
Steam news
Full Steam announcements and update articles for this title.
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This page aggregates Steam news feeds, patch notes, and developer announcements for Keine's Expanding Class!, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Keine's Expanding Class! statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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Gameplay Changes:
- Many of the Non-touhou words in higher difficulties were Japanese words. Some of these were far too specific (Like youkai species). To make things more fair, many of these words have been replaced with other words.
- The category of some words in the Non-Touhou wordpool have been changed, including some new categories being added! This should cut down on the long list of "Concept" words which was a little too vague.
- Some word descriptions were improved to be more clear and understandable.
- All-star and Nightmare modes forced players to play with all Touhou games set to on. While this is a great challenge, it immediately presented itself as unfair to players unfamiliar with the series. To make things more fair for everyone, All-star mode now has two functions.
- If the player is playing with any Touhou tags on, it will force all Touhou games on like before.
- If the player is ONLY playing with Non-Touhou on, then it will not force Touhou games on like before. Instead it will unlock a new tier of extra hard vocabulary to guess (Expect to use those weird letters like Z, J and X way more!)
For Touhou fans who want to prove themselves though, don't worry! Your scores between these two modes are saved separately and are marked as such! This will allow everyone to potentially beat these modes, but if you specifically want to call yourself the number 1 Touhou fan of all time, your records will be displayed as such. You can also try both modes to have both scores displayed if you want to be a completionist!
Bug Fixes:
- Fixed fonts for Non-latin characters showing invalid characters after too many get shown (Hopefully, please let me know if there are other font issues!)
- Fixed a bug where modded teachers with no end of day cutscene would cause a text bubble to overlap with the end of day win screen
- Fixed a bug where the difficulty wheel could get stuck if you backed out of the menu very quickly after rotating it
- Fixed a bug where the screen to continue to the credits after completing a difficulty couldn't be proceeded by pressing enter
- Fixed controller rumbling stopping/getting stuck in Overdrive mode
- Fixed a bug where Reisen's hands would overlay on top of the mist effect from a spellcard.
New Features:
- A debug mode was added to the game to allow modders to more easily test their teachers!... And can be used for players who just want to mess with the game too. Check out the custom teacher instructions for details.
- The player can now skip through the credits much faster by holding escape/start
- Cleaned up the guides on how to make a custom teacher
- Modders can now replace the speech bubble for custom teachers
- Added the ability to have multiple swinging parts on a teacher! No longer are you restricted to one "Arm"!
- Added the ability for modders to have ADVANCED options for specific expansion levels! This lets players change aspects of their teacher based on the current expansion level. See the guide for more details! I also admit that I have not fully tested this feature (The power of this new feature exponentially increases the possible ways teachers can be built, too many for just me to test!) so if you find any problems or bugs please report them in the discussion threads!
Hello everyone!
We've been hard at work on developing the game, and at this point there's quite a bit of news I'd like to share with everyone!
RELEASE DATE ANNOUNCEMENT:
I'm happy to announce that we'll be aiming to release on April 28th, 2026! After such a wonderful reception to the demo, we're determined to try out best to cram as much additional content into the full game before release! Please look forward to the game then!
DEMO PAGE AND IMPROVEMENTS:
We've also updated the demo since it launched! Including fixes and tweaks to the word pool to make it more fair, and fixing up some controller support issues! There is also a standalone store page for the demo now, which I admit probably should have gone up earlier. If you'd like to post a review for the demo, you can do so now!
As always, feedback is always welcome! If you're having an issue, feel free to post it on the community discussions and I'll do my best to help you out!
SUKUSUKU HAKUTAKU'S CLASS!?:
As highly requested and promised, there is also a Sukusuku version of the game, starring the fluffy Sukusuku Keine mascot! You can check out the page for the game here, and it includes a demo as well! (Including its own demo page!)
To make this as clear as possible, the Sukusuku Hakutaku version of the game is intended to be a fully Safe for Work version of the game, as well as having cuter visuals and different teachers! The gameplay is the mostly the same, outside of some word bank differences and a much fluffier teacher!
Although Keine's Expanding Class contains the Sukusuku teacher as well which is safe for work during gameplay, please note that players will inevitably see content that is not safe for work. Therefore players who want a fully safe for work experience should check out Sukusuku Hakutaku's Class instead!