
Steam news
Full Steam announcements and update articles for this title.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Keep It Lit, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Keep It Lit statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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Core Bug Fixes/Improvements:
----------------------------
- Add character sheet feature back in
GM Module Features:
-------------------
- Campaign editor can be accessed while in the game/editor
- Player management updates
- Active vs. Inactive tokens
- NPC tokens can be converted to PC tokens
- PC tokens can be converted to NPC tokens
- Session persistence
- Persist player position / enable state when loading map from previous
session
- Persist assigned tokens / auto-assign tokens on client connect
- Edit dialogs (shortcut 'e' when moused over something on the map)
- Reduce/eliminate the need to manually save (can still save with ctl+s)
- Initial map link transitions (only support fading transitions for now)
- New Token Library organization (NPCs, Objects, Decor filter tabs)
- New Campaign summary
- All new editor dialogs
- Ability to "revert" a changed setting in editor
- Built-In token graphics (torches/lanterns)
- Can add premade torches/lanterns to the map from context menu
- Can now define a dungeon's origin/starting position using the new Start
Position edit mode
Core Features:
--------------
- Significant UI/UX Overhaul
- Unified theme, dialogs, widgets
- Adjustable sidebar
- New context menu layout
- Sidebar panel review/alert states
- Basic measurement tool via context menu (shows near, double near)
- Client context menu action to switch to next character
- Message boxes
- Dialogs can be resized from any corner (except close button corner)
GM Module Bug Fixes/Improvements:
---------------------------------
- Fix setting/changing map images
- Fix some issues with the global torch timer updates
- Fix issue when creating new player topken from campaign editor while in game
- Fix campaign list not refreshing after closing campaign editor
- Can clear/remove a map image in Campaign Editor
- Prevent changing maps while clients are still downloading session resources
- Prevent assigning tokens to clients while clients are still downloading
session resources
- New images added to image browser will appear at the bottom
- Streamline token creation
- Change wording of wall states for clarity
- Remove some token settings to keep things simpler
- Disable light component drag/drop onto tokens to keep things simpler
- Disable light components for pc/npc to keep things simpler
- Add campaign notes in campaign editor
- Fix token display in token library if token has an effect applied
- Make entity icons on the map consistent sizes
- Do not scale token status with zoom
- Hide global torch timer widget if global torch time has expired
- Fix preview window UI rotation getting stuck
- Show client download % in player panel
- While map transition is fading out, do not prevent mouse clicks
- Fix torch time being static in context menu
- Fix ui scaling consistency between different map world scales
- Fix some issues with map link editor when changing maps
- If creating map link from context menu, set map link position here
- Fix preview window scale UI for world maps
- Fix image presentation button syncing with multiple annotations open
Core Bug Fixes/Features:
------------------------
- Update window title for online sessions to show name of game lobby
- Fix clearing data when leaving main game scene
- Fix network close when leaviong main game scene
- Opening multiplayer menu is more responsive/faster
- Fix some syncing/connection issues
- Update to resolution setting options
- Bring player tokens to top of their current layer on map load/change
- When client token is assigned/enabled, move camera to token if this is the
only player token available
- Fix some issues with ping not rendering for host/client
- Fix some light sync issues between host/client
- Keep context menu from drawing off screen when opening it at the edge
- Reset mp menu navigation when closing/re-opening multiplayer menu
- Don't render pings if coverscreen is visible
- Fix steam lobbies not refreshing every time lobby dialog becomes visible