Fixed the issue where the new quick mount feature (G key) caused a reduction in the number of follow slots.

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Fixed the issue where the new quick mount feature (G key) caused a reduction in the number of follow slots.
Update Fixes:
Fixed an issue where mounting would unfollow one pet when the follow count exceeded the limit. (Since mounting occupies one follow slot, a prompt will now appear when the limit is exceeded.)
Added a quick mount key G – within 30 meters, aim at a mountable target to mount instantly.
Fixed an issue where modifications to blueprints in the config file did not take effect.
Update Fixes
Fixed an issue where changes to monster speed, turning, and other parameters in the config file would not persist after restarting the game.
Fixed an issue where lightning strikes on lightning rods were too rare due to the large size of the archipelago map.
Fixed various issues with the following behavior of large creatures like the Gene Dragon.
Increased the detection range of the player interaction ray.
Update Fixes
Fixed a crash issue that occurred when opening the inventory and dying at the same time.
Fixed an issue where obstacles on ziplines would block the player from progressing.
Fixed an issue with NPCs entering the water.
Hotfixes
Fixed an erroneous code snippet introduced during the navigation system upgrade, which caused AI to freeze in place (stand still).
Fixed an issue where the H001 cyborg would get stuck every time when loading a save file.
Update Notes
Upgraded the NPC navigation system to reduce cases where NPCs get stuck on paths inside the player's own buildings.
NPCs now prioritize ranged weapons during combat.
Changed NPC building usage strategy: home buildings have the highest usage priority; outside buildings will only be used if within 50 meters of her; otherwise, she will return home to use facilities.
Improved the building cluster algorithm by introducing a scoring system with different weights for different building types, allowing the system to more accurately determine where the player's home is and where other bases are.
Fixed clipping issues when NPCs hug.
Fixed an issue where NPCs could not drop certain terrain when carrying them.
New Additions Added a MOD folder. Detailed usage instructions in multiple languages can be found in the folder GameRootDirectory/Original config\\Read!! (currently only configuration files can be modified).Tip You can find the game root directory by right-clicking the game in Steam → Properties → Browse Local Files.Update Optimizations:
The experience from wild monsters killed by status effects is now awarded to the ally unit that dealt the most damage to it (i.e., the monster's current target unit).
Added a forced descent safety code for airborne units to prevent them from floating in the air after death.
Note: Recently, due to the launch of the new version, some patch fixes are being updated frequently. If you have enabled "Background Downloads" in Steam properties and the game is running while an update occurs, a small number of players may experience crashes or file loss.If you find that the game's stability has deteriorated, it may be caused by file loss. We recommend resolving this by:Verifying the integrity of game files;or reinstalling the game.Update Optimizations:
Fixed an issue where some crates were dropping blueprints for stackable items.
Adjusted the egg drop rate of Elite Crocodiles and Elite Hippos (now set to 100% drop chance) and their movement speed in water. (Elite Crocodiles and Hippos are designed for sea-crossing gameplay and spawn on the new NPC's island; see the major version update announcement for specific locations.)
Increased the weight capacity of some creatures commonly used by players (effective for newly hatched creatures).
Updates and Improvements:
Fixed an issue where the displayed damage of NPC attacks did not include the hunting bonus. The actual damage was calculated correctly; only the displayed value was incorrect.
Fixed an issue where NPCs would continue attacking defeated enemies.
Improved beast wave spawning when buildings are located inside caves.
Updates and Improvements:
Improved the map UI by redesigning its mask in a notebook style.
Improved the size and display of map markers, and matched the text color with the marker color.
Fixed an issue where the character could clip through the ground when dismounting.
Fixed an issue where NPCs could swim on land.
Update Fix:
Fixed an issue on the old map where some materials would not disappear after being gathered.
Update Fixes:
Fixed an issue where NPCs would not use the Toughwood Bow 2.
Fixed an issue where amphibious creatures such as crocodiles would not dive into the sea.
Fixed several issues with beast wave spawning.
Updates and Optimizations:
Fixed an issue where the new NPC could not be put down after being picked up.
Fixed several issues with the new NPC.
Fixed an issue where the NPC would not be put down when the player committed suicide while carrying them.
Update Optimizations:
Changed the map overlay to black.
Due to the large size of the map, the previous map markers could no longer be positioned accurately. Therefore, the marker style has been changed to a pin. The tip of the pin can now precisely indicate the location clicked with the mouse.
Snowy mountains
Volcanoes
Rainforests
Special locations
Other areas
Pistols
Shotguns
RPGs
Land creatures
Aquatic creatures
Flying creatures
The Ice Giant’s laser eyes
The Gene Dragon’s breath attack
Added a “Bear Grylls” option to the initial difficulty settings.
Added a shadow distance multiplier setting.
The creature wave delay value can now be set directly to -500. Setting it to this value will immediately trigger the highest-level creature waves, so please use this setting with caution.
Adjusted the in-flight parameters of different types of arrows. For example, feathered arrows now fly more steadily and drop more slowly than branch arrows.
Increased the damage reduction provided by all armor.
Optimized status damage caused by creatures. Health loss from status effects now occurs more slowly, giving players more time to recover their health.
Fixed several issues from previous versions.
Composed of multiple island regions
Includes snowy mountains, volcanoes, special environments, and other ecological biomes
Larger map with more exploration content
Better optimization and more stable performance
A larger new map and a brand-new story: Explore unknown regions and uncover a new chapter.
Mount System: Enables riding certain creatures, improving exploration efficiency and overall enjoyment.
Richer NPC interactions
Major combat system overhaul:
NPCs can use all weapons available to the player
Significant improvements to NPC combat AI and behavior logic
Greatly enhanced NPC effectiveness in combat and survival
New NPC characters, abilities, and voice acting: Introducing more diverse characters for a fresher and more immersive world
NPC animation rework: Comprehensive improvements to combat and interaction animations to enhance visual quality
Global stat rebalancing: Systematic balance changes to items, monsters, and other in-game values.
New monsters: The new map is expected to feature 10 completely new monsters, bringing additional combat challenges.
Expanded building modules: Offering a wider variety of construction components and possibilities.
Update Fixes:
Fixed an issue where NPC skill progression was too slow, and increased the overall NPC skill gain speed.
Added HP threshold settings for the building damage notification UI, with High / Medium / Low levels.
Fixed an issue where ziplines could display as blocked when used after placement (in some cases caused by trees regrowing in the middle; repositioning may be required).
Update Fixes:
Fixed an issue where horde monsters could sometimes get stuck moving in place.
Fixed a bug that allowed players to repeatedly increase character stat caps via save/load (caused by recent changes to the save system).
Update Fixes:
Fixed an issue where character animations failed to recover after dying while using a zipline.
Lightning damage to buildings is now linked to the global building damage settings.
Fixed an issue that allowed ziplines to be used while swimming.
Update Fixes:
Optimized the vision detection and target acquisition timing of Wild No. 40.
Fixed performance stuttering caused by long-distance zipline connections.
Update Fixes:
Optimized the underlying physics system to reduce collision penetration issues for monsters and characters.
Added gravity to NPCs and monsters to prevent floating bodies and AI hovering issues.
Updated the Beast Horde icon.
Update & Fixes:
1. Moved the save system to a separate thread to reduce stuttering during saving, and added a configurable maximum interval for auto-saving.
Grenade Launcher Hotfix!!
Two updates were released today. The second update was deployed because the first update caused an issue where NPC affinity could not be saved correctly. The interval between the two updates was approximately one hour.If you played and saved during this one-hour window, please reload an old save (without the “NEW” label). You can confirm whether you were affected by checking if NPC affinity has been reset to zero.Only a small number of players should be affected. I sincerely apologize to those who encountered this issue!Added area-of-effect damage with extremely high damage
Damage radius and visual effects scale with weapon quality
Currently craftable only at the Advanced Crafting Table
A new monster that drops the blueprint is still in development — stay tuned
Fixed an issue where difficulty settings in the island scene did not display tooltips
Disabled wing sound effects for flying pets while idle (Only affects idle state after being placed by the player; other states are unchanged)
Fixed an issue where group creatures such as No.45 could be summoned by wild units and attack the player
Fixed AI spinning behavior
Hatchling HP is now linked to the HP multiplier of the defeated parent creature (Although this was a beneficial HP farming bug, excessive scaling severely affected balance)
Fixed shotgun projectile drop issues after firing at water surfaces
Adjusted follow distance for creatures No.45 and No.40
Fixed an issue where flying creatures could teleport to the player
Update & Fixes:
Fixed a performance issue where lightning devices consumed excessive resources.
Optimized low-level calculation code to reduce CPU usage.
Improved responsiveness when multiple pets participate in combat. (If each creature is very large, they may still fail to enter battle. This is an intended game design: creatures have mutual pushing logic. However, the underlying navigation code has been optimized to improve navigation responsiveness.)
Optimized the detection logic of zipline devices and added an option to exclude them from calculations. Once a device has been successfully linked, it can be set to no longer participate in subsequent zipline calculations (applies to newly constructed devices only).
Optimized the performance of backpack inventory slots.
Disabled line-of-sight obstruction checks for NPCs and companion creatures, while keeping them for wild monsters. Line-of-sight obstruction means targets behind obstacles are ignored (testing shows this significantly improves NPC and companion reaction speed).
Update Fixes:
Adjusted fixed-position bosses so they can still attack after leaving their territory, meaning the boss can be lured anywhere; it will return to its territory when it stops attacking.
Fixed issues with spoilage values of some dropped food.
Fixed the issue where Y-shaped tough wood was not respawning.
Fix:
Fixed an issue where AMD graphics cards were stuck on the story screen!
Update Optimization
Adjusted the item slots, moved the quality color indicator to the lower-left corner, and optimized the blueprint display.
Improved and reorganized the NPC gathering logic.
Removed the NPC gathering restriction. In previous versions, NPCs could not gather resources from rocks; this limitation has now been lifted.
Fixed several UI display issues.
Fixed several NPC logic errors.
Optimization:
Fixed building disappearance issues on some of the latest AMD GPU architectures.
Increased the size of item icons.
Fixed issues with certain NPC gathering functions.
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This page aggregates Steam news feeds, patch notes, and developer announcements for Island Notes, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Island Notes statistics page.
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