
Steam news
Full Steam announcements and update articles for this title.
Hey everyone! To celebrate the upcoming Spring season,
Jester: A Foolish Ritual is participating in the Steam Spring Sale!
The sale lasts from 19/03 to 26/03 so make sure to check it out!
We have also fixed a small achievement bug which made it so "Escape a chase" would only unlock for the host of the session. Now even clients that join a lobby can unlock the achievement!
We also looked into a request about the save data. As we had no cloud syncing of perks yet. This is now fixed! :) Your perks and levels get saved to the cloud making it easy playable from different accounts.
Hi everyone! We're so happy and excited to announce the release of our Christmas update! It's packed with so much new stuff and that all FOR FREE! To celebrate this new release, we're also offering a SALE on the base game of 20%! So grab your friends and play!
Find out exactly what's new below!
A brand new map for you to explore! Enter the castle and banish the Jester who hides in the forgotten caves! Combining a more earthy theme together with the medieval theme you already see in our previous maps! The map features 8 zones and 2 floors, making it a medium sized map!
Looking for an extra power? We got you! Check out our full Perk Web of upgrades! Each game you play will earn you experience, each level up will in turn give you skill points. Spend them here to build your overpowered character! Overpowered? Yes, there are some VERY good perks on the web, so are you ready to become a GOD? You could potentially one shot your friends, who doesn't want that?
Watch out when you roam the hallways! Creepy knight statues have appeared. And not all of them are just as ordinary as you think!
Potions, who doesn't love them? We saw that getting chased and escaping was one of the more difficult things in the game. So we added 2 Potions that help you deal with that!
Stun everything in a short area around you. If you time it well, you stun the Jester and you can run away!
Place down a decoy which lures the Jester and gives you time to run away!
We have added a sequence puzzle, which will require you to find the right sequence in order to advance. The harder the difficulty, the better your memory will have to be!
These are some changes we have made, to better improve the current gameplay.
Potions have icons to help diffirentiate them. Given the extra added potions, some colors are getting hard to differentiate. We have added some icons to help with that.
Runes glow both sides. Sometimes Runes could spawn a bit annoying, facing their glowing side to the ground. Now both sides are glowing.
New tooltips
Health vignette feedback
Kick animations have been improved a little bit
Jester aggro brightness reset (also exposure change is relative to brightness now)
Jester rotation/movement desync on target switch
Fixed items not dropping on client disconnect
Fixed tooltip disable setting not working and some tooltip spawners to be broken
If you find any bugs or problems or you would just like to chat with us! Join our Discord or follow our game to stay up-to-date!
* Improved controller mode to realtime switching based on device input
* Increased proximity voice max audible distance
* Added French and Brazilian Portuguese localizations
* Reduce voice delays
* Fixed some bugs with player voice sometimes not working in lobbies
* Fixed bug with player voice not working when push to talk setting was enabled
* Fixed sprint to cancel crouch (mainly useful when crouch is set to toggle)
* Fix revive not getting cancelled on death
* Fix lobby friend UI bugs (mismatching avatar icons)
* Fix sensitivity issues when a controller is plugged in
* Fix wrong feedback message used with revive potion
* Fix a floating chest spawn
* Made jackboxes a bit easier to kick
* Decreased wandering speeds of AI to allow for a bit more breathing room in between getting chased around
* Added more potions for all gamemodes/maps
* Increased randomness in potion spawning (such as more chance for extra tier 3 potions in rare chests)
* Fixed soft locks and balance issues when playing with bigger groups
* Fixed a bug with the setup ritual objective counting wrong for clients
* Fixed a bunch of performance issues causing lag spikes on aggroing the Jester
* Fixed a bug where invisibility tier 2/3 potions only made you invisible for the duration of a tier 1 potion
* Fixed a bunch of level issues getting either players or AI stuck
* Fixed some memory leakish bugs in lobbies
You can dive right into the cursed castle right now!! With a launch discount of 40% you can convince all your friends to hop right into the game! Or enjoy the bundle we have with Dark Hours, another co-op horror survivor game! We hope you enjoy playing and if you have any bugs, problems or feedback, come tell us in our Discord server!
Hey everyone! We're less than 17 hours away from launch!
We communicated before that the demo was going offline on 24th of October, we moved that to 27th of October, but then... Players kept finding the demo, with a peak hitting yesterday of 81 players at the same time! We decided during the week to keep the demo online for longer as many of you enjoyed playing.
We are also currently sitting at 33 reviews, from which 30 are positive. Thank you so much for that!
However, since our launch is coming in fast, we will be closing the demo tonight for us. Around 12:00 AM (CET) - 00:00 October 31st Thank you for everyone who played, over 7000 people! Wow.. Just wow! In just under 17 hours, we launch. And we hope we can count on your help to make it awesome! Play during the release day(s), give us a positive review, help us fix problems that arise,... make it a great experience! If you encounter bugs, problems, or you just want to share your feedback to shape the future of the game. Join our Discord or just comment on our post here! - Team Fire Foot
Hey everyone! Exciting news as we are less than 2 weeks away from launch!
With Steam Next Fest ending yesterday we wanted to let you know OVER 2000 PEOPLE PLAYED!! This brings the total to almost 3500 players! Wow.. Just wow! Thank you to everyone for trying out Jester! All the positive reviews were so heartwarming to read. For the negative reviews, we hear you. We are working to solve these issues before release. We hope you give Jester another chance upon release!
That brings us to a more sad note. We will be closing the demo down. But don't worry, you still got some time to try it out! On October 27th we will take the demo offline, so be sure to try it out this week or weekend if you want to play for yourself!
Hi fellow Jesters! As you can read by the title it's time for STEAM NEXT FEST!!! Woop woop!!
As celebration to this event, we have hidden some Steam codes around the map. Be quick because there are only 2! But don't worry, we will be updating the map each day and adding new codes. Be sure to follow us to know when this update comes! We also changed the gameplay a bit! Now you will actually bleed out when downed. So get your teammates up before this happens! Otherwise they become a wisp, which can fly around and help you, but they can't escape the castle anymore. We have also implemented some "difficulty modes". You can now choose between easy and normal for the demo! And a bunch of bugs were fixed as well, but as always, if you find bugs or want to give us feedback. Join our Discord or leave a review!
Hello everyone,
We are thrilled to share some exciting news about Jester: A Foolish Ritual.
Almost 1000 demo plays Our demo has been played nearly one thousand times since launch. Your curiosity and feedback mean the world to us and help shape the final game.
Positive Steam demo reception We have received our first ten Steam reviews, all positive. Thank you for taking the time to leave feedback and for helping new players discover the demo!
Next Fest surprise During Steam Next Fest we will be hiding special codes across the demo map. Players who find these codes can share them on our Discord server to claim free keys for the full release. It is a small way to reward exploration and celebrate the festival with you.
Thank you for being part of this journey. If you have not yet tried the demo, now is the perfect time to jump in and maybe even prepare for the hunt.
Fix private lobbies not being private
Overall collisions have been improved
Fix broken item spawns (unreachable or wrong spawns)
Voice chat delay should be lower
Fix loudness bar bad visualization / not accurate
Fix crouch bug for clients
Fix some stats not syncing correctly
Fix UI issues after loading
Added the implementation so you can escape out of the settings window in the lobby
Fix issue with playercount being wrong, making you unable to escape (let us know if it still happens, we have tested and it never happened for us)
Fix inventory bug with dropped item
Increased kick range. Makes jackboxes a bit easier to kick
Jackbox speed has been lowered
Jester is less sensitive to voice (so you don't have to be scared to talk)
Increased player speed when down
Turned off collision of player with jackboxes so they can't trap you while downed
More bugs may be found and balancing is still an ongoing process for which we want your input! We hope you enjoy this patch that fixes some issues.
A positive review on the demo would help us out tremendously btw!
Discord Server
Hey there everyone!! It's finally time to release our demo and let you all in on the fun! (Yes I know the announcement is for 'betas', but Steam had no 'demo' announcement)
We have been working on this demo for a long time, so we hope you enjoy it! While we kept some mechanics and features locked away for the full game, we want you to still enjoy this version as much as possible! So grab a friend (or 3) and play away! Can you escape the castle? Let us know in our Discord server!! If you encounter any bugs or problems, that is also the place to let us know! What to expect in this demo:
Small demo level
Proximity chat
Jester reacts to sound
Jackboxes
3 different potions
All player mechanics
What's not here, but will be in the full game:
Big separate map
More unique potions
Difficulty modes
Puzzles
Exorcise ritual
Achievements
Feedback from you!
So join our Discord server and give us feedback! We want to make this experience better for you!
We also have some stretch goals on which we want to work. Let us know which ones you would like to see the most! (These are not promised for our full release and may follow later)
Map events
Traps
More potions
Meta progression
And much more...!
Hey everyone,
We’ve got a thrilling update straight from the haunted halls of our cursed castle.
First off, we’re incredibly excited to announce that we’ve partnered with Nexting, a respected Japanese publisher, to help bring our co-op horror experience to players in Japan. Their team has deep roots in the horror genre and a strong connection to the Japanese gaming community—and with their support, we’re making sure the game truly resonates for fans in that region.
This is a huge milestone for us, and we can’t wait for players across the world to descend into the shadows of our twisted castle… together. New here?
In case you’re just joining us: our game is a 1–4 player co-op horror set in a cursed, decaying castle. Trapped inside its halls is something far worse than ghosts—the Jester, a cunning and unpredictable enemy that toys with players before tearing them apart. He doesn’t just want you dead—he wants you scared, confused, and broken.
Cooperation will be your only hope. But even that may not be enough. More Dev News Coming Soon
We know many of you are hungry for more dev updates—features, gameplay sneak peeks, mechanics, and more. We do have a lot cooking behind the scenes, but we’re going to hold off just a little longer to make sure everything is polished and ready to show.
Stay tuned. The castle is waking up.
Wishlist if you haven't already!! Thanks for being with us on this journey. And as always: don’t trust the laughter.
~ Fire Foot Studios
Hey everyone!
Time for our very first update — and we’re excited to finally share some behind-the-scenes progress with you all! From now on, we’ll be posting more regularly to keep you in the loop with what’s cooking over at the Fire Foot offices.
Please keep in mind: everything you see here is still a work-in-progress and might change by the time we launch!
Level design is a huge part of what makes our game tick, and we've been pouring a lot of time into building a map that’s not just functional — but also fun and full of variety.
Think creepy corridors, mysterious rooms, and hidden nooks waiting to be explored. Here's a little peek at some of the areas we've been crafting!
To shake up the core gameplay, we’ve been experimenting with light puzzle mechanics — adding a fresh twist without slowing things down.
Right now, they're still floating in a gloomy gray box world, but eventually, you'll find them cleverly tucked away inside the cursed castle...
A stepping sequence puzzle!
A 'put these glowing stone objects in the right order' puzzle!
We call them "skill games," but you can think of them as fast-paced, mini lockpicking challenges. These little trials keep things tense and test your reflexes in short bursts.
Quick time event - Nail the timing to unlock!
Follow the zone - Stay in the sweet spot!
Right order - Hit the correct sequence to succeed!
We've also been making progress on multiplayer features! That means:
Inviting Steam friends easily
Chatting with them in the lobby
Getting into matches together - fast and smooth
We're aiming to make playing with friends feel effortless. Thanks for reading - and thanks for being here with us at the beginning of this journey. We can’t wait to show you more soon. If you have any questions or ideas, drop them in the comments - we’d love to hear from you!
- Team Fire Foot
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Jester: A Foolish Ritual, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Jester: A Foolish Ritual statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.