
Steam news
Full Steam announcements and update articles for this title.
It’s that time of the year again. Summer is here to remind us how crucial a good desk fan is, and why heavy blackout curtains are the ultimate gaming gear when that damn sun dares to glare at our monitors!
But hey, there’s a massive silver lining. A fresh round of deals from the Hyperstrange catalog.
So, let’s get straight to business - check out what we’ve lined up for you this time around!
Watch the showcase:
77p egg: Eggwife - 60% OFF
Blood West - 75% - OFF
Blood West: Dead Man’s Promise - 70% OFF
CROSSBOW: Bloodnight - 75% OFF
ELDERBORN - 80% OFF
EMPTY SHELL - 59% OFF
INCISION - 40% OFF
Jupiter Hell - 70% OFF
No Sun To Worship - 63% OFF
RAYZE - 90% OFF
STHELL - 75% OFF
Supplice - 40% OFF
POSTAL: Brain Damaged - 75% OFF
POSTAL: Brain Damaged - These Sunny Daze - 25% OFF
Grab 'em while they're hot if there's still a gap in your library, and we kindly remind you to hit that Wishlist & Follow button on our upcoming projects!
Bloodwoven - A grim survival FPS from the creator of Blood West.
ELDERBORN: Vengeance - A heavy metal slasher from the creators of ELDERBORN.
Derelikt - A PS1-styled sci-fi horror shooter set in orbit around Saturn.
Raining Lead – A twin-stick action roguelite from the creators of Drug Dealer Simulator.
Odd Town – A retro-styled first-person adventure where things get strange fast.
Stay cool. Stay strange. And stay tuned! 🎸🤘
Jupiter Hell Classic 0.11 "Terminal" is jam packed full of new content! Callisto has a proper mechanical boss now, there are 9 new bot enemies, new terminal level features and several types of utility stations to be found and a Hacking trait allowing you to take a bigger benefit from all of that! Also, this is a double release day, as Jupiter Hell has also received a big update - check out Jupiter Hell 1.9 "Heavy" announcement for more details on that! As usual, the DRL mod and the Demo have also been updated to the newest version! The traditional sectioned patch notes follow!
That's a lot of new enemies! Drones are hostile versions of the Tech friend, sentries are quadruped mechanical enemies with a target tracking mechanism and bots bring to mind the evil bot from Robocop (anyone remember that? :P). The CalSec, security and military variants match Callisto, Europa and Io, but apart from stats can have some behavioral differences as well. Warden takes over Callisto, and the Archreavers can finally roam freely around as regular enemies (they got moved to the later moons and buffed a bit).
Jupiter Hell players know the drill - terminals allow you to get map info, unlock vaults and mass hack/disable robotic enemies. Stations provide resources and are fueled by multitools. Technical stations provide mods, medical stations provide healing and healing supplies, ammo allows printing ammo and grenades and manufacture allows you to print weapons that you weren't fortunate enough to find in the levels.
We did mention Hacking, right? Scouts and Techs have access to the trait that allows you to make friends with most mechanical enemies in the game (no, the Warden won't be friends) and also provide a boost in charges for every encountered station. Several UX and utility improvements have been made to faciliate this and some buffs as well!
The introduction of so many mechanical enemies that have specific resistances required some balance shifts and changes. Apart from that we buffed one underperforming master trait and nerfed the overperforming one. Take note of the powerup change - stacking multiple powerups won't work anymore (this has quite the impact on the DRL mod). Balance feedback always welcome on the forums and the discord!
We round the update out with the traditional list of bugfixes. Report anything you find and we'll try to fix it as soon as possible!
Small breather and back we go, 0.12 CRI is next on the horizon, and with it even more enemies, new branches, possibly also the Medic class and more! Stay tuned for more news and see you in the next one!
Hey! And since the Hyperstrange Publisher Sale just went live, make sure to drop by, check out the other news, new releases, updates, and maybe grab something strange while you are there.https://store.steampowered.com/sale/HyperstrangePublisherSale2026
After a marathon like this, these prices might need some time to cool down and catch their breath, so this could be the best moment to stock up on the infamous Hyperstrange titles.
Madness, innit?
We also want to take a moment to thank you for another year with us - for the support, the activity, the shoutouts, and the feedback that’s always brutally honest. Thanks for keeping it real!
What’s ahead? We won’t say much (yet), but we’ll say this:
So jump into our Discord -> https://discord.gg/y2vchJDjNW and follow our socials - that’s where the good stuff starts leaking out.
Wishing you the strangest holidays, some proper downtime to spend with your loved (games) ones, solid celebrating, and no regrets the morning after.
See you soon!
The Hyperstrange team.
Since nobody likes freezing their ass off, we figured it’s the perfect time to crank up the heat.
We’ve got a lineup packed with blood-soaked action, grim dread, and moments that’ll make you sweat - all wrapped in deals hotter than a plasma burst vaporizing a demon in an oxygen-leaking chamber. You get the picture.
So grab your biggest mug of whatever keeps your blood moving, and catch up on the titles you’ve been putting off. Now’s the time!
Different worlds, different flavors - but those ain’t the places for chillin’. Each one warmly welcomes you with a challenge that'll burn your ass to ashes if you don’t stay sharp.
Now go, chill a little. And kill a lot.
Hyperstrange out.
This is not a reskin, this is not a release, this is a game between worlds - taking the best of two games and trying to improve upon that (see the FAQ for details!).
A huge thank you to our community for your support and enthusiasm. Your feedback has been instrumental in shaping Jupiter Hell over the years, and we're excited to continue this journey together as we work towards the 1.0 release.
As with all our releases, the success of this launch really depends on you - yes, you. Traditional roguelikes are a niche, mostly overlooked by mainstream press and big content creators. If you enjoy what we're doing (and trust me, we have a lot more planned!), help us spread the word. Tell your friends, leave a review, share it in your communities, and let us know what you think!
Upcoming releases (tentative)
0.5 - Early Access - August 13th!
0.6 - Callisto - September 2025 - TBA
TBA
1.0 - Full Release - Q3 2026
1.1 - yes, traditional roguelikes are never "done" :)
TBA
Planned features - Characters:
Heavy and Medic classes with assorted new traits
more class specific advanced traits
class kits - alternative variants for existing classes
more item traits and more complex items
hacking!
Planned features - Environment:
fire and smoke and related environmental interaction and trait changes
terminals and related environmental interaction
Dante special levels and branch
at least two more branches for each moon (each run will randomly pick two)
at least three more bosses
mechanical enemies
Planned features - Challenges:
at least one more unlockable difficulty level
more challenges, including the much awaited Endless mode
Angelic badge set for the masochists among us
Planned features - Visual:
particle emitters for more blood, chunks, special FX and general mayhem
possibly some rudimentary visual lighting
movement fluidness and animation improvements
animation ordering
Planned features - Audio:
overhaul of the soundtrack! (lower fi matching JH tracks :) )
more audio variety
better 3d soundscape
better handling of multiple sounds
Possible features:
If there's enough interest and funding - no promises.
localization and localization kit for modding
console ports (Switch confirmed feasible)
Regular updates:
more enemy types
more item variety
more exotics, uniques and assemblies
more challenges
modding tools and improvements
UI improvements
more transparent mechanics (info screens)
Because we want to build it with you. Jupiter Hell Classic is fully playable, but EA is our chance to grow the game together. We're talking frequent updates, hanging out with you all on Discord, and actually building features based on what you want to see. No corporate roadmap nonsense - just us, you, and a game that evolves based on direct player feedback. if you've been with us through Jupiter Hell or DRL, you know how we roll. Open development, regular updates, and a community that actually shapes the game. That's just how we do things around here.
Join us on the discord for Beta builds and discussions, and dive straight into the depths of Jupiter!
Social Links:
Why Early Access?
TL;DR: We want to make the game the best it can be - by building it together with the community.
We believe traditional roguelikes are a perfect fit for Early Access, especially when developers actively engage with players. Our development thrives on frequent updates, with even more frequent BETA builds available to the community via the ChaosForge Discord.
Player feedback shapes our roadmap, features, and balance decisions. You can already see this approach in action by looking at the update history of Jupiter Hell! Like fine wine, roguelikes tend to age well - and we want to give this one time to ferment into something truly great.
How long will the game be in Early Access?
Current development plans are laid out in such a way, that the road to 1.0 launch should not take more than a year's time. After 1.0 you can also expect further updates and patches, however before we get there, you can take a look at the current roadmap here
How is the full version planned to differ from the Early Access version?
Roguelike development tends to expand horizontally - rather than changing the core, we add more depth and variety. Expect more items, enemies, level generators, branches, traits, challenges, and new playable classes. At the same time, we'll continue refining and polishing the overall experience.
What is the current state of the Early Access version?
The game is fully playable from start to finish, with all major systems in place. We're now focused on expanding its breadth - more items, enemies, systems, level generators, branches, special levels, challenges, and better modding support. We're also steadily improving polish, visual variety, and the overall feel.
4 episodes, 6 branches, 9 special levels, and 2 boss fights
Dozens of level generators, random events, and generation sets
3 classes, 15 master traits (sub-classes), and 24 regular traits
25 unique enemies and 100+ items, including exotics and uniques
30 assembly recipes for weapon and armor crafting
5 difficulty levels, 16 challenges, and dual-challenge support
Hundreds of badges to earn
Will the game be priced differently during and after Early Access?
Yes, we plan to slightly raise the price as we approach version 1.0 and the game reaches our target level of content and polish. Any price changes will be clearly communicated in advance, so players have plenty of time to jump in at the current price. The Early Access price will be $14.99.
Will the demo stay?
Even better! The demo will be updated on EA launch day to match the quality of launch version, and kept updated during the EA period!
How are you planning on involving the Community in your development process?
Whether it's here on the Steam forums, on the ChaosForge/Jupiter Hell Discord, X or BlueSky - we read all feedback! Players who've been part of our community over the past two decades know: we take feedback seriously, and many suggestions have directly shaped our games.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Jupiter Hell Classic, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Jupiter Hell Classic statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.