Journeybound Idle is out now!
Welcome, adventurers! I hit the release button a little early this morning. Journeybound Idle has officially released. The launch discount lasts for a full week from today! In just the last few weeks, a handful of fantastic playtesters have given some amazing feedback to bring you the most polished experience possible. Thank you to Cypher, Jaut, Raine, and Shadow!
In the last few weeks, there have been a large number of improvements and additions to the game. I've wanted to squeeze in a bit of extra fun before release. Some of these additions include:
Challenge Dungeons for Ranks D, C, B, and A. All four have their own mechanics and twists, increasing in difficulty and required preparation. They all also have their own unique drop tables, with items that cannot be gotten elsewhere in game. You can even unlock new songs, UI themes, and abilities for your character!
New Loadouts for your Sanctum! To make things easier for swapping your Sanctum grid and relic pieces, there are now 3 loadouts from the start of the game that you can utilize.
Additional ways to expand your action queue. Later in the game, you can now unlock additional slots for the queue system. In Journeybound, if you want to queue up a string of actions for your character to do while you're at work or school, you can do that! You start with three available queue slots, and can expand to five through progressing the game!
Greatly expanded the Achievements list in game. 100 of these in-game achievements are also now Steam achievements! You'll have plenty to work towards at all times in Journeybound Idle. Some of these can be accomplished in your first few hours. Some will take you many hundreds!
More items, more tools, more rare drops, more QoL features, and a ton more!
The full Changelog can be found on both the Discord, and on the Main Menu in-game.
Welcome to the Guild!
-Nick, the Developer of Journeybound Idle
