
Steam news
Full Steam announcements and update articles for this title.
Another month of work on Early Access 1.4.0 is behind us. We already know this update will introduce a huge amount of new content (and probably even more bugs... just kidding). We would also really appreciate it if you added our new game to your wishlist—it helps us a lot.
Of course, we've added new server-related features, fixed a number of bugs, and we'll continue improving the game based on your reports. But our main goal is to introduce something similar to REDSTONE in Minecraft. We want to give players a tool—a tool that will allow them to create countless interesting and useful web and desktop applications.
The new update is currently scheduled for September 7, 2026. We still need to finish a few features, such as the Azure page that will allow you to manage application and service licenses. In addition, at the beginning of August you'll receive a smaller patch that fixes the tutorial issue affecting a large number of players.
As many of you already know, the game is built in Unity, so the game itself is programmed in C# (by the way, we recently passed the 300,000 lines of code milestone). So naturally, you'll be programming in... Python. Yes, Python.
Some of you may be wondering why we made this decision. Several members of our team previously specialized in Python and worked extensively with frameworks such as Flask and Django. Developing Python-based projects with these frameworks was part of our everyday work. We also relied on PostgreSQL databases. Yes, we've added databases too—actually two of them. Alongside PostgreSQL, we've also implemented SQLite3.
In addition, we've introduced support for HTML, CSS, and JavaScript, allowing you to create web applications directly inside the game.
Python applications also come with two dedicated modules:
itsim.filesystem for working with files and folders within the game's file system.
itsim.network for connecting player-created code with the simulated network infrastructure.
We've also introduced additional server-side improvements, fixed numerous bugs, and continue working on even more enhancements. The biggest addition in this update is a system where Python plays a role similar to Redstone in Minecraft. Players can use it to build their own desktop applications that interact with the game's infrastructure, including the simulated LAN network.
The update will also introduce new programming-related tasks. However, we understand that not everyone enjoys writing code, so when starting a new save—or loading an existing one for the first time—you'll be able to decide whether programming tasks should be enabled.
Players will be able to create their own tools, including both web applications and applications compiled into standalone .exe files.
Regardless of the application type, its files can be stored on an in-game server using a Git-like version control system. In the future, we also plan to integrate Steam Workshop, allowing players to share their tools with the community.
Web applications will run across the entire LAN. What does that mean? You create your application and launch its main Python file on a computer—for example, the one in the IT office. Pixel Code Studio, the development environment, will display an IP address after launching the application. Enter that address into any browser, and your own website will open. Even better, as long as the application is running, every computer on the network can access and use it.
Players will also be able to compile their applications into standalone .exe files. These executables can be copied onto a USB flash drive and permanently installed on a specific computer within the game.
A network diagnostics tool may sound simple, but it can make life much easier for every player. Such an application can analyze the network and communicate using UDP, TCP, WebSocket, and HTTP.
🌞 FreeMind Summer Sale is here! 🌞
We have some exciting news for you — the FreeMind Summer Sale has officially started! 🎮
This is the perfect time to expand your library because all of our games are now on sale with discounts of up to 91% off! 🔥
https://store.steampowered.com/publisher/freemind
But that’s not all — there’s a lot happening across our games!
🏠 House Builder, House Builder 2, and Medieval Machines Builder have all received major updates! We’ve been working hard to bring new content, improvements, and fixes to make your experience even better.
🌱 We’re also continuing to support our games with regular updates! Farmer’s Life, IT Specialist Simulator, and Purrrifiers: Cleaning Chaos are still receiving ongoing improvements and new updates.
🚨 The demo of Lifeguard Simulator is now available! Jump in and experience the challenges of being a lifeguard — we’d love to hear your feedback and impressions!
We also have some fresh news from the creators of IT Specialist Simulator — yesterday they announced their new game BOUND! 👀
Make sure to check it out and wishlist the game to stay up to date with future announcements! 💙
Thank you for your incredible support! Enjoy the FreeMind Summer Sale and have fun playing! ☀️
Thank you for all the bug reports. Naturally, we were able to resolve some of them thanks to the scene dumps and screenshots you sent us. We hope you'll continue reporting bugs through the new bug reporting system. The next major game update we have planned is EA 1.4.0, which will be available in early September 2026.
Our team has also grown a little, so naturally we'd like to introduce you to our next title. We will only announce the release date once we're certain the game is finished and the story is engaging.
Short and to the point. Here's what the statistics in our tool look like from June 25 to July 8.
The antivirus displayed incorrect variables
Creating a new user on the server after restarting the game caused an ID conflict
The system partition was prepared incorrectly, causing files to be duplicated
3 tasks related to office printer addressing incorrectly interpreted the retrieved data
The virus downloaded from forumHelp incorrectly set some values
Fixed the NET command - entering arguments without spaces caused only the last argument to be displayed
Several texts disappeared during the tutorial
Added missing translations to a forumHelp thread
Reduced game blur in the Intro level
Fixed an issue where a tutorial step could be skipped by pressing the ESC key
Cables ordered through bujokSTORE could arrive damaged
Fixed PDF file copying
The ZIP application was missing on some computers
In the INTRO level, walking into the corner of a wall could cause the player to get stuck
Fixed the VirusPlus application - there were quite a few bugs here
There was a chance that the player could walk away from the computer while using the terminal (CMD)
The printer in HR had incorrect network addressing assigned for tasks
The "Need help?" button in Event Log did not lead to any page
The achievement for visiting the "404 error" page was not awarded correctly
The phone task only accepted the number exactly as displayed in the information - whitespace characters, such as spaces, were also required
The link in the antivirus under the "Browser and Mail" category did not work correctly
An issue could prevent the monitor options from being used after changing the display source
The Firewall displayed information about a private network twice - the second one should have been a public network
Editing server data for two employees with the surname O'Neil was impossible
One task was missing a translation in the steps to complete
Fixed an issue with information displayed in the statistics - RCP and PDA showed the same information
RCP could only be opened with the "P" key and did not take custom control bindings into account
If you enjoy IT Specialist Simulator and want to support us, leaving a review on Steam helps us a lot.
No pressure - we completely understand if you'd rather wait a little longer. However, every honest review helps increase the game's visibility and allows us to continue working on it.
Thank you! 🏆
Today, we'd like to tell you a little more about the bug reporting system. Why it is important, how it improves the quality of the entire team's work, and how important your contribution is as well. Additionally, we'd like to let you know that the EA 1.3.1 update will be released on July 9 and will fix reported bugs.
To report a bug, press the "ESC" key on your keyboard and then go to the "Report a Bug" option.
Here, you will see a list of your reports and their statuses (more on that later). Click the "Report a Bug" button.
Of course, fill in all the required information, such as the report description, title, and category. Importantly, you can also take a screenshot. When you're ready, the game will ask you to capture a screenshot using the TAB + S keyboard shortcut. If the screenshot doesn't turn out correctly, don't worry — you can simply take it again.
Above the button, you will find additional options that can be selected.
The first option is a scene snapshot, which allows us to inspect every element in the scene, your current tasks, the state of devices, and the connections between them.
The second option is simply your game save. This makes our work easier when we need to reproduce your current game progress.
Uploading this data may take a little while. However, with a standard internet connection, it should take no more than a minute. We also know there was an issue where the game did not pause during this process — that's correct, and we will fix it in the upcoming update.
After submitting a report, you may see a message informing you that another report can only be submitted after 10 minutes. There is also an additional limit of 10 reports per day. You may also be blocked from creating new reports if your submissions violate basic community standards.
There are several report statuses. You can check them directly in the game or on the website (using the button in the report). Each status communicates specific information.
🔵 New - we haven't started working on this issue yet (this does not necessarily mean that the report has not already been read by the team)
🔵 Under Analysis - we are analyzing the report, for example the screenshot, report content, or scene snapshot, and comparing it with data in the game engine. This may also mean that we are searching for the cause of the bug and attempting to reproduce it
🟠 In Progress - the issue is currently being fixed
🟣 Waiting for Information - this status means that we cannot do anything more with the report without additional information. If you notice this status and are able to create a new report, please submit one and add "Continuation of report PTR-20260704-0005" to the title — replacing this example with your own report number, of course.
🟢 Fixed - the bug has been fixed and is planned for deployment
🔴 Closed - the bug has already been fixed and there is no need to keep report data such as the scene snapshot, the report is invalid, or the reported issue is not a bug
⚫ Deleted - this is where reports usually go if they are old or violate standard community guidelines
On the website, you will of course receive an appropriate response regarding the bug as well as the estimated time of its implementation into the game.
If you enjoy IT Specialist Simulator and would like to support us, leaving a review on Steam helps us a lot.
No pressure — we completely understand if you'd prefer to wait a little longer. However, every honest review helps increase the game's visibility and allows us to continue working on it.
Thank you! 🏆
Additionally, you can read about the most frequently reported issues that are not actually bugs on our Patronite https://www.patreon.com/pixelteamred/posts/most-frequently-162883089
Hello everyone!
The Steam Summer Sale has officially begun, and we're excited to announce that all FreeMind games are now available at special discounted prices!
👉 https://store.steampowered.com/franchise/freemind
If you've been waiting to expand your game collection, now is the perfect opportunity.
But discounts aren't the only thing we're bringing you today...
We've been working hard across our entire portfolio, and today we're releasing a huge batch of updates:
Hire Trash Workers, Machine Workers, and Contract Workers, each with unique speeds and salaries. Build your workforce and optimize your scrapyard like never before.
Aim higher than ever and discover new possibilities in your office empire.
New content, improvements, fixes, and more toilet-powered fun.
Embark on a brand-new quest and discover fresh challenges in your aquatic business.
Take on two new side quests and earn additional rewards while expanding your aquarium adventure.
Need a helping paw? New hint systems will help you solve puzzles without losing the challenge.
Various improvements, fixes, and enhancements to your IT career journey.
More improvements, optimizations, and fixes to make your service operations smoother than ever.
Our development teams are already working on exciting upcoming projects!
The first demo is on the horizon! Don't miss your chance to become the hero of the beach.
👉
Our newest AI-powered satire game has just been announced!
Expect absurd humor, questionable technology, and a future nobody asked for—but everyone deserves.
Wishlist it and stay tuned for more details!
We want to sincerely thank all players, community members, testers, content creators, and everyone who supports our games.
Your feedback helps shape every update we release and motivates us to keep creating new experiences.
If you enjoy our games, please consider:
⭐ Leaving a review 👍 Sharing your favorite updates with friends 📢 Wishlisting our upcoming titles 💬 Joining the discussion and sharing your feedback
Enjoy the Steam Summer Sale, enjoy the updates, and we'll see you in our next development update!
The FreeMind Team
Today is a very good day! Why? Because today a new update for IT Specialist Simulator has been released. A lot of time has passed since the last update. This allowed us to calmly add new gameplay elements and thoroughly test them. We have initially added the server and some of its functionality – the server will continue to be expanded over the next several updates.
We would also like to announce the creation of an in-game bug reporting system. What makes our system stand out from others?
First of all, everything happens directly in the game. You simply describe the issue you encountered during gameplay. You can attach your save file, error information, and even a screenshot.
If you select the screenshot option, the bug report window will temporarily hide and instructions will appear explaining which buttons to use to take a screenshot. Once the screenshot has been taken, the report window will reappear.
Every report you create in the system will remain visible to you. What's more, we'll let you know the current status of your report, where the issue occurred, and when a fix is planned to be released.
We hope this system will bring nothing but benefits and significantly speed up the bug reporting process without requiring you to search for our email address somewhere on Steam or join our Discord server if you don't want to (although we highly encourage you to do so!).
Server Manager
Server Users and Computers (AD)
New Surfix web browser
New browser feature: Favorite websites
Added a download location path in browser settings
Added a download preview window in the browser
New website: Bujok_Store – an online store where you can purchase items such as patch cables, USB drives, and more.
Package system – every order now arrives in a package that the player must collect from the warehouse and bring to the new dedicated desk in the IT Room.
New desk in the IT Room – a specialized workstation where players can not only open packages but will also repair equipment in future updates.
New package tracking website.
We know some of you have definitely forgotten your in-game bank account PIN! That's why it is now possible to reset your PayApp PIN (tablet application).
New game settings:
Disable camera effect animations while running
Disable camera animations while walking
Firewall – added an option on the server to enable or disable the firewall for the Domain profile
Firewall – added an option on the server to allow applications through the firewall
Task-related emails are now automatically removed once the task is completed
The welcome screen at game launch now appears only the first time the game is started
The login format for all computers has been changed from local login to domain login: .xxxx -> \(mailto:[email protected]). Login authentication now depends on the user's settings on the server. If the account is disabled or locked, login will not be possible.
Server maintenance (including VPN maintenance) has been moved from Day 4 to Day 7 – a large number of players were not reading emails, causing the planned in-game event to be frequently reported as a bug
VirusPlus website: now displays the number of items currently in the shopping cart
Every website now loads each page element individually instead of using the previous traditional page loading system
Several forum threads have been updated
ForumHelp is now powered by a custom-built CMS system
We have completely redesigned the tutorial. It now looks much better and clearly indicates what actions need to be performed in order to progress.
Task generation chances have been adjusted due to the addition of new server-related tasks. The current distribution is as follows:
Computer - 51.11%
Server - 17.78%
Office Printer - 11.11%
RCP - 8.89%
Switch - 4.44%
Access Point - 4.44%
Router - 2.22%
Fixed OScypek Task Manager tasks that required enabling all CPU cores
Fixed an issue related to the office printer task
IP addressing now displays correctly
Added a missing translation for the "Devices & Bluetooth" text in system settings
The warehouse printer had an incorrect IP address for tasks, making them impossible to complete
Fixed adding items to favorites on the VirusPlus Shop website
USB driver categories in the browser now work correctly
Improved the appearance of the "I Forgot My PIN" button in PayApp
Account information is now displayed correctly in account settings
Copying text now properly supports colored fonts
Fixed a TV startup issue where the assigned launch key was not updated and still displayed the default "P" key
Added the missing translation in the Intro level related to the Network application
Added hover animations for the BACK and REFRESH buttons and changed the font size from a fixed 21 to a flexible size (14–18 depending on the selected language)
Fixed an issue with map movement speed relative to mouse movement
Fixed the Notes view where the divider bar overlapped note text
Fixed the ability to minimize the browser during the Intro level
In FREE MODE, the server in the task generator application did not have a name assigned
PDF text highlighting was offset – this issue has now been resolved
The hint in the RCP task involving an incorrect date was difficult to read. The way IP addresses are displayed has been changed
Not all firewall button hover animations were functioning correctly – this has been fixed
The "Save" button on the switch/router page now updates immediately when a letter is changed in a field.
After loading a save, the game could lose references to the LEDs in routers and switches, causing them to stop blinking. This has been fixed.
Improved player movement.
Added a new font dedicated to network ports.
While using a computer, pressing CTRL + R and walking away from the computer at the same time could automatically focus a text field. This has been fixed.
Fixed an issue where the system color selection was not being saved correctly. The selected color was visible, but reopening the settings would show the previously selected color. If you click a wallpaper, the color assigned to that wallpaper will be applied automatically. This is intentional behavior and not a bug.
Fixed a task that could incorrectly award 56 experience points. The reward has been reduced to the correct value.
Improved minimap rendering. The player's position now updates correctly in Ghost Mode as well.
Fixed the position of some computers during animations.
Fixed an issue with monitor settings. If you were in a different view than the menu and clicked the monitor settings button again, UI views could overlap.
Improved virus detection in the VirusPlus application and fixed related tasks.
The context menu in the "Network Connections" application now works correctly.
Fixed an issue where the mouse cursor did not align correctly with the minimap.
Some people see it as the future. Others see it as a threat. Most discussions focus on what AI can do.
We find ourselves asking a different question:
As game developers, we're fascinated by the relationship between technology and trust. Not because technology is inherently good or bad, but because people tend to accept systems they don't fully understand as long as those systems appear to work.
That idea eventually became the foundation of a project we're currently working on: Future Sauce Dispenser.
Future Sauce Dispenser is a dystopian satire set in the year 2145. In this world, humanity has become dependent on automated systems to the point where people can no longer function without AI-approved sauce. What begins as an absurd joke quickly turns into a commentary on dependency, automation, convenience, and the gradual erosion of critical thinking.
One question we've already received is why some visuals, text, and trailer elements intentionally use AI-generated content.
The answer is simple:
Because imperfection is part of the message.
The world of Future Sauce Dispenser is built around systems that are trusted despite being flawed. Systems that produce strange results, occasional inconsistencies, and outcomes nobody fully understands anymore.
Not as a celebration of AI, and not as a replacement for creativity, but we thought that the storytelling and the setting of choice is not enough to punch through. We chose to show it with form... a 100% AI trailer, with all the glitches and bugs and imperfections it made.
Future Sauce Dispenser isn't a game about sauce.
It's a game about what happens when convenience becomes more important than understanding.
It's about trusting systems because they work "well enough."
It's about a future that feels ridiculous right up until it starts feeling familiar.
Some people describe the game as "Idiocracy turned into gameplay."
We don't entirely disagree.
If you'd like to see what we've been working on, you can learn more about Future Sauce Dispenser on Steam.
And remember:
No sauce. No function.
Hello everyone!
IT Specialist Simulator Trading Cards are now available! The cards should have been awarded to you if you've played the required number of hours, so be sure to check your Steam Inventory!
And on June 25th, a major update for the game will be released. We've fixed a huge number of bugs and, on top of that, added the first features of the Server Manager!
That means thousands of players around the world are now:
unclogging toilets
fighting vandals
cleaning mysterious floor puddles
arguing with customers over bathroom prices
and desperately trying to stop a complete restroom collapse
And honestly? We think you should join them.
If you ever wanted the ultimate combo of: 🎮 your game 🚽 toilet empire management 🧼 panic cleaning 💸 business optimization 🤢 smell control technology
…this is your moment.
Watch the brand-new launch trailer here:
Get the bundle while your bathroom still smells acceptable.
Just before that, Medieval Machines Builder was fully released with a major update!
Now it is on a big sale as part of the Medieval Fest:
Watch the release trailer to know more:
Remember, you can get Medieval Machines Builder at a lower price in a bundle.
Have fun playing medieval fans!
You know how some projects start small and then… get slightly out of hand?
Yeah, that’s this one.
What began as “let’s make a small scrapyard game” somehow turned into:
a full-blown recycling operation
machines everywhere
and players min-maxing trash like it’s a competitive sport
Which means this is the actual full version. The one with more content, more systems, and fewer “we’ll fix it later” moments.
💸 Also, about the price (we come bearing good news)
The game is currently: 🔥 on Daily Deal 💸 discounted for launch
AND — if you like getting things even cheaper (who doesn’t): 👉 There’s a bundle with this game available, so you can grab it for an even lower price if you own or pick up our other games
https://store.steampowered.com/bundlelist/3339330
basically… we made a game about trash and now we’re helping you save money this feels thematically correct
🎬 If you want to see what you’re getting into:
Check out the full release trailer here: 👉
🛒 And if you’re curious:
You can grab Junkyard Builder here:
Thanks for checking it out — and sorry in advance if you lose 3 hours optimizing scrap processing.
(we warned you)
new task type - Server, these tasks appear only from level 7. Currently, there are only a few server-related tasks and they mainly concern password policies. This category is experimental and the chance of receiving such a task is 1/50 (2%). These tasks are counted as computer tasks. Instructions for completing these tasks are available in the game starting from version 1.1.4.
new task category - Server, also available on the tablet in FreeMode
ability to change the PIN code for the PayApp application
added new mouse cursors - we’ve seen many requests for more distinctive cursors, so here we present new cursors available in the settings
Some buttons in the browser had an issue with their outline on hover
transactions in the PayApp on the tablet were always positive and displayed in green
the Cancel button in the power options view now works correctly
The computer in the IT room is now powered on at game start because it acts as a server and should run continuously. This change does not apply to the first day of work.
more graphics have been replaced
First of all, you can expect new server-related tasks. We’re not yet sure whether we’ll start with a simple Active Directory setup or introduce more typical job-related elements, such as tasks for an MS Admin.
The next update will be released at the end of June. The Q3 update, however, will be available in mid-September and will focus mainly on programming and new applications related to hacking (white hat).
Two months of hard work are behind us. We have added many new features and fixed several bugs that were making gameplay frustrating. We have also added many new tasks. Check them out for yourselves!
Additionally, if you would like to support us or simply have your own fish, we encourage you to purchase the Support Pack! Remember, however, that the fish needs to be cared for and fed every day, otherwise unfortunately you will lose it.
The update video is now on the channel! Check out this quick summary yourselves
new features added to payApp – from now on it is a functional and necessary application in the gameplay. Payment via code and application personalization have been added
added the ability to select text, this option has been limited to specific texts, use the mouse scroll wheel to scroll pages
added an application for extracting ZIP files
DNS has been added to devices – from now on if it is incorrect (no connection to DNS servers) some applications and websites may not work
new websites added
added a new category "Information" in Settings -> System
added the ability to change the computer name
added Bluetooth and Devices category in Settings
added the ability to manage office printers
added the ability to perform a test print on office printers via the computer or directly from the diagnostic application on the office printer
added quick inventory – 6 inventory slots that will appear during key moments
photo viewer application – from now on you can also download images from various websites and emails
added a home page for the event log, previously it was just a blank page
new commands in terminal (cmd):
devmgmt.msc
chkdsk
mkdir
netsh
shutdown
tracert
weather
wmic
python (experimental feature)
new commands in powershall:
devmgmt.msc
TaskManager
wmic
weather
added device manager, including driver management,
added teleportation to the warehouse – launched from the pause menu
added new file types: png, zip, inf
added new emails
added a new file type in email attachments: png
added new pdf files
added notification about reaching the next level
added music to the menu
added access to settings on Level 1
the TV in the Intro has been changed – now channels must be searched
the tutorial in the Intro has been updated for the new TV startup
the tutorial step about watching TV has been shortened by 30%
a margin has been added to procedures on the wiki
procedures have been updated with the latest information
the content of several emails has been changed
increased the amount of experience required to reach the next levels
Level 2 - 30
Level 3 - 55
each subsequent level +25 experience, for example level 10 will require 230 experience – calculated using the formula 30 + ( required level - 2) * 25
tasks have been divided into experience levels – previously there could be confusion when a player received a very difficult task without instructions at the very beginning of the game
map colors have been changed according to device type
menu background has been changed – updated to match the current graphics
most of level 1 (Junior IT Support) has been graphically updated
patchcords can now be damaged
connecting patchcords is now handled by the 'quick inventory'
the LAN network now supports damaged patchcords
the player in free play mode now has level 100 set
fixed the mail application on the computer – the game now saves data in cache so it does not reload all emails from scratch
improved map performance – the map now works more smoothly
fixed the button used to close the shutdown options
fixed several translation issues
the button on the Error No Network page now correctly opens network settings
displaying folders in the top bar of the file explorer
displaying folder names when they are too long
lamps in rooms are now illuminated
fixed a bug related to being unable to close applications on the tablet when the player was looking at any monitor
in the printer menu the texts no longer act as buttons
the command ping \ -m 100 caused the application to freeze
the input used to confirm login in the authentication application was incorrectly adjusted
the person icon in the task information has been changed to avoid confusion
buttons in payapp have been properly adjusted
Dive into the sands of ancient Egypt in 'Egypt Frontiers.' As a master builder, construct majestic monuments, manage resources, and shape history in this captivating simulation game. Are you ready to leave your mark on the Frontiers of Egypt?
Watch the full release trailer to know more:
TO WIN FREEMIND GAMES:
PLAY EGYPT FRONTIERS
MAKE A SCREENSHOT OF YOUR PLAYER BASE
SHOW IT TO US ON DISCORD IN "contests and giveaways" channel: https://discord.gg/He4NBtJeTg
MOST BEAUTIFUL ONES WIN FREEMIND GAMES
PS. The cheapest way to get Egypt Frontiers is our "Best of FreeMind" bundle:
This is the perfect moment to jump in, build your farm, and experience rural life your way. If you’ve been waiting for the right time — this is it!
To celebrate, we’re launching a special community challenge for the duration of the Free Weekend!
We want to see:
📸 Screenshots of your farm
🎥 Videos (YouTube links welcome!)
⏳ How long it took you to build it
🌽 Your most creative ideas and layouts
Show us what you’ve created!
🏆 The most interesting and creative farms will receive prizes, including FreeMind game keys for other titles from our portfolio.
Let your creativity run wild — surprise us!
Today is also a huge day for us because Cyber Farmer has officially launched in Early Access!
If you’re ready for a fresh, futuristic take on farming — now’s your chance to jump in early and help shape the game’s future.
We’ve also prepared brand-new, exciting bundles so you can expand your collection and grab even more farming goodness at a great value.
Here you'll find a bundle with your game:
https://store.steampowered.com/bundlelist/3461890/Cyber_Farmer
Thank you for being part of our community ❤️ We can’t wait to see your farms!
The FreeMind Games Sale is now live! 🎮 This is your chance to grab all of our games at the best prices available. SALE
But that’s not all — we’ve got more exciting news for you!
Our brand-new title The Dream Office has just launched — and yes, it’s already available at a discounted price!
Want an even better deal? We’ve prepared a special bundle with your game, so that you can grab it at an even lower price:
👉 Bundle with your game:
We’ve also prepared additional bundles featuring The Dream Office, so make sure to explore all available options here:
👉 More bundles: https://store.steampowered.com/bundlelist/2510970/The_Dream_Office
Curious about what’s coming next? You can now try three brand-new demos:
Jump in, test them out, and don’t forget to add your favorites to your wishlist!
Many of our games have just received exciting new updates packed with improvements and new content.
👉 Check out the updates here: https://store.steampowered.com/franchise/freemind
We hope you enjoy the sale, find something exciting at a fantastic price, and most importantly — have a great time playing!
Thank you for being part of the FreeMind Games community ❤️
They will appear on a randomly selected FreeMind game - released or upcoming
(no demos, prologues, or DLC)
💬 Keys will be posted in the game’s discussion section! (on 7PM CEST)
https://store.steampowered.com/publisher/freemind/
This special event is Santa’s thank-you gift to the Purrrifiers for cleaning up his North Pole workshop! 🧹🎅❄️ To join the fun, make sure to follow the official FreeMind Steam page ❤️🔥
For every 1,000 new followers, We’ll draw 10 keys for randomly selected FreeMind games — 🏆 one draw on Christmas Eve and 🎆 one on New Year’s Eve!
⭐ Join the event and open your first door today! 🎮🎁
https://store.steampowered.com/publisher/freemind/
PS. 3 Keys are already on one of the FreeMind games discussion forums ;)
❤️Support the developers of this game
🏆Get a cool Steam Awards Community badge that boosts your Steam level
🤝Be happy to be involved in a Community Event
Here is just an example that FreeMind can be nominated in any category
⏳THIS IS AN EARLY ACCESS - we plan to add many things and fix what needs to be fixed
⚠️THIS GAME CAN BE DIFFICULT - we wanted to bring back the true meaning of "SIMULATOR", so if you get stuck, don't be discouraged. Real-life IT isn't easy.
🎉HAVE FUN - Play the game, learn, relax, and you will get into IT in no time while having a lot of fun!
🖨️PRINTER DOESN'T WORK? Have you tried turning it off and on ;)
Yours,
IT Specialist Simulator Dev Team
P.S. Thank you for your interest in our game as we hit a whopping 103k! views of our trailer
Here’s what’s waiting for you:
🏡 House Builder 2 – Playtest is live!
🤓 Nerd Simulator – Playtest now open!
💻 ServiceIT – Full Release out now!
🚜 Cyber Farmer, 🐱 Purrrifiers, 👨💻 IT Specialist Simulator, House Builder 2 – release dates revealed!
🐠 New DLC for Aquarist & 🏠 House Builder
⚡ Updates across many of our titles!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for IT Specialist Simulator, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main IT Specialist Simulator statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.