This is the biggest patch since the release, I worked on many details that will improve everyone's experience while playing.
Without forgetting to add even more content!
Not one, not two but THREE new cats
{STEAM_CLAN_IMAGE}/44866873/2dd2fd40b413cbb9f076f3b11568f0142df75a6a.png
I won't spoil everything on them, but I can't resist showing you the starting weapon of one of them.
{STEAM_CLAN_IMAGE}/44866873/dfbd53c7cb571e3c496dae06592d5c088ef2b90d.png
Yes, it's a weapon, and as you would imagine, it's in the damn cute family.
Cats can now break cups
...as they do in real life.
{STEAM_CLAN_IMAGE}/44866873/827fab2da68fdd3864dbc7eb7be8c9025b7e5357.gif
- Instead of the magnet lying around, they are now in cups that spawn at the start of each wave.
- They are easy to break and contain items you can already pick up in-game.
- For those used to chasing the permanent magnets it used to have around the start, they are still there, just in cups now.
- Catcoins that used to spawn on the ground are now in the cups
- Most hearts are still spawning outside of a cup, because, well, if you need hearts, I'm not sure you want to take the time to break the cup first!
Controller shortcuts
Moving in a menu with a controller is always a bit messy without shortcuts. Now it should make things smoother! You can now with a shortcut =>
{STEAM_CLAN_IMAGE}/44866873/188c8149edc95afc3c5366882b58bfaf2bc5bc7c.png
- Close popup
- Choose your upgrade
- Reroll
- show the codex
- Navigate between the different tabs in the main menu
- Access some elements in the different tabs with just a button
Finally, Codex in-game!
The Codex was added to help people understand the weapon's paths. After implementing, you legitimately asked for it to be available in-game. You can now access it when you level up!
{STEAM_CLAN_IMAGE}/44866873/bfd893bd321605df24ff26e3900755dcb170280c.gif
I also improved how the codex generally works:
- Codex shows the family
- Codex shows differently the items you finished or not (light yellow or full yellow)
- Items in the Codex are now grouped by families
- Automatically show the item you have selected
- Highlight (with blue selector) the choices you have in the current level up
Achievements
I had to rework the whole achievement system on Steam.
So don't be surprised when you'll launch the game that a lot of new achievements will trigger, it's mostly just changes on how I track achievements on Steam. Your progress in the game didn't change at all.
I sadly couldn't have more than 100 achievements on Steam. It's a limitation most games have; you have to have it unlocked by Steam, and
there's nothing I can do to force it.
I didn't know the existence of this limit, and my game has ALREADY more than 100 achievements in-game. Why that much, for example,
every cat has 5 achievements: unlocking, killing 3 bosses, finishing a normal game, finishing hard mode, and finishing bargaining.
I packed most achievements in one for Steam, for example, instead of having 1 achievement per cat for finishing a mode, I now have only one for every 5 cats finishing a mode.
I planned everything, and I should not remove any more achievements on Steam after this patch. But adding, for sure!
More cats and weapons are still coming!
I also improved the achievements tabs, it now shows more information about numeric achievements
{STEAM_CLAN_IMAGE}/44866873/d862400344374f8222e379cba24ad1785f3e95d5.gif
Change
New family, Felin, (paw and hair are now Felin's family)
General improve
- Added a boss animation (every boss is now announced)
{STEAM_CLAN_IMAGE}/44866873/3be299dd82fb4610a6706ae6bf6fef73c3d06dea.gif
- The sparks around pick-up items are now all different to help identify which one it is.
- Catcoins now move like the other items
- Added some tips on the ground instead of the same message every game (only 6 for now, but more are coming!)
{STEAM_CLAN_IMAGE}/44866873/8deb72eb03812670a56e5a5f8cad7e94850f75e3.png
- Added image to better show what the bars are about (like a little cardbox for the cardbox bar)
- Reroll now removes the previous choices from the new selection. It's always annoying to use a reroll and have everything back. Only works if you have more items available in the pool.
- Now, when killing a crab, you have a small explanation of what the bonus is about
{STEAM_CLAN_IMAGE}/44866873/ed377be3c2afd362abcd3ce21d40ff51d6dee468.gif
- Onomatopoeias have been added (can be turned off), like the "crack" + some actions now leave a mark on the world (like breaking a mug). You can see an example of both on the above GIF when the cat breaks the mug.
Bugs elimination
- When using the controller, the wrong family could have the +1 in a rare case
- Bigger Hearts achievement's image was not correctly affiché (it had a typo since day one, I think haha)
- The bigger heart achievement was given too early
- The big laser now targets where the cat is aiming
- Fixed some achievements typo
- Added some padding in the cat descriptions so they don’t stick to the edge.
- One of the last evolutions of elastic was spawning the wrong color of elastic (one was blue instead of red)
- The big crab wasn't affected by the damage reduction
Once again, thanks to everyone for playing Kitty's Last Adventure, commenting, and taking the time to give me feedback.