health for the meatman
knight's room
add compendium with notes on monsters
add meat leg spawner to knight's room
adjust apothecary layout
increase light radius for lanterns in the environment
swing speed for sword, axe, mace increased
fixed most quest items not deleting
added barrier so that players/items can't go behind gate door
chickens drop meat on death
tweak to crawler chase pattern to minimize door clocking
fix for lobby session not closing, potentially causing failure to rejoin lobbies etc.
Fix for save system not properly loading held equipment
Reduced Quest Growth health from 5 to 3
Decreased player fall damage
Players should no longer take 2 damage from falling from small heights
Cultist adjustments
Reduced Cultist aggression and health
Weeping Angel adjustments
Fixed not teleporting away in houses and blocking players in doorways
Hand axe adjustments
Increased damage from 1 to 2
Cost increased to 100 honor
Increased hammer swing speed
Weapons will not longer be used by pressing "E key"
Decreased head explode chance from Green Goo Potion
Decreased head explode chance from Green Goo Potion
\ Upon damage from Good Potion there is now a 10% (from 50%) chance that your head will explode \
Cultist adjustments
Reduced Cultist aggression and health
Cultists are less likely to charge you at first sight \
Cultists health reduced from 6 to 4 \
Cultist will build aggro slower when looking at them from farther away
Weeping Angel adjustments
Fixed not teleporting away in houses and blocking players in doorways
Will now aggro onto players that try to damage them
⚔️ Your time on the nights watch begins here, with the full version of Knights End! ⚔️
Begin your first night's deadly task. How many nights can you survive in this medieval horror roguelike?
play endless thrilling nights to complete your quests of increasing difficulty
use your wits to escape from the horrifying enemies that threaten your life -- fight them if you dare
gather honor by completing lowly tasks to serve your villagers' will
play through the eerie areas of the map and venture into the deep forest
reveal the full story of the knights told in the hidden notes
You are conscripted, the King has spoken . . .
The Knight Shift thanks you for your support! Do not perish to the night!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Knights End, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Knights End statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.