
Steam news
Full Steam announcements and update articles for this title.
-The Clothing Store now correctly lists its prices. -You should no longer be able to change your clothes while taking a shower. -You should no longer see the inside of a predator's stomach when you get unbirthed or anally vored. -Bessie should no longer eat Jen and immediately spit her out. -Minor fixes.
-Adapted and expanded on the clothing system from voraphile's Voracious patch (look below). Predators now have their own individual preference on whether or not to strip the player of their clothing. Additionally, the player's currently worn clothing is more clearly displayed on the bottom of the inventory screen, and your clothing limits where you can go (so you can't just go out and about when you're naked).
-Added the Clothes Store location where clothing can be purchased. This location also has a sales assistant that you can talk to.
-Added the ability to get makeshift clothing when you have nothing to wear.
-Added several new types of clothing.
-Added clothing preferences for NPCs. What you wear can now provide a bonus or a penalty to your relationship gain when interacting with a specific character.
-Implemented parts of voraphile's Voracious patch (up to v3.03):
---Properly ask about the lust/masturbation preference when starting a new game (instead of using default and only asking after reloading that new saved game).
---Fixed the typo for the lust/masturbation preference third option ("Disable" instead of "Keep").
---Fixed the "Disable Forced Masturbation" setting not properly working when the prey is unwilling.
---Fixed (hopefully for good) the crash bug sometimes seen after you saved a game while RenPy is performing background tasks and you reload that game later ("pop()" error in character_schedules.rpy).
---Fixed a bug sometimes seen during drinking sessions at Elaine's home, when she says "Oof, it's getting pretty late." and goes to bed: the drinking session variables are not properly reset and should the pc speak to her next morning, the said session would wrongly resume.
---Properly allow the pc to pick up their car when they parked it at the Beach and are departing from the Secluded Beach.
---Fixed missing counter-proposal item in menu when selling a "precious item" Doris appraised for $1 or less.
---Do not any more reset the warning flag just after a conversation with Jasmine about her intention to digest the pc should they ask to be eaten by her, and instead remember that intention for future conversations with her, and until the pc gets eaten (by any pred, willingly or not).
---Disabled the "Can you eat me?" option in conversations with preds, when the pc is carrying groceries (i.e. it would apply in the Supermarket, such as when a predator is encountered here, and yes, it happens).
---Beautified the Stats screen, grouped the skills by Physical and Intellectual types, and added a short explanation text for the progress bars seen under each.
---Improved the Inventory screen: the inventory item names max width in the list was increased (avoiding line feeds in names, most of the time), and the vertical space between lines was reduced, allowing to display more items in the list (less scrolling needed). Also now use different tool tips when trying to open the inventory and it is not possible (e.g. due to a "tight belly" or "digested pc limbs").
---Implemented an inventory split system: when the pc is vored, their inventory is now split between what they are wearing (on their body or in their pockets) and a backpack (that they normally always bring along with them everywhere they go). The "Inventory" button is then replaced with a "Pockets" one, and gives access (when not in a tight belly) only to what the pc is actually wearing (i.e. unique items, considered as worn on the pc body, and pocket-able items they had in their global inventory). The number of pocketed items of each type is also restricted: one lifesaver pack of each type (automatically used after swallowed), 20 to 60 (depending on difficulty setup) tablets of each type, at most two candies of each type (chocolate bar, pack of gummies). The backpack is of course not vored with the pc and stays behind at the location where the vore scene started, and where the pc will need to recover it once released in order to regain access to the full inventory. A short tutorial is shown the first time this system kicks in to explain you how it works.
---Fixed a bug in the backpack recovery, which was wrongly systematically brought back to the Bar while not needed, when the pc visited the latter.
---Fixed a bug in the new inventory split system, causing a missing transfer of ipecac syrup to the worn inventory when vored.
---Properly take into account the split inventory for Jasmine's loan vore scene.
---Fixed failures to detect the current location closing time when speaking with a character and an ensuing interaction with that character ends after midnight.
---Fixed Hospital employee discount not being applied when the pc is healed at the hospital.
---Fixed money amount display quirks in some messages (with like $27.0000000000001 tips amount).
---Fixed time accounting for operations with the Bank or with the Stock broker: when performing actual operations (not just quick information requests), you can now perform several of them in 30 minutes (instead of 30 minutes for each operation with the Bank, or 0 with the Stock broker).
---Fixed the bug which was preventing the pc to sleep in the sofa (with a "I can't. Elaine's watching TV." emote) while Elaine is not even in the living room.
---Improved the working algorithms. The game now remembers what jobs the pc has practiced, and should they quit a job and take it back again later, their experience will not be lost. When the pc did not miss a single work day for a full month, their boss now also grants the pc an unpaid vacation day the pc can take at their leisure (via a new option in the Work phone menu). The boss opinion changes were also revised for a better balance and coherency with the pc (in)actions, with also hygiene, clothing and charisma taken into account. The Stats menu now contains more information about the current job (with the boss opinion and the professional experience level), and got beautified.
---Implemented a clothing system, and an associated clothed/naked vore preference (you can choose between never seeing the pc stripped off the clothes they would be wearing when a predator devours them, or being always stripped naked, or only randomly).
---Beautified the Inventory window, and that window now opens and closes in the same way as the others (Stats, Relationships), via the upper buttons (i.e. the Inventory "Close" button was removed). The currently worn outfit is now also listed at the bottom of the Inventory window.
---Fixed a typo in Elaine's sofa usage detection code (wrongly typed 'location' for 'room').
---Fixed the bad predators presence detection when arriving at the bar (reflected presence late by 30 minutes).
---Fixed a backpack recovery bug in the Bar, introduced in v3.02.
---Properly recover the backpack when vored in the Ice Cream Parlor and released in the Ice Cream Parlor Backroom, or when vored/relased in a Public Bathroom.
---Fixed the alarm clock wrongly ringing when on vacation.
---Fixed the bug that was causing a restless sleep when naked.
---Fixed the clothing bonus/malus not being reset when stripping/stripped naked.
---Fixed the (copy-paste) bug that was causing to select a non-owned clothing item in 'ensure_decent_clothing_worn'.
---Fixed the bad detection of decent clothing ownership (in inventory) in the new Clothing store.
---Introduced a missing 'joined_sigrid_in_hot_tub' flag reset when joining Sigrid in her hot tub (bug).
---Introduced many missing clothing stripping steps for vore event scenes.
---Introduced a fix for the sleep quality not being reset when the player changes their mind in the sleep menu and does not sleep at all.
---Introduced the definitive, proper workaround/fix for the crash bug (Renpy's bug, definitely) that sometimes happens when reloading a saved game.
---Introduced the missing parts of the code changes I made for: "Do not any more reset the warning flag just after a conversation with Jasmine about her intention to digest the pc should they ask to be eaten by her, and instead remember that intention for future conversations with her, and until the pc gets eaten (by any pred, willingly or not)."
---Introduced the missing parts of the code changes I made for: "Disabled the "Can you eat me?" option in conversations with preds, when the pc is carrying groceries (i.e. it would apply in the Supermarket, such as when a predator is encountered here, and yes, it happens)."
---Introduced a fix for a bad image of Sigrid (missing full belly) being shown when she ate the pc and is in her Kitchen.
---Introduced the fix for failures to detect the current location closing time when speaking with a character and an ensuing interaction with that character ends after midnight.
---Introduced the fix for the failure to detect the closing time for the current place during conversations with Euthalia (even if she currently never frequents places with a closing time, let's be future-proof).
---Introduced the fix for the bug that was causing the predator (e.g. Elaine in her living room) to sometimes still show with a full belly while they just released the pc and their belly is actually empty.
---Introduced the fix for the "stuttering" bug that was causing the "Maybe she is on the sofa?" emote to be showed twice while in vore POV.
---Introduced the sorting by name of the "Talk to " (in locations main menu) and "Call " (in telephone menu) entries.
---Introduced the sorting by name of the "Relationships" window, with predator names highlighted in orange.
---Introduced some of the left out beautification changes to the Inventory window.
-Minor fixes.
-Properly applied voraphile's fix for the bug that caused a failure for predators to digest properly their normal food and any NPC, while the player character is inside their belly.
-Predators should now be able to digest NPC prey properly.
-Players can now choose to disable forced masturbation or the lust system entirely on game start.
-Elaine should now always have a big belly after eating NPC prey.
-Getting spit put by a pred should no longer magically teleport you to a bed.
-Implemented parts of voraphile's Voracious patch (up to v2.66):
---Fixed the bug that was causing a crash due to missing image ("PreyN NoneNoneNone") while speaking to a prey character (Jen excepted) and the weather changes in a location where the background image changes with weather.
---Better dialogues with Jasmine when she refuses to let the pc out after the latter asked to be digested.
-Minor fixes.
-Dead NPC Prey will now gradually be replaced by new NPCs.
-Characters you're talking to should no longer turn invisible when the weather changes.
-Implemented parts of voraphile's Voracious patch (up to v2.62):
---Fixed the bug (apparently introduced in v0.47, or maybe 0.48) which caused a failure for predators to digest properly their normal food and any NPC, while the player character is inside their belly.
---Fixed the bug which caused failures to detect closing time during conversations with predators (and with Jen) in some places (for example at the Ice Cream Parlor).
---Fixed the bug which caused characters to post a stale "Sorry, I have to get going." or such dialogue after you moved away from a place that you had to leave at its closing time during a conversation.
---Fixed the annoying over-sizing of the "Relationships" window seen happening after you met a lot of NPCs: the window vertical size is now capped at 800 pixels. Also fixed the scroll bar in this window, and improved its "Opinion" texts alignment.
---Beautified the Inventory window: the scroll bar is now inside it instead of outside (!), the inventory item text entries are now wider instead of pointlessly wrapping while there is still room on the line, the "Sort:" text label is properly aligned with the sorting option buttons, the pointless "Val" button got removed (it was for sorting by "value", but all items got a value of 1 in the game since this property is not used). Also removed the unused (no-operation) "Give" option from the inventory item actions sub-menu.
---Fixed the bugs that caused the skills (athletics, fitness, drinking) to yo-yo while their XP level was low.
---Fixed the too large hunger changes while sleeping (your body consumes less calories/Joules while you are sleeping than while you are awake); I already fixed it previously for in-belly sleeping, but failed to fix it for all the other cases (e.g. when the pc passes out, or even when they sleep in their bed).
---Fixed the bug that caused the NPC prey names to appear as "PreyNN" in the phone directory.
---Fixed the font size being too large in the History window, causing long lines to overlap and be unreadable.
---Fixed the bugs causing Sigrid to be absent from her hot tub while her schedule did place her there. Added a proper intro when she is already in the hot tub and the pc joins her.
---Improved Sigrid's interactions, and made sure a pc with a bad relationship cannot get sex with her (loopholes existed, that are now plugged).
---Revised the way Sigrid and Jasmine give their phone number to the pc (especially when the pc is their roommate).
---Added the missing breast-feeding scene display when Bessie breast-feeds the pc while demonstrating how she makes ice cream.
---Fixed the bug that caused a crash when evaluating a NPC prey health.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for It's a Gluttonous Life, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main It's a Gluttonous Life statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
FAQ
Browse related Steam game intelligence pages and categories.