
Steam news
Full Steam announcements and update articles for this title.
From mastering the art of card fusion and strategy to defending your realm in epic tower defense battles, this bundle combines two unique experiences into one legendary journey.
Kingdom of Cards and Kingdom Rush 5: Alliance proudly introduce this new bundle where strategy meets defense, and every move shapes your kingdom’s destiny.
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Fixed an issue where the game could get stuck after defeating Belzerra in Boss Rush mode.
Fixed an issue where Robin Hood’s damage did not trigger correctly
Fixed a crash caused by pausing the game with the space bar
Fixed a bug that allowed players to build two identical buildings at the same time
Localization improvements
Fixed a bug in the Recruitment Camp that allowed players to recruit units before opening the building’s pack
Hello, Kingdom builders!
The exciting moment has finally arrived—Kingdom of Cards 1.0 is officially out now!🎉
We want to thank all the players who supported us during Early Access. Your feedback has helped shape the game into what it is today.
This 1.0 update brings the ultimate challenge, new ways to shape your kingdom, and a wealth of fresh content. Here’s what’s new:
In-run Save System: Pause and resume your adventure anytime—no more worrying about losing progress.
The Final Boss: Face the toughest, most epic showdown at the end of your journey.
Boss Rush Mode: Unlocked after defeating the Final Boss, this new challenge will push your skills and strategy to the limit.
Reworked Kingdom Upgrade Flow: Early building choices are now more randomized, making your starting decisions even more impactful.
10 New Perks: Expand your tactical options and build unique playstyles.
Perk Slots Expanded: Equip up to 3 perks at once for deeper combinations.
New Building: Recruitment Camp — Offer up to three loot cards to recruit a random unit. The higher their combined gold value, the better the unit you'll receive. Choose wisely, and may luck be on your side!
Golden Packs: Buildings now have a chance to reward rare packs that contain more powerful cards.
New Cards & Combinations: Discover fresh synergies and strategies.
New Enemies: Take on tougher and more diverse opponents.
New Achievements: Celebrate your milestones with new rewards.
Overall Improvements & Bug Fixes: A smoother and more polished gameplay experience.
Hello Kingdom Builders,
The day is almost here! After months of refinement, Kingdom of Cards will leave Early Access and officially launch into Version 1.0 on September 22nd!
A huge thank you to everyone in our community. Your feedback has been invaluable in shaping the game. To celebrate, the game will also be available at its lowest-ever discount at launch.
The 1.0 update is packed with new content and features you've been asking for:
The Final Confrontation: Push your skills to the limit against the ultimate challenge.
Boss Rush Mode: How many bosses can you defeat in a row? A new mode for those seeking a relentless challenge.
Improved Progression: Early-game choices now have greater impact on your kingdom’s growth.
Expanded Content: New perks, buildings, enemies, cards, combos, and even Golden Card Packs to discover.
Quality-of-Life Improvements: We've completely revamped the save system based on your feedback, now you can pause and resume your run at any time.
And more....
Whether you’re a newcomer or a veteran, Version 1.0 offers a deeper, more rewarding strategy experience than ever before.
We're competing in the DevGAMM Awards for the Community Vote! Help us win by voting here:
https://devgamm.fillout.com/community-vote2025
1 vote per email. Voting ends Oct 5. Thanks for your support!
Are you ready to take on the ultimate challenge?
See you in the kingdom on September 22nd!
Gamirror Games & Rubber Duck Games
Kingdom of Cards Featured at Latin American Games Showcase as part of Summer Game Fest with a New Trailer and Update Announcement!🎉🎉
What’s new in this update:
Each boss now leaves their mark on the kingdom — buildings will visually shift depending on who you’re facing, adding flavor and clarity to each run.
The recipe system has been refined! You’ll now encounter fewer failed results when combining cards, making experimentation more rewarding.
You’re in control: pick which lands to include in your run instead of relying on random choices. Plan ahead and shape your strategy from the start.
A new category for sellable treasures. Loot cards now stand apart from crafting materials.
A new location card has appeared in the shop. Explore it to uncover a new kind of reward.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Kingdom of Cards, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Kingdom of Cards statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.