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(Multiplayer) Issue where the player2 looses control over his cue
(Multiplayer) "Return to main menu" button on Pause Menu doesn't quit lobby, making connecting to another lobby impossible
(Multiplayer) When accepting friend invite, close present lobby (otherwise soft-lock happens)
(Singleplayer & Multiplayer) Foul happening on break shot
(Singleplayer & Multiplayer) Bug where the cueball sometimes doesn't appear back after a scratch
(All) Hitting the 8ball after scoring all other balls considered a foul
Added a "Foul" pop-up
Thanks to everyone that helped by giving feedbacks, here are the latest changes:
FIXED: Win screen not properly displaying if the player won or lost the game (Singleplayer & Training mode);
FIXED: CPU not being able to re-position the cueball if a foul happens (Training mode);
FIXED: Incorrect foul detection happening after switching game modes (All modes);
CHANGED: Repositioned the cue and scored balls in Training mode.
A few more things were also added to the game:
Added visual markers to the table;
Added a highlight to each player's profile picture to better indicate who's turn it is;
Changed main menu's social icons.
There's definitely some bugs to fix, especially tweaking the CPU difficulty, but I'd figured you guys would like to try it out :)
Note: some players were experiencing an issue where despite pulling back the cue to the maximum amount, the shot was at the smallest force possible. This is due to an issue with the VSYNC being turned off, please keep it ON while I fix the issue.
After many players requested the feature to add a CPU opponent to the singleplayer mode, I've decided to add it to the game and am currently developing this new feature, hope you all enjoy it!
I'm really happy with what I've accomplished, and hope everyone enjoys the game. I'd also like to thank everyone that participated in the development of the game sending feedbacks, suggesting features and creating assets, thank you!!
Fixed: animations for the main menu not playing after a level reload
Fixed: balls having a super-fast spin when pocketed
Fixed: sound glitch happening when balls are too close together for a long period of time
Fixed: balls stopping their spin abruptly
Added a "Play again" button to the win screen
Added a "Restart level" button to the pause menu
Added a third line predicting where the cueball will go after a shot
Reduced the max force the cue can shoot
Moved the 8-ball to the center of the triangle
Fixed soft lock when ball goes out of bounds
Fixed Singleplayer incorrect loss detection
Esc now also un-pauses the game
Fixed:
Pause menu now correctly shows available resolutions on the video settings;
Now when the 8-ball is scored on a break, the scoring player looses (before the game would crash);
Major fixes in regards to the Cueball being repositioned when a foul is detected;
Major fixes in regards to foul detecting (previously random fouls were detected throughout the game).
Quality of life:
Small UI changes (replaced "Exit" with "Quit game").
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Just Pool, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Just Pool statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.